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Updating the Lycanthrope (#221)
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parent
4491d5e729
commit
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2 changed files with 6 additions and 4 deletions
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@ -1406,12 +1406,13 @@
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"firstNight": 0,
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"firstNight": 0,
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"firstNightReminder": "",
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"firstNightReminder": "",
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"otherNight": 26,
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"otherNight": 26,
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"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.",
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"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one can be killed by the Demon tonight.",
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"reminders": [
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"reminders": [
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"Faux Paw",
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"Dead"
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"Dead"
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],
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],
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"setup": false,
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"setup": false,
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"ability": "Each night*, choose a living player: if good, they die, but they are the only player that can die tonight."
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"ability": "Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil."
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},
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},
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{
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{
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"id": "amnesiac",
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"id": "amnesiac",
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@ -1408,12 +1408,13 @@
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"firstNight": 0,
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"firstNight": 0,
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"firstNightReminder": "",
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"firstNightReminder": "",
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"otherNight": 26,
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"otherNight": 26,
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"otherNightReminder": "Le Lycanthrope désigne un joueur vivant : s'il est gentil, il meurt, et personne d'autre ne pourra mourir cette nuit.",
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"otherNightReminder": "Le Lycanthrope désigne un joueur vivant : s'il est bon, il meurt, et personne ne pourra être tué par le Démon cette nuit.",
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"reminders": [
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"reminders": [
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"Piège à loup",
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"Mort"
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"Mort"
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],
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],
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"setup": false,
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"setup": false,
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"ability": "Chaque nuit*, désignez un joueur vivant : s'il est gentil, il meurt, mais personne d'autre ne pourra mourir cette nuit."
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"ability": "Chaque nuit*, désignez un joueur vivant : s'il est bon, il meurt et le Démon ne tue pas cette nuit. Un joueur bon apparaît comme mauvais."
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},
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},
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{
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{
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"id": "amnesiac",
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"id": "amnesiac",
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