Updating night order for Village Idiot (en)

This commit is contained in:
MRegnard 2024-01-26 12:59:36 +01:00 committed by GitHub
parent e81cad9202
commit 24aba10819
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -178,7 +178,7 @@
"team": "outsider",
"firstNight": 41,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 72,
"otherNight": 73,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
@ -242,9 +242,9 @@
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 54,
"firstNight": 55,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 73,
"otherNight": 74,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
@ -385,9 +385,9 @@
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 57,
"firstNight": 58,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 76,
"otherNight": 77,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -801,9 +801,9 @@
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 58,
"firstNight": 59,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 77,
"otherNight": 78,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
@ -1176,9 +1176,9 @@
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 51,
"firstNight": 52,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 69,
"otherNight": 70,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"],
"setup": true,
@ -1203,9 +1203,9 @@
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 56,
"firstNight": 57,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 75,
"otherNight": 76,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
@ -1231,7 +1231,7 @@
"team": "townsfolk",
"firstNight": 11,
"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
"otherNight": 68,
"otherNight": 69,
"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
"reminders": [],
"setup": false,
@ -1258,9 +1258,9 @@
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 53,
"firstNight": 54,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 71,
"otherNight": 72,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"setup": false,
@ -1297,9 +1297,9 @@
"name": "Nightwatchman",
"edition": "",
"team": "townsfolk",
"firstNight": 52,
"firstNight": 53,
"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"otherNight": 70,
"otherNight": 71,
"otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"reminders": ["No ability"],
"setup": false,
@ -1714,9 +1714,9 @@
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 60,
"firstNight": 61,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 79,
"otherNight": 80,
"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
"reminders": ["Good player executed"],
"remindersGlobal": ["Day 1",