townsquare/src/roles.json

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[
{
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"id": "washerwoman",
"name": "Washerwoman",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 15,
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"firstNightReminder": ":eye: Show the character token of a Townsfolk in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Townsfolk",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
},
{
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"id": "librarian",
"name": "Librarian",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 16,
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"firstNightReminder": ":eye: Show the character token of a Outsider in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Outsider",
"Decoy"
],
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"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
},
{
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"id": "investigator",
"name": "Investigator",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 17,
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"firstNightReminder": ":eye: Show the character token of a Minion in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Minion",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Minion."
},
{
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"id": "chef",
"name": "Chef",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 18,
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"firstNightReminder": ":eye: Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
{
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"id": "empath",
"name": "Empath",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 19,
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"firstNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath. :eye-slash:",
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"otherNight": 37,
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"otherNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil neighbours. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
{
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"id": "fortuneteller",
"name": "Fortune Teller",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 20,
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"firstNightReminder": ":eye: The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. :eye-slash:",
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"otherNight": 38,
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"otherNightReminder": ":eye: The Fortune Teller points to two players. Show the head signal (nod “yes”, shake “no”) for whether one of those players is the Demon. :eye-slash:",
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"reminders": [
"Decoy"
],
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"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
},
{
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"id": "undertaker",
"name": "Undertaker",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
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"otherNightReminder": ":question-circle: If a player was executed today: :eye: Show that players character token. :eye-slash:",
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"reminders": [
"Executed"
],
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"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
{
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"id": "monk",
"name": "Monk",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 8,
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"otherNightReminder": "The previously protected player is no longer protected. :plus-circle: :eye: The Monk points to a player not themself. :eye-slash: Mark that player “Protected”. :plus-circle:",
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"reminders": [
"Protected"
],
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"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
{
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"id": "ravenkeeper",
"name": "Ravenkeeper",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 35,
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"otherNightReminder": ":question-circle: If the Ravenkeeper died tonight: :eye: The Ravenkeeper points to a player. Show that players character token. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
{
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"id": "mayor",
"name": "Mayor",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
{
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"id": "slayer",
"name": "Slayer",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Used"
],
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"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
{
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"id": "soldier",
"name": "Soldier",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You are safe from the Demon."
},
{
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"id": "virgin",
"name": "Virgin",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Used"
],
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"setup": false,
"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
{
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"id": "butler",
"name": "Butler",
"edition": "tb",
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"team": "outsider",
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"firstNight": 21,
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"firstNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
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"otherNight": 39,
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"otherNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
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"reminders": [
"Master"
],
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"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
{
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"id": "drunk",
"name": "Drunk",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Drunk"
],
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"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
},
{
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"id": "recluse",
"name": "Recluse",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You might register as evil and as a Minion or Demon, even if dead."
},
{
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"id": "saint",
"name": "Saint",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "If you die by execution, your team loses."
},
{
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"id": "baron",
"name": "Baron",
"edition": "tb",
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"team": "minion",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
{
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"id": "poisoner",
"name": "Poisoner",
"edition": "tb",
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"team": "minion",
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"firstNight": 4,
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"firstNightReminder": ":eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
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"otherNight": 3,
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"otherNightReminder": "The previously poisoned player is no longer poisoned. :plus-circle: :eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
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"reminders": [
"Poisoned"
],
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"setup": false,
"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
},
{
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"id": "spy",
"name": "Spy",
"edition": "tb",
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"team": "minion",
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"firstNight": 26,
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"firstNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
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"otherNight": 47,
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"otherNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead."
},
{
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"id": "scarletwoman",
"name": "Scarlet Woman",
"edition": "tb",
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"team": "minion",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 13,
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"otherNightReminder": ":question-circle: If the Scarlet Woman became the Demon today: :eye: Show the “You are” card, then the demon token. :eye-slash:",
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"reminders": [
"Demon"
],
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"setup": false,
"ability": "If there are 5 or more players alive (Travelers don't count) and the Demon dies, you become the Demon."
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},
{
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"id": "imp",
"name": "Imp",
"edition": "tb",
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"team": "demon",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 18,
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"otherNightReminder": ":eye: The Imp points to a player. :eye-slash: That player dies. :plus-circle: If the Imp chose themself: • Replace the character of 1 alive minion with a spare Imp token. :plus-circle: • :eye: Wake the new Imp. Show the “You are” card, then the Imp token. :eye-slash:",
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"reminders": [
"Die"
],
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"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
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},
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{
"id": "grandmother",
"edition": "bmr",
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"firstNight": 22,
"firstNightReminder": "",
"otherNight": 31,
"otherNightReminder": "",
"reminders": [
"Grandchild"
],
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"setup": false,
"name": "Grandmother",
"team": "townsfolk",
"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
},
{
"id": "sailor",
"edition": "bmr",
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"firstNight": 3,
"firstNightReminder": "",
"otherNight": 2,
"otherNightReminder": "",
"reminders": [
"Drunk"
],
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"setup": false,
"name": "Sailor",
"team": "townsfolk",
"ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die."
},
{
"id": "chambermaid",
"edition": "bmr",
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"firstNight": 28,
"firstNightReminder": "",
"otherNight": 49,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"name": "Chambermaid",
"team": "townsfolk",
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
{
"id": "exorcist",
"edition": "bmr",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 16,
"otherNightReminder": "",
"reminders": [
"Chosen"
],
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"setup": false,
"name": "Exorcist",
"team": "townsfolk",
"ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."
},
{
"id": "innkeeper",
"edition": "bmr",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 5,
"otherNightReminder": "",
"reminders": [
"Protected",
"Drunk"
],
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"setup": false,
"name": "Innkeeper",
"team": "townsfolk",
"ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."
},
{
"id": "gambler",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 14,
"otherNightReminder": "",
"reminders": [
"Die"
],
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"setup": false,
"name": "Gambler",
"team": "townsfolk",
"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
},
{
"id": "gossip",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNightReminder": "",
"reminders": [
"Die"
],
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"setup": false,
"name": "Gossip",
"team": "townsfolk",
"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
},
{
"id": "courtier",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 7,
"firstNightReminder": "",
"otherNight": 6,
"otherNightReminder": "",
"reminders": [
"Drunk 1",
"Drunk 2",
"Drunk 3",
"Used"
],
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"setup": false,
"name": "Courtier",
"team": "townsfolk",
"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
},
{
"id": "professor",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
"otherNightReminder": "",
"reminders": [
"Alive",
"Used"
],
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"setup": false,
"name": "Professor",
"team": "townsfolk",
"ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."
},
{
"id": "minstrel",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Everyone drunk"
],
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"setup": false,
"name": "Minstrel",
"team": "townsfolk",
"ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."
},
{
"id": "tealady",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Protected"
],
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"setup": false,
"name": "Tea Lady",
"team": "townsfolk",
"ability": "If both your alive neighbors are good, they can not die."
},
{
"id": "pacifist",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"name": "Pacifist",
"team": "townsfolk",
"ability": "Executed good players might not die."
},
{
"id": "fool",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
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"setup": false,
"name": "Fool",
"team": "townsfolk",
"ability": "The first time you die, you don't."
},
{
"id": "tinker",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
"otherNightReminder": "",
"reminders": [
"Die"
],
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"setup": false,
"name": "Tinker",
"team": "outsider",
"ability": "You might die at any time."
},
{
"id": "moonchild",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
"otherNightReminder": "",
"reminders": [
"Die"
],
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"setup": false,
"name": "Moonchild",
"team": "outsider",
"ability": "When you learn that you died, choose 1 alive player: if good, they die tonight."
},
{
"id": "goon",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 29,
"firstNightReminder": "",
"otherNight": 50,
"otherNightReminder": "",
"reminders": [
"Drunk"
],
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"setup": false,
"name": "Goon",
"team": "outsider",
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
},
{
"id": "lunatic",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 15,
"otherNightReminder": "",
"reminders": [
"Attack 1",
"Attack 2",
"Attack 3",
"Decoy"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Lunatic",
"team": "outsider",
"ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."
},
{
"id": "godfather",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 9,
"firstNightReminder": "",
"otherNight": 32,
"otherNightReminder": "",
"reminders": [
"Died today",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Godfather",
"team": "minion",
"ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
},
{
"id": "devilsadvocate",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 10,
"firstNightReminder": "",
"otherNight": 9,
"otherNightReminder": "",
"reminders": [
"Survives execution"
],
2020-04-08 20:42:51 +00:00
"setup": false,
2020-04-22 21:07:25 +00:00
"name": "Devil's Advocate",
2020-04-08 20:42:51 +00:00
"team": "minion",
"ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."
},
{
"id": "assassin",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 26,
"otherNightReminder": "",
"reminders": [
"Die",
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Assassin",
"team": "minion",
"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
},
{
"id": "mastermind",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Mastermind",
"team": "minion",
"ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "po",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 21,
"otherNightReminder": "",
"reminders": [
"Die 1",
"Die 2",
"Die 3",
"Attack x3"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Po",
"team": "demon",
"ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."
},
{
"id": "zombuul",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 19,
"otherNightReminder": "",
"reminders": [
"No death today",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Zombuul",
"team": "demon",
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
},
{
"id": "pukka",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 14,
"firstNightReminder": "",
"otherNight": 17,
"otherNightReminder": "",
"reminders": [
"Poisoned",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Pukka",
"team": "demon",
"ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."
},
{
"id": "shabaloth",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 20,
"otherNightReminder": "",
"reminders": [
"Die 1",
"Die 2",
"Alive"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Shabaloth",
"team": "demon",
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
},
{
"id": "clockmaker",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 23,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Clockmaker",
"team": "townsfolk",
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
{
"id": "dreamer",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 24,
"firstNightReminder": "",
"otherNight": 41,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Dreamer",
"team": "townsfolk",
"ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 8,
"firstNightReminder": "",
"otherNight": 7,
"otherNightReminder": "",
"reminders": [
"Poisoned"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Snake Charmer",
"team": "townsfolk",
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
},
{
"id": "mathematician",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 27,
"firstNightReminder": "",
"otherNight": 48,
"otherNightReminder": "",
"reminders": [
"Abnormal effect"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Mathematician",
"team": "townsfolk",
"ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
},
{
"id": "flowergirl",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNightReminder": "",
"reminders": [
"Demon did vote",
"Demon did not vote"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Flowergirl",
"team": "townsfolk",
"ability": "Each night*, you learn if the Demon voted today."
},
{
"id": "towncrier",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 44,
"otherNightReminder": "",
"reminders": [
"No Minion nominated",
"Minion nominated"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Town Crier",
"team": "townsfolk",
"ability": "Each night*, you learn if a Minion nominated today."
},
{
"id": "oracle",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 45,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Oracle",
"team": "townsfolk",
"ability": "Each night*, you learn how many dead players are evil."
},
{
"id": "savant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Savant",
"team": "townsfolk",
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
{
"id": "seamstress",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 25,
"firstNightReminder": "",
"otherNight": 42,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Seamstress",
"team": "townsfolk",
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
},
{
"id": "philosopher",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 2,
"firstNightReminder": "",
"otherNight": 1.5,
"otherNightReminder": "",
"reminders": [
"Used",
"Drunk"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Philosopher",
"team": "townsfolk",
"ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."
},
{
"id": "artist",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Artist",
"team": "townsfolk",
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
},
{
"id": "juggler",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 46,
"otherNightReminder": "",
"reminders": [
"Correct"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Juggler",
"team": "townsfolk",
"ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct."
},
{
"id": "sage",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Sage",
"team": "townsfolk",
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
{
"id": "mutant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Mutant",
"team": "outsider",
"ability": "If you are \"mad\" about being an Outsider, you might be executed."
},
{
"id": "sweetheart",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNightReminder": "",
"reminders": [
"Drunk"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Sweetheart",
"team": "outsider",
"ability": "If you die, 1 player is drunk from now on."
},
{
"id": "barber",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNightReminder": "",
"reminders": [
"Swap"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Barber",
"team": "outsider",
"ability": "If you die, tonight the Demon may choose 2 players to swap characters."
},
{
"id": "klutz",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Klutz",
"team": "outsider",
"ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 11,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Twin"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Evil Twin",
"team": "minion",
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
},
{
"id": "witch",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 12,
"firstNightReminder": "",
"otherNight": 10,
"otherNightReminder": "",
"reminders": [
"Cursed"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Witch",
"team": "minion",
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
},
{
"id": "cerenovus",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 13,
"firstNightReminder": "",
"otherNight": 11,
"otherNightReminder": "",
"reminders": [
"Mad"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Cerenovus",
"team": "minion",
"ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 12,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Pit Hag",
"team": "minion",
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
{
"id": "fanggu",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 22,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Fang Gu",
"team": "demon",
"ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"
},
{
"id": "vigormortis",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNightReminder": "",
"reminders": [
"Die",
"Poisoned",
"Ability active"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Vigormortis",
"team": "demon",
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."
},
{
"id": "nodashii",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNightReminder": "",
"reminders": [
"Die",
"Poisoned"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "No Dashii",
"team": "demon",
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
},
{
"id": "vortox",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Vortox",
"team": "demon",
"ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."
},
{
"id": "scapegoat",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Scapegoat",
"team": "traveler",
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "gunslinger",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Gunslinger",
"team": "traveler",
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
{
"id": "beggar",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Beggar",
"team": "traveler",
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
},
{
"id": "bureaucrat",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Vote x3"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bureaucrat",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Negative vote"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Thief",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "apprentice",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Apprentice ability"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Apprentice",
"team": "traveler",
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
},
{
"id": "matron",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Matron",
"team": "traveler",
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "voudon",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Voudon",
"team": "traveler",
"ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
{
"id": "judge",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Judge",
"team": "traveler",
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
},
{
"id": "bishop",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Nominate Good",
"Nominate Evil"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bishop",
"team": "traveler",
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
},
{
"id": "butcher",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Butcher",
"team": "traveler",
"ability": "Each day, after the 1st execution, you nominate again."
},
{
"id": "bonecollector",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Used",
"Ability active"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bone Collector",
"team": "traveler",
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
},
2020-04-05 19:50:06 +00:00
{
"id": "harlot",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-05 19:50:06 +00:00
"setup": false,
2020-04-08 20:42:51 +00:00
"name": "Harlot",
"team": "traveler",
2020-04-05 19:50:06 +00:00
"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
2020-04-08 20:42:51 +00:00
},
{
"id": "barista",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Ability x2",
"Healthy & Sober"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Barista",
"team": "traveler",
"ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
},
{
"id": "deviant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Deviant",
"team": "traveler",
"ability": "If you were funny today, you can not be exiled."
},
{
"id": "balloonist",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 24,
"firstNightReminder": "",
"otherNight": 44,
"otherNightReminder": "",
"reminders": [
"Seen"
],
"setup": true,
"name": "Balloonist",
"team": "townsfolk",
"ability": "Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]"
},
{
"id": "amnesiac",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"name": "Amnesiac",
"team": "townsfolk",
"ability": "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
},
{
"id": "cannibal",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNightReminder": "",
"reminders": [
"Ability gained",
"Poisoned"
],
"setup": false,
"name": "Cannibal",
"team": "townsfolk",
"ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies this way."
},
{
"id": "fisherman",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
"setup": false,
"name": "Fisherman",
"team": "townsfolk",
"ability": "Once per game, during the day, visit the Storyteller for some advice to help you win."
},
{
"id": "goblin",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Claimed today"
],
"setup": false,
"name": "Goblin",
"team": "minion",
"ability": "When nominated, you may publicly claim to be the Goblin: if you are executed that day, your team wins."
},
{
"id": "widow",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 26,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Poisoned",
"Knowing"
],
"setup": false,
"name": "Widow",
"team": "minion",
"ability": "On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play."
},
{
"id": "leviathan",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Good executed",
"Day 1",
"Day 2",
"Day 3",
"Day 4",
"Day 5"
],
"setup": false,
"name": "Leviathan",
"team": "demon",
"ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins."
2020-04-01 19:17:40 +00:00
}
]