added remaining roles

This commit is contained in:
Steffen 2020-04-08 22:42:51 +02:00
parent 9b8d86f02c
commit dfaa64f6e9
No known key found for this signature in database
GPG Key ID: 764D74E98267DFC6
6 changed files with 833 additions and 34 deletions

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@ -33,6 +33,7 @@ import rolesJSON from "./roles";
const roles = new Map(
rolesJSON
.filter(r => r.set === (window.location.hash.substr(1) || "TB"))
.sort((a, b) => b.team.localeCompare(a.team))
.map(role => [role.id, role])
);
@ -51,7 +52,7 @@ export default {
// role: roles.get("baron"),
// reminders: [{ role: "imp", name: "Die" }]
// },
// { name: "Tino", role: roles.get("harlot"), reminders: [] },
// { name: "Tino", role: roles.get("beggar"), reminders: [] },
// { name: "Basti", role: roles.get("chef"), reminders: [] },
// { name: "Bernd", role: roles.get("ravenkeeper"), reminders: [] },
// { name: "Tim", role: roles.get("drunk"), reminders: [] },

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@ -115,7 +115,7 @@ export default {
opacity: 0;
transform: perspective(400px) scale(1.5);
transform-origin: top center;
transition: all 200ms;
transition: all 200ms ease-in-out;
z-index: 2;
&:hover {
opacity: 0.5;
@ -141,7 +141,6 @@ export default {
width: $token + 6px;
background: url("../assets/life.png") center center;
background-size: 100%;
margin: auto;
border: 3px solid black;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
cursor: pointer;
@ -157,11 +156,11 @@ export default {
#townsquare.public .player {
.shroud {
transform: perspective(400px) rotateX(90deg);
opacity: 0;
pointer-events: none;
}
.life {
transform: perspective(400px) rotateY(0deg)
transform: perspective(400px) rotateY(0deg);
}
&.dead {
@ -270,8 +269,7 @@ export default {
font-size: 120%;
line-height: 120%;
filter: drop-shadow(0 0 1px rgba(0, 0, 0, 1))
drop-shadow(0 0 1px rgba(0, 0, 0, 1))
drop-shadow(0 0 1px rgba(0, 0, 0, 1));
drop-shadow(0 0 1px rgba(0, 0, 0, 1)) drop-shadow(0 0 1px rgba(0, 0, 0, 1));
cursor: pointer;
span {
display: none;
@ -330,8 +328,9 @@ export default {
display: block;
margin: 5px ($token / -4) 0;
text-align: center;
padding-top: $token * 0.3;
padding-top: $token * 0.3 + 2px;
border-radius: 50%;
line-height: 90%;
border: 3px solid black;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
transition: all 200ms;
@ -381,6 +380,7 @@ export default {
}
#townsquare.public .reminder {
display: none;
opacity: 0;
pointer-events: none;
}
</style>

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@ -141,7 +141,6 @@ export default {
width: 100%;
height: 100%;
list-style: none;
overflow: hidden;
margin: 0;
li {
@ -188,7 +187,8 @@ export default {
> * {
transform: rotate($rot * -1deg);
}
.life, .token {
.life,
.token {
transition-delay: $i * 50ms;
}
}

View File

@ -6,7 +6,10 @@
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Townsfolk", "Decoy"],
"reminders": [
"Townsfolk",
"Decoy"
],
"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
},
@ -17,7 +20,10 @@
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Outsider", "Decoy"],
"reminders": [
"Outsider",
"Decoy"
],
"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
},
@ -28,7 +34,10 @@
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Minion", "Decoy"],
"reminders": [
"Minion",
"Decoy"
],
"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Minion."
},
@ -61,7 +70,9 @@
"team": "townsfolk",
"firstNight": true,
"otherNight": true,
"reminders": ["Decoy"],
"reminders": [
"Decoy"
],
"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
},
@ -72,7 +83,9 @@
"team": "townsfolk",
"firstNight": false,
"otherNight": true,
"reminders": ["Executed"],
"reminders": [
"Executed"
],
"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
@ -83,7 +96,9 @@
"team": "townsfolk",
"firstNight": false,
"otherNight": true,
"reminders": ["Protected"],
"reminders": [
"Protected"
],
"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
@ -116,7 +131,9 @@
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"reminders": [
"Used"
],
"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
@ -138,7 +155,9 @@
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"reminders": [
"Used"
],
"setup": false,
"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
@ -149,7 +168,9 @@
"team": "outsider",
"firstNight": true,
"otherNight": true,
"reminders": ["Master"],
"reminders": [
"Master"
],
"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
@ -160,7 +181,9 @@
"team": "outsider",
"firstNight": false,
"otherNight": false,
"reminders": ["Drunk"],
"reminders": [
"Drunk"
],
"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
},
@ -204,7 +227,9 @@
"team": "minion",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned"],
"reminders": [
"Poisoned"
],
"setup": false,
"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
},
@ -226,7 +251,9 @@
"team": "minion",
"firstNight": false,
"otherNight": true,
"reminders": ["Demon"],
"reminders": [
"Demon"
],
"setup": false,
"ability": "If there are 5 or more players alive (Travellers don't count) and the Demon dies, you become the Demon."
},
@ -237,19 +264,725 @@
"team": "demon",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"reminders": [
"Die"
],
"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
},
{
"id": "harlot",
"name": "Harlot",
"set": "SNV",
"team": "traveller",
"id": "grandmother",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Grandchild"],
"setup": false,
"name": "Grandmother",
"team": "townsfolk",
"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
},
{
"id": "sailor",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Sailor",
"team": "townsfolk",
"ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die."
},
{
"id": "chambermaid",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Chambermaid",
"team": "townsfolk",
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
{
"id": "exorcist",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Chosen"],
"setup": false,
"name": "Exorcist",
"team": "townsfolk",
"ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."
},
{
"id": "innkeeper",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Protected", "Drunk"],
"setup": false,
"name": "Innkeeper",
"team": "townsfolk",
"ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."
},
{
"id": "gambler",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Gambler",
"team": "townsfolk",
"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
},
{
"id": "gossip",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Gossip",
"team": "townsfolk",
"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
},
{
"id": "courtier",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk 1", "Drunk 2", "Drunk 3", "Used"],
"setup": false,
"name": "Courtier",
"team": "townsfolk",
"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
},
{
"id": "professor",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Alive", "Used"],
"setup": false,
"name": "Professor",
"team": "townsfolk",
"ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."
},
{
"id": "minstrel",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Everyone drunk"],
"setup": false,
"name": "Minstrel",
"team": "townsfolk",
"ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."
},
{
"id": "tealady",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Protected"],
"setup": false,
"name": "Tea Lady",
"team": "townsfolk",
"ability": "If both your alive neighbors are good, they can not die."
},
{
"id": "pacifist",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Pacifist",
"team": "townsfolk",
"ability": "Executed good players might not die."
},
{
"id": "fool",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Fool",
"team": "townsfolk",
"ability": "The first time you die, you don't."
},
{
"id": "tinker",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Tinker",
"team": "outsider",
"ability": "You might die at any time."
},
{
"id": "moonchild",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Moonchild",
"team": "outsider",
"ability": "When you learn that you died, choose 1 alive player: if good, they die tonight."
},
{
"id": "goon",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Goon",
"team": "outsider",
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
},
{
"id": "lunatic",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Attack 1", "Attack 2", "Attack 3", "Decoy"],
"setup": false,
"name": "Lunatic",
"team": "outsider",
"ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."
},
{
"id": "godfather",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Died today", "Die"],
"setup": true,
"name": "Godfather",
"team": "minion",
"ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
},
{
"id": "devilsadvocate",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Survives execution"],
"setup": false,
"name": "Devils Advocate",
"team": "minion",
"ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."
},
{
"id": "assassin",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Used"],
"setup": false,
"name": "Assassin",
"team": "minion",
"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
},
{
"id": "mastermind",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Mastermind",
"team": "minion",
"ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "po",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die 1", "Die 2", "Die 3", "Attack x3"],
"setup": false,
"name": "Po",
"team": "demon",
"ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."
},
{
"id": "zombuul",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["No death today", "Die"],
"setup": false,
"name": "Zombuul",
"team": "demon",
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
},
{
"id": "pukka",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned", "Die"],
"setup": false,
"name": "Pukka",
"team": "demon",
"ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."
},
{
"id": "shabaloth",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die 1", "Die 2", "Alive"],
"setup": false,
"name": "Shabaloth",
"team": "demon",
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
},
{
"id": "clockmaker",
"set": "SNV",
"firstNight": true,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Clockmaker",
"team": "townsfolk",
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
{
"id": "dreamer",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Dreamer",
"team": "townsfolk",
"ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned"],
"setup": false,
"name": "Snake Charmer",
"team": "townsfolk",
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
},
{
"id": "mathematician",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Abnormal effect"],
"setup": false,
"name": "Mathematician",
"team": "townsfolk",
"ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
},
{
"id": "flowergirl",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Demon did vote", "Demon did not vote"],
"setup": false,
"name": "Flowergirl",
"team": "townsfolk",
"ability": "Each night*, you learn if the Demon voted today."
},
{
"id": "towncrier",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["No Minion nominated", "Minion nominated"],
"setup": false,
"name": "Town Crier",
"team": "townsfolk",
"ability": "Each night*, you learn if a Minion nominated today."
},
{
"id": "oracle",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Oracle",
"team": "townsfolk",
"ability": "Each night*, you learn how many dead players are evil."
},
{
"id": "savant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Savant",
"team": "townsfolk",
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
{
"id": "seamstress",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Used"],
"setup": false,
"name": "Seamstress",
"team": "townsfolk",
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
},
{
"id": "philosopher",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Used", "Drunk"],
"setup": false,
"name": "Philosopher",
"team": "townsfolk",
"ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."
},
{
"id": "artist",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Artist",
"team": "townsfolk",
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
},
{
"id": "juggler",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Correct"],
"setup": false,
"name": "Juggler",
"team": "townsfolk",
"ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct."
},
{
"id": "sage",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Sage",
"team": "townsfolk",
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
{
"id": "mutant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Mutant",
"team": "outsider",
"ability": "If you are \"mad\" about being an Outsider, you might be executed."
},
{
"id": "sweetheart",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Sweetheart",
"team": "outsider",
"ability": "If you die, 1 player is drunk from now on."
},
{
"id": "barber",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Swap"],
"setup": false,
"name": "Barber",
"team": "outsider",
"ability": "If you die, tonight the Demon may choose 2 players to swap characters."
},
{
"id": "klutz",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Klutz",
"team": "outsider",
"ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"set": "SNV",
"firstNight": true,
"otherNight": false,
"reminders": ["Twin"],
"setup": false,
"name": "Evil Twin",
"team": "minion",
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
},
{
"id": "witch",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Cursed"],
"setup": false,
"name": "Witch",
"team": "minion",
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
},
{
"id": "cerenovus",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Mad"],
"setup": false,
"name": "Cerenovus",
"team": "minion",
"ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Pit Hag",
"team": "minion",
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
{
"id": "fanggu",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": true,
"name": "Fang Gu",
"team": "demon",
"ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"
},
{
"id": "vigormortis",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Poisoned", "Ability active"],
"setup": true,
"name": "Vigormortis",
"team": "demon",
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."
},
{
"id": "nodashii",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Poisoned"],
"setup": false,
"name": "No Dashii",
"team": "demon",
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
},
{
"id": "vortox",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Vortox",
"team": "demon",
"ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."
},
{
"id": "scapegoat",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Scapegoat",
"team": "traveler",
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "gunslinger",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Gunslinger",
"team": "traveler",
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
{
"id": "beggar",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Beggar",
"team": "traveler",
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
},
{
"id": "bureaucrat",
"set": "TB",
"firstNight": true,
"otherNight": true,
"reminders": ["Vote x3"],
"setup": false,
"name": "Bureaucrat",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"set": "TB",
"firstNight": true,
"otherNight": true,
"reminders": ["Negative vote"],
"setup": false,
"name": "Thief",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "apprentice",
"set": "BMR",
"firstNight": true,
"otherNight": false,
"reminders": ["Apprentice ability"],
"setup": false,
"name": "Apprentice",
"team": "traveler",
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
},
{
"id": "matron",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Matron",
"team": "traveler",
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "voudon",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Voudon",
"team": "traveler",
"ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
{
"id": "judge",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Judge",
"team": "traveler",
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
},
{
"id": "bishop",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Nominate Good", "Nominate Evil"],
"setup": false,
"name": "Bishop",
"team": "traveler",
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
},
{
"id": "butcher",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Butcher",
"team": "traveler",
"ability": "Each day, after the 1st execution, you nominate again."
},
{
"id": "bonecollector",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Used", "Ability active"],
"setup": false,
"name": "Bone Collector",
"team": "traveler",
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
},
{
"id": "harlot",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Harlot",
"team": "traveler",
"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
},
{
"id": "barista",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Ability x2", "Healthy & Sober"],
"setup": false,
"name": "Barista",
"team": "traveler",
"ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
},
{
"id": "deviant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Deviant",
"team": "traveler",
"ability": "If you were funny today, you can not be exiled."
}
]

View File

@ -6,29 +6,94 @@ $demon: #ce0100;
$traveller: #cc04ff;
$roles:
'good',
'evil',
'apprentice',
'artist',
'assassin',
'barber',
'barista',
'baron',
'beggar',
'bishop',
'bonecollector' 75%,
'bureaucrat',
'butcher',
'butler',
'cerenovus',
'chambermaid' 90%,
'chef',
'clockmaker',
'courtier',
'deviant',
'devilsadvocate' 70%,
'dreamer',
'drunk',
'empath',
'evil',
'eviltwin',
'exorcist',
'fanggu',
'flowergirl',
'fool',
'fortuneteller' 80%,
'gambler',
'godfather',
'good',
'goon',
'gossip',
'grandmother' 90%,
'gunslinger',
'harlot',
'imp',
'innkeeper',
'investigator',
'judge',
'juggler',
'klutz',
'librarian',
'lunatic',
'mastermind',
'mathematician' 80%,
'matron',
'mayor',
'minstrel',
'monk',
'moonchild',
'mutant',
'nodashii',
'oracle',
'pacifist',
'philosopher',
'pithag',
'po',
'poisoner',
'recluse',
'professor',
'pukka',
'ravenkeeper' 80%,
'recluse',
'sage',
'sailor',
'saint',
'savant',
'scapegoat',
'scarletwoman' 75%,
'seamstress',
'shabaloth',
'slayer',
'snakecharmer' 75%,
'soldier',
'spy',
'scarletwoman' 75%,
'sweetheart',
'tealady',
'thief',
'tinker',
'towncrier',
'undertaker' 85%,
'vigormortis',
'virgin',
'harlot',
'washerwoman' 75%;
'vortox',
'voudon',
'washerwoman' 75%,
'witch',
'zombuul',
;