[ { "id": "washerwoman", "name": "Washerwoman", "edition": "tb", "team": "townsfolk", "firstNight": 15, "firstNightReminder": ":eye: Show the character token of a Townsfolk in play. Point to two players, one of which is that character. :eye-slash:", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Townsfolk", "Decoy" ], "setup": false, "ability": "You start knowing 1 of 2 players is a particular Townsfolk." }, { "id": "librarian", "name": "Librarian", "edition": "tb", "team": "townsfolk", "firstNight": 16, "firstNightReminder": ":eye: Show the character token of a Outsider in play. Point to two players, one of which is that character. :eye-slash:", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Outsider", "Decoy" ], "setup": false, "ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)" }, { "id": "investigator", "name": "Investigator", "edition": "tb", "team": "townsfolk", "firstNight": 17, "firstNightReminder": ":eye: Show the character token of a Minion in play. Point to two players, one of which is that character. :eye-slash:", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Minion", "Decoy" ], "setup": false, "ability": "You start knowing 1 of 2 players is a particular Minion." }, { "id": "chef", "name": "Chef", "edition": "tb", "team": "townsfolk", "firstNight": 18, "firstNightReminder": ":eye: Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players. :eye-slash:", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "ability": "You start knowing how many pairs of evil players there are." }, { "id": "empath", "name": "Empath", "edition": "tb", "team": "townsfolk", "firstNight": 19, "firstNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath. :eye-slash:", "otherNight": 37, "otherNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil neighbours. :eye-slash:", "reminders": [], "setup": false, "ability": "Each night, you learn how many of your 2 alive neighbours are evil." }, { "id": "fortuneteller", "name": "Fortune Teller", "edition": "tb", "team": "townsfolk", "firstNight": 20, "firstNightReminder": ":eye: The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. :eye-slash:", "otherNight": 38, "otherNightReminder": ":eye: The Fortune Teller points to two players. Show the head signal (nod “yes”, shake “no”) for whether one of those players is the Demon. :eye-slash:", "reminders": [ "Decoy" ], "setup": false, "ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you." }, { "id": "undertaker", "name": "Undertaker", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 40, "otherNightReminder": ":question-circle: If a player was executed today: :eye: Show that player’s character token. :eye-slash:", "reminders": [ "Executed" ], "setup": false, "ability": "Each night*, you learn which character died by execution today." }, { "id": "monk", "name": "Monk", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 8, "otherNightReminder": "The previously protected player is no longer protected. :plus-circle: :eye: The Monk points to a player not themself. :eye-slash: Mark that player “Protected”. :plus-circle:", "reminders": [ "Protected" ], "setup": false, "ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight." }, { "id": "ravenkeeper", "name": "Ravenkeeper", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 35, "otherNightReminder": ":question-circle: If the Ravenkeeper died tonight: :eye: The Ravenkeeper points to a player. Show that player’s character token. :eye-slash:", "reminders": [], "setup": false, "ability": "If you die at night, you are woken to choose a player: you learn their character." }, { "id": "mayor", "name": "Mayor", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." }, { "id": "slayer", "name": "Slayer", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die." }, { "id": "soldier", "name": "Soldier", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "ability": "You are safe from the Demon." }, { "id": "virgin", "name": "Virgin", "edition": "tb", "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately." }, { "id": "butler", "name": "Butler", "edition": "tb", "team": "outsider", "firstNight": 21, "firstNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:", "otherNight": 39, "otherNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:", "reminders": [ "Master" ], "setup": false, "ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." }, { "id": "drunk", "name": "Drunk", "edition": "tb", "team": "outsider", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Drunk" ], "setup": true, "ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions." }, { "id": "recluse", "name": "Recluse", "edition": "tb", "team": "outsider", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "ability": "You might register as evil and as a Minion or Demon, even if dead." }, { "id": "saint", "name": "Saint", "edition": "tb", "team": "outsider", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "ability": "If you die by execution, your team loses." }, { "id": "baron", "name": "Baron", "edition": "tb", "team": "minion", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": true, "ability": "There are extra Outsiders in play. [+2 Outsiders]" }, { "id": "poisoner", "name": "Poisoner", "edition": "tb", "team": "minion", "firstNight": 4, "firstNightReminder": ":eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:", "otherNight": 3, "otherNightReminder": "The previously poisoned player is no longer poisoned. :plus-circle: :eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:", "reminders": [ "Poisoned" ], "setup": false, "ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day." }, { "id": "spy", "name": "Spy", "edition": "tb", "team": "minion", "firstNight": 26, "firstNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:", "otherNight": 47, "otherNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:", "reminders": [], "setup": false, "ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead." }, { "id": "scarletwoman", "name": "Scarlet Woman", "edition": "tb", "team": "minion", "firstNight": 0, "firstNightReminder": "", "otherNight": 13, "otherNightReminder": ":question-circle: If the Scarlet Woman became the Demon today: :eye: Show the “You are” card, then the demon token. :eye-slash:", "reminders": [ "Demon" ], "setup": false, "ability": "If there are 5 or more players alive (Travelers don't count) and the Demon dies, you become the Demon." }, { "id": "imp", "name": "Imp", "edition": "tb", "team": "demon", "firstNight": 0, "firstNightReminder": "", "otherNight": 18, "otherNightReminder": ":eye: The Imp points to a player. :eye-slash: That player dies. :plus-circle: If the Imp chose themself: • Replace the character of 1 alive minion with a spare Imp token. :plus-circle: • :eye: Wake the new Imp. Show the “You are” card, then the Imp token. :eye-slash:", "reminders": [ "Die" ], "setup": false, "ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." }, { "id": "grandmother", "edition": "bmr", "firstNight": 22, "firstNightReminder": "", "otherNight": 31, "otherNightReminder": "", "reminders": [ "Grandchild" ], "setup": false, "name": "Grandmother", "team": "townsfolk", "ability": "You start knowing a good player & character. If the Demon kills them, you die too." }, { "id": "sailor", "edition": "bmr", "firstNight": 3, "firstNightReminder": "", "otherNight": 2, "otherNightReminder": "", "reminders": [ "Drunk" ], "setup": false, "name": "Sailor", "team": "townsfolk", "ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die." }, { "id": "chambermaid", "edition": "bmr", "firstNight": 28, "firstNightReminder": "", "otherNight": 49, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Chambermaid", "team": "townsfolk", "ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability." }, { "id": "exorcist", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 16, "otherNightReminder": "", "reminders": [ "Chosen" ], "setup": false, "name": "Exorcist", "team": "townsfolk", "ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight." }, { "id": "innkeeper", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 5, "otherNightReminder": "", "reminders": [ "Protected", "Drunk" ], "setup": false, "name": "Innkeeper", "team": "townsfolk", "ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk." }, { "id": "gambler", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 14, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Gambler", "team": "townsfolk", "ability": "Each night*, choose a player & guess their character: if you guess wrong, you die." }, { "id": "gossip", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 28, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Gossip", "team": "townsfolk", "ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies." }, { "id": "courtier", "edition": "bmr", "firstNight": 7, "firstNightReminder": "", "otherNight": 6, "otherNightReminder": "", "reminders": [ "Drunk 1", "Drunk 2", "Drunk 3", "Used" ], "setup": false, "name": "Courtier", "team": "townsfolk", "ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." }, { "id": "professor", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 34, "otherNightReminder": "", "reminders": [ "Alive", "Used" ], "setup": false, "name": "Professor", "team": "townsfolk", "ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected." }, { "id": "minstrel", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Everyone drunk" ], "setup": false, "name": "Minstrel", "team": "townsfolk", "ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk." }, { "id": "tealady", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Protected" ], "setup": false, "name": "Tea Lady", "team": "townsfolk", "ability": "If both your alive neighbors are good, they can not die." }, { "id": "pacifist", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Pacifist", "team": "townsfolk", "ability": "Executed good players might not die." }, { "id": "fool", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "name": "Fool", "team": "townsfolk", "ability": "The first time you die, you don't." }, { "id": "tinker", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 29, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Tinker", "team": "outsider", "ability": "You might die at any time." }, { "id": "moonchild", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 30, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Moonchild", "team": "outsider", "ability": "When you learn that you died, choose 1 alive player: if good, they die tonight." }, { "id": "goon", "edition": "bmr", "firstNight": 29, "firstNightReminder": "", "otherNight": 50, "otherNightReminder": "", "reminders": [ "Drunk" ], "setup": false, "name": "Goon", "team": "outsider", "ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment." }, { "id": "lunatic", "edition": "bmr", "firstNight": 1, "firstNightReminder": "", "otherNight": 15, "otherNightReminder": "", "reminders": [ "Attack 1", "Attack 2", "Attack 3", "Decoy" ], "setup": false, "name": "Lunatic", "team": "outsider", "ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack." }, { "id": "godfather", "edition": "bmr", "firstNight": 9, "firstNightReminder": "", "otherNight": 32, "otherNightReminder": "", "reminders": [ "Died today", "Die" ], "setup": true, "name": "Godfather", "team": "minion", "ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]" }, { "id": "devilsadvocate", "edition": "bmr", "firstNight": 10, "firstNightReminder": "", "otherNight": 9, "otherNightReminder": "", "reminders": [ "Survives execution" ], "setup": false, "name": "Devil's Advocate", "team": "minion", "ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die." }, { "id": "assassin", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 26, "otherNightReminder": "", "reminders": [ "Die", "Used" ], "setup": false, "name": "Assassin", "team": "minion", "ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not." }, { "id": "mastermind", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Mastermind", "team": "minion", "ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses." }, { "id": "po", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 21, "otherNightReminder": "", "reminders": [ "Die 1", "Die 2", "Die 3", "Attack x3" ], "setup": false, "name": "Po", "team": "demon", "ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight." }, { "id": "zombuul", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 19, "otherNightReminder": "", "reminders": [ "No death today", "Die" ], "setup": false, "name": "Zombuul", "team": "demon", "ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead." }, { "id": "pukka", "edition": "bmr", "firstNight": 14, "firstNightReminder": "", "otherNight": 17, "otherNightReminder": "", "reminders": [ "Poisoned", "Die" ], "setup": false, "name": "Pukka", "team": "demon", "ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night." }, { "id": "shabaloth", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 20, "otherNightReminder": "", "reminders": [ "Die 1", "Die 2", "Alive" ], "setup": false, "name": "Shabaloth", "team": "demon", "ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." }, { "id": "clockmaker", "edition": "snv", "firstNight": 23, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Clockmaker", "team": "townsfolk", "ability": "You start knowing how many steps from the Demon to its nearest Minion." }, { "id": "dreamer", "edition": "snv", "firstNight": 24, "firstNightReminder": "", "otherNight": 41, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Dreamer", "team": "townsfolk", "ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct." }, { "id": "snakecharmer", "edition": "snv", "firstNight": 8, "firstNightReminder": "", "otherNight": 7, "otherNightReminder": "", "reminders": [ "Poisoned" ], "setup": false, "name": "Snake Charmer", "team": "townsfolk", "ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned." }, { "id": "mathematician", "edition": "snv", "firstNight": 27, "firstNightReminder": "", "otherNight": 48, "otherNightReminder": "", "reminders": [ "Abnormal effect" ], "setup": false, "name": "Mathematician", "team": "townsfolk", "ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability." }, { "id": "flowergirl", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 43, "otherNightReminder": "", "reminders": [ "Demon did vote", "Demon did not vote" ], "setup": false, "name": "Flowergirl", "team": "townsfolk", "ability": "Each night*, you learn if the Demon voted today." }, { "id": "towncrier", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 44, "otherNightReminder": "", "reminders": [ "No Minion nominated", "Minion nominated" ], "setup": false, "name": "Town Crier", "team": "townsfolk", "ability": "Each night*, you learn if a Minion nominated today." }, { "id": "oracle", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 45, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Oracle", "team": "townsfolk", "ability": "Each night*, you learn how many dead players are evil." }, { "id": "savant", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Savant", "team": "townsfolk", "ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false." }, { "id": "seamstress", "edition": "snv", "firstNight": 25, "firstNightReminder": "", "otherNight": 42, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "name": "Seamstress", "team": "townsfolk", "ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment." }, { "id": "philosopher", "edition": "snv", "firstNight": 2, "firstNightReminder": "", "otherNight": 1.5, "otherNightReminder": "", "reminders": [ "Used", "Drunk" ], "setup": false, "name": "Philosopher", "team": "townsfolk", "ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk." }, { "id": "artist", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "name": "Artist", "team": "townsfolk", "ability": "Once per game, during the day, privately ask the Storyteller any yes/no question." }, { "id": "juggler", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 46, "otherNightReminder": "", "reminders": [ "Correct" ], "setup": false, "name": "Juggler", "team": "townsfolk", "ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct." }, { "id": "sage", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 36, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Sage", "team": "townsfolk", "ability": "If the Demon kills you, you learn that it is 1 of 2 players." }, { "id": "mutant", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Mutant", "team": "outsider", "ability": "If you are \"mad\" about being an Outsider, you might be executed." }, { "id": "sweetheart", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 33, "otherNightReminder": "", "reminders": [ "Drunk" ], "setup": false, "name": "Sweetheart", "team": "outsider", "ability": "If you die, 1 player is drunk from now on." }, { "id": "barber", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 27, "otherNightReminder": "", "reminders": [ "Swap" ], "setup": false, "name": "Barber", "team": "outsider", "ability": "If you die, tonight the Demon may choose 2 players to swap characters." }, { "id": "klutz", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Klutz", "team": "outsider", "ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses." }, { "id": "eviltwin", "edition": "snv", "firstNight": 11, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Twin" ], "setup": false, "name": "Evil Twin", "team": "minion", "ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live." }, { "id": "witch", "edition": "snv", "firstNight": 12, "firstNightReminder": "", "otherNight": 10, "otherNightReminder": "", "reminders": [ "Cursed" ], "setup": false, "name": "Witch", "team": "minion", "ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability." }, { "id": "cerenovus", "edition": "snv", "firstNight": 13, "firstNightReminder": "", "otherNight": 11, "otherNightReminder": "", "reminders": [ "Mad" ], "setup": false, "name": "Cerenovus", "team": "minion", "ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed." }, { "id": "pithag", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 12, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Pit Hag", "team": "minion", "ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary." }, { "id": "fanggu", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 22, "otherNightReminder": "", "reminders": [ "Die" ], "setup": true, "name": "Fang Gu", "team": "demon", "ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]" }, { "id": "vigormortis", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 25, "otherNightReminder": "", "reminders": [ "Die", "Poisoned", "Ability active" ], "setup": true, "name": "Vigormortis", "team": "demon", "ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]." }, { "id": "nodashii", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 23, "otherNightReminder": "", "reminders": [ "Die", "Poisoned" ], "setup": false, "name": "No Dashii", "team": "demon", "ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." }, { "id": "vortox", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 24, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Vortox", "team": "demon", "ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins." }, { "id": "scapegoat", "edition": "tb", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Scapegoat", "team": "traveler", "ability": "If a player of your alignment is executed, you might be executed instead." }, { "id": "gunslinger", "edition": "tb", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Gunslinger", "team": "traveler", "ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die." }, { "id": "beggar", "edition": "tb", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Beggar", "team": "traveler", "ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment." }, { "id": "bureaucrat", "edition": "tb", "firstNight": 1, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Vote x3" ], "setup": false, "name": "Bureaucrat", "team": "traveler", "ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." }, { "id": "thief", "edition": "tb", "firstNight": 1, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Negative vote" ], "setup": false, "name": "Thief", "team": "traveler", "ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow." }, { "id": "apprentice", "edition": "bmr", "firstNight": 1, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Apprentice ability" ], "setup": false, "name": "Apprentice", "team": "traveler", "ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)." }, { "id": "matron", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Matron", "team": "traveler", "ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private." }, { "id": "voudon", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Voudon", "team": "traveler", "ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required." }, { "id": "judge", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "name": "Judge", "team": "traveler", "ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail." }, { "id": "bishop", "edition": "bmr", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Nominate Good", "Nominate Evil" ], "setup": false, "name": "Bishop", "team": "traveler", "ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day." }, { "id": "butcher", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Butcher", "team": "traveler", "ability": "Each day, after the 1st execution, you nominate again." }, { "id": "bonecollector", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Used", "Ability active" ], "setup": false, "name": "Bone Collector", "team": "traveler", "ability": "Once per game, at night, choose a dead player: they regain their ability until dusk." }, { "id": "harlot", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Die" ], "setup": false, "name": "Harlot", "team": "traveler", "ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die." }, { "id": "barista", "edition": "snv", "firstNight": 1, "firstNightReminder": "", "otherNight": 1, "otherNightReminder": "", "reminders": [ "Ability x2", "Healthy & Sober" ], "setup": false, "name": "Barista", "team": "traveler", "ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which." }, { "id": "deviant", "edition": "snv", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Deviant", "team": "traveler", "ability": "If you were funny today, you can not be exiled." }, { "id": "balloonist", "edition": "", "firstNight": 24, "firstNightReminder": "", "otherNight": 44, "otherNightReminder": "", "reminders": [ "Seen" ], "setup": true, "name": "Balloonist", "team": "townsfolk", "ability": "Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]" }, { "id": "amnesiac", "edition": "", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, "name": "Amnesiac", "team": "townsfolk", "ability": "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are." }, { "id": "cannibal", "edition": "", "firstNight": 0, "firstNightReminder": "", "otherNight": 43, "otherNightReminder": "", "reminders": [ "Ability gained", "Poisoned" ], "setup": false, "name": "Cannibal", "team": "townsfolk", "ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies this way." }, { "id": "fisherman", "edition": "", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Used" ], "setup": false, "name": "Fisherman", "team": "townsfolk", "ability": "Once per game, during the day, visit the Storyteller for some advice to help you win." }, { "id": "goblin", "edition": "", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Claimed today" ], "setup": false, "name": "Goblin", "team": "minion", "ability": "When nominated, you may publicly claim to be the Goblin: if you are executed that day, your team wins." }, { "id": "widow", "edition": "", "firstNight": 26, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Poisoned", "Knowing" ], "setup": false, "name": "Widow", "team": "minion", "ability": "On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play." }, { "id": "leviathan", "edition": "", "firstNight": 0, "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", "reminders": [ "Good executed", "Day 1", "Day 2", "Day 3", "Day 4", "Day 5" ], "setup": false, "name": "Leviathan", "team": "demon", "ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins." } ]