townsquare/src/roles.json

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[
{
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"id": "washerwoman",
"name": "Washerwoman",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 15,
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"firstNightReminder": ":eye: Show the character token of a Townsfolk in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Townsfolk",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
},
{
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"id": "librarian",
"name": "Librarian",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 16,
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"firstNightReminder": ":eye: Show the character token of a Outsider in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Outsider",
"Decoy"
],
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"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
},
{
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"id": "investigator",
"name": "Investigator",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 17,
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"firstNightReminder": ":eye: Show the character token of a Minion in play. Point to two players, one of which is that character. :eye-slash:",
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"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Minion",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Minion."
},
{
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"id": "chef",
"name": "Chef",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 18,
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"firstNightReminder": ":eye: Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players. :eye-slash:",
2020-04-22 21:07:25 +00:00
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
{
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"id": "empath",
"name": "Empath",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 19,
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"firstNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath. :eye-slash:",
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"otherNight": 37,
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"otherNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil neighbours. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
{
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"id": "fortuneteller",
"name": "Fortune Teller",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 20,
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"firstNightReminder": ":eye: The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. :eye-slash:",
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"otherNight": 38,
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"otherNightReminder": ":eye: The Fortune Teller points to two players. Show the head signal (nod “yes”, shake “no”) for whether one of those players is the Demon. :eye-slash:",
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"reminders": [
"Decoy"
],
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"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
},
{
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"id": "undertaker",
"name": "Undertaker",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
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"otherNightReminder": ":question-circle: If a player was executed today: :eye: Show that players character token. :eye-slash:",
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"reminders": [
"Executed"
],
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"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
{
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"id": "monk",
"name": "Monk",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 8,
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"otherNightReminder": "The previously protected player is no longer protected. :plus-circle: :eye: The Monk points to a player not themself. :eye-slash: Mark that player “Protected”. :plus-circle:",
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"reminders": [
"Protected"
],
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"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
{
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"id": "ravenkeeper",
"name": "Ravenkeeper",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 35,
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"otherNightReminder": ":question-circle: If the Ravenkeeper died tonight: :eye: The Ravenkeeper points to a player. Show that players character token. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
{
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"id": "mayor",
"name": "Mayor",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
{
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"id": "slayer",
"name": "Slayer",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Used"
],
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"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
{
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"id": "soldier",
"name": "Soldier",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You are safe from the Demon."
},
{
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"id": "virgin",
"name": "Virgin",
"edition": "tb",
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"team": "townsfolk",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Used"
],
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"setup": false,
"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
{
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"id": "butler",
"name": "Butler",
"edition": "tb",
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"team": "outsider",
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"firstNight": 21,
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"firstNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
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"otherNight": 39,
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"otherNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
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"reminders": [
"Master"
],
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"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
{
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"id": "drunk",
"name": "Drunk",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [
"Drunk"
],
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"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
},
{
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"id": "recluse",
"name": "Recluse",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "You might register as evil and as a Minion or Demon, even if dead."
},
{
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"id": "saint",
"name": "Saint",
"edition": "tb",
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"team": "outsider",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": false,
"ability": "If you die by execution, your team loses."
},
{
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"id": "baron",
"name": "Baron",
"edition": "tb",
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"team": "minion",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
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"reminders": [],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
{
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"id": "poisoner",
"name": "Poisoner",
"edition": "tb",
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"team": "minion",
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"firstNight": 4,
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"firstNightReminder": ":eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
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"otherNight": 3,
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"otherNightReminder": "The previously poisoned player is no longer poisoned. :plus-circle: :eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
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"reminders": [
"Poisoned"
],
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"setup": false,
"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
},
{
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"id": "spy",
"name": "Spy",
"edition": "tb",
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"team": "minion",
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"firstNight": 26,
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"firstNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
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"otherNight": 47,
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"otherNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
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"reminders": [],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead."
},
{
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"id": "scarletwoman",
"name": "Scarlet Woman",
"edition": "tb",
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"team": "minion",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 13,
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"otherNightReminder": ":question-circle: If the Scarlet Woman became the Demon today: :eye: Show the “You are” card, then the demon token. :eye-slash:",
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"reminders": [
"Demon"
],
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"setup": false,
"ability": "If there are 5 or more players alive (Travelers don't count) and the Demon dies, you become the Demon."
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},
{
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"id": "imp",
"name": "Imp",
"edition": "tb",
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"team": "demon",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 18,
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"otherNightReminder": ":eye: The Imp points to a player. :eye-slash: That player dies. :plus-circle: If the Imp chose themself: • Replace the character of 1 alive minion with a spare Imp token. :plus-circle: • :eye: Wake the new Imp. Show the “You are” card, then the Imp token. :eye-slash:",
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"reminders": [
"Die"
],
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"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
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},
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{
"id": "grandmother",
"edition": "bmr",
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"firstNight": 22,
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"firstNightReminder": "Show the marked character token. Point to the marked player.",
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"otherNight": 31,
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"otherNightReminder": "If the Grandmothers grandchild was killed by the Demon tonight: • The Grandmother dies.",
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"reminders": [
"Grandchild"
],
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"setup": false,
"name": "Grandmother",
"team": "townsfolk",
"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
},
{
"id": "sailor",
"edition": "bmr",
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"firstNight": 3,
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"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
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"otherNight": 2,
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"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
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"reminders": [
"Drunk"
],
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"setup": false,
"name": "Sailor",
"team": "townsfolk",
"ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die."
},
{
"id": "chambermaid",
"edition": "bmr",
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"firstNight": 28,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.",
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"otherNight": 49,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2) for how many of those players wake tonight for their ability.",
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"reminders": [],
"setup": false,
"name": "Chambermaid",
"team": "townsfolk",
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
{
"id": "exorcist",
"edition": "bmr",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 16,
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"otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: • Wake the Demon. Show the Exorcist token. Point to the Exorcist. • The Demon does not act tonight.",
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"reminders": [
"Chosen"
],
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"setup": false,
"name": "Exorcist",
"team": "townsfolk",
"ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."
},
{
"id": "innkeeper",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 5,
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"otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Protected",
"Drunk"
],
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"setup": false,
"name": "Innkeeper",
"team": "townsfolk",
"ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."
},
{
"id": "gambler",
"edition": "bmr",
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"firstNight": 0,
"firstNightReminder": "",
"otherNight": 14,
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"otherNightReminder": "The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.",
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"reminders": [
"Die"
],
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"setup": false,
"name": "Gambler",
"team": "townsfolk",
"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
},
{
"id": "gossip",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
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"otherNightReminder": "If the Gossips public statement was true: • Choose a player not protected from dying tonight. That player dies.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die"
],
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"setup": false,
"name": "Gossip",
"team": "townsfolk",
"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
},
{
"id": "courtier",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 7,
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"firstNightReminder": "The Courier either shows a “no” head signal, or points to a character on the sheet. If the Courtier used their ability : If that character is in play, that player is drunk.",
2020-04-22 21:07:25 +00:00
"otherNight": 6,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: • The Courier either shows a “no” head signal, or points to a character on the sheet. • If the Courtier used their ability : If that character is in play, that player is drunk.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Drunk 1",
"Drunk 2",
"Drunk 3",
"Used"
],
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"setup": false,
"name": "Courtier",
"team": "townsfolk",
"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
},
{
"id": "professor",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
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"otherNightReminder": "If the Professor has not used their ability: • The Professor either shows the “no” head signal, or points to a player. • If that player is a Townsfolk, they are now alive.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Alive",
"Used"
],
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"setup": false,
"name": "Professor",
"team": "townsfolk",
"ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."
},
{
"id": "minstrel",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "Remove the “Everyone drunk” marker. If a Minion died today: All players but the Minstrel are drunk. Place the “Everyone drunk” marker.",
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"reminders": [
"Everyone drunk"
],
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"setup": false,
"name": "Minstrel",
"team": "townsfolk",
"ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."
},
{
"id": "tealady",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Protected"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Tea Lady",
"team": "townsfolk",
"ability": "If both your alive neighbors are good, they can not die."
},
{
"id": "pacifist",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Pacifist",
"team": "townsfolk",
"ability": "Executed good players might not die."
},
{
"id": "fool",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Fool",
"team": "townsfolk",
"ability": "The first time you die, you don't."
},
{
"id": "tinker",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "The Tinker might die.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Tinker",
"team": "outsider",
"ability": "You might die at any time."
},
{
"id": "moonchild",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If the Moonchild used their ability to target a player today: • If that player is good, they die.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Moonchild",
"team": "outsider",
"ability": "When you learn that you died, choose 1 alive player: if good, they die tonight."
},
{
"id": "goon",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 29,
2020-04-25 20:35:25 +00:00
"firstNightReminder": "If a player used their character ability to choose the Goon: • The Goon becomes that players alignment. • Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Goons current alignment.",
2020-04-22 21:07:25 +00:00
"otherNight": 50,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If a player used their character ability to choose the Goon: • The Goon becomes that players alignment. • Show the “You are” card, then the hand signal (thumb-up “good”, thumb-down “evil”) for the Goons current alignment.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Drunk"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Goon",
"team": "outsider",
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
},
{
"id": "lunatic",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
2020-04-25 20:35:25 +00:00
"firstNightReminder": "If this game has 7 or more players: • Show the “These are your minions” card. Point to arbitrary players, in number equal to the number of Minions in play. • Show the “These characters are not in play” card. Show 3 character tokens of arbitrary Good characters. Wake the Demon. Show the “You are” card. Show the Demons character token. Show the Lunatic token. Point to the Lunatic player. If the token received by the Lunatic is a Demon that would wake tonight: • Allow the Lunatic to do the Demon actions. Place their “attack” markers. • If the Lunatic selected players: Wake the Demon. Show the “attack” marker, then point to each marked player. Remove any Lunatic “attack” markers.",
2020-04-22 21:07:25 +00:00
"otherNight": 15,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their “attack” markers. If the Lunatic selected players: Wake the Demon. Show the “attack” marker, then point to each marked player. Remove any Lunatic “attack” markers.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Attack 1",
"Attack 2",
"Attack 3",
"Decoy"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Lunatic",
"team": "outsider",
"ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."
},
{
"id": "godfather",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 9,
2020-04-25 20:35:25 +00:00
"firstNightReminder": "Show each of the Outsider tokens in play.",
2020-04-22 21:07:25 +00:00
"otherNight": 32,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If an Outsider died today: • The Godfather points to a player. That player dies.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Died today",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Godfather",
"team": "minion",
"ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
},
{
"id": "devilsadvocate",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 10,
"firstNightReminder": "",
"otherNight": 9,
"otherNightReminder": "",
"reminders": [
"Survives execution"
],
2020-04-08 20:42:51 +00:00
"setup": false,
2020-04-22 21:07:25 +00:00
"name": "Devil's Advocate",
2020-04-08 20:42:51 +00:00
"team": "minion",
"ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."
},
{
"id": "assassin",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 26,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If the Assassin has not yet used their ability: • The Assassin either shows the “no” head signal, or points to a player. That player dies.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die",
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Assassin",
"team": "minion",
"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
},
{
"id": "mastermind",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Mastermind",
"team": "minion",
"ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "po",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 21,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If the Po chose no-one the previous night : The Po points to three players . Otherwise: The Po either shows the “no” head signal , or points to a player . The marked players (if any) die.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die 1",
"Die 2",
"Die 3",
"Attack x3"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Po",
"team": "demon",
"ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."
},
{
"id": "zombuul",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 19,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "If no-one died during the day: • The Zombuul points to a player. That player dies.",
2020-04-22 21:07:25 +00:00
"reminders": [
"No death today",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Zombuul",
"team": "demon",
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
},
{
"id": "pukka",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 14,
2020-04-25 20:35:25 +00:00
"firstNightReminder": "The Pukka points to a player. That player is poisoned.",
2020-04-22 21:07:25 +00:00
"otherNight": 17,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "The poisoned player dies. The Pukka points to a player. That player is poisoned.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Poisoned",
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Pukka",
"team": "demon",
"ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."
},
{
"id": "shabaloth",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 20,
2020-04-25 20:35:25 +00:00
"otherNightReminder": "One player that the Shabaloth chose the previous night might come alive. The Shabaloth points to two players. Those players die.",
2020-04-22 21:07:25 +00:00
"reminders": [
"Die 1",
"Die 2",
"Alive"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Shabaloth",
"team": "demon",
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
},
{
"id": "clockmaker",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 23,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Clockmaker",
"team": "townsfolk",
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
{
"id": "dreamer",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 24,
"firstNightReminder": "",
"otherNight": 41,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Dreamer",
"team": "townsfolk",
"ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 8,
"firstNightReminder": "",
"otherNight": 7,
"otherNightReminder": "",
"reminders": [
"Poisoned"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Snake Charmer",
"team": "townsfolk",
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
},
{
"id": "mathematician",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 27,
"firstNightReminder": "",
"otherNight": 48,
"otherNightReminder": "",
"reminders": [
"Abnormal effect"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Mathematician",
"team": "townsfolk",
"ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
},
{
"id": "flowergirl",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNightReminder": "",
"reminders": [
"Demon did vote",
"Demon did not vote"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Flowergirl",
"team": "townsfolk",
"ability": "Each night*, you learn if the Demon voted today."
},
{
"id": "towncrier",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 44,
"otherNightReminder": "",
"reminders": [
"No Minion nominated",
"Minion nominated"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Town Crier",
"team": "townsfolk",
"ability": "Each night*, you learn if a Minion nominated today."
},
{
"id": "oracle",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 45,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Oracle",
"team": "townsfolk",
"ability": "Each night*, you learn how many dead players are evil."
},
{
"id": "savant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Savant",
"team": "townsfolk",
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
{
"id": "seamstress",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 25,
"firstNightReminder": "",
"otherNight": 42,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Seamstress",
"team": "townsfolk",
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
},
{
"id": "philosopher",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 2,
"firstNightReminder": "",
"otherNight": 1.5,
"otherNightReminder": "",
"reminders": [
"Used",
"Drunk"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Philosopher",
"team": "townsfolk",
"ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."
},
{
"id": "artist",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Artist",
"team": "townsfolk",
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
},
{
"id": "juggler",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 46,
"otherNightReminder": "",
"reminders": [
"Correct"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Juggler",
"team": "townsfolk",
"ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct."
},
{
"id": "sage",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Sage",
"team": "townsfolk",
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
{
"id": "mutant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Mutant",
"team": "outsider",
"ability": "If you are \"mad\" about being an Outsider, you might be executed."
},
{
"id": "sweetheart",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNightReminder": "",
"reminders": [
"Drunk"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Sweetheart",
"team": "outsider",
"ability": "If you die, 1 player is drunk from now on."
},
{
"id": "barber",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNightReminder": "",
"reminders": [
"Swap"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Barber",
"team": "outsider",
"ability": "If you die, tonight the Demon may choose 2 players to swap characters."
},
{
"id": "klutz",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Klutz",
"team": "outsider",
"ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 11,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Twin"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Evil Twin",
"team": "minion",
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
},
{
"id": "witch",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 12,
"firstNightReminder": "",
"otherNight": 10,
"otherNightReminder": "",
"reminders": [
"Cursed"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Witch",
"team": "minion",
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
},
{
"id": "cerenovus",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 13,
"firstNightReminder": "",
"otherNight": 11,
"otherNightReminder": "",
"reminders": [
"Mad"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Cerenovus",
"team": "minion",
"ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 12,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Pit Hag",
"team": "minion",
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
{
"id": "fanggu",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 22,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Fang Gu",
"team": "demon",
"ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"
},
{
"id": "vigormortis",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNightReminder": "",
"reminders": [
"Die",
"Poisoned",
"Ability active"
],
2020-04-08 20:42:51 +00:00
"setup": true,
"name": "Vigormortis",
"team": "demon",
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."
},
{
"id": "nodashii",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNightReminder": "",
"reminders": [
"Die",
"Poisoned"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "No Dashii",
"team": "demon",
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
},
{
"id": "vortox",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Vortox",
"team": "demon",
"ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."
},
{
"id": "scapegoat",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Scapegoat",
"team": "traveler",
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "gunslinger",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Gunslinger",
"team": "traveler",
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
{
"id": "beggar",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Beggar",
"team": "traveler",
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
},
{
"id": "bureaucrat",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Vote x3"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bureaucrat",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"edition": "tb",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Negative vote"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Thief",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "apprentice",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Apprentice ability"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Apprentice",
"team": "traveler",
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
},
{
"id": "matron",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Matron",
"team": "traveler",
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "voudon",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Voudon",
"team": "traveler",
"ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
{
"id": "judge",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Judge",
"team": "traveler",
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
},
{
"id": "bishop",
"edition": "bmr",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Nominate Good",
"Nominate Evil"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bishop",
"team": "traveler",
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
},
{
"id": "butcher",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Butcher",
"team": "traveler",
"ability": "Each day, after the 1st execution, you nominate again."
},
{
"id": "bonecollector",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Used",
"Ability active"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Bone Collector",
"team": "traveler",
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
},
2020-04-05 19:50:06 +00:00
{
"id": "harlot",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Die"
],
2020-04-05 19:50:06 +00:00
"setup": false,
2020-04-08 20:42:51 +00:00
"name": "Harlot",
"team": "traveler",
2020-04-05 19:50:06 +00:00
"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
2020-04-08 20:42:51 +00:00
},
{
"id": "barista",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 1,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "",
"reminders": [
"Ability x2",
"Healthy & Sober"
],
2020-04-08 20:42:51 +00:00
"setup": false,
"name": "Barista",
"team": "traveler",
"ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
},
{
"id": "deviant",
"edition": "snv",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
2020-04-08 20:42:51 +00:00
"reminders": [],
"setup": false,
"name": "Deviant",
"team": "traveler",
"ability": "If you were funny today, you can not be exiled."
},
{
"id": "balloonist",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 24,
"firstNightReminder": "",
"otherNight": 44,
"otherNightReminder": "",
"reminders": [
"Seen"
],
"setup": true,
"name": "Balloonist",
"team": "townsfolk",
"ability": "Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]"
},
{
"id": "amnesiac",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"name": "Amnesiac",
"team": "townsfolk",
"ability": "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
},
{
"id": "cannibal",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNightReminder": "",
"reminders": [
"Ability gained",
"Poisoned"
],
"setup": false,
"name": "Cannibal",
"team": "townsfolk",
"ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies this way."
},
{
"id": "fisherman",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Used"
],
"setup": false,
"name": "Fisherman",
"team": "townsfolk",
"ability": "Once per game, during the day, visit the Storyteller for some advice to help you win."
},
{
"id": "goblin",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Claimed today"
],
"setup": false,
"name": "Goblin",
"team": "minion",
"ability": "When nominated, you may publicly claim to be the Goblin: if you are executed that day, your team wins."
},
{
"id": "widow",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 26,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Poisoned",
"Knowing"
],
"setup": false,
"name": "Widow",
"team": "minion",
"ability": "On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play."
},
{
"id": "leviathan",
"edition": "",
2020-04-22 21:07:25 +00:00
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [
"Good executed",
"Day 1",
"Day 2",
"Day 3",
"Day 4",
"Day 5"
],
"setup": false,
"name": "Leviathan",
"team": "demon",
"ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins."
2020-04-01 19:17:40 +00:00
}
]