townsquare/src/roles.json

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[
{
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"id": "washerwoman",
"name": "Washerwoman",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": false,
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"reminders": [
"Townsfolk",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
},
{
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"id": "librarian",
"name": "Librarian",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": false,
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"reminders": [
"Outsider",
"Decoy"
],
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"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
},
{
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"id": "investigator",
"name": "Investigator",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": false,
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"reminders": [
"Minion",
"Decoy"
],
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"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Minion."
},
{
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"id": "chef",
"name": "Chef",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": false,
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"reminders": [],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
{
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"id": "empath",
"name": "Empath",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": true,
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"reminders": [],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
{
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"id": "fortuneteller",
"name": "Fortune Teller",
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"set": "TB",
"team": "townsfolk",
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"firstNight": true,
"otherNight": true,
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"reminders": [
"Decoy"
],
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"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
},
{
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"id": "undertaker",
"name": "Undertaker",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": true,
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"reminders": [
"Executed"
],
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"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
{
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"id": "monk",
"name": "Monk",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": true,
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"reminders": [
"Protected"
],
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"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
{
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"id": "ravenkeeper",
"name": "Ravenkeeper",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": true,
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"reminders": [],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
{
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"id": "mayor",
"name": "Mayor",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": false,
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"reminders": [],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
{
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"id": "slayer",
"name": "Slayer",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": false,
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"reminders": [
"Used"
],
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"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
{
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"id": "soldier",
"name": "Soldier",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": false,
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"reminders": [],
"setup": false,
"ability": "You are safe from the Demon."
},
{
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"id": "virgin",
"name": "Virgin",
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"set": "TB",
"team": "townsfolk",
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"firstNight": false,
"otherNight": false,
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"reminders": [
"Used"
],
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"setup": false,
"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
{
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"id": "butler",
"name": "Butler",
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"set": "TB",
"team": "outsider",
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"firstNight": true,
"otherNight": true,
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"reminders": [
"Master"
],
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"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
{
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"id": "drunk",
"name": "Drunk",
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"set": "TB",
"team": "outsider",
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"firstNight": false,
"otherNight": false,
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"reminders": [
"Drunk"
],
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"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
},
{
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"id": "recluse",
"name": "Recluse",
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"set": "TB",
"team": "outsider",
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"firstNight": false,
"otherNight": false,
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"reminders": [],
"setup": false,
"ability": "You might register as evil and as a Minion or Demon, even if dead."
},
{
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"id": "saint",
"name": "Saint",
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"set": "TB",
"team": "outsider",
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"firstNight": false,
"otherNight": false,
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"reminders": [],
"setup": false,
"ability": "If you die by execution, your team loses."
},
{
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"id": "baron",
"name": "Baron",
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"set": "TB",
"team": "minion",
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"firstNight": false,
"otherNight": false,
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"reminders": [],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
{
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"id": "poisoner",
"name": "Poisoner",
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"set": "TB",
"team": "minion",
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"firstNight": true,
"otherNight": true,
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"reminders": [
"Poisoned"
],
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"setup": false,
"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
},
{
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"id": "spy",
"name": "Spy",
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"set": "TB",
"team": "minion",
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"firstNight": true,
"otherNight": true,
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"reminders": [],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead."
},
{
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"id": "scarletwoman",
"name": "Scarlet Woman",
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"set": "TB",
"team": "minion",
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"firstNight": false,
"otherNight": true,
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"reminders": [
"Demon"
],
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"setup": false,
"ability": "If there are 5 or more players alive (Travellers don't count) and the Demon dies, you become the Demon."
},
{
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"id": "imp",
"name": "Imp",
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"set": "TB",
"team": "demon",
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"firstNight": false,
"otherNight": true,
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"reminders": [
"Die"
],
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"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
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},
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{
"id": "grandmother",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Grandchild"],
"setup": false,
"name": "Grandmother",
"team": "townsfolk",
"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
},
{
"id": "sailor",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Sailor",
"team": "townsfolk",
"ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die."
},
{
"id": "chambermaid",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Chambermaid",
"team": "townsfolk",
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
{
"id": "exorcist",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Chosen"],
"setup": false,
"name": "Exorcist",
"team": "townsfolk",
"ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."
},
{
"id": "innkeeper",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Protected", "Drunk"],
"setup": false,
"name": "Innkeeper",
"team": "townsfolk",
"ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."
},
{
"id": "gambler",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Gambler",
"team": "townsfolk",
"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
},
{
"id": "gossip",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Gossip",
"team": "townsfolk",
"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
},
{
"id": "courtier",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk 1", "Drunk 2", "Drunk 3", "Used"],
"setup": false,
"name": "Courtier",
"team": "townsfolk",
"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
},
{
"id": "professor",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Alive", "Used"],
"setup": false,
"name": "Professor",
"team": "townsfolk",
"ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."
},
{
"id": "minstrel",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Everyone drunk"],
"setup": false,
"name": "Minstrel",
"team": "townsfolk",
"ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."
},
{
"id": "tealady",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Protected"],
"setup": false,
"name": "Tea Lady",
"team": "townsfolk",
"ability": "If both your alive neighbors are good, they can not die."
},
{
"id": "pacifist",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Pacifist",
"team": "townsfolk",
"ability": "Executed good players might not die."
},
{
"id": "fool",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Fool",
"team": "townsfolk",
"ability": "The first time you die, you don't."
},
{
"id": "tinker",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Tinker",
"team": "outsider",
"ability": "You might die at any time."
},
{
"id": "moonchild",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Moonchild",
"team": "outsider",
"ability": "When you learn that you died, choose 1 alive player: if good, they die tonight."
},
{
"id": "goon",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Goon",
"team": "outsider",
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
},
{
"id": "lunatic",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Attack 1", "Attack 2", "Attack 3", "Decoy"],
"setup": false,
"name": "Lunatic",
"team": "outsider",
"ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."
},
{
"id": "godfather",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Died today", "Die"],
"setup": true,
"name": "Godfather",
"team": "minion",
"ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
},
{
"id": "devilsadvocate",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Survives execution"],
"setup": false,
"name": "Devils Advocate",
"team": "minion",
"ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."
},
{
"id": "assassin",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Used"],
"setup": false,
"name": "Assassin",
"team": "minion",
"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
},
{
"id": "mastermind",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Mastermind",
"team": "minion",
"ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "po",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die 1", "Die 2", "Die 3", "Attack x3"],
"setup": false,
"name": "Po",
"team": "demon",
"ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."
},
{
"id": "zombuul",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["No death today", "Die"],
"setup": false,
"name": "Zombuul",
"team": "demon",
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
},
{
"id": "pukka",
"set": "BMR",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned", "Die"],
"setup": false,
"name": "Pukka",
"team": "demon",
"ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."
},
{
"id": "shabaloth",
"set": "BMR",
"firstNight": false,
"otherNight": true,
"reminders": ["Die 1", "Die 2", "Alive"],
"setup": false,
"name": "Shabaloth",
"team": "demon",
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
},
{
"id": "clockmaker",
"set": "SNV",
"firstNight": true,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Clockmaker",
"team": "townsfolk",
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
{
"id": "dreamer",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Dreamer",
"team": "townsfolk",
"ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned"],
"setup": false,
"name": "Snake Charmer",
"team": "townsfolk",
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
},
{
"id": "mathematician",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Abnormal effect"],
"setup": false,
"name": "Mathematician",
"team": "townsfolk",
"ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
},
{
"id": "flowergirl",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Demon did vote", "Demon did not vote"],
"setup": false,
"name": "Flowergirl",
"team": "townsfolk",
"ability": "Each night*, you learn if the Demon voted today."
},
{
"id": "towncrier",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["No Minion nominated", "Minion nominated"],
"setup": false,
"name": "Town Crier",
"team": "townsfolk",
"ability": "Each night*, you learn if a Minion nominated today."
},
{
"id": "oracle",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Oracle",
"team": "townsfolk",
"ability": "Each night*, you learn how many dead players are evil."
},
{
"id": "savant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Savant",
"team": "townsfolk",
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
{
"id": "seamstress",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Used"],
"setup": false,
"name": "Seamstress",
"team": "townsfolk",
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
},
{
"id": "philosopher",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Used", "Drunk"],
"setup": false,
"name": "Philosopher",
"team": "townsfolk",
"ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."
},
{
"id": "artist",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Artist",
"team": "townsfolk",
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
},
{
"id": "juggler",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Correct"],
"setup": false,
"name": "Juggler",
"team": "townsfolk",
"ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct."
},
{
"id": "sage",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Sage",
"team": "townsfolk",
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
{
"id": "mutant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Mutant",
"team": "outsider",
"ability": "If you are \"mad\" about being an Outsider, you might be executed."
},
{
"id": "sweetheart",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Drunk"],
"setup": false,
"name": "Sweetheart",
"team": "outsider",
"ability": "If you die, 1 player is drunk from now on."
},
{
"id": "barber",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Swap"],
"setup": false,
"name": "Barber",
"team": "outsider",
"ability": "If you die, tonight the Demon may choose 2 players to swap characters."
},
{
"id": "klutz",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Klutz",
"team": "outsider",
"ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"set": "SNV",
"firstNight": true,
"otherNight": false,
"reminders": ["Twin"],
"setup": false,
"name": "Evil Twin",
"team": "minion",
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
},
{
"id": "witch",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Cursed"],
"setup": false,
"name": "Witch",
"team": "minion",
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
},
{
"id": "cerenovus",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Mad"],
"setup": false,
"name": "Cerenovus",
"team": "minion",
"ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"name": "Pit Hag",
"team": "minion",
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
{
"id": "fanggu",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": true,
"name": "Fang Gu",
"team": "demon",
"ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"
},
{
"id": "vigormortis",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Poisoned", "Ability active"],
"setup": true,
"name": "Vigormortis",
"team": "demon",
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."
},
{
"id": "nodashii",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die", "Poisoned"],
"setup": false,
"name": "No Dashii",
"team": "demon",
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
},
{
"id": "vortox",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"name": "Vortox",
"team": "demon",
"ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."
},
{
"id": "scapegoat",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Scapegoat",
"team": "traveler",
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "gunslinger",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Gunslinger",
"team": "traveler",
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
{
"id": "beggar",
"set": "TB",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Beggar",
"team": "traveler",
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
},
{
"id": "bureaucrat",
"set": "TB",
"firstNight": true,
"otherNight": true,
"reminders": ["Vote x3"],
"setup": false,
"name": "Bureaucrat",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"set": "TB",
"firstNight": true,
"otherNight": true,
"reminders": ["Negative vote"],
"setup": false,
"name": "Thief",
"team": "traveler",
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "apprentice",
"set": "BMR",
"firstNight": true,
"otherNight": false,
"reminders": ["Apprentice ability"],
"setup": false,
"name": "Apprentice",
"team": "traveler",
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
},
{
"id": "matron",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Matron",
"team": "traveler",
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "voudon",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Voudon",
"team": "traveler",
"ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
{
"id": "judge",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"name": "Judge",
"team": "traveler",
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
},
{
"id": "bishop",
"set": "BMR",
"firstNight": false,
"otherNight": false,
"reminders": ["Nominate Good", "Nominate Evil"],
"setup": false,
"name": "Bishop",
"team": "traveler",
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
},
{
"id": "butcher",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Butcher",
"team": "traveler",
"ability": "Each day, after the 1st execution, you nominate again."
},
{
"id": "bonecollector",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Used", "Ability active"],
"setup": false,
"name": "Bone Collector",
"team": "traveler",
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
},
2020-04-05 19:50:06 +00:00
{
"id": "harlot",
"set": "SNV",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
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"name": "Harlot",
"team": "traveler",
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"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
2020-04-08 20:42:51 +00:00
},
{
"id": "barista",
"set": "SNV",
"firstNight": true,
"otherNight": true,
"reminders": ["Ability x2", "Healthy & Sober"],
"setup": false,
"name": "Barista",
"team": "traveler",
"ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
},
{
"id": "deviant",
"set": "SNV",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"name": "Deviant",
"team": "traveler",
"ability": "If you were funny today, you can not be exiled."
2020-04-01 19:17:40 +00:00
}
]