[ { "id": "washerwoman", "name": "Washerwoman", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": false, "reminders": [ "Townsfolk", "Decoy" ], "setup": false, "ability": "You start knowing 1 of 2 players is a particular Townsfolk." }, { "id": "librarian", "name": "Librarian", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": false, "reminders": [ "Outsider", "Decoy" ], "setup": false, "ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)" }, { "id": "investigator", "name": "Investigator", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": false, "reminders": [ "Minion", "Decoy" ], "setup": false, "ability": "You start knowing 1 of 2 players is a particular Minion." }, { "id": "chef", "name": "Chef", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": false, "reminders": [], "setup": false, "ability": "You start knowing how many pairs of evil players there are." }, { "id": "empath", "name": "Empath", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": true, "reminders": [], "setup": false, "ability": "Each night, you learn how many of your 2 alive neighbours are evil." }, { "id": "fortuneteller", "name": "Fortune Teller", "set": "TB", "team": "townsfolk", "firstNight": true, "otherNight": true, "reminders": [ "Decoy" ], "setup": false, "ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you." }, { "id": "undertaker", "name": "Undertaker", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": true, "reminders": [ "Executed" ], "setup": false, "ability": "Each night*, you learn which character died by execution today." }, { "id": "monk", "name": "Monk", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": true, "reminders": [ "Protected" ], "setup": false, "ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight." }, { "id": "ravenkeeper", "name": "Ravenkeeper", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": true, "reminders": [], "setup": false, "ability": "If you die at night, you are woken to choose a player: you learn their character." }, { "id": "mayor", "name": "Mayor", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." }, { "id": "slayer", "name": "Slayer", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": false, "reminders": [ "Used" ], "setup": false, "ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die." }, { "id": "soldier", "name": "Soldier", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "ability": "You are safe from the Demon." }, { "id": "virgin", "name": "Virgin", "set": "TB", "team": "townsfolk", "firstNight": false, "otherNight": false, "reminders": [ "Used" ], "setup": false, "ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately." }, { "id": "butler", "name": "Butler", "set": "TB", "team": "outsider", "firstNight": true, "otherNight": true, "reminders": [ "Master" ], "setup": false, "ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." }, { "id": "drunk", "name": "Drunk", "set": "TB", "team": "outsider", "firstNight": false, "otherNight": false, "reminders": [ "Drunk" ], "setup": true, "ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions." }, { "id": "recluse", "name": "Recluse", "set": "TB", "team": "outsider", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "ability": "You might register as evil and as a Minion or Demon, even if dead." }, { "id": "saint", "name": "Saint", "set": "TB", "team": "outsider", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "ability": "If you die by execution, your team loses." }, { "id": "baron", "name": "Baron", "set": "TB", "team": "minion", "firstNight": false, "otherNight": false, "reminders": [], "setup": true, "ability": "There are extra Outsiders in play. [+2 Outsiders]" }, { "id": "poisoner", "name": "Poisoner", "set": "TB", "team": "minion", "firstNight": true, "otherNight": true, "reminders": [ "Poisoned" ], "setup": false, "ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day." }, { "id": "spy", "name": "Spy", "set": "TB", "team": "minion", "firstNight": true, "otherNight": true, "reminders": [], "setup": false, "ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead." }, { "id": "scarletwoman", "name": "Scarlet Woman", "set": "TB", "team": "minion", "firstNight": false, "otherNight": true, "reminders": [ "Demon" ], "setup": false, "ability": "If there are 5 or more players alive (Travellers don't count) and the Demon dies, you become the Demon." }, { "id": "imp", "name": "Imp", "set": "TB", "team": "demon", "firstNight": false, "otherNight": true, "reminders": [ "Die" ], "setup": false, "ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." }, { "id": "grandmother", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Grandchild"], "setup": false, "name": "Grandmother", "team": "townsfolk", "ability": "You start knowing a good player & character. If the Demon kills them, you die too." }, { "id": "sailor", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Drunk"], "setup": false, "name": "Sailor", "team": "townsfolk", "ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die." }, { "id": "chambermaid", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": [], "setup": false, "name": "Chambermaid", "team": "townsfolk", "ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability." }, { "id": "exorcist", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Chosen"], "setup": false, "name": "Exorcist", "team": "townsfolk", "ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight." }, { "id": "innkeeper", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Protected", "Drunk"], "setup": false, "name": "Innkeeper", "team": "townsfolk", "ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk." }, { "id": "gambler", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Gambler", "team": "townsfolk", "ability": "Each night*, choose a player & guess their character: if you guess wrong, you die." }, { "id": "gossip", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Gossip", "team": "townsfolk", "ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies." }, { "id": "courtier", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Drunk 1", "Drunk 2", "Drunk 3", "Used"], "setup": false, "name": "Courtier", "team": "townsfolk", "ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." }, { "id": "professor", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Alive", "Used"], "setup": false, "name": "Professor", "team": "townsfolk", "ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected." }, { "id": "minstrel", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Everyone drunk"], "setup": false, "name": "Minstrel", "team": "townsfolk", "ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk." }, { "id": "tealady", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": ["Protected"], "setup": false, "name": "Tea Lady", "team": "townsfolk", "ability": "If both your alive neighbors are good, they can not die." }, { "id": "pacifist", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Pacifist", "team": "townsfolk", "ability": "Executed good players might not die." }, { "id": "fool", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": ["Used"], "setup": false, "name": "Fool", "team": "townsfolk", "ability": "The first time you die, you don't." }, { "id": "tinker", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Tinker", "team": "outsider", "ability": "You might die at any time." }, { "id": "moonchild", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Moonchild", "team": "outsider", "ability": "When you learn that you died, choose 1 alive player: if good, they die tonight." }, { "id": "goon", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Drunk"], "setup": false, "name": "Goon", "team": "outsider", "ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment." }, { "id": "lunatic", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Attack 1", "Attack 2", "Attack 3", "Decoy"], "setup": false, "name": "Lunatic", "team": "outsider", "ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack." }, { "id": "godfather", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Died today", "Die"], "setup": true, "name": "Godfather", "team": "minion", "ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]" }, { "id": "devilsadvocate", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Survives execution"], "setup": false, "name": "Devils Advocate", "team": "minion", "ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die." }, { "id": "assassin", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die", "Used"], "setup": false, "name": "Assassin", "team": "minion", "ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not." }, { "id": "mastermind", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Mastermind", "team": "minion", "ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses." }, { "id": "po", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die 1", "Die 2", "Die 3", "Attack x3"], "setup": false, "name": "Po", "team": "demon", "ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight." }, { "id": "zombuul", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["No death today", "Die"], "setup": false, "name": "Zombuul", "team": "demon", "ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead." }, { "id": "pukka", "set": "BMR", "firstNight": true, "otherNight": true, "reminders": ["Poisoned", "Die"], "setup": false, "name": "Pukka", "team": "demon", "ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night." }, { "id": "shabaloth", "set": "BMR", "firstNight": false, "otherNight": true, "reminders": ["Die 1", "Die 2", "Alive"], "setup": false, "name": "Shabaloth", "team": "demon", "ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." }, { "id": "clockmaker", "set": "SNV", "firstNight": true, "otherNight": false, "reminders": [], "setup": false, "name": "Clockmaker", "team": "townsfolk", "ability": "You start knowing how many steps from the Demon to its nearest Minion." }, { "id": "dreamer", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": [], "setup": false, "name": "Dreamer", "team": "townsfolk", "ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct." }, { "id": "snakecharmer", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Poisoned"], "setup": false, "name": "Snake Charmer", "team": "townsfolk", "ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned." }, { "id": "mathematician", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Abnormal effect"], "setup": false, "name": "Mathematician", "team": "townsfolk", "ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability." }, { "id": "flowergirl", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Demon did vote", "Demon did not vote"], "setup": false, "name": "Flowergirl", "team": "townsfolk", "ability": "Each night*, you learn if the Demon voted today." }, { "id": "towncrier", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["No Minion nominated", "Minion nominated"], "setup": false, "name": "Town Crier", "team": "townsfolk", "ability": "Each night*, you learn if a Minion nominated today." }, { "id": "oracle", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": [], "setup": false, "name": "Oracle", "team": "townsfolk", "ability": "Each night*, you learn how many dead players are evil." }, { "id": "savant", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Savant", "team": "townsfolk", "ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false." }, { "id": "seamstress", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Used"], "setup": false, "name": "Seamstress", "team": "townsfolk", "ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment." }, { "id": "philosopher", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Used", "Drunk"], "setup": false, "name": "Philosopher", "team": "townsfolk", "ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk." }, { "id": "artist", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": ["Used"], "setup": false, "name": "Artist", "team": "townsfolk", "ability": "Once per game, during the day, privately ask the Storyteller any yes/no question." }, { "id": "juggler", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Correct"], "setup": false, "name": "Juggler", "team": "townsfolk", "ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct." }, { "id": "sage", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": [], "setup": false, "name": "Sage", "team": "townsfolk", "ability": "If the Demon kills you, you learn that it is 1 of 2 players." }, { "id": "mutant", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Mutant", "team": "outsider", "ability": "If you are \"mad\" about being an Outsider, you might be executed." }, { "id": "sweetheart", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Drunk"], "setup": false, "name": "Sweetheart", "team": "outsider", "ability": "If you die, 1 player is drunk from now on." }, { "id": "barber", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Swap"], "setup": false, "name": "Barber", "team": "outsider", "ability": "If you die, tonight the Demon may choose 2 players to swap characters." }, { "id": "klutz", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Klutz", "team": "outsider", "ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses." }, { "id": "eviltwin", "set": "SNV", "firstNight": true, "otherNight": false, "reminders": ["Twin"], "setup": false, "name": "Evil Twin", "team": "minion", "ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live." }, { "id": "witch", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Cursed"], "setup": false, "name": "Witch", "team": "minion", "ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability." }, { "id": "cerenovus", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Mad"], "setup": false, "name": "Cerenovus", "team": "minion", "ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed." }, { "id": "pithag", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": [], "setup": false, "name": "Pit Hag", "team": "minion", "ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary." }, { "id": "fanggu", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": true, "name": "Fang Gu", "team": "demon", "ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]" }, { "id": "vigormortis", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Die", "Poisoned", "Ability active"], "setup": true, "name": "Vigormortis", "team": "demon", "ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]." }, { "id": "nodashii", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Die", "Poisoned"], "setup": false, "name": "No Dashii", "team": "demon", "ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." }, { "id": "vortox", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Vortox", "team": "demon", "ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins." }, { "id": "scapegoat", "set": "TB", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Scapegoat", "team": "traveler", "ability": "If a player of your alignment is executed, you might be executed instead." }, { "id": "gunslinger", "set": "TB", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Gunslinger", "team": "traveler", "ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die." }, { "id": "beggar", "set": "TB", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Beggar", "team": "traveler", "ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment." }, { "id": "bureaucrat", "set": "TB", "firstNight": true, "otherNight": true, "reminders": ["Vote x3"], "setup": false, "name": "Bureaucrat", "team": "traveler", "ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." }, { "id": "thief", "set": "TB", "firstNight": true, "otherNight": true, "reminders": ["Negative vote"], "setup": false, "name": "Thief", "team": "traveler", "ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow." }, { "id": "apprentice", "set": "BMR", "firstNight": true, "otherNight": false, "reminders": ["Apprentice ability"], "setup": false, "name": "Apprentice", "team": "traveler", "ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)." }, { "id": "matron", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Matron", "team": "traveler", "ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private." }, { "id": "voudon", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Voudon", "team": "traveler", "ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required." }, { "id": "judge", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": ["Used"], "setup": false, "name": "Judge", "team": "traveler", "ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail." }, { "id": "bishop", "set": "BMR", "firstNight": false, "otherNight": false, "reminders": ["Nominate Good", "Nominate Evil"], "setup": false, "name": "Bishop", "team": "traveler", "ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day." }, { "id": "butcher", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Butcher", "team": "traveler", "ability": "Each day, after the 1st execution, you nominate again." }, { "id": "bonecollector", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Used", "Ability active"], "setup": false, "name": "Bone Collector", "team": "traveler", "ability": "Once per game, at night, choose a dead player: they regain their ability until dusk." }, { "id": "harlot", "set": "SNV", "firstNight": false, "otherNight": true, "reminders": ["Die"], "setup": false, "name": "Harlot", "team": "traveler", "ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die." }, { "id": "barista", "set": "SNV", "firstNight": true, "otherNight": true, "reminders": ["Ability x2", "Healthy & Sober"], "setup": false, "name": "Barista", "team": "traveler", "ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which." }, { "id": "deviant", "set": "SNV", "firstNight": false, "otherNight": false, "reminders": [], "setup": false, "name": "Deviant", "team": "traveler", "ability": "If you were funny today, you can not be exiled." } ]