mirror of https://github.com/bra1n/townsquare.git
2.8 KiB
2.8 KiB
Release Notes
Version 2.0.3
- close session when missing custom roles and open edition modal
- added a few more metrics
Version 2.0.2
- fix nomination history type not detecting travelers
- fix live session domain whitelist
- fix build path
- fix changelog version numbering
Version 2.0.1
- clearing the nomination history as the Storyteller clears it for the players too
- vote buttons should work in all situations correctly now
- fixed some minor styling and live session issues
Version 2.0.0
- The project is now available under its own domain: clocktower.online
- Added a feature that allows a live session Storyteller to automatically (and safely) distribute assigned characters to all players that have claimed a seat, eliminating the need to manually tell every player their role
- Visible "night phase" that can be toggled by the Storyteller
- Voting history added with nomination and vote results
- Optional, audible voting countdown added (featuring an actual clock tower bell!)
- Fabled show up on the Night Order sheet and affect Grimoire night order counters
- Current game state can now be easily exported and imported in the form of a JSON text code
- Voting can be paused and sped up / slowed down in 0.5 second increments by the Storyteller
- Voting terminology changed to "Hand UP" / "Hand DOWN" and iconography updated
- Added meta-data support for custom scripts, that currently supports
name
,author
and a customlogo
through a_meta
role (note that a customized logo will not be synced to players in a live session) - Players can no longer claim seats that are already occupied and only the Storyteller can vacate seats of other players (players can still vacate their own seat)
- Characters selected in the bluff window now also show up in the list of reminder tokens
- Homebrew scripts / custom characters no longer automatically load in live sessions, for 2 reasons:
- the players in a live session have no control over the script that the storyteller loads, so a malicious storyteller could load a custom script that contains harmful / inappropriate images
- some homebrew scripts are quite big JSON files and synching these through the live session server can cause traffic / performance issue easily
- this change may be reverted in the future when I figure out a way to sync custom characters safely and without such a big impact on performance constraints
- Buggy (spamming) live session connections will now be terminated on the server side and display an error message
- Balloonist reminder tokens adjusted
- Live session URLs shortened
- Deus Ex Fiasco and Stormcatcher Fabled added / updated
- Custom Reminder text looks better when there is a lot of text
- added a README for the backend server