mirror of https://github.com/bra1n/townsquare.git
47 lines
2.6 KiB
Markdown
47 lines
2.6 KiB
Markdown
# Release Notes
|
|
|
|
## Version 2.0.2
|
|
- fix nomination history type not detecting travelers
|
|
- fix live session domain whitelist
|
|
- fix build path
|
|
- fix changelog version numbering
|
|
|
|
---
|
|
|
|
## Version 2.0.1
|
|
- clearing the nomination history as the Storyteller clears it for the players too
|
|
- vote buttons should work in all situations correctly now
|
|
- fixed some minor styling and live session issues
|
|
|
|
---
|
|
|
|
## Version 2.0.0
|
|
- The project is now available under its own domain: [clocktower.online](https://clocktower.online)
|
|
- Added a feature that allows a live session Storyteller to automatically (and safely) distribute assigned
|
|
characters to all players that have claimed a seat, eliminating the need to manually tell every player their role
|
|
- Visible "night phase" that can be toggled by the Storyteller
|
|
- Voting history added with nomination and vote results
|
|
- Optional, audible voting countdown added (featuring an actual clock tower bell!)
|
|
- Fabled show up on the Night Order sheet and affect Grimoire night order counters
|
|
- Current game state can now be easily exported and imported in the form of a JSON text code
|
|
- Voting can be paused and sped up / slowed down in 0.5 second increments by the Storyteller
|
|
- Voting terminology changed to "Hand UP" / "Hand DOWN" and iconography updated
|
|
- Added meta-data support for custom scripts, that currently supports `name`, `author` and a custom `logo` through a
|
|
`_meta` role (note that a customized logo will not be synced to players in a live session)
|
|
- Players can no longer claim seats that are already occupied and only the Storyteller can vacate seats of other players
|
|
(players can still vacate their own seat)
|
|
- Characters selected in the bluff window now also show up in the list of reminder tokens
|
|
- Homebrew scripts / custom characters no longer automatically load in live sessions, for 2 reasons:
|
|
- the players in a live session have no control over the script that the storyteller loads,
|
|
so a malicious storyteller could load a custom script that contains harmful / inappropriate images
|
|
- some homebrew scripts are quite big JSON files and synching these through the live session
|
|
server can cause traffic / performance issue easily
|
|
- this change may be reverted in the future when I figure out a way to sync custom characters safely and without
|
|
such a big impact on performance constraints
|
|
- Buggy (spamming) live session connections will now be terminated on the server side and display an error message
|
|
- Balloonist reminder tokens adjusted
|
|
- Live session URLs shortened
|
|
- Deus Ex Fiasco and Stormcatcher Fabled added / updated
|
|
- Custom Reminder text looks better when there is a lot of text
|
|
- added a README for the backend server
|