mirror of https://github.com/bra1n/townsquare.git
174 lines
6.9 KiB
Markdown
174 lines
6.9 KiB
Markdown
# Release Notes
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### Version 2.11.0
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- new design for character reference sheet
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- automatically switch to grimoire view when joining a session through a link
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- fixed demon bluffs showing on public town square
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- fixed a bug that prevented connecting to a session when previously being connected and joining through a link
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---
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### Version 2.10.0
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- added [nomination log indicator](https://fontawesome.com/icons/book-dead). When a nomination log [v] is available, the number of currently visible entries is displayed. Clicking the indicator can reveal/hide the nomination log.
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- fix issue where a player and storyteller updating the same players pronouns at around the same time causes an infinite loop disconnecting the session.
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- fix bug with shifting roles when the storyteller deletes a player
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- added Poppygrower to list of available characters
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---
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### Version 2.9.1
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- fix gamestate JSON not showing (custom) roles and failing to load states with custom scripts properly
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- fix gamestate not stripping out special characters from role.id on load
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- made character assignment modal a bit prettier
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- got rid of the extra pixels on the Soldier icon
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- fixed lengthy live session channel names not being correctly cut off
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- hide player names in night order / character reference popup when town square is public
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- fix (pre-)vote calculation being off by one if the nominee votes
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---
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### Version 2.9.0
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- added support for assigning pronouns to players and display of the pronouns in a tooltip on the player name.
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- added button to modals that allows the user to maximize them
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- added Mephit and Snitch to roles.json
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---
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### Version 2.8.0
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- added hands-off live session support for homebrew / custom characters again!
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- added custom image opt-in that will prevent any (potentially malicious / harmful) images from loading until a player manually allows them to
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## Version 2.7.0
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- added support for assigning duplicate characters to more than one player (like Legion)
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- further live session bandwidth optimizations
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- sessions can now be joined by pasting the whole link into the popup (thanks @davotronic5000)
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- fabled night order bug fixed
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- added Legion to list of available characters (thanks @eddgabriel)
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- added support for mp4/webm video backgrounds
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- added tooltips to night order popup
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## Version 2.6.0
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- night mode can be toggeled with [S] now (thanks @davotronic5000)
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- night order shows which players are dead
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## Version 2.5.0
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- all travelers from the base editions are now optionally available (thanks @davotronic5000)
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- night order shows player names near roles now
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---
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## Version 2.4.0
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- added spoiler role (Pixie!)
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- fixed bug with ST sending out roles that are not part of the current edition / script (ie. travelers or base set roles)
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- better Lycanthrope icon (thanks @AWConant)
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---
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## Version 2.3.1
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- better vote history design and added timestamps
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- adjusted player menu styling on smaller screens
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- improved CONTRIBUTING.md description of hosting your own copy
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---
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## Version 2.3.0
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- added spoiler role (Lycanthrope!)
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- fixed copy to clipboard in Firefox
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- fixed non-countdown votes still playing countdown sound for a split second
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## Version 2.2.1
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- clearing players / roles now also clears Fabled
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- fix list of locked votes showing unlocked votes sometimes
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## Version 2.2.0
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- added [V] hotkey to open nomination history (thanks @lilserf)
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- updated roles according to official Wiki changes
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- adjusted roles night order
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---
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## Version 2.1.1
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- show vote results at the end of a vote
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- fixed global reminders not showing up anymore when the associated role is assigned to a player
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- adjusted backend metrics
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---
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## Version 2.1.0
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- reduced countdown volume by 10db
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- added a mute toggle to the Grimoire menu (currently only silences the countdown)
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- pressing [J] while in a session will now leave the session
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- always show reminder add button when on a mobile device that doesn't support hovering
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- removed screenshot feature as it is no longer useful
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## Version 2.0.4
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- fix bug with live sessions that contain travelers from a different set
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- fix server channel cleanup
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---
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## Version 2.0.3
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- load roles that belong to different editions (like travelers) from gamestate
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- close session when missing custom roles and open edition modal
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- added a few more metrics
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## Version 2.0.2
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- fix nomination history type not detecting travelers
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- fix live session domain whitelist
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- fix build path
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- fix changelog version numbering
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---
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## Version 2.0.1
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- clearing the nomination history as the Storyteller clears it for the players too
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- vote buttons should work in all situations correctly now
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- fixed some minor styling and live session issues
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---
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## Version 2.0.0
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- The project is now available under its own domain: [clocktower.online](https://clocktower.online)
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- Added a feature that allows a live session Storyteller to automatically (and safely) distribute assigned
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characters to all players that have claimed a seat, eliminating the need to manually tell every player their role
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- Visible "night phase" that can be toggled by the Storyteller
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- Voting history added with nomination and vote results
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- Optional, audible voting countdown added (featuring an actual clock tower bell!)
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- Fabled show up on the Night Order sheet and affect Grimoire night order counters
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- Current game state can now be easily exported and imported in the form of a JSON text code
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- Voting can be paused and sped up / slowed down in 0.5 second increments by the Storyteller
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- Voting terminology changed to "Hand UP" / "Hand DOWN" and iconography updated
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- Added meta-data support for custom scripts, that currently supports `name`, `author` and a custom `logo` through a
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`_meta` role (note that a customized logo will not be synced to players in a live session)
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- Players can no longer claim seats that are already occupied and only the Storyteller can vacate seats of other players
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(players can still vacate their own seat)
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- Characters selected in the bluff window now also show up in the list of reminder tokens
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- Homebrew scripts / custom characters no longer automatically load in live sessions, for 2 reasons:
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- the players in a live session have no control over the script that the storyteller loads,
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so a malicious storyteller could load a custom script that contains harmful / inappropriate images
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- some homebrew scripts are quite big JSON files and synching these through the live session
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server can cause traffic / performance issue easily
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- this change may be reverted in the future when I figure out a way to sync custom characters safely and without
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such a big impact on performance constraints
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- Buggy (spamming) live session connections will now be terminated on the server side and display an error message
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- Balloonist reminder tokens adjusted
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- Live session URLs shortened
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- Deus Ex Fiasco and Stormcatcher Fabled added / updated
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- Custom Reminder text looks better when there is a lot of text
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- added a README for the backend server
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