* Correct some french descriptions
- The Magician appears as A Demon, not as THE Demon
- The Acrobat takes account of their living neighbours
- When a player dies because of Riots, they are not executed
* Update CHANGELOG.md
---------
Co-authored-by: Pingumask <68610022+Pingumask@users.noreply.github.com>
* Correct some french descriptions
- The Magician appears as A Demon, not as THE Demon
- The Acrobat takes account of their living neighbours
- When a player dies because of Riots, they are not executed
* Update CHANGELOG.md
* Update roles.json
* Adding Organ Grinder's icon
* Adding Organ Grinder's English description
* Adding Organ Grinder's French Description
* Adding Organ Grinder's English Jinxes
* Adding Organ Grinder's French Jinxes
* Correcting a typo
* Correcting a typo
* Adding a new icon
* Temporary change to test presence of new icon
* Adding some texts
They will be useful later
* Adding some texts, useful later
* Adding print in History for hidden vote
* Correcting history's print
* Adding new token for Organ Grinder
* New token for Organ Grinder
* Adding new (boolean) parameter for hidden vote
* Adding a new option in the menue
Without effect for now
* Cancelling previous update
* Adding new option in the menue
For now, without the bad effect
* Test: is the variable "isOrganGrinder" detected?
* The option in the menue can now change a variable
* Updating the saving of vote history
Taking account the possibility of Organ Grinder
* Correcting the previous commit
Deleting an unexpected "locale"
* Testing new way
Because of its folder, this file doesn't have access to the grimoire. I test now to give the boolean "organVote" as a parameter.
* Testing giving "organGrinder" as a parameter
* Testing to find the "grimoire" variable
* Adding a print for debbug
* Deleting the console.log, but adding a new test
* Test to know if the bool variable is seen
* End of test, get back to the normal type
* Test
* Cancelling all changes in Vote.vue
* Trying to access to the grimoire with an import
* Testing again to import grimoire
* Testing to print organGrinder
* Gone back to the first changes
Now, we just have to know where is the grimoire, for the import
* Test for access to the grimoire
* New test to find the grimoire
* Trying to import 'state' instead of 'grimoire'
* maybe the import is useless
* Trying what happens if organGrinder=true
* Trying access to index.js/state without conflict
* Update session.js
* Update session.js
* Update session.js
* Correcting typo
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Final version of this file
* Updating a sentence in singular
* Correcting Organ Grinder's ability
The Organ Grinder's ability is not active for exiles.
* Hiding the number of votes if Organ Grinder
* Trying new bool, maybe better that "isStoryTeller"
* Update Vote.vue
* Update Vote.vue
* Just for a test
* Update Vote.vue
* It's just for a test
* Cancelling all changes, I'll see it later
* Updating to take account isOrganGrinderVoteMode
* Allowing Story Teller to see history
(even if there is an Organ Grinder)
* Correcting ?:
An "else" condition is necessary.
* Trying to correct the error with new parenthesis
* Hidding the number of hands up during vote
Only for players, and only if there is an Organ Grinder
* Test for hide vote
* Update Player.vue
* Cancelling changes
* Test for icons
* New test to confirm the "v-if" is detected
* New test
* Trying to add the "?"
* Testing adding some new elements to print the "?"
* Finishing the print of "?"
The print wasn't printed for other players before the vote lock.
* Corecting a careless mistake
* Finalising the hidden votes
- Correcting the conditions (the previous ones was for tests
- Changing the colour of "?"
* Adding a new colour
* Removing the previous (and without effect) change
* Adding a new colour
If a good player pronounces the secret word during the night, and if he pronounces it before Mezepheles' effect in night order, then he becomes evil that night, and not the next one.
* add support for custom fabled (closes#110)
* 2.13.0
* show custom fabled first
* add recordVoteHistory & clearVoteHistory to session menu
* Update CHANGELOG.md
* socket part of toggle recordVoteHistory
analogous to isNight
* remove accidental
* Add files via upload
* add custom fabled
* Add option to reduce night animations to save power.
* add fallback icon for fabled
* changelog
* disable all animations now
* linter
* add 'on the block' indicator
- after vote, ST chooses to put onto block / empty block / no change to block
- player menu has add / remove from block
- players are automatically removed from the block when (i) they die (ii) another player is put onto block
- fixed crash on add/remove/etc player mid vote
* hide rounded corners on maximized modals
(barely visible anyway)
* ST always sees vote history
i.e. toggle affects only players
* empty block at night
* avoid clashing with seat icon
* nlc: toggle within session.js
* lint
* minor
* Use proper "Exile" terminology for exile
* Add info about "Banishment"->"Exile" to CHANGELOG
* requested changes
* remove direct ST control of block
* player menu order
* move block/night logic from socket to menu
* minor fix to previous
* on block -> marked
* requested changes
* requested change
Co-authored-by: Steffen <steffen@baumgart.biz>
* fix players being moved or removed during a nomination (closes#164)
add vue linter
* let's try adding a lint error
* linter adjusted
* it's working!
* requested change
record marked player id in session
* feedback implemented
npm audit
* prepare develop branch
* adjust linter config
* revert version bump
* fixes & visuals
* Update CHANGELOG.md
* restore old lint command (fixes#170)
* minor fix default
* show jinxed interactions on character reference modal
* 2.13.0
* changelog
Co-authored-by: nicfreeman1209 <nicfreeman1209@gmail.com>
Co-authored-by: nicfreeman1209 <14160941+nicfreeman1209@users.noreply.github.com>
Co-authored-by: Adrian Irving-Beer <wisq@wisq.net>
Co-authored-by: Andrew Conant <emptierset@gmail.com>