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For Hatter
Correcting roles' night order, after Hatter's reveal
This commit is contained in:
parent
fb5167a1c9
commit
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1 changed files with 33 additions and 33 deletions
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@ -61,7 +61,7 @@
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"team": "townsfolk",
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"firstNight": 38,
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"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
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"otherNight": 56,
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"otherNight": 57,
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"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
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"reminders": [],
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"setup": false,
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@ -74,7 +74,7 @@
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"team": "townsfolk",
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"firstNight": 39,
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"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
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"otherNight": 57,
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"otherNight": 58,
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"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
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"reminders": ["Red herring"],
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"setup": false,
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@ -87,7 +87,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 58,
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"otherNight": 59,
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"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
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"reminders": ["Executed"],
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"setup": false,
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@ -113,7 +113,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 55,
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"otherNight": 56,
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"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
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"reminders": [],
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"setup": false,
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@ -178,7 +178,7 @@
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"team": "outsider",
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"firstNight": 40,
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"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"otherNight": 70,
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"otherNight": 71,
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"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"reminders": ["Master"],
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"setup": false,
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@ -244,7 +244,7 @@
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"team": "minion",
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"firstNight": 53,
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNight": 71,
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"otherNight": 72,
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"reminders": [],
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"setup": false,
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@ -361,7 +361,7 @@
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"team": "townsfolk",
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"firstNight": 41,
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"firstNightReminder": "Show the marked character token. Point to the marked player.",
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"otherNight": 54,
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"otherNight": 55,
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"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
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"reminders": ["Grandchild"],
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"setup": false,
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@ -387,7 +387,7 @@
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"team": "townsfolk",
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"firstNight": 56,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNight": 74,
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"otherNight": 75,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"reminders": [],
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"setup": false,
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@ -469,7 +469,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 46,
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"otherNight": 47,
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"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
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"reminders": ["Alive",
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"No ability"],
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@ -535,7 +535,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 52,
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"otherNight": 53,
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"otherNightReminder": "The Tinker might die.",
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"reminders": ["Dead"],
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"setup": false,
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@ -548,7 +548,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 53,
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"otherNight": 54,
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"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
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"reminders": ["Dead"],
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"setup": false,
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@ -777,7 +777,7 @@
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"team": "townsfolk",
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"firstNight": 43,
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"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"otherNight": 59,
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"otherNight": 60,
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"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"reminders": [],
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"setup": false,
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@ -803,7 +803,7 @@
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"team": "townsfolk",
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"firstNight": 57,
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNight": 75,
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"otherNight": 76,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"reminders": ["Abnormal"],
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"setup": false,
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@ -816,7 +816,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 60,
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"otherNight": 61,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
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"reminders": ["Demon voted",
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"Demon not voted"],
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@ -830,7 +830,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 61,
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"otherNight": 62,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
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"reminders": ["Minions not nominated",
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"Minion nominated"],
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@ -844,7 +844,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 62,
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"otherNight": 63,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
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"reminders": [],
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"setup": false,
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@ -870,7 +870,7 @@
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"team": "townsfolk",
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"firstNight": 44,
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"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"otherNight": 63,
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"otherNight": 64,
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"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"reminders": ["No ability"],
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"setup": false,
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@ -911,7 +911,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 64,
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"otherNight": 65,
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"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
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"reminders": ["Correct"],
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"setup": false,
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@ -924,7 +924,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 45,
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"otherNight": 46,
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"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
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"reminders": [],
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"setup": false,
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@ -950,7 +950,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 44,
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"otherNight": 45,
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"otherNightReminder": "Choose a player that is drunk.",
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"reminders": ["Drunk"],
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"setup": false,
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@ -963,7 +963,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 43,
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"otherNight": 44,
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"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
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"reminders": ["Haircuts tonight"],
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"setup": false,
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@ -1178,7 +1178,7 @@
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"team": "townsfolk",
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"firstNight": 50,
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"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
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"otherNight": 67,
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"otherNight": 68,
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"otherNightReminder": "If the known evil player has died, point to another evil player. ",
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"reminders": ["Known"],
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"setup": true,
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@ -1205,7 +1205,7 @@
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"team": "townsfolk",
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"firstNight": 55,
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNight": 73,
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"otherNight": 74,
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"reminders": [],
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"setup": false,
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@ -1231,7 +1231,7 @@
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"team": "townsfolk",
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"firstNight": 10,
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"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
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"otherNight": 66,
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"otherNight": 67,
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"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
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"reminders": [],
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"setup": false,
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@ -1244,7 +1244,7 @@
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"team": "townsfolk",
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"firstNight": 48,
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"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
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"otherNight": 65,
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"otherNight": 66,
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"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
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"reminders": ["Seen Townsfolk",
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"Seen Outsider",
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@ -1260,7 +1260,7 @@
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"team": "townsfolk",
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"firstNight": 52,
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNight": 69,
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"otherNight": 70,
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"reminders": [],
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"setup": false,
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@ -1286,7 +1286,7 @@
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"team": "townsfolk",
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"firstNight": 33,
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"firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
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"otherNight": 50,
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"otherNight": 51,
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"otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
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"reminders": ["?"],
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"setup": false,
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@ -1299,7 +1299,7 @@
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"team": "townsfolk",
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"firstNight": 51,
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"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
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"otherNight": 68,
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"otherNight": 69,
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"otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
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"reminders": ["No ability"],
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"setup": false,
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@ -1338,7 +1338,7 @@
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"team": "townsfolk",
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"firstNight": 31,
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"firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
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"otherNight": 48,
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"otherNight": 49,
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"otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
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"reminders": ["No ability"],
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"setup": true,
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@ -1365,7 +1365,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 51,
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"otherNight": 52,
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"otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.",
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"reminders": [],
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"setup": false,
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@ -1391,7 +1391,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 47,
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"otherNight": 48,
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"otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.",
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"reminders": [],
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"setup": true,
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@ -1497,7 +1497,7 @@
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"team": "outsider",
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"firstNight": 32,
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"firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.",
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"otherNight": 49,
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"otherNight": 50,
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"otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.",
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"reminders": ["Guess used"],
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"setup": false,
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@ -1716,7 +1716,7 @@
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"team": "demon",
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"firstNight": 59,
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"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
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"otherNight": 77,
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"otherNight": 78,
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"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
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"reminders": ["Good player executed"],
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"remindersGlobal": ["Day 1",
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