diff --git a/src/store/locale/en/roles.json b/src/store/locale/en/roles.json index fea822e..2eb35d1 100644 --- a/src/store/locale/en/roles.json +++ b/src/store/locale/en/roles.json @@ -61,7 +61,7 @@ "team": "townsfolk", "firstNight": 38, "firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.", - "otherNight": 56, + "otherNight": 57, "otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.", "reminders": [], "setup": false, @@ -74,7 +74,7 @@ "team": "townsfolk", "firstNight": 39, "firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ", - "otherNight": 57, + "otherNight": 58, "otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.", "reminders": ["Red herring"], "setup": false, @@ -87,7 +87,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 58, + "otherNight": 59, "otherNightReminder": "If a player was executed today: Show that player\u2019s character token.", "reminders": ["Executed"], "setup": false, @@ -113,7 +113,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 55, + "otherNight": 56, "otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.", "reminders": [], "setup": false, @@ -178,7 +178,7 @@ "team": "outsider", "firstNight": 40, "firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.", - "otherNight": 70, + "otherNight": 71, "otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.", "reminders": ["Master"], "setup": false, @@ -244,7 +244,7 @@ "team": "minion", "firstNight": 53, "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", - "otherNight": 71, + "otherNight": 72, "otherNightReminder": "Show the Grimoire to the Spy for as long as they need.", "reminders": [], "setup": false, @@ -361,7 +361,7 @@ "team": "townsfolk", "firstNight": 41, "firstNightReminder": "Show the marked character token. Point to the marked player.", - "otherNight": 54, + "otherNight": 55, "otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.", "reminders": ["Grandchild"], "setup": false, @@ -387,7 +387,7 @@ "team": "townsfolk", "firstNight": 56, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", - "otherNight": 74, + "otherNight": 75, "otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "reminders": [], "setup": false, @@ -469,7 +469,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 46, + "otherNight": 47, "otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.", "reminders": ["Alive", "No ability"], @@ -535,7 +535,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 52, + "otherNight": 53, "otherNightReminder": "The Tinker might die.", "reminders": ["Dead"], "setup": false, @@ -548,7 +548,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 53, + "otherNight": 54, "otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.", "reminders": ["Dead"], "setup": false, @@ -777,7 +777,7 @@ "team": "townsfolk", "firstNight": 43, "firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", - "otherNight": 59, + "otherNight": 60, "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "reminders": [], "setup": false, @@ -803,7 +803,7 @@ "team": "townsfolk", "firstNight": 57, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", - "otherNight": 75, + "otherNight": 76, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "reminders": ["Abnormal"], "setup": false, @@ -816,7 +816,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 60, + "otherNight": 61, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).", "reminders": ["Demon voted", "Demon not voted"], @@ -830,7 +830,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 61, + "otherNight": 62, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).", "reminders": ["Minions not nominated", "Minion nominated"], @@ -844,7 +844,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 62, + "otherNight": 63, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.", "reminders": [], "setup": false, @@ -870,7 +870,7 @@ "team": "townsfolk", "firstNight": 44, "firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", - "otherNight": 63, + "otherNight": 64, "otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", "reminders": ["No ability"], "setup": false, @@ -911,7 +911,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 64, + "otherNight": 65, "otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.", "reminders": ["Correct"], "setup": false, @@ -924,7 +924,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 45, + "otherNight": 46, "otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.", "reminders": [], "setup": false, @@ -950,7 +950,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 44, + "otherNight": 45, "otherNightReminder": "Choose a player that is drunk.", "reminders": ["Drunk"], "setup": false, @@ -963,7 +963,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 43, + "otherNight": 44, "otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.", "reminders": ["Haircuts tonight"], "setup": false, @@ -1178,7 +1178,7 @@ "team": "townsfolk", "firstNight": 50, "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", - "otherNight": 67, + "otherNight": 68, "otherNightReminder": "If the known evil player has died, point to another evil player. ", "reminders": ["Known"], "setup": true, @@ -1205,7 +1205,7 @@ "team": "townsfolk", "firstNight": 55, "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", - "otherNight": 73, + "otherNight": 74, "otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "reminders": [], "setup": false, @@ -1231,7 +1231,7 @@ "team": "townsfolk", "firstNight": 10, "firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.", - "otherNight": 66, + "otherNight": 67, "otherNightReminder": "If there are more dead than living, show the King a character token of a living player.", "reminders": [], "setup": false, @@ -1244,7 +1244,7 @@ "team": "townsfolk", "firstNight": 48, "firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.", - "otherNight": 65, + "otherNight": 66, "otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.", "reminders": ["Seen Townsfolk", "Seen Outsider", @@ -1260,7 +1260,7 @@ "team": "townsfolk", "firstNight": 52, "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", - "otherNight": 69, + "otherNight": 70, "otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "reminders": [], "setup": false, @@ -1286,7 +1286,7 @@ "team": "townsfolk", "firstNight": 33, "firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", - "otherNight": 50, + "otherNight": 51, "otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", "reminders": ["?"], "setup": false, @@ -1299,7 +1299,7 @@ "team": "townsfolk", "firstNight": 51, "firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", - "otherNight": 68, + "otherNight": 69, "otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", "reminders": ["No ability"], "setup": false, @@ -1338,7 +1338,7 @@ "team": "townsfolk", "firstNight": 31, "firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.", - "otherNight": 48, + "otherNight": 49, "otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.", "reminders": ["No ability"], "setup": true, @@ -1365,7 +1365,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 51, + "otherNight": 52, "otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.", "reminders": [], "setup": false, @@ -1391,7 +1391,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 47, + "otherNight": 48, "otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.", "reminders": [], "setup": true, @@ -1497,7 +1497,7 @@ "team": "outsider", "firstNight": 32, "firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.", - "otherNight": 49, + "otherNight": 50, "otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.", "reminders": ["Guess used"], "setup": false, @@ -1716,7 +1716,7 @@ "team": "demon", "firstNight": 59, "firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'", - "otherNight": 77, + "otherNight": 78, "otherNightReminder": "Change the Leviathan Day reminder for the next day.", "reminders": ["Good player executed"], "remindersGlobal": ["Day 1",