mirror of https://github.com/bra1n/townsquare.git
Merge pull request #163 from AWConant/main
Use proper "Exile" terminology for exile
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commit
ccb48f16fd
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@ -1,5 +1,6 @@
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# Release Notes
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# Release Notes
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- use "Exile" rather than "Banishment" for exiles
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- added global animation toggle for better performance
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- added global animation toggle for better performance
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- added record vote history toggle to session menu, and clear vote history button
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- added record vote history toggle to session menu, and clear vote history button
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- add support for custom Fabled characters
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- add support for custom Fabled characters
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@ -74,14 +74,14 @@ const mutations = {
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addHistory(state, players) {
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addHistory(state, players) {
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if (!state.isVoteHistoryAllowed && state.isSpectator) return;
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if (!state.isVoteHistoryAllowed && state.isSpectator) return;
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if (!state.nomination || state.lockedVote <= players.length) return;
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if (!state.nomination || state.lockedVote <= players.length) return;
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const isBanishment = players[state.nomination[1]].role.team === "traveler";
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const isExile = players[state.nomination[1]].role.team === "traveler";
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state.voteHistory.push({
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state.voteHistory.push({
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timestamp: new Date(),
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timestamp: new Date(),
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nominator: players[state.nomination[0]].name,
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nominator: players[state.nomination[0]].name,
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nominee: players[state.nomination[1]].name,
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nominee: players[state.nomination[1]].name,
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type: isBanishment ? "Banishment" : "Execution",
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type: isExile ? "Exile" : "Execution",
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majority: Math.ceil(
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majority: Math.ceil(
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players.filter(player => !player.isDead || isBanishment).length / 2
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players.filter(player => !player.isDead || isExile).length / 2
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),
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),
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votes: players
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votes: players
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.filter((player, index) => state.votes[index])
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.filter((player, index) => state.votes[index])
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