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Merge remote-tracking branch 'MRegnard/vizier' into develop
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commit
8029532e34
5 changed files with 430 additions and 145 deletions
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@ -386,7 +386,7 @@
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},
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{
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"id": "Flowergirl",
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"reason": "If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted."
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"reason": "If players' eyes were closed during the nominations, the Flowergirl learns how many times the Demon voted."
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},
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{
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"id": "Lil' Monsta",
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@ -411,7 +411,7 @@
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},
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{
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"id": "Clockmaker",
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"reason": "If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."
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"reason": "If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."
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},
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{
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"id": "Poppy Grower",
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@ -434,5 +434,38 @@
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"reason": "If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's good living neighbours."
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}
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]
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},
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{
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"id": "Vizier",
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"hatred": [
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{
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"id": "Magician",
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"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
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},
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{
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"id": "Alchemist",
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"reason": "If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment."
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},
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{
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"id": "Courtier",
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"reason": "If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins."
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},
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{
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"id": "Preacher",
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"reason": "If the Vizier loses their ability, they learn this and if the Vizier is executed while they have their ability, their team wins."
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},
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{
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"id": "Investigator",
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"reason": "If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller."
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},
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{
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"id": "Fearmonger",
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"reason": "The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to execute that player."
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},
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{
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"id": "Lil' Monsta",
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"reason": "The Vizier can die by execution if they are babysitting Lil' Monsta."
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}
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]
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}
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]
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@ -411,7 +411,7 @@
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},
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{
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"id": "Clockmaker",
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"reason": "Si l'Invocateur est en jeu, l'Horloger ne reçoit aucune info jusqu'à ce qu'un Démon soit créé."
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"reason": "Si l'Invocateur est en jeu, l'Horloger ne reçoit aucune info jusqu'à ce qu'un Démon soit créé."
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},
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{
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"id": "Poppy Grower",
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@ -434,5 +434,38 @@
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"reason": "Si l'Invocateur crée une Émeute, le joueur choisi et tous les mauvais deviennent des Émeutes. Le joueur choisi doit être un des bons voisins vivants de l'Invocateur."
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}
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]
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},
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{
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"id": "Vizier",
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"hatred": [
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{
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"id": "Magician",
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"reason": "Un seul personnage maudit peut être en jeu à la fois. Les joueurs mauvais commencent la partie en sachant de quel joueur et quel rôle il s'agit."
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},
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{
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"id": "Alchemist",
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"reason": "Si l'Alchimiste a la capacité du Vizir, il peut exécuter si et seulement si au moins 3 joueurs votent, peu importe leur alignement."
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},
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{
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"id": "Courtier",
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"reason": "Si le Vizir perd sa capacité, il l'apprend. Si le Vizir est exécuté alors qu'il a sa capacité, son équipe gagne."
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},
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{
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"id": "Preacher",
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"reason": "Si le Vizir perd sa capacité, il l'apprend. Si le Vizir est exécuté alors qu'il a sa capacité, son équipe gagne."
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},
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{
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"id": "Investigator",
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"reason": "Si l'Enquêteur apprend qu'un Vizir est en jeu, la présence du Vizir n'est pas annoncée publiquement."
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},
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{
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"id": "Fearmonger",
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"reason": "Le Vizir apprend quel joueur a été désigné par le Semeur de peur, et ne peut pas forcer l'exécution de ce joueur."
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},
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{
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"id": "Lil' Monsta",
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"reason": "Le Vizir peut mourir par exécution s'il a la garde du Bébé Monstre."
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}
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]
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}
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]
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@ -1276,7 +1276,9 @@
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"firstNightReminder": "",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": ["Drôle"],
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"reminders": [
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"Drôle"
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],
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"setup": false,
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"ability": "Si vous avez été drôle aujourd'hui, vous ne pouvez pas mourir par exil."
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},
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@ -1499,7 +1501,9 @@
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"otherNight": 0,
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"otherNightReminder": "Si la capacité de l'alchimiste s'utilise la nuit, réveillez le.",
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"reminders": [],
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"remindersGlobal": ["Alchimiste"],
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"remindersGlobal": [
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"Alchimiste"
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],
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"setup": false,
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"ability": "Vous avez la capacité d'un Serviteur qui n'est pas en jeu."
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},
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@ -1842,6 +1846,19 @@
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"setup": true,
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"ability": "Vous avez trois bluffs. Durant la troisième nuit, désignez un joueur : il devient le mauvais Démon de votre choix. [Aucun Démon]"
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},
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{
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"id": "vizier",
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"name": "Vizir",
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"edition": "",
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"team": "minion",
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"firstNight": 1002,
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"firstNightReminder": "Annoncez \"Le Vizir est en jeu\" et précisez de quel joueur il s'agit.",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": [],
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"setup": false,
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"ability": "Tous les joueurs savent qui vous êtes. Vous ne pouvez pas mourir de jour. Si un bon a voté, vous pouvez choisir d'exécuter immédiatement."
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},
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{
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"id": "lilmonsta",
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"name": "Bébé monstre",
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