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# Release Notes
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- Adding all missing roles (up to Summoner)
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## Upcomming Version
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- Adding a missing jinx
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- Updating night order (and its print)
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BIN
src/assets/icons/summoner.png
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BIN
src/assets/icons/summoner.png
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After Width: | Height: | Size: 42 KiB |
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"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
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}
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]
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},
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{
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"id": "Summoner",
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"hatred": [
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{
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"id": "Alchemist",
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"reason": "If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment."
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},
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{
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"id": "Clockmaker",
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"reason": "If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."
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},
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{
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"id": "Poppy Grower",
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"reason": "If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player."
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},
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{
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"id": "Marionette",
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"reason": "The Marionette neighbours the Summoner. The Summoner knows who the Marionette is."
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},
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{
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"id": "Kazali",
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"reason": "The Kazali can not choose to create a Summoner."
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},
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{
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"id": "Legion",
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"reason": "If the Summoner creates Legion, most players (including all evil players) become evil Legion."
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},
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{
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"id": "Riot",
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"reason": "If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's good living neighbours."
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}
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]
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}
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]
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@ -1651,6 +1651,21 @@
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"setup": false,
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"ability": "All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."
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},
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{
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"id": "summoner",
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"name": "Summoner",
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"edition": "",
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"team": "minion",
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"firstNight": 9.5,
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"firstNightReminder": "Show the \"These characters are not in play\" card. Show 3 character tokens of good characters not in play.",
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"otherNight": 21.5,
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"otherNightReminder": "If it is the 3rd night, wake the Summoner. They point to a player and a Demon on the character sheet - that player becomes that Demon.",
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"reminders": ["Night 1",
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"Night 2",
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"Night 3"],
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"setup": true,
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"ability": "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
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},
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{
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"id": "lilmonsta",
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"name": "Lil' Monsta",
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"reason": "Un seul personnage maudit peut être en jeu à la fois. Les joueurs mauvais commencent la partie en sachant de quel joueur et quel rôle il s'agit."
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}
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]
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},
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{
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"id": "Summoner",
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"hatred": [
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{
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"id": "Alchemist",
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"reason": "Si un Alchimiste-Invocateur est en jeu, la partie commence avec un Démon, comme d'habitude. Si l'Alchimiste-Invocateur désigne un joueur, il le transforme en Démon mais ne change pas son alignement."
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},
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{
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"id": "Clockmaker",
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"reason": "Si l'Invocateur est en jeu, l'Horloger ne reçoit aucune info jusqu'à ce qu'un Démon soit créé."
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},
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{
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"id": "Poppy Grower",
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"reason": "Si le Planteur de pavot est en vie lorsque l'Invocateur agit, l'Invocateur choisit un rôle de Démon, mais c'est le Narrateur qui choisit un joueur."
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},
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{
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"id": "Marionette",
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"reason": "La Marionnette est voisine de l'Invocateur. L'Invocateur sait qui est la Marionnette."
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},
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{
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"id": "Kazali",
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"reason": "Le Kazali ne peut pas créer un Invocateur."
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},
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{
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"id": "Legion",
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"reason": "Si l'Invocateur crée une Légion, la majorité des joueurs (y compris les joueurs mauvais) deviennent des Légions mauvaises."
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},
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{
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"id": "Riot",
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"reason": "Si l'Invocateur crée une Émeute, le joueur choisi et tous les mauvais deviennent des Émeutes. Le joueur choisi doit être un des bons voisins vivants de l'Invocateur."
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}
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]
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}
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]
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@ -1825,6 +1825,23 @@
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"setup": false,
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"ability": "Les votes ont lieu à bulletin secret. Vous ne pouvez être exécuté que si vous levez la main."
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},
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{
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"id": "summoner",
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"name": "Invocateur",
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"edition": "",
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"team": "minion",
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"firstNight": 9.5,
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"firstNightReminder": "Réveillez l'Invocateur, et indiquez-lui trois rôles bons qui ne sont pas en jeu.",
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"otherNight": 21.5,
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"otherNightReminder": "S'il s'agit de la 3e nuit, réveillez l'Invocateur. Il chosit un joueur et un Démon : ce joueur devient ce Démon.",
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"reminders": [
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"Nuit 1",
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"Nuit 2",
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"Nuit 3"
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],
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"setup": true,
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"ability": "Vous avez trois bluffs. Durant la troisième nuit, désignez un joueur : il devient le mauvais Démon de votre choix. [Aucun Démon]"
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},
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{
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"id": "lilmonsta",
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"name": "Bébé monstre",
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