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add custom fabled
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@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
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- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
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- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
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- **name**: the displayed name of this character
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
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_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
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- **ability**: the displayed ability text of the character
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## [Code of Conduct](CODE_OF_CONDUCT.md)
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