From 7e53bab927d38f0e692a6220536155b543d8d9c2 Mon Sep 17 00:00:00 2001 From: Steffen Date: Thu, 22 Apr 2021 20:45:46 +0200 Subject: [PATCH] add custom fabled --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f4587c4..e67ae5b 100644 --- a/README.md +++ b/README.md @@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh - **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not - **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron - **name**: the displayed name of this character -- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler` +- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`
+ _Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded - **ability**: the displayed ability text of the character ## [Code of Conduct](CODE_OF_CONDUCT.md)