Look at the number of those jinxes... Just look at 'em...
This commit is contained in:
eddgabriel 2021-11-04 22:14:44 +00:00
parent 83889b21dd
commit 6a3fdfa384
4 changed files with 131 additions and 14 deletions

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@ -1,7 +1,7 @@
# Release Notes # Release Notes
### Version 2.15.3 ### Version 2.15.3
- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer to list of available characters - add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot to list of available characters
### Version 2.15.2 ### Version 2.15.2
- added mobile web application support - added mobile web application support

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} }
] ]
}, },
{
"id": "Mutant",
"hatred": [
{
"id": "Undertaker",
"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
}
]
},
{ {
"id": "Lunatic", "id": "Lunatic",
"hatred": [ "hatred": [
@ -58,10 +49,6 @@
{ {
"id": "Goblin", "id": "Goblin",
"reason": "The Cerenovus may choose to make a player mad that they are the Goblin." "reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
},
{
"id": "Undertaker",
"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
} }
] ]
}, },
@ -237,12 +224,129 @@
"id": "Balloonist", "id": "Balloonist",
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added." "reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
}, },
{
"id": "Damsel",
"reason": "The Marionette does not learn that a Damsel is in play."
},
{ {
"id": "Huntsman", "id": "Huntsman",
"reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added." "reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added."
} }
] ]
}, },
{
"id": "Riot",
"jinx": [
{
"id": "Engineer",
"reason": "Riot and the Engineer can not both be in play at the start of the game. \nIf the Engineer creates Riot, the evil players become Riot."
},
{
"id": "Golem",
"reason": "If The Golem nominates Riot, the Riot player does not die."
},
{
"id": "Snitch",
"reason": "If the Snitch is in play, each Riot player gets an extra 3 bluffs."
},
{
"id": "Saint",
"reason": "If a good player nominates and kills the Saint, the Saint's team loses."
},
{
"id": "Butler",
"reason": "The Butler can not nominate their master."
},
{
"id": "Pit-Hag",
"reason": "If the Pit-Hag creates Riot, all evil players become Riot. \nIf the Pit-Hag creates Riot after day 3, the game continues for one more day."
},
{
"id": "Mayor",
"reason": "If the 3rd day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) then the Mayor's team wins."
},
{
"id": "Monk",
"reason": "If a Riot player nominates and kills the Monk-protected-player, the Monk-protected-player does not die."
},
{
"id": "Farmer",
"reason": "If a Riot player nominates and kills a Farmer, the Farmer uses their ability tonight."
},
{
"id": "Innkeeper",
"reason": "If a Riot player nominates an Innkeeper-protected-player, the Innkeeper-protected-player does not die."
},
{
"id": "Sage",
"reason": "If a Riot player nominates and kills a Sage, the Sage uses their ability tonight."
},
{
"id": "Ravenkeeper",
"reason": "If a Riot player nominates and kills the Ravenkeeper, the Ravenkeeper uses their ability tonight."
},
{
"id": "Soldier",
"reason": "If a Riot player nominates the Soldier, the Soldier does not die."
},
{
"id": "Grandmother",
"reason": "If a Riot player nominates and kills the Grandchild, the Grandmother dies too."
},
{
"id": "King",
"reason": "If a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight."
},
{
"id": "Exorcist",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Minstrel",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Flowergirl",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Undertaker",
"reason": "Players that die by nomination register as being executed to the Undertaker."
},
{
"id": "Cannibal",
"reason": "Players that die by nomination register as being executed to the Cannibal."
},
{
"id": "Pacifist",
"reason": "Players that die by nomination register as being executed to the Pacifist."
},
{
"id": "Devil's Advocate",
"reason": "Players that die by nomination register as being executed to the Devil's Advocate."
},
{
"id": "Investigator",
"reason": "Riot registers as a Minion to the Investigator."
},
{
"id": "Clockmaker",
"reason": "Riot registers as a Minion to the Clockmaker."
},
{
"id": "Town Crier",
"reason": "Riot registers as a Minion to the Town Crier."
},
{
"id": "Damsel",
"reason": "Riot registers as a Minion to the Damsel."
},
{
"id": "Preacher",
"reason": "Riot registers as a Minion to the Preacher."
}
]
},
{ {
"id": "Lleech", "id": "Lleech",
"hatred": [ "hatred": [

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@ -1674,6 +1674,19 @@
"setup": false, "setup": false,
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins." "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
}, },
{
"id": "riot",
"name": "Riot",
"edition": "",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": true,
"ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
},
{ {
"id": "gangster", "id": "gangster",
"name": "Gangster", "name": "Gangster",