mirror of https://github.com/bra1n/townsquare.git
Riot
Look at the number of those jinxes... Just look at 'em...
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# Release Notes
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# Release Notes
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### Version 2.15.3
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### Version 2.15.3
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer to list of available characters
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot to list of available characters
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### Version 2.15.2
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### Version 2.15.2
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- added mobile web application support
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- added mobile web application support
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130
src/hatred.json
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src/hatred.json
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}
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}
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]
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]
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},
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},
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{
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"id": "Mutant",
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"hatred": [
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{
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"id": "Undertaker",
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"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
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}
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]
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},
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{
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{
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"id": "Lunatic",
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"id": "Lunatic",
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"hatred": [
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"hatred": [
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@ -58,10 +49,6 @@
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{
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{
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"id": "Goblin",
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"id": "Goblin",
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"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
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"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
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},
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{
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"id": "Undertaker",
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"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
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}
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}
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]
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]
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},
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},
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@ -237,12 +224,129 @@
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"id": "Balloonist",
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"id": "Balloonist",
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"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
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"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
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},
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},
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{
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"id": "Damsel",
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"reason": "The Marionette does not learn that a Damsel is in play."
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},
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{
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{
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"id": "Huntsman",
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"id": "Huntsman",
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"reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added."
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"reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added."
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}
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}
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]
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]
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},
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},
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{
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"id": "Riot",
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"jinx": [
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{
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"id": "Engineer",
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"reason": "Riot and the Engineer can not both be in play at the start of the game. \nIf the Engineer creates Riot, the evil players become Riot."
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},
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{
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"id": "Golem",
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"reason": "If The Golem nominates Riot, the Riot player does not die."
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},
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{
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"id": "Snitch",
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"reason": "If the Snitch is in play, each Riot player gets an extra 3 bluffs."
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},
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{
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"id": "Saint",
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"reason": "If a good player nominates and kills the Saint, the Saint's team loses."
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},
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{
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"id": "Butler",
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"reason": "The Butler can not nominate their master."
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},
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{
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"id": "Pit-Hag",
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"reason": "If the Pit-Hag creates Riot, all evil players become Riot. \nIf the Pit-Hag creates Riot after day 3, the game continues for one more day."
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},
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{
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"id": "Mayor",
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"reason": "If the 3rd day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) then the Mayor's team wins."
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},
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{
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"id": "Monk",
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"reason": "If a Riot player nominates and kills the Monk-protected-player, the Monk-protected-player does not die."
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},
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{
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"id": "Farmer",
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"reason": "If a Riot player nominates and kills a Farmer, the Farmer uses their ability tonight."
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},
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{
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"id": "Innkeeper",
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"reason": "If a Riot player nominates an Innkeeper-protected-player, the Innkeeper-protected-player does not die."
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},
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{
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"id": "Sage",
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"reason": "If a Riot player nominates and kills a Sage, the Sage uses their ability tonight."
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},
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{
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"id": "Ravenkeeper",
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"reason": "If a Riot player nominates and kills the Ravenkeeper, the Ravenkeeper uses their ability tonight."
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},
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{
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"id": "Soldier",
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"reason": "If a Riot player nominates the Soldier, the Soldier does not die."
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},
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{
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"id": "Grandmother",
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"reason": "If a Riot player nominates and kills the Grandchild, the Grandmother dies too."
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},
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{
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"id": "King",
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"reason": "If a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight."
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},
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{
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"id": "Exorcist",
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"reason": "Only 1 jinxed character can be in play."
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},
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{
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"id": "Minstrel",
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"reason": "Only 1 jinxed character can be in play."
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},
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{
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"id": "Flowergirl",
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"reason": "Only 1 jinxed character can be in play."
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},
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{
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"id": "Undertaker",
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"reason": "Players that die by nomination register as being executed to the Undertaker."
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},
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{
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"id": "Cannibal",
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"reason": "Players that die by nomination register as being executed to the Cannibal."
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},
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{
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"id": "Pacifist",
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"reason": "Players that die by nomination register as being executed to the Pacifist."
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},
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{
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"id": "Devil's Advocate",
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"reason": "Players that die by nomination register as being executed to the Devil's Advocate."
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},
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{
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"id": "Investigator",
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"reason": "Riot registers as a Minion to the Investigator."
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},
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{
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"id": "Clockmaker",
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"reason": "Riot registers as a Minion to the Clockmaker."
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},
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{
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"id": "Town Crier",
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"reason": "Riot registers as a Minion to the Town Crier."
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},
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{
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"id": "Damsel",
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"reason": "Riot registers as a Minion to the Damsel."
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},
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{
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"id": "Preacher",
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"reason": "Riot registers as a Minion to the Preacher."
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}
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]
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},
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{
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{
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"id": "Lleech",
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"id": "Lleech",
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"hatred": [
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"hatred": [
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"setup": false,
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"setup": false,
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"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
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"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
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},
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},
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{
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"id": "riot",
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"name": "Riot",
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"edition": "",
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"team": "demon",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": [],
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"setup": true,
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"ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
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},
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{
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{
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"id": "gangster",
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"id": "gangster",
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"name": "Gangster",
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"name": "Gangster",
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