Merge remote-tracking branch 'MRegnard/shugenja' into develop

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Pingumask 2024-04-19 22:53:40 +00:00
commit 67e7910b48
3 changed files with 26 additions and 0 deletions

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@ -1587,6 +1587,19 @@
"setup": false,
"ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
},
{
"id": "shugenja",
"name": "Shugenja",
"edition": "",
"team": "townsfolk",
"firstNight": 50,
"firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary."
},
{
"id": "highpriestess",
"name": "High Priestess",

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@ -1591,6 +1591,19 @@
"setup": false,
"ability": "Vous avez la capacité du dernier joueur mort par exécution. S'il était Mauvais, vous êtes empoisonné jusqu'à ce qu'un joueur Bon meure par exécution."
},
{
"id": "shugenja",
"name": "Shugenja",
"edition": "",
"team": "townsfolk",
"firstNight": 50,
"firstNightReminder": "Réveillez le Shugenja. Indiquez-lui dans quelle direction se trouve le mauvais le plus proche. En cas d'égalité, lui indiquer n'importe laquelle des deux directions.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Vous commencez la partie en sachant si le mauvais le plus proche est dans le sens horaire ou anti-horaire. Si équidistants, l'info est arbitraire."
},
{
"id": "highpriestess",
"name": "Grande Prêtresse",