added Dead Penance Day roles and Acrobat

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Steffen 2020-07-04 20:44:59 +02:00 committed by GitHub
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commit 4c328b1155
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@ -1388,5 +1388,83 @@
"name": "Leviathan", "name": "Leviathan",
"team": "demon", "team": "demon",
"ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins." "ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins."
},
{
"id": "acrobat",
"edition": "",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 49,
"otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.",
"reminders": ["Die"],
"setup": false,
"name": "Acrobat",
"team": "outsider",
"ability": "Each night*, if either good living neighbor is drunk or poisoned, you die."
},
{
"id": "bountyhunter",
"edition": "",
"firstNight": 10,
"firstNightReminder": "Point to a player that is evil.",
"otherNight": 37,
"otherNightReminder": "If the evil player that was known by the Bounty Hunter died since the previous night: Point to another player that is evil.",
"reminders": ["Known"],
"setup": true,
"name": "Bounty Hunter",
"team": "townsfolk",
"ability": "You start knowing 1 evil player. If the evil player you know dies, you learn another that night. [1 Townsfolk is evil]"
},
{
"id": "cultleader",
"edition": "",
"firstNight": 30,
"firstNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
"otherNight": 51,
"otherNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
"reminders": [],
"setup": false,
"name": "Cult Leader",
"team": "townsfolk",
"ability": "Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
},
{
"id": "preacher",
"edition": "",
"firstNight": 7,
"firstNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
"otherNight": 6,
"otherNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
"reminders": ["No ability"],
"setup": false,
"name": "Preacher",
"team": "townsfolk",
"ability": "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
},
{
"id": "politician",
"edition": "",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"name": "Politician",
"team": "outsider",
"ability": "If you were the player most responsible for your team losing, you change alignment & win, even if dead."
},
{
"id": "lilmonsta",
"edition": "",
"firstNight": 14,
"firstNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.",
"otherNight": 17,
"otherNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.",
"reminders": ["Die", "The Demon"],
"setup": true,
"name": "Lil' Monsta",
"team": "demon",
"ability": "Each night, Minions choose who babysits Lil' Monsta's token & “is the Demon”. A player dies each night*. [+1 Minion]"
} }
] ]