mirror of https://github.com/bra1n/townsquare.git
added Dead Penance Day roles and Acrobat
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15e42848c7
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@ -1388,5 +1388,83 @@
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"name": "Leviathan",
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"name": "Leviathan",
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"team": "demon",
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"team": "demon",
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"ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins."
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"ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins."
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},
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{
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"id": "acrobat",
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"edition": "",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 49,
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"otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.",
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"reminders": ["Die"],
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"setup": false,
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"name": "Acrobat",
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"team": "outsider",
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"ability": "Each night*, if either good living neighbor is drunk or poisoned, you die."
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},
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{
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"id": "bountyhunter",
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"edition": "",
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"firstNight": 10,
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"firstNightReminder": "Point to a player that is evil.",
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"otherNight": 37,
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"otherNightReminder": "If the evil player that was known by the Bounty Hunter died since the previous night: Point to another player that is evil.",
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"reminders": ["Known"],
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"setup": true,
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"name": "Bounty Hunter",
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"team": "townsfolk",
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"ability": "You start knowing 1 evil player. If the evil player you know dies, you learn another that night. [1 Townsfolk is evil]"
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},
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{
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"id": "cultleader",
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"edition": "",
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"firstNight": 30,
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"firstNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
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"otherNight": 51,
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"otherNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
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"reminders": [],
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"setup": false,
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"name": "Cult Leader",
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"team": "townsfolk",
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"ability": "Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
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},
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{
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"id": "preacher",
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"edition": "",
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"firstNight": 7,
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"firstNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
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"otherNight": 6,
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"otherNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
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"reminders": ["No ability"],
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"setup": false,
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"name": "Preacher",
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"team": "townsfolk",
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"ability": "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
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},
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{
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"id": "politician",
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"edition": "",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": [],
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"setup": false,
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"name": "Politician",
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"team": "outsider",
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"ability": "If you were the player most responsible for your team losing, you change alignment & win, even if dead."
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},
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{
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"id": "lilmonsta",
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"edition": "",
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"firstNight": 14,
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"firstNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.",
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"otherNight": 17,
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"otherNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.",
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"reminders": ["Die", "The Demon"],
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"setup": true,
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"name": "Lil' Monsta",
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"team": "demon",
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"ability": "Each night, Minions choose who babysits Lil' Monsta's token & “is the Demon”. A player dies each night*. [+1 Minion]"
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}
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}
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]
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]
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