diff --git a/src/roles.json b/src/roles.json index fb2417c..83d584f 100644 --- a/src/roles.json +++ b/src/roles.json @@ -1388,5 +1388,83 @@ "name": "Leviathan", "team": "demon", "ability": "All players know you are in play. After 5 days, evil wins. If more than 1 good player is executed, evil wins." + }, + { + "id": "acrobat", + "edition": "", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 49, + "otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.", + "reminders": ["Die"], + "setup": false, + "name": "Acrobat", + "team": "outsider", + "ability": "Each night*, if either good living neighbor is drunk or poisoned, you die." + }, + { + "id": "bountyhunter", + "edition": "", + "firstNight": 10, + "firstNightReminder": "Point to a player that is evil.", + "otherNight": 37, + "otherNightReminder": "If the evil player that was known by the Bounty Hunter died since the previous night: Point to another player that is evil.", + "reminders": ["Known"], + "setup": true, + "name": "Bounty Hunter", + "team": "townsfolk", + "ability": "You start knowing 1 evil player. If the evil player you know dies, you learn another that night. [1 Townsfolk is evil]" + }, + { + "id": "cultleader", + "edition": "", + "firstNight": 30, + "firstNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.", + "otherNight": 51, + "otherNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.", + "reminders": [], + "setup": false, + "name": "Cult Leader", + "team": "townsfolk", + "ability": "Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins." + }, + { + "id": "preacher", + "edition": "", + "firstNight": 7, + "firstNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.", + "otherNight": 6, + "otherNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.", + "reminders": ["No ability"], + "setup": false, + "name": "Preacher", + "team": "townsfolk", + "ability": "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." + }, + { + "id": "politician", + "edition": "", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "name": "Politician", + "team": "outsider", + "ability": "If you were the player most responsible for your team losing, you change alignment & win, even if dead." + }, + { + "id": "lilmonsta", + "edition": "", + "firstNight": 14, + "firstNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.", + "otherNight": 17, + "otherNightReminder": "Wake all Minions. The Minions point to a player that receives the Lil' Monsta token and becomes the Demon.", + "reminders": ["Die", "The Demon"], + "setup": true, + "name": "Lil' Monsta", + "team": "demon", + "ability": "Each night, Minions choose who babysits Lil' Monsta's token & “is the Demon”. A player dies each night*. [+1 Minion]" } ]