Adding Summoner's jinxes (EN)

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MRegnard 2024-03-22 10:54:08 +01:00 committed by GitHub
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@ -401,5 +401,38 @@
"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
}
]
},
{
"id": "Summoner",
"hatred": [
{
"id": "Alchemist",
"reason": "If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment."
},
{
"id": "Clockmaker",
"reason": "If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."
},
{
"id": "Poppy Grower",
"reason": "If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player."
},
{
"id": "Marionette",
"reason": "The Marionette neighbours the Summoner. The Summoner knows who the Marionette is."
},
{
"id": "Kazali",
"reason": "The Kazali can not choose to create a Summoner."
},
{
"id": "Legion",
"reason": "If the Summoner creates Legion, most players (including all evil players) become evil Legion."
},
{
"id": "Riot",
"reason": "If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's good living neighbours."
}
]
}
]