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Adding Summoner's jinxes (EN)
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@ -401,5 +401,38 @@
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"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
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}
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]
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},
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{
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"id": "Summoner",
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"hatred": [
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{
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"id": "Alchemist",
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"reason": "If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment."
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},
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{
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"id": "Clockmaker",
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"reason": "If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."
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},
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{
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"id": "Poppy Grower",
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"reason": "If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player."
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},
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{
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"id": "Marionette",
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"reason": "The Marionette neighbours the Summoner. The Summoner knows who the Marionette is."
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},
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{
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"id": "Kazali",
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"reason": "The Kazali can not choose to create a Summoner."
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},
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{
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"id": "Legion",
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"reason": "If the Summoner creates Legion, most players (including all evil players) become evil Legion."
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},
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{
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"id": "Riot",
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"reason": "If the Summoner creates Riot, the chosen player and all evil players become Riot. The chosen player must be one of the Summoner's good living neighbours."
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}
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]
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}
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]
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