mirror of https://github.com/bra1n/townsquare.git
v2.13.0 (#168)
* add support for custom fabled (closes #110) * 2.13.0 * show custom fabled first * add recordVoteHistory & clearVoteHistory to session menu * Update CHANGELOG.md * socket part of toggle recordVoteHistory analogous to isNight * remove accidental * Add files via upload * add custom fabled * Add option to reduce night animations to save power. * add fallback icon for fabled * changelog * disable all animations now * linter * add 'on the block' indicator - after vote, ST chooses to put onto block / empty block / no change to block - player menu has add / remove from block - players are automatically removed from the block when (i) they die (ii) another player is put onto block - fixed crash on add/remove/etc player mid vote * hide rounded corners on maximized modals (barely visible anyway) * ST always sees vote history i.e. toggle affects only players * empty block at night * avoid clashing with seat icon * nlc: toggle within session.js * lint * minor * Use proper "Exile" terminology for exile * Add info about "Banishment"->"Exile" to CHANGELOG * requested changes * remove direct ST control of block * player menu order * move block/night logic from socket to menu * minor fix to previous * on block -> marked * requested changes * requested change Co-authored-by: Steffen <steffen@baumgart.biz> * fix players being moved or removed during a nomination (closes #164) add vue linter * let's try adding a lint error * linter adjusted * it's working! * requested change record marked player id in session * feedback implemented npm audit * prepare develop branch * adjust linter config * revert version bump * fixes & visuals * Update CHANGELOG.md * restore old lint command (fixes #170) * minor fix default * show jinxed interactions on character reference modal * 2.13.0 * changelog Co-authored-by: nicfreeman1209 <nicfreeman1209@gmail.com> Co-authored-by: nicfreeman1209 <14160941+nicfreeman1209@users.noreply.github.com> Co-authored-by: Adrian Irving-Beer <wisq@wisq.net> Co-authored-by: Andrew Conant <emptierset@gmail.com>
This commit is contained in:
parent
fb87f6f8cb
commit
300395de08
|
@ -4,6 +4,7 @@ on:
|
|||
types: [assigned, opened, synchronize, reopened, labeled, unlabeled]
|
||||
branches:
|
||||
- main
|
||||
- develop
|
||||
jobs:
|
||||
build:
|
||||
name: Check Actions
|
||||
|
|
|
@ -13,10 +13,10 @@ name: "CodeQL"
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
branches: [ main, develop ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
branches: [ main, develop ]
|
||||
schedule:
|
||||
- cron: '27 22 * * 1'
|
||||
|
||||
|
|
|
@ -1,53 +1,20 @@
|
|||
---
|
||||
###########################
|
||||
###########################
|
||||
## Linter GitHub Actions ##
|
||||
###########################
|
||||
###########################
|
||||
name: Lint Code Base
|
||||
|
||||
#
|
||||
# Documentation:
|
||||
# https://help.github.com/en/articles/workflow-syntax-for-github-actions
|
||||
#
|
||||
|
||||
#############################
|
||||
# Start the job on all push #
|
||||
#############################
|
||||
on:
|
||||
push:
|
||||
branches-ignore:
|
||||
- 'gh-pages'
|
||||
branches: [ main, develop ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
branches: [ main, develop ]
|
||||
|
||||
###############
|
||||
# Set the Job #
|
||||
###############
|
||||
jobs:
|
||||
build:
|
||||
# Name the Job
|
||||
name: Lint Code Base
|
||||
# Set the agent to run on
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
##################
|
||||
# Load all steps #
|
||||
##################
|
||||
steps:
|
||||
##########################
|
||||
# Checkout the code base #
|
||||
##########################
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: '14'
|
||||
- run: npm install
|
||||
- run: npm run lint-ci
|
||||
|
||||
################################
|
||||
# Run Linter against code base #
|
||||
################################
|
||||
- name: Lint Code Base
|
||||
uses: docker://github/super-linter:v2.2.0
|
||||
env:
|
||||
VALIDATE_ALL_CODEBASE: false
|
||||
VALIDATE_ANSIBLE: false
|
||||
DEFAULT_BRANCH: "main"
|
||||
|
|
14
CHANGELOG.md
14
CHANGELOG.md
|
@ -1,5 +1,19 @@
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|||
# Release Notes
|
||||
|
||||
---
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### Version 2.13.0
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- fix players being moved or removed during nomination
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- add vue linter
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- use "Exile" rather than "Banishment" for exiles
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- added global animation toggle for better performance
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- added record vote history toggle to session menu, and clear vote history button
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- add support for custom Fabled characters
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- show Jinxed interactions on character reference list
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- add 'marked for execution' indicator
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|
||||
---
|
||||
|
||||
### Version 2.12.0
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- tweak reference sheet to better fit screen in single column layout
|
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- add warning icon overlay for setup roles on character assignment modal
|
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|
|
|
@ -19,6 +19,9 @@ Before submitting your contribution, please make sure to take a moment and read
|
|||
|
||||
- The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches.
|
||||
|
||||
- The `develop` branch contains the changes that will be deployed to main next. In order to prepare a release, development
|
||||
branches should have their Pull Request against `develop` and only releases should be merged from `develop` into `main`.
|
||||
|
||||
- Work in the `src` folder and **DO NOT** checkin `dist` in the commits.
|
||||
|
||||
- It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging.
|
||||
|
@ -31,6 +34,9 @@ Before submitting your contribution, please make sure to take a moment and read
|
|||
- If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`.
|
||||
- Provide a detailed description of the bug in the PR. Live demo preferred.
|
||||
|
||||
- You'll need to update the `CHANGELOG.md` with a description of your changes before you open a pull request and your code
|
||||
should pass the lint check.
|
||||
|
||||
## Development Setup
|
||||
|
||||
You will need [Node.js](http://nodejs.org) **version 8+** and a Chrome browser.
|
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|
|
|
@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
|
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- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
|
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- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
|
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- **name**: the displayed name of this character
|
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
|
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
|
||||
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
|
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- **ability**: the displayed ability text of the character
|
||||
|
||||
## [Code of Conduct](CODE_OF_CONDUCT.md)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,12 +1,13 @@
|
|||
{
|
||||
"name": "townsquare",
|
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"version": "2.12.0",
|
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"version": "2.13.0",
|
||||
"description": "Blood on the Clocktower Town Square",
|
||||
"author": "Steffen Baumgart",
|
||||
"scripts": {
|
||||
"serve": "vue-cli-service serve",
|
||||
"build": "vue-cli-service build ./src/main.js",
|
||||
"lint": "vue-cli-service lint"
|
||||
"lint": "vue-cli-service lint",
|
||||
"lint-ci": "vue-cli-service lint --no-fix --max-warnings=0"
|
||||
},
|
||||
"main": "App.vue",
|
||||
"dependencies": {
|
||||
|
|
17
src/App.vue
17
src/App.vue
|
@ -3,7 +3,10 @@
|
|||
id="app"
|
||||
@keyup="keyup"
|
||||
tabindex="-1"
|
||||
:class="{ night: grimoire.isNight }"
|
||||
:class="{
|
||||
night: grimoire.isNight,
|
||||
static: grimoire.isStatic
|
||||
}"
|
||||
:style="{
|
||||
backgroundImage: grimoire.background
|
||||
? `url('${grimoire.background}')`
|
||||
|
@ -110,13 +113,13 @@ export default {
|
|||
this.$store.commit("toggleModal", "roles");
|
||||
break;
|
||||
case "v":
|
||||
if (this.session.voteHistory.length) {
|
||||
if (this.session.voteHistory.length || !this.session.isSpectator) {
|
||||
this.$store.commit("toggleModal", "voteHistory");
|
||||
}
|
||||
break;
|
||||
case "s":
|
||||
if (this.session.isSpectator) return;
|
||||
this.$store.commit("toggleNight");
|
||||
this.$refs.menu.toggleNight();
|
||||
break;
|
||||
case "escape":
|
||||
this.$store.commit("toggleModal");
|
||||
|
@ -202,6 +205,14 @@ ul {
|
|||
align-items: center;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
|
||||
// disable all animations
|
||||
&.static *,
|
||||
&.static *:after,
|
||||
&.static *:before {
|
||||
transition: none !important;
|
||||
animation: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
#version {
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 136 KiB |
|
@ -60,13 +60,14 @@
|
|||
</li>
|
||||
<li @click="toggleNightOrder" v-if="players.length">
|
||||
Night order
|
||||
<em
|
||||
><font-awesome-icon
|
||||
<em>
|
||||
<font-awesome-icon
|
||||
:icon="[
|
||||
'fas',
|
||||
grimoire.isNightOrder ? 'check-square' : 'square'
|
||||
]"
|
||||
/></em>
|
||||
/>
|
||||
</em>
|
||||
</li>
|
||||
<li v-if="players.length">
|
||||
Zoom
|
||||
|
@ -82,6 +83,10 @@
|
|||
/>
|
||||
</em>
|
||||
</li>
|
||||
<li @click="setBackground">
|
||||
Background image
|
||||
<em><font-awesome-icon icon="image"/></em>
|
||||
</li>
|
||||
<li v-if="!edition.isOfficial" @click="imageOptIn">
|
||||
<small>Show Custom Images</small>
|
||||
<em
|
||||
|
@ -92,9 +97,12 @@
|
|||
]"
|
||||
/></em>
|
||||
</li>
|
||||
<li @click="setBackground">
|
||||
Background image
|
||||
<em><font-awesome-icon icon="image"/></em>
|
||||
<li @click="toggleStatic">
|
||||
Disable Animations
|
||||
<em
|
||||
><font-awesome-icon
|
||||
:icon="['fas', grimoire.isStatic ? 'check-square' : 'square']"
|
||||
/></em>
|
||||
</li>
|
||||
<li @click="toggleMuted">
|
||||
Mute Sounds
|
||||
|
@ -131,10 +139,10 @@
|
|||
<em><font-awesome-icon icon="theater-masks"/></em>
|
||||
</li>
|
||||
<li
|
||||
v-if="session.voteHistory.length"
|
||||
v-if="session.voteHistory.length || !session.isSpectator"
|
||||
@click="toggleModal('voteHistory')"
|
||||
>
|
||||
Nomination history<em>[V]</em>
|
||||
Vote history<em>[V]</em>
|
||||
</li>
|
||||
<li @click="leaveSession">
|
||||
Leave Session
|
||||
|
@ -319,6 +327,10 @@ export default {
|
|||
clearPlayers() {
|
||||
if (this.session.isSpectator) return;
|
||||
if (confirm("Are you sure you want to remove all players?")) {
|
||||
// abort vote if in progress
|
||||
if (this.session.nomination) {
|
||||
this.$store.commit("session/nomination");
|
||||
}
|
||||
this.$store.commit("players/clear");
|
||||
}
|
||||
},
|
||||
|
@ -327,13 +339,19 @@ export default {
|
|||
this.$store.dispatch("players/clearRoles");
|
||||
}
|
||||
},
|
||||
toggleNight() {
|
||||
this.$store.commit("toggleNight");
|
||||
if (this.grimoire.isNight) {
|
||||
this.$store.commit("session/setMarkedPlayer", -1);
|
||||
}
|
||||
},
|
||||
...mapMutations([
|
||||
"toggleGrimoire",
|
||||
"toggleMenu",
|
||||
"toggleImageOptIn",
|
||||
"toggleMuted",
|
||||
"toggleNight",
|
||||
"toggleNightOrder",
|
||||
"toggleStatic",
|
||||
"setZoom",
|
||||
"toggleModal"
|
||||
])
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
:class="[
|
||||
{
|
||||
dead: player.isDead,
|
||||
marked: session.markedPlayer === index,
|
||||
'no-vote': player.isVoteless,
|
||||
you: session.sessionId && player.id && player.id === session.playerId,
|
||||
'vote-yes': session.votes[index],
|
||||
|
@ -97,6 +98,11 @@
|
|||
@click="updatePlayer('isVoteless', true)"
|
||||
title="Ghost vote"
|
||||
/>
|
||||
|
||||
<!-- On block icon -->
|
||||
<div class="marked">
|
||||
<font-awesome-icon icon="skull" />
|
||||
</div>
|
||||
<div
|
||||
class="name"
|
||||
@click="isMenuOpen = !isMenuOpen"
|
||||
|
@ -124,18 +130,18 @@
|
|||
<li @click="changeName">
|
||||
<font-awesome-icon icon="user-edit" />Rename
|
||||
</li>
|
||||
<li v-if="!session.nomination" @click="nominatePlayer()">
|
||||
<font-awesome-icon icon="hand-point-right" />
|
||||
Nomination
|
||||
</li>
|
||||
<li @click="movePlayer()">
|
||||
<li @click="movePlayer()" :class="{ disabled: session.lockedVote }">
|
||||
<font-awesome-icon icon="redo-alt" />
|
||||
Move player
|
||||
</li>
|
||||
<li @click="swapPlayer()">
|
||||
<li @click="swapPlayer()" :class="{ disabled: session.lockedVote }">
|
||||
<font-awesome-icon icon="exchange-alt" />
|
||||
Swap seats
|
||||
</li>
|
||||
<li @click="removePlayer" :class="{ disabled: session.lockedVote }">
|
||||
<font-awesome-icon icon="times-circle" />
|
||||
Remove
|
||||
</li>
|
||||
<li
|
||||
@click="updatePlayer('id', '', true)"
|
||||
v-if="player.id && session.sessionId"
|
||||
|
@ -143,11 +149,13 @@
|
|||
<font-awesome-icon icon="chair" />
|
||||
Empty seat
|
||||
</li>
|
||||
<li @click="removePlayer">
|
||||
<font-awesome-icon icon="times-circle" />
|
||||
Remove
|
||||
<template v-if="!session.nomination">
|
||||
<li @click="nominatePlayer()">
|
||||
<font-awesome-icon icon="hand-point-right" />
|
||||
Nomination
|
||||
</li>
|
||||
</template>
|
||||
</template>
|
||||
<li
|
||||
@click="claimSeat"
|
||||
v-if="session.isSpectator"
|
||||
|
@ -257,6 +265,9 @@ export default {
|
|||
if (this.grimoire.isPublic) {
|
||||
if (!this.player.isDead) {
|
||||
this.updatePlayer("isDead", true);
|
||||
if (this.player.isMarked) {
|
||||
this.updatePlayer("isMarked", false);
|
||||
}
|
||||
} else if (this.player.isVoteless) {
|
||||
this.updatePlayer("isVoteless", false);
|
||||
this.updatePlayer("isDead", false);
|
||||
|
@ -265,6 +276,9 @@ export default {
|
|||
}
|
||||
} else {
|
||||
this.updatePlayer("isDead", !this.player.isDead);
|
||||
if (this.player.isMarked) {
|
||||
this.updatePlayer("isMarked", false);
|
||||
}
|
||||
if (this.player.isVoteless) {
|
||||
this.updatePlayer("isVoteless", false);
|
||||
}
|
||||
|
@ -579,9 +593,6 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
|
||||
/****** Vote icon ********/
|
||||
.player .has-vote {
|
||||
position: absolute;
|
||||
right: 2px;
|
||||
margin-top: -15%;
|
||||
color: #fff;
|
||||
filter: drop-shadow(0 0 3px black);
|
||||
transition: opacity 250ms;
|
||||
|
@ -593,6 +604,12 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
}
|
||||
}
|
||||
|
||||
.has-vote {
|
||||
position: absolute;
|
||||
margin-top: -15%;
|
||||
right: 2px;
|
||||
}
|
||||
|
||||
/****** Session seat glow *****/
|
||||
@mixin glow($name, $color) {
|
||||
@keyframes #{$name}-glow {
|
||||
|
@ -624,6 +641,38 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
animation: townsfolk-glow 5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
/****** Marked icon ******/
|
||||
.player .marked {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: 0;
|
||||
filter: drop-shadow(0px 0px 6px black);
|
||||
pointer-events: none;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: opacity 250ms;
|
||||
opacity: 0;
|
||||
&:before {
|
||||
content: " ";
|
||||
padding-top: 100%;
|
||||
display: block;
|
||||
}
|
||||
svg {
|
||||
height: 60%;
|
||||
width: 60%;
|
||||
position: absolute;
|
||||
stroke: white;
|
||||
stroke-width: 15px;
|
||||
path {
|
||||
fill: white;
|
||||
}
|
||||
}
|
||||
}
|
||||
.player.marked .marked {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
/****** Seat icon ********/
|
||||
.player .seat {
|
||||
position: absolute;
|
||||
|
@ -759,7 +808,8 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
}
|
||||
|
||||
li.disabled {
|
||||
cursor: default;
|
||||
cursor: not-allowed;
|
||||
opacity: 0.5;
|
||||
&:hover {
|
||||
color: white;
|
||||
}
|
||||
|
|
|
@ -152,20 +152,52 @@ export default {
|
|||
this.$store.commit("toggleModal", "role");
|
||||
},
|
||||
removePlayer(playerIndex) {
|
||||
if (this.session.isSpectator) return;
|
||||
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||
if (
|
||||
confirm(
|
||||
`Do you really want to remove ${this.players[playerIndex].name}?`
|
||||
)
|
||||
) {
|
||||
const { nomination } = this.session;
|
||||
if (nomination) {
|
||||
if (nomination.includes(playerIndex)) {
|
||||
// abort vote if removed player is either nominator or nominee
|
||||
this.$store.commit("session/nomination");
|
||||
} else if (
|
||||
nomination[0] > playerIndex ||
|
||||
nomination[1] > playerIndex
|
||||
) {
|
||||
// update nomination array if removed player has lower index
|
||||
this.$store.commit("session/setNomination", [
|
||||
nomination[0] > playerIndex ? nomination[0] - 1 : nomination[0],
|
||||
nomination[1] > playerIndex ? nomination[1] - 1 : nomination[1]
|
||||
]);
|
||||
}
|
||||
}
|
||||
this.$store.commit("players/remove", playerIndex);
|
||||
}
|
||||
},
|
||||
swapPlayer(from, to) {
|
||||
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||
if (to === undefined) {
|
||||
this.cancel();
|
||||
this.swap = from;
|
||||
} else {
|
||||
if (this.session.nomination) {
|
||||
// update nomination if one of the involved players is swapped
|
||||
const swapTo = this.players.indexOf(to);
|
||||
const updatedNomination = this.session.nomination.map(nom => {
|
||||
if (nom === this.swap) return swapTo;
|
||||
if (nom === swapTo) return this.swap;
|
||||
return nom;
|
||||
});
|
||||
if (
|
||||
this.session.nomination[0] !== updatedNomination[0] ||
|
||||
this.session.nomination[1] !== updatedNomination[1]
|
||||
) {
|
||||
this.$store.commit("session/setNomination", updatedNomination);
|
||||
}
|
||||
}
|
||||
this.$store.commit("players/swap", [
|
||||
this.swap,
|
||||
this.players.indexOf(to)
|
||||
|
@ -174,10 +206,27 @@ export default {
|
|||
}
|
||||
},
|
||||
movePlayer(from, to) {
|
||||
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||
if (to === undefined) {
|
||||
this.cancel();
|
||||
this.move = from;
|
||||
} else {
|
||||
if (this.session.nomination) {
|
||||
// update nomination if it is affected by the move
|
||||
const moveTo = this.players.indexOf(to);
|
||||
const updatedNomination = this.session.nomination.map(nom => {
|
||||
if (nom === this.move) return moveTo;
|
||||
if (nom > this.move && nom <= moveTo) return nom - 1;
|
||||
if (nom < this.move && nom >= moveTo) return nom + 1;
|
||||
return nom;
|
||||
});
|
||||
if (
|
||||
this.session.nomination[0] !== updatedNomination[0] ||
|
||||
this.session.nomination[1] !== updatedNomination[1]
|
||||
) {
|
||||
this.$store.commit("session/setNomination", updatedNomination);
|
||||
}
|
||||
}
|
||||
this.$store.commit("players/move", [
|
||||
this.move,
|
||||
this.players.indexOf(to)
|
||||
|
@ -186,6 +235,7 @@ export default {
|
|||
}
|
||||
},
|
||||
nominatePlayer(from, to) {
|
||||
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||
if (to === undefined) {
|
||||
this.cancel();
|
||||
if (from !== this.nominate) {
|
||||
|
|
|
@ -19,12 +19,6 @@
|
|||
</em>
|
||||
<em v-else>(majority is {{ Math.ceil(players.length / 2) }})</em>
|
||||
|
||||
<div v-if="session.isVoteInProgress || session.lockedVote > 1">
|
||||
<em class="blue" v-if="voters.length">{{ voters.join(", ") }} </em>
|
||||
<span v-else>nobody</span>
|
||||
had their hand <em>UP</em>
|
||||
</div>
|
||||
|
||||
<template v-if="!session.isSpectator">
|
||||
<div v-if="!session.isVoteInProgress && session.lockedVote < 1">
|
||||
Time per player:
|
||||
|
@ -61,6 +55,20 @@
|
|||
</template>
|
||||
<div class="button demon" @click="finish">Close</div>
|
||||
</div>
|
||||
<div class="button-group mark" v-if="nominee.role.team !== 'traveler'">
|
||||
<div
|
||||
class="button"
|
||||
:class="{
|
||||
disabled: session.nomination[1] === session.markedPlayer
|
||||
}"
|
||||
@click="setMarked"
|
||||
>
|
||||
Mark for execution
|
||||
</div>
|
||||
<div class="button" @click="removeMarked">
|
||||
Clear mark
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template v-else-if="canVote">
|
||||
<div v-if="!session.isVoteInProgress">
|
||||
|
@ -122,7 +130,7 @@ export default {
|
|||
const nomination = this.session.nomination[0];
|
||||
return {
|
||||
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`,
|
||||
transitionDuration: this.session.votingSpeed - 0.1 + "s"
|
||||
transitionDuration: this.session.votingSpeed - 100 + "ms"
|
||||
};
|
||||
},
|
||||
nominee: function() {
|
||||
|
@ -235,6 +243,12 @@ export default {
|
|||
if (speed > 0) {
|
||||
this.$store.commit("session/setVotingSpeed", speed);
|
||||
}
|
||||
},
|
||||
setMarked() {
|
||||
this.$store.commit("session/setMarkedPlayer", this.session.nomination[1]);
|
||||
},
|
||||
removeMarked() {
|
||||
this.$store.commit("session/setMarkedPlayer", -1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -257,6 +271,11 @@ export default {
|
|||
text-shadow: 0 1px 2px #000000, 0 -1px 2px #000000, 1px 0 2px #000000,
|
||||
-1px 0 2px #000000;
|
||||
|
||||
.mark .button {
|
||||
font-size: 75%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
&:after {
|
||||
content: " ";
|
||||
padding-bottom: 100%;
|
||||
|
|
|
@ -115,6 +115,7 @@ export default {
|
|||
.maximized {
|
||||
background: rgba(0, 0, 0, 0.95);
|
||||
padding: 0;
|
||||
border-radius: 0;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
|
|
|
@ -50,6 +50,40 @@
|
|||
<li :class="[team]"></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="team jinxed" v-if="jinxed.length">
|
||||
<aside>
|
||||
<h4>Jinxed</h4>
|
||||
</aside>
|
||||
<ul>
|
||||
<li v-for="(jinx, index) in jinxed" :key="index">
|
||||
<span
|
||||
class="icon"
|
||||
:style="{
|
||||
backgroundImage: `url(${require('../../assets/icons/' +
|
||||
jinx.first.id +
|
||||
'.png')})`
|
||||
}"
|
||||
></span>
|
||||
<span
|
||||
class="icon"
|
||||
:style="{
|
||||
backgroundImage: `url(${require('../../assets/icons/' +
|
||||
jinx.second.id +
|
||||
'.png')})`
|
||||
}"
|
||||
></span>
|
||||
<div class="role">
|
||||
<span class="name"
|
||||
>{{ jinx.first.name }} & {{ jinx.second.name }}</span
|
||||
>
|
||||
<span class="ability">{{ jinx.reason }}</span>
|
||||
</div>
|
||||
</li>
|
||||
<li></li>
|
||||
<li></li>
|
||||
</ul>
|
||||
</div>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
|
@ -62,6 +96,27 @@ export default {
|
|||
Modal
|
||||
},
|
||||
computed: {
|
||||
/**
|
||||
* Return a list of jinxes in the form of role IDs and a reason
|
||||
* @returns {*[]} [{first, second, reason}]
|
||||
*/
|
||||
jinxed: function() {
|
||||
const jinxed = [];
|
||||
this.roles.forEach(role => {
|
||||
if (this.jinxes.get(role.id)) {
|
||||
this.jinxes.get(role.id).forEach((reason, second) => {
|
||||
if (this.roles.get(second)) {
|
||||
jinxed.push({
|
||||
first: role,
|
||||
second: this.roles.get(second),
|
||||
reason
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
return jinxed;
|
||||
},
|
||||
rolesGrouped: function() {
|
||||
const rolesGrouped = {};
|
||||
this.roles.forEach(role => {
|
||||
|
@ -85,7 +140,7 @@ export default {
|
|||
});
|
||||
return players;
|
||||
},
|
||||
...mapState(["roles", "modals", "edition", "grimoire"]),
|
||||
...mapState(["roles", "modals", "edition", "grimoire", "jinxes"]),
|
||||
...mapState("players", ["players"])
|
||||
},
|
||||
methods: {
|
||||
|
@ -147,6 +202,15 @@ h3 {
|
|||
}
|
||||
}
|
||||
|
||||
.jinxed {
|
||||
.name {
|
||||
color: $fabled;
|
||||
}
|
||||
aside {
|
||||
background: linear-gradient(-90deg, $fabled, transparent);
|
||||
}
|
||||
}
|
||||
|
||||
.team {
|
||||
display: flex;
|
||||
align-items: stretch;
|
||||
|
@ -180,6 +244,12 @@ h3 {
|
|||
transform-origin: center;
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
&.jinxed {
|
||||
.icon {
|
||||
margin: 0 -5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ul {
|
||||
|
|
|
@ -1,17 +1,36 @@
|
|||
<template>
|
||||
<Modal
|
||||
class="vote-history"
|
||||
v-if="modals.voteHistory && session.voteHistory"
|
||||
v-if="modals.voteHistory && (session.voteHistory || !session.isSpectator)"
|
||||
@close="toggleModal('voteHistory')"
|
||||
>
|
||||
<font-awesome-icon
|
||||
@click="clearVoteHistory"
|
||||
icon="trash-alt"
|
||||
class="clear"
|
||||
title="Clear history"
|
||||
title="Clear vote history"
|
||||
v-if="session.isSpectator"
|
||||
/>
|
||||
|
||||
<h3>Nomination history</h3>
|
||||
<h3>Vote history</h3>
|
||||
|
||||
<template v-if="!session.isSpectator">
|
||||
<div class="options">
|
||||
<div class="option" @click="setRecordVoteHistory">
|
||||
<font-awesome-icon
|
||||
:icon="[
|
||||
'fas',
|
||||
session.isVoteHistoryAllowed ? 'check-square' : 'square'
|
||||
]"
|
||||
/>
|
||||
Accessible to players
|
||||
</div>
|
||||
<div class="option" @click="clearVoteHistory">
|
||||
<font-awesome-icon icon="trash-alt" />
|
||||
Clear for everyone
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
|
@ -79,8 +98,16 @@ export default {
|
|||
...mapState(["session", "modals"])
|
||||
},
|
||||
methods: {
|
||||
...mapMutations(["toggleModal"]),
|
||||
...mapMutations("session", ["clearVoteHistory"])
|
||||
clearVoteHistory() {
|
||||
this.$store.commit("session/clearVoteHistory");
|
||||
},
|
||||
setRecordVoteHistory() {
|
||||
this.$store.commit(
|
||||
"session/setVoteHistoryAllowed",
|
||||
!this.session.isVoteHistoryAllowed
|
||||
);
|
||||
},
|
||||
...mapMutations(["toggleModal"])
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
@ -98,6 +125,24 @@ export default {
|
|||
}
|
||||
}
|
||||
|
||||
.options {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
}
|
||||
|
||||
.option {
|
||||
color: white;
|
||||
text-decoration: none;
|
||||
margin: 0 15px;
|
||||
&:hover {
|
||||
color: red;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0 40px 0 10px;
|
||||
svg {
|
||||
|
|
|
@ -0,0 +1,163 @@
|
|||
[{
|
||||
"id": "Chambermaid",
|
||||
"hatred": [{
|
||||
"id": "Mathematician",
|
||||
"reason": "The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Butler",
|
||||
"hatred": [{
|
||||
"id": "Cannibal",
|
||||
"reason": "If the Cannibal gains the Butler ability, the Cannibal learns this."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Mutant",
|
||||
"hatred": [{
|
||||
"id": "Undertaker",
|
||||
"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Lunatic",
|
||||
"hatred": [{
|
||||
"id": "Mathematician",
|
||||
"reason": "The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Pit-Hag",
|
||||
"hatred": [{
|
||||
"id": "Politician",
|
||||
"reason": "A Pit-Hag can not create an evil Politician."
|
||||
},
|
||||
{
|
||||
"id": "Heretic",
|
||||
"reason": "A Pit-Hag can not create a Heretic. "
|
||||
}
|
||||
]
|
||||
|
||||
},
|
||||
{
|
||||
"id": "Cerenovus",
|
||||
"hatred": [{
|
||||
"id": "Undertaker",
|
||||
"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
|
||||
},
|
||||
{
|
||||
"id": "Goblin",
|
||||
"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Leviathan",
|
||||
"hatred": [{
|
||||
"id": "Soldier",
|
||||
"reason": "If Leviathan nominates and executes the Soldier, the Soldier does not die."
|
||||
},
|
||||
{
|
||||
"id": "Monk",
|
||||
"reason": "If Leviathan nominates and executes the player the Monk chose, that player does not die."
|
||||
},
|
||||
{
|
||||
"id": "Innkeeper",
|
||||
"reason": "If Leviathan nominates and executes a player the Innkeeper chose, that player does not die."
|
||||
},
|
||||
{
|
||||
"id": "Ravenkeeper",
|
||||
"reason": "If Leviathan is in play & the Ravenkeeper dies by execution, they wake that night to use their ability."
|
||||
},
|
||||
{
|
||||
"id": "Sage",
|
||||
"reason": "If Leviathan is in play & the Sage dies by execution, they wake that night to use their ability."
|
||||
},
|
||||
{
|
||||
"id": "Mayor",
|
||||
"reason": "If Leviathan is in play & no execution occurs on day 5, good wins."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Lil' Monsta",
|
||||
"hatred": [{
|
||||
"id": "Scarlet Woman",
|
||||
"reason": "If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight."
|
||||
},
|
||||
{
|
||||
"id": "Poppy Grower",
|
||||
"reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Lycanthrope",
|
||||
"hatred": [{
|
||||
"id": "Gambler",
|
||||
"reason": "If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Legion",
|
||||
"hatred": [{
|
||||
"id": "Preacher",
|
||||
"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Fang Gu",
|
||||
"hatred": [{
|
||||
"id": "Scarlet Woman",
|
||||
"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Spy",
|
||||
"hatred": [{
|
||||
"id": "Poppy Grower",
|
||||
"reason": "If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies."
|
||||
},
|
||||
{
|
||||
"id": "Heretic",
|
||||
"reason": "Only 1 jinxed character can be in play."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Widow",
|
||||
"hatred": [{
|
||||
"id": "Poppy Grower",
|
||||
"reason": "If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies."
|
||||
},
|
||||
{
|
||||
"id": "Heretic",
|
||||
"reason": "Only 1 jinxed character can be in play."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Godfather",
|
||||
"hatred": [{
|
||||
"id": "Heretic",
|
||||
"reason": "Only 1 jinxed character can be in play."
|
||||
}]
|
||||
},
|
||||
{
|
||||
"id": "Marionette",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Lil' Monsta",
|
||||
"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
|
||||
},
|
||||
{
|
||||
"id": "Poppy Grower",
|
||||
"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
|
||||
},
|
||||
{
|
||||
"id": "Balloonist",
|
||||
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
|
@ -35,6 +35,7 @@ const faIcons = [
|
|||
"RedoAlt",
|
||||
"SearchMinus",
|
||||
"SearchPlus",
|
||||
"Skull",
|
||||
"Square",
|
||||
"TheaterMasks",
|
||||
"Times",
|
||||
|
|
|
@ -7,16 +7,10 @@ import session from "./modules/session";
|
|||
import editionJSON from "../editions.json";
|
||||
import rolesJSON from "../roles.json";
|
||||
import fabledJSON from "../fabled.json";
|
||||
import jinxesJSON from "../hatred.json";
|
||||
|
||||
Vue.use(Vuex);
|
||||
|
||||
// global data maps
|
||||
const editionJSONbyId = new Map(
|
||||
editionJSON.map(edition => [edition.id, edition])
|
||||
);
|
||||
const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
|
||||
const fabled = new Map(fabledJSON.map(role => [role.id, role]));
|
||||
|
||||
// helper functions
|
||||
const getRolesByEdition = (edition = editionJSON[0]) => {
|
||||
return new Map(
|
||||
|
@ -52,6 +46,33 @@ const toggle = key => ({ grimoire }, val) => {
|
|||
}
|
||||
};
|
||||
|
||||
const clean = id => id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
||||
|
||||
// global data maps
|
||||
const editionJSONbyId = new Map(
|
||||
editionJSON.map(edition => [edition.id, edition])
|
||||
);
|
||||
const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
|
||||
const fabled = new Map(fabledJSON.map(role => [role.id, role]));
|
||||
|
||||
// jinxes
|
||||
let jinxes = {};
|
||||
try {
|
||||
// Note: can't fetch live list due to lack of CORS headers
|
||||
// fetch("https://bloodontheclocktower.com/script/data/hatred.json")
|
||||
// .then(res => res.json())
|
||||
// .then(jinxesJSON => {
|
||||
jinxes = new Map(
|
||||
jinxesJSON.map(({ id, hatred }) => [
|
||||
clean(id),
|
||||
new Map(hatred.map(({ id, reason }) => [clean(id), reason]))
|
||||
])
|
||||
);
|
||||
// });
|
||||
} catch (e) {
|
||||
console.error("couldn't load jinxes", e);
|
||||
}
|
||||
|
||||
// base definition for custom roles
|
||||
const customRole = {
|
||||
id: "",
|
||||
|
@ -81,6 +102,7 @@ export default new Vuex.Store({
|
|||
isNightOrder: true,
|
||||
isPublic: true,
|
||||
isMenuOpen: false,
|
||||
isStatic: false,
|
||||
isMuted: false,
|
||||
isImageOptIn: false,
|
||||
zoom: 0,
|
||||
|
@ -100,7 +122,8 @@ export default new Vuex.Store({
|
|||
edition: editionJSONbyId.get("tb"),
|
||||
roles: getRolesByEdition(),
|
||||
otherTravelers: getTravelersNotInEdition(),
|
||||
fabled
|
||||
fabled,
|
||||
jinxes
|
||||
},
|
||||
getters: {
|
||||
/**
|
||||
|
@ -144,6 +167,7 @@ export default new Vuex.Store({
|
|||
toggleMuted: toggle("isMuted"),
|
||||
toggleMenu: toggle("isMenuOpen"),
|
||||
toggleNightOrder: toggle("isNightOrder"),
|
||||
toggleStatic: toggle("isStatic"),
|
||||
toggleNight: toggle("isNight"),
|
||||
toggleGrimoire: toggle("isPublic"),
|
||||
toggleImageOptIn: toggle("isImageOptIn"),
|
||||
|
@ -162,8 +186,7 @@ export default new Vuex.Store({
|
|||
* @param roles Array of role IDs or full role definitions
|
||||
*/
|
||||
setCustomRoles(state, roles) {
|
||||
state.roles = new Map(
|
||||
roles
|
||||
const processedRoles = roles
|
||||
// replace numerical role object keys with matching key names
|
||||
.map(role => {
|
||||
if (role[0]) {
|
||||
|
@ -181,7 +204,7 @@ export default new Vuex.Store({
|
|||
})
|
||||
// clean up role.id
|
||||
.map(role => {
|
||||
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
||||
role.id = clean(role.id);
|
||||
return role;
|
||||
})
|
||||
// map existing roles to base definition or pre-populate custom roles to ensure all properties
|
||||
|
@ -199,17 +222,26 @@ export default new Vuex.Store({
|
|||
townsfolk: "good",
|
||||
outsider: "outsider",
|
||||
minion: "minion",
|
||||
demon: "evil"
|
||||
demon: "evil",
|
||||
fabled: "fabled"
|
||||
}[role.team] || "custom";
|
||||
return role;
|
||||
})
|
||||
// filter out roles that don't match an existing role and also don't have name/ability/team
|
||||
.filter(role => role.name && role.ability && role.team)
|
||||
// sort by team
|
||||
.sort((a, b) => b.team.localeCompare(a.team))
|
||||
// convert to Map
|
||||
.sort((a, b) => b.team.localeCompare(a.team));
|
||||
// convert to Map without Fabled
|
||||
state.roles = new Map(
|
||||
processedRoles
|
||||
.filter(role => role.team !== "fabled")
|
||||
.map(role => [role.id, role])
|
||||
);
|
||||
// update Fabled to include custom Fabled from this script
|
||||
state.fabled = new Map([
|
||||
...processedRoles.filter(r => r.team === "fabled").map(r => [r.id, r]),
|
||||
...fabledJSON.map(role => [role.id, role])
|
||||
]);
|
||||
// update extraTravelers map to only show travelers not in this script
|
||||
state.otherTravelers = new Map(
|
||||
rolesJSON
|
||||
|
|
|
@ -25,6 +25,8 @@ const state = () => ({
|
|||
votingSpeed: 3000,
|
||||
isVoteInProgress: false,
|
||||
voteHistory: [],
|
||||
markedPlayer: -1,
|
||||
isVoteHistoryAllowed: true,
|
||||
isRolesDistributed: false
|
||||
});
|
||||
|
||||
|
@ -45,6 +47,9 @@ const mutations = {
|
|||
setPing: set("ping"),
|
||||
setVotingSpeed: set("votingSpeed"),
|
||||
setVoteInProgress: set("isVoteInProgress"),
|
||||
setMarkedPlayer: set("markedPlayer"),
|
||||
setNomination: set("nomination"),
|
||||
setVoteHistoryAllowed: set("isVoteHistoryAllowed"),
|
||||
claimSeat: set("claimedSeat"),
|
||||
distributeRoles: set("isRolesDistributed"),
|
||||
setSessionId(state, sessionId) {
|
||||
|
@ -70,15 +75,16 @@ const mutations = {
|
|||
* @param players
|
||||
*/
|
||||
addHistory(state, players) {
|
||||
if (!state.isVoteHistoryAllowed && state.isSpectator) return;
|
||||
if (!state.nomination || state.lockedVote <= players.length) return;
|
||||
const isBanishment = players[state.nomination[1]].role.team === "traveler";
|
||||
const isExile = players[state.nomination[1]].role.team === "traveler";
|
||||
state.voteHistory.push({
|
||||
timestamp: new Date(),
|
||||
nominator: players[state.nomination[0]].name,
|
||||
nominee: players[state.nomination[1]].name,
|
||||
type: isBanishment ? "Banishment" : "Execution",
|
||||
type: isExile ? "Exile" : "Execution",
|
||||
majority: Math.ceil(
|
||||
players.filter(player => !player.isDead || isBanishment).length / 2
|
||||
players.filter(player => !player.isDead || isExile).length / 2
|
||||
),
|
||||
votes: players
|
||||
.filter((player, index) => state.votes[index])
|
||||
|
|
|
@ -11,6 +11,9 @@ module.exports = store => {
|
|||
if (localStorage.getItem("muted")) {
|
||||
store.commit("toggleMuted", true);
|
||||
}
|
||||
if (localStorage.getItem("static")) {
|
||||
store.commit("toggleStatic", true);
|
||||
}
|
||||
if (localStorage.getItem("imageOptIn")) {
|
||||
store.commit("toggleImageOptIn", true);
|
||||
}
|
||||
|
@ -39,8 +42,8 @@ module.exports = store => {
|
|||
}
|
||||
if (localStorage.fabled !== undefined) {
|
||||
store.commit("players/setFabled", {
|
||||
fabled: JSON.parse(localStorage.fabled).map(id =>
|
||||
store.state.fabled.get(id)
|
||||
fabled: JSON.parse(localStorage.fabled).map(
|
||||
fabled => store.state.fabled.get(fabled.id) || fabled
|
||||
)
|
||||
});
|
||||
}
|
||||
|
@ -91,6 +94,13 @@ module.exports = store => {
|
|||
localStorage.removeItem("muted");
|
||||
}
|
||||
break;
|
||||
case "toggleStatic":
|
||||
if (state.grimoire.isStatic) {
|
||||
localStorage.setItem("static", 1);
|
||||
} else {
|
||||
localStorage.removeItem("static");
|
||||
}
|
||||
break;
|
||||
case "toggleImageOptIn":
|
||||
if (state.grimoire.isImageOptIn) {
|
||||
localStorage.setItem("imageOptIn", 1);
|
||||
|
@ -127,7 +137,11 @@ module.exports = store => {
|
|||
case "players/setFabled":
|
||||
localStorage.setItem(
|
||||
"fabled",
|
||||
JSON.stringify(state.players.fabled.map(({ id }) => id))
|
||||
JSON.stringify(
|
||||
state.players.fabled.map(fabled =>
|
||||
fabled.isCustom ? fabled : { id: fabled.id }
|
||||
)
|
||||
)
|
||||
);
|
||||
break;
|
||||
case "players/add":
|
||||
|
|
|
@ -168,10 +168,19 @@ class LiveSession {
|
|||
if (!this._isSpectator) return;
|
||||
this._store.commit("players/remove", params);
|
||||
break;
|
||||
case "marked":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("session/setMarkedPlayer", params);
|
||||
break;
|
||||
case "isNight":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("toggleNight", params);
|
||||
break;
|
||||
case "isVoteHistoryAllowed":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("session/setVoteHistoryAllowed", params);
|
||||
this._store.commit("session/clearVoteHistory");
|
||||
break;
|
||||
case "votingSpeed":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("session/setVotingSpeed", params);
|
||||
|
@ -268,11 +277,13 @@ class LiveSession {
|
|||
this._sendDirect(playerId, "gs", {
|
||||
gamestate: this._gamestate,
|
||||
isNight: grimoire.isNight,
|
||||
isVoteHistoryAllowed: session.isVoteHistoryAllowed,
|
||||
nomination: session.nomination,
|
||||
votingSpeed: session.votingSpeed,
|
||||
lockedVote: session.lockedVote,
|
||||
isVoteInProgress: session.isVoteInProgress,
|
||||
fabled: fabled.map(({ id }) => id),
|
||||
markedPlayer: session.markedPlayer,
|
||||
fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
|
||||
...(session.nomination ? { votes: session.votes } : {})
|
||||
});
|
||||
}
|
||||
|
@ -289,11 +300,13 @@ class LiveSession {
|
|||
gamestate,
|
||||
isLightweight,
|
||||
isNight,
|
||||
isVoteHistoryAllowed,
|
||||
nomination,
|
||||
votingSpeed,
|
||||
votes,
|
||||
lockedVote,
|
||||
isVoteInProgress,
|
||||
markedPlayer,
|
||||
fabled
|
||||
} = data;
|
||||
const players = this._store.state.players.players;
|
||||
|
@ -340,6 +353,7 @@ class LiveSession {
|
|||
});
|
||||
if (!isLightweight) {
|
||||
this._store.commit("toggleNight", !!isNight);
|
||||
this._store.commit("session/setVoteHistoryAllowed", isVoteHistoryAllowed);
|
||||
this._store.commit("session/nomination", {
|
||||
nomination,
|
||||
votes,
|
||||
|
@ -347,8 +361,9 @@ class LiveSession {
|
|||
lockedVote,
|
||||
isVoteInProgress
|
||||
});
|
||||
this._store.commit("session/setMarkedPlayer", markedPlayer);
|
||||
this._store.commit("players/setFabled", {
|
||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
||||
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -407,7 +422,7 @@ class LiveSession {
|
|||
const { fabled } = this._store.state.players;
|
||||
this._send(
|
||||
"fabled",
|
||||
fabled.map(({ id }) => id)
|
||||
fabled.map(f => (f.isCustom ? f : { id: f.id }))
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -419,7 +434,7 @@ class LiveSession {
|
|||
_updateFabled(fabled) {
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("players/setFabled", {
|
||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
||||
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -656,10 +671,12 @@ class LiveSession {
|
|||
/**
|
||||
* A player nomination. ST only
|
||||
* This also syncs the voting speed to the players.
|
||||
* @param nomination [nominator, nominee]
|
||||
* Payload can be an object with {nomination} property or just the nomination itself, or undefined.
|
||||
* @param payload [nominator, nominee]|{nomination}
|
||||
*/
|
||||
nomination({ nomination } = {}) {
|
||||
nomination(payload) {
|
||||
if (this._isSpectator) return;
|
||||
const nomination = payload ? payload.nomination || payload : payload;
|
||||
const players = this._store.state.players.players;
|
||||
if (
|
||||
!nomination ||
|
||||
|
@ -686,6 +703,17 @@ class LiveSession {
|
|||
this._send("isNight", this._store.state.grimoire.isNight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the isVoteHistoryAllowed state. ST only
|
||||
*/
|
||||
setVoteHistoryAllowed() {
|
||||
if (this._isSpectator) return;
|
||||
this._send(
|
||||
"isVoteHistoryAllowed",
|
||||
this._store.state.session.isVoteHistoryAllowed
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the voting speed. ST only
|
||||
* @param votingSpeed voting speed in seconds, minimum 1
|
||||
|
@ -697,6 +725,15 @@ class LiveSession {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set which player is on the block. ST only
|
||||
* @param playerIndex, player id or -1 for empty
|
||||
*/
|
||||
setMarked(playerIndex) {
|
||||
if (this._isSpectator) return;
|
||||
this._send("marked", playerIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the vote history for everyone. ST only
|
||||
*/
|
||||
|
@ -823,6 +860,7 @@ export default store => {
|
|||
}
|
||||
break;
|
||||
case "session/nomination":
|
||||
case "session/setNomination":
|
||||
session.nomination(payload);
|
||||
break;
|
||||
case "session/setVoteInProgress":
|
||||
|
@ -840,6 +878,9 @@ export default store => {
|
|||
case "session/clearVoteHistory":
|
||||
session.clearVoteHistory();
|
||||
break;
|
||||
case "session/setVoteHistoryAllowed":
|
||||
session.setVoteHistoryAllowed();
|
||||
break;
|
||||
case "toggleNight":
|
||||
session.setIsNight();
|
||||
break;
|
||||
|
@ -849,6 +890,9 @@ export default store => {
|
|||
case "players/setFabled":
|
||||
session.sendFabled();
|
||||
break;
|
||||
case "session/setMarkedPlayer":
|
||||
session.setMarked(payload);
|
||||
break;
|
||||
case "players/swap":
|
||||
session.swapPlayer(payload);
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue