townsquare/src/components/Player.vue

943 lines
21 KiB
Vue

<template>
<li :style="zoom">
<div
ref="player"
class="player"
:class="[
{
dead: player.isDead,
marked: session.markedPlayer === index,
'no-vote': player.isVoteless,
you: session.sessionId && player.id && player.id === session.playerId,
'vote-yes': session.votes[index],
'vote-lock': voteLocked
},
player.role.team
]"
>
<div class="shroud" @click="toggleStatus()"></div>
<div class="life" @click="toggleStatus()"></div>
<div
class="night-order first"
v-if="nightOrder.get(player).first && grimoire.isNightOrder"
>
<em>{{ nightOrder.get(player).first }}.</em>
<span v-if="player.role.firstNightReminder">{{
player.role.firstNightReminder
}}</span>
</div>
<div
class="night-order other"
v-if="nightOrder.get(player).other && grimoire.isNightOrder"
>
<em>{{ nightOrder.get(player).other }}.</em>
<span v-if="player.role.otherNightReminder">{{
player.role.otherNightReminder
}}</span>
</div>
<Token
:role="player.role"
@set-role="$emit('trigger', ['openRoleModal'])"
/>
<!-- Overlay icons -->
<div class="overlay">
<font-awesome-icon
icon="hand-paper"
class="vote"
title="Hand UP"
@click="vote()"
/>
<font-awesome-icon
icon="times"
class="vote"
title="Hand DOWN"
@click="vote()"
/>
<font-awesome-icon
icon="times-circle"
class="cancel"
title="Cancel"
@click="cancel()"
/>
<font-awesome-icon
icon="exchange-alt"
class="swap"
@click="swapPlayer(player)"
title="Swap seats with this player"
/>
<font-awesome-icon
icon="redo-alt"
class="move"
@click="movePlayer(player)"
title="Move player to this seat"
/>
<font-awesome-icon
icon="hand-point-right"
class="nominate"
@click="nominatePlayer(player)"
title="Nominate this player"
/>
</div>
<!-- Claimed seat icon -->
<font-awesome-icon
icon="chair"
v-if="player.id && session.sessionId"
class="seat"
:class="{ highlight: session.isRolesDistributed }"
/>
<!-- Ghost vote icon -->
<font-awesome-icon
icon="vote-yea"
class="has-vote"
v-if="player.isDead && !player.isVoteless"
@click="updatePlayer('isVoteless', true)"
title="Ghost vote"
/>
<!-- On block icon -->
<div class="marked">
<font-awesome-icon icon="skull" />
</div>
<div
class="name"
@click="isMenuOpen = !isMenuOpen"
:class="{ active: isMenuOpen }"
>
<span>{{ player.name }}</span>
<font-awesome-icon icon="venus-mars" v-if="player.pronouns" />
<div class="pronouns" v-if="player.pronouns">
<span>{{ player.pronouns }}</span>
</div>
</div>
<transition name="fold">
<ul class="menu" v-if="isMenuOpen">
<li
@click="changePronouns"
v-if="
!session.isSpectator ||
(session.isSpectator && player.id === session.playerId)
"
>
<font-awesome-icon icon="venus-mars" />Change Pronouns
</li>
<template v-if="!session.isSpectator">
<li @click="changeName">
<font-awesome-icon icon="user-edit" />Rename
</li>
<li @click="movePlayer()" :class="{ disabled: session.lockedVote }">
<font-awesome-icon icon="redo-alt" />
Move player
</li>
<li @click="swapPlayer()" :class="{ disabled: session.lockedVote }">
<font-awesome-icon icon="exchange-alt" />
Swap seats
</li>
<li @click="removePlayer" :class="{ disabled: session.lockedVote }">
<font-awesome-icon icon="times-circle" />
Remove
</li>
<li
@click="updatePlayer('id', '', true)"
v-if="player.id && session.sessionId"
>
<font-awesome-icon icon="chair" />
Empty seat
</li>
<template v-if="!session.nomination">
<li @click="nominatePlayer()">
<font-awesome-icon icon="hand-point-right" />
Nomination
</li>
</template>
</template>
<li
@click="claimSeat"
v-if="session.isSpectator"
:class="{ disabled: player.id && player.id !== session.playerId }"
>
<font-awesome-icon icon="chair" />
<template v-if="!player.id">
Claim seat
</template>
<template v-else-if="player.id === session.playerId">
Vacate seat
</template>
<template v-else> Seat occupied</template>
</li>
</ul>
</transition>
</div>
<template v-if="player.reminders">
<div
class="reminder"
:key="reminder.role + ' ' + reminder.name"
v-for="reminder in player.reminders"
:class="[reminder.role]"
@click="removeReminder(reminder)"
>
<span
class="icon"
:style="{
backgroundImage: `url(${
reminder.image && grimoire.isImageOptIn
? reminder.image
: require('../assets/icons/' +
(reminder.imageAlt || reminder.role) +
'.png')
})`
}"
></span>
<span class="text">{{ reminder.name }}</span>
</div>
</template>
<div class="reminder add" @click="$emit('trigger', ['openReminderModal'])">
<span class="icon"></span>
</div>
</li>
</template>
<script>
import Token from "./Token";
import { mapGetters, mapState } from "vuex";
export default {
components: {
Token
},
props: {
player: {
type: Object,
required: true
}
},
computed: {
...mapState("players", ["players"]),
...mapState(["grimoire", "session"]),
...mapGetters({ nightOrder: "players/nightOrder" }),
index: function() {
return this.players.indexOf(this.player);
},
voteLocked: function() {
const session = this.session;
const players = this.players.length;
if (!session.nomination) return false;
const indexAdjusted =
(this.index - 1 + players - session.nomination[1]) % players;
return indexAdjusted < session.lockedVote - 1;
},
zoom: function() {
const unit = window.innerWidth > window.innerHeight ? "vh" : "vw";
if (this.players.length < 7) {
return { width: 18 + this.grimoire.zoom + unit };
} else if (this.players.length <= 10) {
return { width: 16 + this.grimoire.zoom + unit };
} else if (this.players.length <= 15) {
return { width: 14 + this.grimoire.zoom + unit };
} else {
return { width: 12 + this.grimoire.zoom + unit };
}
}
},
data() {
return {
isMenuOpen: false,
isSwap: false
};
},
methods: {
changePronouns() {
if (this.session.isSpectator && this.player.id !== this.session.playerId)
return;
const pronouns = prompt("Player pronouns", this.player.pronouns);
//Only update pronouns if not null (prompt was not cancelled)
if (pronouns !== null) {
this.updatePlayer("pronouns", pronouns, true);
}
},
toggleStatus() {
if (this.grimoire.isPublic) {
if (!this.player.isDead) {
this.updatePlayer("isDead", true);
if (this.player.isMarked) {
this.updatePlayer("isMarked", false);
}
} else if (this.player.isVoteless) {
this.updatePlayer("isVoteless", false);
this.updatePlayer("isDead", false);
} else {
this.updatePlayer("isVoteless", true);
}
} else {
this.updatePlayer("isDead", !this.player.isDead);
if (this.player.isMarked) {
this.updatePlayer("isMarked", false);
}
if (this.player.isVoteless) {
this.updatePlayer("isVoteless", false);
}
}
},
changeName() {
if (this.session.isSpectator) return;
const name = prompt("Player name", this.player.name) || this.player.name;
this.updatePlayer("name", name, true);
},
removeReminder(reminder) {
const reminders = [...this.player.reminders];
reminders.splice(this.player.reminders.indexOf(reminder), 1);
this.updatePlayer("reminders", reminders, true);
},
updatePlayer(property, value, closeMenu = false) {
if (
this.session.isSpectator &&
property !== "reminders" &&
property !== "pronouns"
)
return;
this.$store.commit("players/update", {
player: this.player,
property,
value
});
if (closeMenu) {
this.isMenuOpen = false;
}
},
removePlayer() {
this.isMenuOpen = false;
this.$emit("trigger", ["removePlayer"]);
},
swapPlayer(player) {
this.isMenuOpen = false;
this.$emit("trigger", ["swapPlayer", player]);
},
movePlayer(player) {
this.isMenuOpen = false;
this.$emit("trigger", ["movePlayer", player]);
},
nominatePlayer(player) {
this.isMenuOpen = false;
this.$emit("trigger", ["nominatePlayer", player]);
},
cancel() {
this.$emit("trigger", ["cancel"]);
},
claimSeat() {
this.isMenuOpen = false;
this.$emit("trigger", ["claimSeat"]);
},
/**
* Allow the ST to override a locked vote.
*/
vote() {
if (this.session.isSpectator) return;
if (!this.voteLocked) return;
this.$store.commit("session/voteSync", [
this.index,
!this.session.votes[this.index]
]);
}
}
};
</script>
<style lang="scss">
@import "../vars.scss";
.fold-enter-active,
.fold-leave-active {
transition: transform 250ms ease-in-out;
transform-origin: left center;
transform: perspective(200px);
}
.fold-enter,
.fold-leave-to {
transform: perspective(200px) rotateY(90deg);
}
/***** Player token *****/
.circle .player {
margin-bottom: 10px;
&:before {
content: " ";
display: block;
padding-top: 100%;
}
.shroud {
top: 0;
left: 0;
position: absolute;
width: 100%;
height: 45%;
cursor: pointer;
transform: rotateX(0deg);
transform-origin: top center;
transition: transform 200ms ease-in-out;
z-index: 2;
filter: drop-shadow(0 0 5px rgba(0, 0, 0, 0.8));
&:before {
content: " ";
background: url("../assets/shroud.png") center -10px no-repeat;
background-size: auto 110%;
position: absolute;
margin-left: -50%;
width: 100%;
height: 100%;
left: 50%;
top: -30%;
opacity: 0;
transform: perspective(400px) scale(1.5);
transform-origin: top center;
transition: all 200ms;
pointer-events: none;
}
#townsquare.spectator & {
pointer-events: none;
}
#townsquare:not(.spectator) &:hover:before {
opacity: 0.5;
top: -10px;
transform: scale(1);
}
}
&.dead .shroud:before {
opacity: 1;
top: 0;
transform: perspective(400px) scale(1);
}
#townsquare:not(.spectator) &.dead .shroud:hover:before {
opacity: 1;
}
}
/****** Life token *******/
.player {
z-index: 2;
.life {
border-radius: 50%;
width: 100%;
background: url("../assets/life.png") center center;
background-size: 100%;
border: 3px solid black;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
cursor: pointer;
transition: transform 200ms ease-in-out;
transform: perspective(400px) rotateY(180deg);
backface-visibility: hidden;
position: absolute;
left: 0;
top: 0;
&:before {
content: " ";
display: block;
padding-top: 100%;
}
}
&.dead {
&.no-vote .life:after {
display: none;
}
.life {
background-image: url("../assets/death.png");
&:after {
content: " ";
position: absolute;
left: 0;
top: 0;
width: 100%;
background: url("../assets/vote.png") center center no-repeat;
background-size: 50%;
height: 100%;
pointer-events: none;
}
}
}
&.traveler .life {
filter: grayscale(100%);
}
}
#townsquare.public .player {
.shroud {
transform: perspective(400px) rotateX(90deg);
pointer-events: none;
}
.life {
transform: perspective(400px) rotateY(0deg);
}
&.traveler:not(.dead) .token {
transform: perspective(400px) scale(0.8);
pointer-events: none;
transition-delay: 0s;
}
&.traveler.dead .token {
transition-delay: 0s;
}
}
/***** Role token ******/
.player .token {
position: absolute;
left: 0;
top: 0;
width: 100%;
transition: transform 200ms ease-in-out;
transform: perspective(400px) rotateY(0deg);
backface-visibility: hidden;
}
#townsquare.public .circle .token {
transform: perspective(400px) rotateY(-180deg);
}
/****** Player choice icons *******/
.player .overlay {
width: 100%;
position: absolute;
pointer-events: none;
top: 0;
display: flex;
align-items: center;
justify-content: center;
&:after {
content: " ";
display: block;
padding-top: 100%;
}
}
.player .overlay svg {
position: absolute;
filter: drop-shadow(0 0 3px black);
z-index: 2;
cursor: pointer;
&.swap,
&.move,
&.nominate,
&.vote,
&.cancel {
width: 50%;
height: 60%;
opacity: 0;
pointer-events: none;
transition: all 250ms;
transform: scale(0.2);
* {
stroke-width: 10px;
stroke: white;
fill: url(#default);
}
&:hover *,
&.fa-hand-paper * {
fill: url(#demon);
}
&.fa-times * {
fill: url(#townsfolk);
}
}
}
// other player voted yes, but is not locked yet
#townsquare.vote .player.vote-yes .overlay svg.vote.fa-hand-paper {
opacity: 0.5;
transform: scale(1);
}
// you voted yes | a locked vote yes | a locked vote no
#townsquare.vote .player.you.vote-yes .overlay svg.vote.fa-hand-paper,
#townsquare.vote .player.vote-lock.vote-yes .overlay svg.vote.fa-hand-paper,
#townsquare.vote .player.vote-lock:not(.vote-yes) .overlay svg.vote.fa-times {
opacity: 1;
transform: scale(1);
}
// a locked vote can be clicked on by the ST
#townsquare.vote:not(.spectator) .player.vote-lock .overlay svg.vote {
pointer-events: all;
}
li.from:not(.nominate) .player .overlay svg.cancel {
opacity: 1;
transform: scale(1);
pointer-events: all;
}
li.swap:not(.from) .player .overlay svg.swap,
li.nominate .player .overlay svg.nominate,
li.move:not(.from) .player .overlay svg.move {
opacity: 1;
transform: scale(1);
pointer-events: all;
}
/****** Vote icon ********/
.player .has-vote {
color: #fff;
filter: drop-shadow(0 0 3px black);
transition: opacity 250ms;
z-index: 2;
#townsquare.public & {
opacity: 0;
pointer-events: none;
}
}
.has-vote {
position: absolute;
margin-top: -15%;
right: 2px;
}
/****** Session seat glow *****/
@mixin glow($name, $color) {
@keyframes #{$name}-glow {
0% {
box-shadow: 0 0 rgba($color, 1);
border-color: $color;
}
50% {
border-color: black;
}
100% {
box-shadow: 0 0 20px 16px transparent;
border-color: $color;
}
}
.player.you.#{$name} .token {
animation: #{$name}-glow 5s ease-in-out infinite;
}
}
@include glow("townsfolk", $townsfolk);
@include glow("outsider", $outsider);
@include glow("demon", $demon);
@include glow("minion", $minion);
@include glow("traveler", $traveler);
.player.you .token {
animation: townsfolk-glow 5s ease-in-out infinite;
}
/****** Marked icon ******/
.player .marked {
position: absolute;
width: 100%;
top: 0;
filter: drop-shadow(0px 0px 6px black);
pointer-events: none;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 250ms;
opacity: 0;
&:before {
content: " ";
padding-top: 100%;
display: block;
}
svg {
height: 60%;
width: 60%;
position: absolute;
stroke: white;
stroke-width: 15px;
path {
fill: white;
}
}
}
.player.marked .marked {
opacity: 0.5;
}
/****** Seat icon ********/
.player .seat {
position: absolute;
left: 2px;
margin-top: -15%;
color: #fff;
filter: drop-shadow(0 0 3px black);
cursor: default;
z-index: 2;
&.highlight {
animation-iteration-count: 1;
animation: redToWhite 1s normal forwards;
}
}
// highlight animation
@keyframes redToWhite {
from {
color: $demon;
}
to {
color: white;
}
}
.player.you .seat {
color: $townsfolk;
}
/***** Player name *****/
.player > .name {
right: 10%;
display: flex;
justify-content: center;
font-size: 120%;
line-height: 120%;
cursor: pointer;
white-space: nowrap;
width: 120%;
background: rgba(0, 0, 0, 0.5);
border: 3px solid black;
border-radius: 10px;
top: 5px;
box-shadow: 0 0 5px black;
padding: 0 4px;
svg {
top: 3px;
margin-right: 2px;
}
span {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
text-align: center;
flex-grow: 1;
}
#townsquare:not(.spectator) &:hover,
&.active {
color: red;
}
&:hover .pronouns {
opacity: 1;
color: white;
}
.pronouns {
display: flex;
position: absolute;
right: 110%;
max-width: 250px;
z-index: 25;
background: rgba(0, 0, 0, 0.5);
border-radius: 10px;
border: 3px solid black;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.5));
align-items: center;
pointer-events: none;
opacity: 0;
transition: opacity 200ms ease-in-out;
padding: 0 4px;
bottom: -3px;
&:before {
content: " ";
border: 10px solid transparent;
width: 0;
height: 0;
border-left-color: black;
position: absolute;
margin-left: 2px;
left: 100%;
}
}
}
.player.dead > .name {
opacity: 0.5;
}
/***** Player menu *****/
.player > .menu {
position: absolute;
left: 110%;
bottom: -5px;
text-align: left;
white-space: nowrap;
background: rgba(0, 0, 0, 0.5);
padding: 2px 5px;
border-radius: 10px;
border: 3px solid #000;
margin-left: 15px;
cursor: pointer;
box-shadow: 0 0 5px rgba(0, 0, 0, 0.5);
&:before {
content: " ";
width: 0;
height: 0;
position: absolute;
border: 10px solid transparent;
border-right-color: black;
right: 100%;
bottom: 5px;
margin-right: 2px;
}
li:hover {
color: red;
}
li.disabled {
cursor: not-allowed;
opacity: 0.5;
&:hover {
color: white;
}
}
svg {
margin-right: 2px;
}
}
/***** Ability text *****/
#townsquare.public .circle .ability {
display: none;
}
.circle .player .shroud:hover ~ .token .ability,
.circle .player .token:hover .ability {
opacity: 1;
}
/**** Night reminders ****/
.player .night-order {
z-index: 3;
}
.player.dead .night-order em {
color: #ddd;
background: linear-gradient(180deg, rgba(0, 0, 0, 1) 0%, gray 100%);
}
/***** Reminder token *****/
.circle .reminder {
background: url("../assets/reminder.png") center center;
background-size: 100%;
width: 50%;
height: 0;
padding-bottom: 50%;
box-sizing: content-box;
display: flex;
align-items: center;
justify-content: center;
margin: 5px 0 0 -25%;
border-radius: 50%;
border: 3px solid black;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
transition: all 200ms;
cursor: pointer;
.text {
line-height: 90%;
color: black;
font-size: 50%;
font-weight: bold;
text-align: center;
margin-top: 50%;
height: 100%;
width: 100%;
position: absolute;
top: 15%;
text-shadow: 0 1px 1px #f6dfbd, 0 -1px 1px #f6dfbd, 1px 0 1px #f6dfbd,
-1px 0 1px #f6dfbd;
}
.icon,
&:after {
content: " ";
position: absolute;
top: 0;
width: 90%;
height: 90%;
background-size: 100%;
background-position: center 0;
background-repeat: no-repeat;
background-image: url("../assets/icons/plus.png");
transition: opacity 200ms;
}
&:after {
background-image: url("../assets/icons/x.png");
opacity: 0;
top: 5%;
}
&.add {
opacity: 0;
top: 30px;
&:after {
display: none;
}
.icon {
top: 5%;
}
}
&.custom {
.icon {
display: none;
}
.text {
font-size: 70%;
word-break: break-word;
margin-top: 0;
display: flex;
align-items: center;
align-content: center;
justify-content: center;
border-radius: 50%;
top: 0;
}
}
&:hover:before {
opacity: 0;
}
&:hover:after {
opacity: 1;
}
}
.circle li:hover .reminder.add {
opacity: 1;
top: 0;
}
.circle li:hover .reminder.add:before {
opacity: 1;
}
#townsquare.public .reminder {
opacity: 0;
pointer-events: none;
}
</style>