mirror of https://github.com/bra1n/townsquare.git
v2.13.0 (#168)
* add support for custom fabled (closes #110) * 2.13.0 * show custom fabled first * add recordVoteHistory & clearVoteHistory to session menu * Update CHANGELOG.md * socket part of toggle recordVoteHistory analogous to isNight * remove accidental * Add files via upload * add custom fabled * Add option to reduce night animations to save power. * add fallback icon for fabled * changelog * disable all animations now * linter * add 'on the block' indicator - after vote, ST chooses to put onto block / empty block / no change to block - player menu has add / remove from block - players are automatically removed from the block when (i) they die (ii) another player is put onto block - fixed crash on add/remove/etc player mid vote * hide rounded corners on maximized modals (barely visible anyway) * ST always sees vote history i.e. toggle affects only players * empty block at night * avoid clashing with seat icon * nlc: toggle within session.js * lint * minor * Use proper "Exile" terminology for exile * Add info about "Banishment"->"Exile" to CHANGELOG * requested changes * remove direct ST control of block * player menu order * move block/night logic from socket to menu * minor fix to previous * on block -> marked * requested changes * requested change Co-authored-by: Steffen <steffen@baumgart.biz> * fix players being moved or removed during a nomination (closes #164) add vue linter * let's try adding a lint error * linter adjusted * it's working! * requested change record marked player id in session * feedback implemented npm audit * prepare develop branch * adjust linter config * revert version bump * fixes & visuals * Update CHANGELOG.md * restore old lint command (fixes #170) * minor fix default * show jinxed interactions on character reference modal * 2.13.0 * changelog Co-authored-by: nicfreeman1209 <nicfreeman1209@gmail.com> Co-authored-by: nicfreeman1209 <14160941+nicfreeman1209@users.noreply.github.com> Co-authored-by: Adrian Irving-Beer <wisq@wisq.net> Co-authored-by: Andrew Conant <emptierset@gmail.com>
This commit is contained in:
parent
fb87f6f8cb
commit
300395de08
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@ -4,6 +4,7 @@ on:
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types: [assigned, opened, synchronize, reopened, labeled, unlabeled]
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types: [assigned, opened, synchronize, reopened, labeled, unlabeled]
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branches:
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branches:
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- main
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- main
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- develop
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jobs:
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jobs:
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build:
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build:
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name: Check Actions
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name: Check Actions
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||||||
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@ -13,10 +13,10 @@ name: "CodeQL"
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on:
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on:
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push:
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push:
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branches: [ main ]
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branches: [ main, develop ]
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pull_request:
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pull_request:
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# The branches below must be a subset of the branches above
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# The branches below must be a subset of the branches above
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branches: [ main ]
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branches: [ main, develop ]
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schedule:
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schedule:
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- cron: '27 22 * * 1'
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- cron: '27 22 * * 1'
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@ -1,53 +1,20 @@
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||||||
---
|
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||||||
###########################
|
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###########################
|
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||||||
## Linter GitHub Actions ##
|
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||||||
###########################
|
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||||||
###########################
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||||||
name: Lint Code Base
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name: Lint Code Base
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#
|
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||||||
# Documentation:
|
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||||||
# https://help.github.com/en/articles/workflow-syntax-for-github-actions
|
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||||||
#
|
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||||||
|
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||||||
#############################
|
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# Start the job on all push #
|
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||||||
#############################
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on:
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on:
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push:
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push:
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branches-ignore:
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branches: [ main, develop ]
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- 'gh-pages'
|
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pull_request:
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pull_request:
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# The branches below must be a subset of the branches above
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branches: [ main, develop ]
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branches: [ main ]
|
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|
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###############
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# Set the Job #
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###############
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jobs:
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jobs:
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build:
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build:
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# Name the Job
|
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||||||
name: Lint Code Base
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name: Lint Code Base
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||||||
# Set the agent to run on
|
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||||||
runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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|
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||||||
##################
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# Load all steps #
|
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||||||
##################
|
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||||||
steps:
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steps:
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##########################
|
- uses: actions/checkout@v2
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# Checkout the code base #
|
- uses: actions/setup-node@v2
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##########################
|
with:
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- name: Checkout Code
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node-version: '14'
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uses: actions/checkout@v2
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- run: npm install
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|
- run: npm run lint-ci
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|
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################################
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# Run Linter against code base #
|
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||||||
################################
|
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||||||
- name: Lint Code Base
|
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||||||
uses: docker://github/super-linter:v2.2.0
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||||||
env:
|
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VALIDATE_ALL_CODEBASE: false
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VALIDATE_ANSIBLE: false
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DEFAULT_BRANCH: "main"
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14
CHANGELOG.md
14
CHANGELOG.md
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@ -1,5 +1,19 @@
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# Release Notes
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# Release Notes
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---
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### Version 2.13.0
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- fix players being moved or removed during nomination
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- add vue linter
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- use "Exile" rather than "Banishment" for exiles
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- added global animation toggle for better performance
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- added record vote history toggle to session menu, and clear vote history button
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- add support for custom Fabled characters
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- show Jinxed interactions on character reference list
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- add 'marked for execution' indicator
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---
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### Version 2.12.0
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### Version 2.12.0
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- tweak reference sheet to better fit screen in single column layout
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- tweak reference sheet to better fit screen in single column layout
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- add warning icon overlay for setup roles on character assignment modal
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- add warning icon overlay for setup roles on character assignment modal
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|
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@ -19,6 +19,9 @@ Before submitting your contribution, please make sure to take a moment and read
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|
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- The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches.
|
- The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches.
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|
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|
- The `develop` branch contains the changes that will be deployed to main next. In order to prepare a release, development
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|
branches should have their Pull Request against `develop` and only releases should be merged from `develop` into `main`.
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|
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- Work in the `src` folder and **DO NOT** checkin `dist` in the commits.
|
- Work in the `src` folder and **DO NOT** checkin `dist` in the commits.
|
||||||
|
|
||||||
- It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging.
|
- It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging.
|
||||||
|
@ -30,6 +33,9 @@ Before submitting your contribution, please make sure to take a moment and read
|
||||||
- If fixing a bug:
|
- If fixing a bug:
|
||||||
- If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`.
|
- If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`.
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||||||
- Provide a detailed description of the bug in the PR. Live demo preferred.
|
- Provide a detailed description of the bug in the PR. Live demo preferred.
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||||||
|
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||||||
|
- You'll need to update the `CHANGELOG.md` with a description of your changes before you open a pull request and your code
|
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|
should pass the lint check.
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|
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## Development Setup
|
## Development Setup
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|
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|
@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
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- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
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- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
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||||||
- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
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- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
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- **name**: the displayed name of this character
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- **name**: the displayed name of this character
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
|
||||||
|
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
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||||||
- **ability**: the displayed ability text of the character
|
- **ability**: the displayed ability text of the character
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||||||
|
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||||||
## [Code of Conduct](CODE_OF_CONDUCT.md)
|
## [Code of Conduct](CODE_OF_CONDUCT.md)
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||||||
|
|
File diff suppressed because it is too large
Load Diff
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@ -1,12 +1,13 @@
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{
|
{
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"name": "townsquare",
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"name": "townsquare",
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||||||
"version": "2.12.0",
|
"version": "2.13.0",
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"description": "Blood on the Clocktower Town Square",
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"description": "Blood on the Clocktower Town Square",
|
||||||
"author": "Steffen Baumgart",
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"author": "Steffen Baumgart",
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||||||
"scripts": {
|
"scripts": {
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||||||
"serve": "vue-cli-service serve",
|
"serve": "vue-cli-service serve",
|
||||||
"build": "vue-cli-service build ./src/main.js",
|
"build": "vue-cli-service build ./src/main.js",
|
||||||
"lint": "vue-cli-service lint"
|
"lint": "vue-cli-service lint",
|
||||||
|
"lint-ci": "vue-cli-service lint --no-fix --max-warnings=0"
|
||||||
},
|
},
|
||||||
"main": "App.vue",
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"main": "App.vue",
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"dependencies": {
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"dependencies": {
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|
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17
src/App.vue
17
src/App.vue
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@ -3,7 +3,10 @@
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id="app"
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id="app"
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@keyup="keyup"
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@keyup="keyup"
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tabindex="-1"
|
tabindex="-1"
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:class="{ night: grimoire.isNight }"
|
:class="{
|
||||||
|
night: grimoire.isNight,
|
||||||
|
static: grimoire.isStatic
|
||||||
|
}"
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:style="{
|
:style="{
|
||||||
backgroundImage: grimoire.background
|
backgroundImage: grimoire.background
|
||||||
? `url('${grimoire.background}')`
|
? `url('${grimoire.background}')`
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|
@ -110,13 +113,13 @@ export default {
|
||||||
this.$store.commit("toggleModal", "roles");
|
this.$store.commit("toggleModal", "roles");
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break;
|
break;
|
||||||
case "v":
|
case "v":
|
||||||
if (this.session.voteHistory.length) {
|
if (this.session.voteHistory.length || !this.session.isSpectator) {
|
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this.$store.commit("toggleModal", "voteHistory");
|
this.$store.commit("toggleModal", "voteHistory");
|
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}
|
}
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break;
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break;
|
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case "s":
|
case "s":
|
||||||
if (this.session.isSpectator) return;
|
if (this.session.isSpectator) return;
|
||||||
this.$store.commit("toggleNight");
|
this.$refs.menu.toggleNight();
|
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break;
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break;
|
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case "escape":
|
case "escape":
|
||||||
this.$store.commit("toggleModal");
|
this.$store.commit("toggleModal");
|
||||||
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@ -202,6 +205,14 @@ ul {
|
||||||
align-items: center;
|
align-items: center;
|
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align-content: center;
|
align-content: center;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
|
|
||||||
|
// disable all animations
|
||||||
|
&.static *,
|
||||||
|
&.static *:after,
|
||||||
|
&.static *:before {
|
||||||
|
transition: none !important;
|
||||||
|
animation: none !important;
|
||||||
|
}
|
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}
|
}
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#version {
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#version {
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||||||
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|
Binary file not shown.
After Width: | Height: | Size: 136 KiB |
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@ -60,13 +60,14 @@
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</li>
|
</li>
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<li @click="toggleNightOrder" v-if="players.length">
|
<li @click="toggleNightOrder" v-if="players.length">
|
||||||
Night order
|
Night order
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||||||
<em
|
<em>
|
||||||
><font-awesome-icon
|
<font-awesome-icon
|
||||||
:icon="[
|
:icon="[
|
||||||
'fas',
|
'fas',
|
||||||
grimoire.isNightOrder ? 'check-square' : 'square'
|
grimoire.isNightOrder ? 'check-square' : 'square'
|
||||||
]"
|
]"
|
||||||
/></em>
|
/>
|
||||||
|
</em>
|
||||||
</li>
|
</li>
|
||||||
<li v-if="players.length">
|
<li v-if="players.length">
|
||||||
Zoom
|
Zoom
|
||||||
|
@ -82,6 +83,10 @@
|
||||||
/>
|
/>
|
||||||
</em>
|
</em>
|
||||||
</li>
|
</li>
|
||||||
|
<li @click="setBackground">
|
||||||
|
Background image
|
||||||
|
<em><font-awesome-icon icon="image"/></em>
|
||||||
|
</li>
|
||||||
<li v-if="!edition.isOfficial" @click="imageOptIn">
|
<li v-if="!edition.isOfficial" @click="imageOptIn">
|
||||||
<small>Show Custom Images</small>
|
<small>Show Custom Images</small>
|
||||||
<em
|
<em
|
||||||
|
@ -92,9 +97,12 @@
|
||||||
]"
|
]"
|
||||||
/></em>
|
/></em>
|
||||||
</li>
|
</li>
|
||||||
<li @click="setBackground">
|
<li @click="toggleStatic">
|
||||||
Background image
|
Disable Animations
|
||||||
<em><font-awesome-icon icon="image"/></em>
|
<em
|
||||||
|
><font-awesome-icon
|
||||||
|
:icon="['fas', grimoire.isStatic ? 'check-square' : 'square']"
|
||||||
|
/></em>
|
||||||
</li>
|
</li>
|
||||||
<li @click="toggleMuted">
|
<li @click="toggleMuted">
|
||||||
Mute Sounds
|
Mute Sounds
|
||||||
|
@ -131,10 +139,10 @@
|
||||||
<em><font-awesome-icon icon="theater-masks"/></em>
|
<em><font-awesome-icon icon="theater-masks"/></em>
|
||||||
</li>
|
</li>
|
||||||
<li
|
<li
|
||||||
v-if="session.voteHistory.length"
|
v-if="session.voteHistory.length || !session.isSpectator"
|
||||||
@click="toggleModal('voteHistory')"
|
@click="toggleModal('voteHistory')"
|
||||||
>
|
>
|
||||||
Nomination history<em>[V]</em>
|
Vote history<em>[V]</em>
|
||||||
</li>
|
</li>
|
||||||
<li @click="leaveSession">
|
<li @click="leaveSession">
|
||||||
Leave Session
|
Leave Session
|
||||||
|
@ -319,6 +327,10 @@ export default {
|
||||||
clearPlayers() {
|
clearPlayers() {
|
||||||
if (this.session.isSpectator) return;
|
if (this.session.isSpectator) return;
|
||||||
if (confirm("Are you sure you want to remove all players?")) {
|
if (confirm("Are you sure you want to remove all players?")) {
|
||||||
|
// abort vote if in progress
|
||||||
|
if (this.session.nomination) {
|
||||||
|
this.$store.commit("session/nomination");
|
||||||
|
}
|
||||||
this.$store.commit("players/clear");
|
this.$store.commit("players/clear");
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -327,13 +339,19 @@ export default {
|
||||||
this.$store.dispatch("players/clearRoles");
|
this.$store.dispatch("players/clearRoles");
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
toggleNight() {
|
||||||
|
this.$store.commit("toggleNight");
|
||||||
|
if (this.grimoire.isNight) {
|
||||||
|
this.$store.commit("session/setMarkedPlayer", -1);
|
||||||
|
}
|
||||||
|
},
|
||||||
...mapMutations([
|
...mapMutations([
|
||||||
"toggleGrimoire",
|
"toggleGrimoire",
|
||||||
"toggleMenu",
|
"toggleMenu",
|
||||||
"toggleImageOptIn",
|
"toggleImageOptIn",
|
||||||
"toggleMuted",
|
"toggleMuted",
|
||||||
"toggleNight",
|
|
||||||
"toggleNightOrder",
|
"toggleNightOrder",
|
||||||
|
"toggleStatic",
|
||||||
"setZoom",
|
"setZoom",
|
||||||
"toggleModal"
|
"toggleModal"
|
||||||
])
|
])
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
:class="[
|
:class="[
|
||||||
{
|
{
|
||||||
dead: player.isDead,
|
dead: player.isDead,
|
||||||
|
marked: session.markedPlayer === index,
|
||||||
'no-vote': player.isVoteless,
|
'no-vote': player.isVoteless,
|
||||||
you: session.sessionId && player.id && player.id === session.playerId,
|
you: session.sessionId && player.id && player.id === session.playerId,
|
||||||
'vote-yes': session.votes[index],
|
'vote-yes': session.votes[index],
|
||||||
|
@ -97,6 +98,11 @@
|
||||||
@click="updatePlayer('isVoteless', true)"
|
@click="updatePlayer('isVoteless', true)"
|
||||||
title="Ghost vote"
|
title="Ghost vote"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
<!-- On block icon -->
|
||||||
|
<div class="marked">
|
||||||
|
<font-awesome-icon icon="skull" />
|
||||||
|
</div>
|
||||||
<div
|
<div
|
||||||
class="name"
|
class="name"
|
||||||
@click="isMenuOpen = !isMenuOpen"
|
@click="isMenuOpen = !isMenuOpen"
|
||||||
|
@ -124,18 +130,18 @@
|
||||||
<li @click="changeName">
|
<li @click="changeName">
|
||||||
<font-awesome-icon icon="user-edit" />Rename
|
<font-awesome-icon icon="user-edit" />Rename
|
||||||
</li>
|
</li>
|
||||||
<li v-if="!session.nomination" @click="nominatePlayer()">
|
<li @click="movePlayer()" :class="{ disabled: session.lockedVote }">
|
||||||
<font-awesome-icon icon="hand-point-right" />
|
|
||||||
Nomination
|
|
||||||
</li>
|
|
||||||
<li @click="movePlayer()">
|
|
||||||
<font-awesome-icon icon="redo-alt" />
|
<font-awesome-icon icon="redo-alt" />
|
||||||
Move player
|
Move player
|
||||||
</li>
|
</li>
|
||||||
<li @click="swapPlayer()">
|
<li @click="swapPlayer()" :class="{ disabled: session.lockedVote }">
|
||||||
<font-awesome-icon icon="exchange-alt" />
|
<font-awesome-icon icon="exchange-alt" />
|
||||||
Swap seats
|
Swap seats
|
||||||
</li>
|
</li>
|
||||||
|
<li @click="removePlayer" :class="{ disabled: session.lockedVote }">
|
||||||
|
<font-awesome-icon icon="times-circle" />
|
||||||
|
Remove
|
||||||
|
</li>
|
||||||
<li
|
<li
|
||||||
@click="updatePlayer('id', '', true)"
|
@click="updatePlayer('id', '', true)"
|
||||||
v-if="player.id && session.sessionId"
|
v-if="player.id && session.sessionId"
|
||||||
|
@ -143,10 +149,12 @@
|
||||||
<font-awesome-icon icon="chair" />
|
<font-awesome-icon icon="chair" />
|
||||||
Empty seat
|
Empty seat
|
||||||
</li>
|
</li>
|
||||||
<li @click="removePlayer">
|
<template v-if="!session.nomination">
|
||||||
<font-awesome-icon icon="times-circle" />
|
<li @click="nominatePlayer()">
|
||||||
Remove
|
<font-awesome-icon icon="hand-point-right" />
|
||||||
</li>
|
Nomination
|
||||||
|
</li>
|
||||||
|
</template>
|
||||||
</template>
|
</template>
|
||||||
<li
|
<li
|
||||||
@click="claimSeat"
|
@click="claimSeat"
|
||||||
|
@ -257,6 +265,9 @@ export default {
|
||||||
if (this.grimoire.isPublic) {
|
if (this.grimoire.isPublic) {
|
||||||
if (!this.player.isDead) {
|
if (!this.player.isDead) {
|
||||||
this.updatePlayer("isDead", true);
|
this.updatePlayer("isDead", true);
|
||||||
|
if (this.player.isMarked) {
|
||||||
|
this.updatePlayer("isMarked", false);
|
||||||
|
}
|
||||||
} else if (this.player.isVoteless) {
|
} else if (this.player.isVoteless) {
|
||||||
this.updatePlayer("isVoteless", false);
|
this.updatePlayer("isVoteless", false);
|
||||||
this.updatePlayer("isDead", false);
|
this.updatePlayer("isDead", false);
|
||||||
|
@ -265,6 +276,9 @@ export default {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.updatePlayer("isDead", !this.player.isDead);
|
this.updatePlayer("isDead", !this.player.isDead);
|
||||||
|
if (this.player.isMarked) {
|
||||||
|
this.updatePlayer("isMarked", false);
|
||||||
|
}
|
||||||
if (this.player.isVoteless) {
|
if (this.player.isVoteless) {
|
||||||
this.updatePlayer("isVoteless", false);
|
this.updatePlayer("isVoteless", false);
|
||||||
}
|
}
|
||||||
|
@ -579,9 +593,6 @@ li.move:not(.from) .player .overlay svg.move {
|
||||||
|
|
||||||
/****** Vote icon ********/
|
/****** Vote icon ********/
|
||||||
.player .has-vote {
|
.player .has-vote {
|
||||||
position: absolute;
|
|
||||||
right: 2px;
|
|
||||||
margin-top: -15%;
|
|
||||||
color: #fff;
|
color: #fff;
|
||||||
filter: drop-shadow(0 0 3px black);
|
filter: drop-shadow(0 0 3px black);
|
||||||
transition: opacity 250ms;
|
transition: opacity 250ms;
|
||||||
|
@ -593,6 +604,12 @@ li.move:not(.from) .player .overlay svg.move {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.has-vote {
|
||||||
|
position: absolute;
|
||||||
|
margin-top: -15%;
|
||||||
|
right: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
/****** Session seat glow *****/
|
/****** Session seat glow *****/
|
||||||
@mixin glow($name, $color) {
|
@mixin glow($name, $color) {
|
||||||
@keyframes #{$name}-glow {
|
@keyframes #{$name}-glow {
|
||||||
|
@ -624,6 +641,38 @@ li.move:not(.from) .player .overlay svg.move {
|
||||||
animation: townsfolk-glow 5s ease-in-out infinite;
|
animation: townsfolk-glow 5s ease-in-out infinite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/****** Marked icon ******/
|
||||||
|
.player .marked {
|
||||||
|
position: absolute;
|
||||||
|
width: 100%;
|
||||||
|
top: 0;
|
||||||
|
filter: drop-shadow(0px 0px 6px black);
|
||||||
|
pointer-events: none;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
transition: opacity 250ms;
|
||||||
|
opacity: 0;
|
||||||
|
&:before {
|
||||||
|
content: " ";
|
||||||
|
padding-top: 100%;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
svg {
|
||||||
|
height: 60%;
|
||||||
|
width: 60%;
|
||||||
|
position: absolute;
|
||||||
|
stroke: white;
|
||||||
|
stroke-width: 15px;
|
||||||
|
path {
|
||||||
|
fill: white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.player.marked .marked {
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
/****** Seat icon ********/
|
/****** Seat icon ********/
|
||||||
.player .seat {
|
.player .seat {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
@ -759,7 +808,8 @@ li.move:not(.from) .player .overlay svg.move {
|
||||||
}
|
}
|
||||||
|
|
||||||
li.disabled {
|
li.disabled {
|
||||||
cursor: default;
|
cursor: not-allowed;
|
||||||
|
opacity: 0.5;
|
||||||
&:hover {
|
&:hover {
|
||||||
color: white;
|
color: white;
|
||||||
}
|
}
|
||||||
|
|
|
@ -152,20 +152,52 @@ export default {
|
||||||
this.$store.commit("toggleModal", "role");
|
this.$store.commit("toggleModal", "role");
|
||||||
},
|
},
|
||||||
removePlayer(playerIndex) {
|
removePlayer(playerIndex) {
|
||||||
if (this.session.isSpectator) return;
|
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||||
if (
|
if (
|
||||||
confirm(
|
confirm(
|
||||||
`Do you really want to remove ${this.players[playerIndex].name}?`
|
`Do you really want to remove ${this.players[playerIndex].name}?`
|
||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
|
const { nomination } = this.session;
|
||||||
|
if (nomination) {
|
||||||
|
if (nomination.includes(playerIndex)) {
|
||||||
|
// abort vote if removed player is either nominator or nominee
|
||||||
|
this.$store.commit("session/nomination");
|
||||||
|
} else if (
|
||||||
|
nomination[0] > playerIndex ||
|
||||||
|
nomination[1] > playerIndex
|
||||||
|
) {
|
||||||
|
// update nomination array if removed player has lower index
|
||||||
|
this.$store.commit("session/setNomination", [
|
||||||
|
nomination[0] > playerIndex ? nomination[0] - 1 : nomination[0],
|
||||||
|
nomination[1] > playerIndex ? nomination[1] - 1 : nomination[1]
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
}
|
||||||
this.$store.commit("players/remove", playerIndex);
|
this.$store.commit("players/remove", playerIndex);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
swapPlayer(from, to) {
|
swapPlayer(from, to) {
|
||||||
|
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||||
if (to === undefined) {
|
if (to === undefined) {
|
||||||
this.cancel();
|
this.cancel();
|
||||||
this.swap = from;
|
this.swap = from;
|
||||||
} else {
|
} else {
|
||||||
|
if (this.session.nomination) {
|
||||||
|
// update nomination if one of the involved players is swapped
|
||||||
|
const swapTo = this.players.indexOf(to);
|
||||||
|
const updatedNomination = this.session.nomination.map(nom => {
|
||||||
|
if (nom === this.swap) return swapTo;
|
||||||
|
if (nom === swapTo) return this.swap;
|
||||||
|
return nom;
|
||||||
|
});
|
||||||
|
if (
|
||||||
|
this.session.nomination[0] !== updatedNomination[0] ||
|
||||||
|
this.session.nomination[1] !== updatedNomination[1]
|
||||||
|
) {
|
||||||
|
this.$store.commit("session/setNomination", updatedNomination);
|
||||||
|
}
|
||||||
|
}
|
||||||
this.$store.commit("players/swap", [
|
this.$store.commit("players/swap", [
|
||||||
this.swap,
|
this.swap,
|
||||||
this.players.indexOf(to)
|
this.players.indexOf(to)
|
||||||
|
@ -174,10 +206,27 @@ export default {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
movePlayer(from, to) {
|
movePlayer(from, to) {
|
||||||
|
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||||
if (to === undefined) {
|
if (to === undefined) {
|
||||||
this.cancel();
|
this.cancel();
|
||||||
this.move = from;
|
this.move = from;
|
||||||
} else {
|
} else {
|
||||||
|
if (this.session.nomination) {
|
||||||
|
// update nomination if it is affected by the move
|
||||||
|
const moveTo = this.players.indexOf(to);
|
||||||
|
const updatedNomination = this.session.nomination.map(nom => {
|
||||||
|
if (nom === this.move) return moveTo;
|
||||||
|
if (nom > this.move && nom <= moveTo) return nom - 1;
|
||||||
|
if (nom < this.move && nom >= moveTo) return nom + 1;
|
||||||
|
return nom;
|
||||||
|
});
|
||||||
|
if (
|
||||||
|
this.session.nomination[0] !== updatedNomination[0] ||
|
||||||
|
this.session.nomination[1] !== updatedNomination[1]
|
||||||
|
) {
|
||||||
|
this.$store.commit("session/setNomination", updatedNomination);
|
||||||
|
}
|
||||||
|
}
|
||||||
this.$store.commit("players/move", [
|
this.$store.commit("players/move", [
|
||||||
this.move,
|
this.move,
|
||||||
this.players.indexOf(to)
|
this.players.indexOf(to)
|
||||||
|
@ -186,6 +235,7 @@ export default {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nominatePlayer(from, to) {
|
nominatePlayer(from, to) {
|
||||||
|
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||||
if (to === undefined) {
|
if (to === undefined) {
|
||||||
this.cancel();
|
this.cancel();
|
||||||
if (from !== this.nominate) {
|
if (from !== this.nominate) {
|
||||||
|
|
|
@ -19,12 +19,6 @@
|
||||||
</em>
|
</em>
|
||||||
<em v-else>(majority is {{ Math.ceil(players.length / 2) }})</em>
|
<em v-else>(majority is {{ Math.ceil(players.length / 2) }})</em>
|
||||||
|
|
||||||
<div v-if="session.isVoteInProgress || session.lockedVote > 1">
|
|
||||||
<em class="blue" v-if="voters.length">{{ voters.join(", ") }} </em>
|
|
||||||
<span v-else>nobody</span>
|
|
||||||
had their hand <em>UP</em>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<template v-if="!session.isSpectator">
|
<template v-if="!session.isSpectator">
|
||||||
<div v-if="!session.isVoteInProgress && session.lockedVote < 1">
|
<div v-if="!session.isVoteInProgress && session.lockedVote < 1">
|
||||||
Time per player:
|
Time per player:
|
||||||
|
@ -61,6 +55,20 @@
|
||||||
</template>
|
</template>
|
||||||
<div class="button demon" @click="finish">Close</div>
|
<div class="button demon" @click="finish">Close</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="button-group mark" v-if="nominee.role.team !== 'traveler'">
|
||||||
|
<div
|
||||||
|
class="button"
|
||||||
|
:class="{
|
||||||
|
disabled: session.nomination[1] === session.markedPlayer
|
||||||
|
}"
|
||||||
|
@click="setMarked"
|
||||||
|
>
|
||||||
|
Mark for execution
|
||||||
|
</div>
|
||||||
|
<div class="button" @click="removeMarked">
|
||||||
|
Clear mark
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template v-else-if="canVote">
|
<template v-else-if="canVote">
|
||||||
<div v-if="!session.isVoteInProgress">
|
<div v-if="!session.isVoteInProgress">
|
||||||
|
@ -122,7 +130,7 @@ export default {
|
||||||
const nomination = this.session.nomination[0];
|
const nomination = this.session.nomination[0];
|
||||||
return {
|
return {
|
||||||
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`,
|
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`,
|
||||||
transitionDuration: this.session.votingSpeed - 0.1 + "s"
|
transitionDuration: this.session.votingSpeed - 100 + "ms"
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
nominee: function() {
|
nominee: function() {
|
||||||
|
@ -235,6 +243,12 @@ export default {
|
||||||
if (speed > 0) {
|
if (speed > 0) {
|
||||||
this.$store.commit("session/setVotingSpeed", speed);
|
this.$store.commit("session/setVotingSpeed", speed);
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
setMarked() {
|
||||||
|
this.$store.commit("session/setMarkedPlayer", this.session.nomination[1]);
|
||||||
|
},
|
||||||
|
removeMarked() {
|
||||||
|
this.$store.commit("session/setMarkedPlayer", -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -257,6 +271,11 @@ export default {
|
||||||
text-shadow: 0 1px 2px #000000, 0 -1px 2px #000000, 1px 0 2px #000000,
|
text-shadow: 0 1px 2px #000000, 0 -1px 2px #000000, 1px 0 2px #000000,
|
||||||
-1px 0 2px #000000;
|
-1px 0 2px #000000;
|
||||||
|
|
||||||
|
.mark .button {
|
||||||
|
font-size: 75%;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
&:after {
|
&:after {
|
||||||
content: " ";
|
content: " ";
|
||||||
padding-bottom: 100%;
|
padding-bottom: 100%;
|
||||||
|
|
|
@ -115,6 +115,7 @@ export default {
|
||||||
.maximized {
|
.maximized {
|
||||||
background: rgba(0, 0, 0, 0.95);
|
background: rgba(0, 0, 0, 0.95);
|
||||||
padding: 0;
|
padding: 0;
|
||||||
|
border-radius: 0;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
max-width: 100%;
|
max-width: 100%;
|
||||||
|
|
|
@ -50,6 +50,40 @@
|
||||||
<li :class="[team]"></li>
|
<li :class="[team]"></li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="team jinxed" v-if="jinxed.length">
|
||||||
|
<aside>
|
||||||
|
<h4>Jinxed</h4>
|
||||||
|
</aside>
|
||||||
|
<ul>
|
||||||
|
<li v-for="(jinx, index) in jinxed" :key="index">
|
||||||
|
<span
|
||||||
|
class="icon"
|
||||||
|
:style="{
|
||||||
|
backgroundImage: `url(${require('../../assets/icons/' +
|
||||||
|
jinx.first.id +
|
||||||
|
'.png')})`
|
||||||
|
}"
|
||||||
|
></span>
|
||||||
|
<span
|
||||||
|
class="icon"
|
||||||
|
:style="{
|
||||||
|
backgroundImage: `url(${require('../../assets/icons/' +
|
||||||
|
jinx.second.id +
|
||||||
|
'.png')})`
|
||||||
|
}"
|
||||||
|
></span>
|
||||||
|
<div class="role">
|
||||||
|
<span class="name"
|
||||||
|
>{{ jinx.first.name }} & {{ jinx.second.name }}</span
|
||||||
|
>
|
||||||
|
<span class="ability">{{ jinx.reason }}</span>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
<li></li>
|
||||||
|
<li></li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
</Modal>
|
</Modal>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
@ -62,6 +96,27 @@ export default {
|
||||||
Modal
|
Modal
|
||||||
},
|
},
|
||||||
computed: {
|
computed: {
|
||||||
|
/**
|
||||||
|
* Return a list of jinxes in the form of role IDs and a reason
|
||||||
|
* @returns {*[]} [{first, second, reason}]
|
||||||
|
*/
|
||||||
|
jinxed: function() {
|
||||||
|
const jinxed = [];
|
||||||
|
this.roles.forEach(role => {
|
||||||
|
if (this.jinxes.get(role.id)) {
|
||||||
|
this.jinxes.get(role.id).forEach((reason, second) => {
|
||||||
|
if (this.roles.get(second)) {
|
||||||
|
jinxed.push({
|
||||||
|
first: role,
|
||||||
|
second: this.roles.get(second),
|
||||||
|
reason
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return jinxed;
|
||||||
|
},
|
||||||
rolesGrouped: function() {
|
rolesGrouped: function() {
|
||||||
const rolesGrouped = {};
|
const rolesGrouped = {};
|
||||||
this.roles.forEach(role => {
|
this.roles.forEach(role => {
|
||||||
|
@ -85,7 +140,7 @@ export default {
|
||||||
});
|
});
|
||||||
return players;
|
return players;
|
||||||
},
|
},
|
||||||
...mapState(["roles", "modals", "edition", "grimoire"]),
|
...mapState(["roles", "modals", "edition", "grimoire", "jinxes"]),
|
||||||
...mapState("players", ["players"])
|
...mapState("players", ["players"])
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
|
@ -147,6 +202,15 @@ h3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.jinxed {
|
||||||
|
.name {
|
||||||
|
color: $fabled;
|
||||||
|
}
|
||||||
|
aside {
|
||||||
|
background: linear-gradient(-90deg, $fabled, transparent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.team {
|
.team {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: stretch;
|
align-items: stretch;
|
||||||
|
@ -180,6 +244,12 @@ h3 {
|
||||||
transform-origin: center;
|
transform-origin: center;
|
||||||
font-size: 80%;
|
font-size: 80%;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
&.jinxed {
|
||||||
|
.icon {
|
||||||
|
margin: 0 -5px;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ul {
|
ul {
|
||||||
|
|
|
@ -1,17 +1,36 @@
|
||||||
<template>
|
<template>
|
||||||
<Modal
|
<Modal
|
||||||
class="vote-history"
|
class="vote-history"
|
||||||
v-if="modals.voteHistory && session.voteHistory"
|
v-if="modals.voteHistory && (session.voteHistory || !session.isSpectator)"
|
||||||
@close="toggleModal('voteHistory')"
|
@close="toggleModal('voteHistory')"
|
||||||
>
|
>
|
||||||
<font-awesome-icon
|
<font-awesome-icon
|
||||||
@click="clearVoteHistory"
|
@click="clearVoteHistory"
|
||||||
icon="trash-alt"
|
icon="trash-alt"
|
||||||
class="clear"
|
class="clear"
|
||||||
title="Clear history"
|
title="Clear vote history"
|
||||||
|
v-if="session.isSpectator"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<h3>Nomination history</h3>
|
<h3>Vote history</h3>
|
||||||
|
|
||||||
|
<template v-if="!session.isSpectator">
|
||||||
|
<div class="options">
|
||||||
|
<div class="option" @click="setRecordVoteHistory">
|
||||||
|
<font-awesome-icon
|
||||||
|
:icon="[
|
||||||
|
'fas',
|
||||||
|
session.isVoteHistoryAllowed ? 'check-square' : 'square'
|
||||||
|
]"
|
||||||
|
/>
|
||||||
|
Accessible to players
|
||||||
|
</div>
|
||||||
|
<div class="option" @click="clearVoteHistory">
|
||||||
|
<font-awesome-icon icon="trash-alt" />
|
||||||
|
Clear for everyone
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
<table>
|
<table>
|
||||||
<thead>
|
<thead>
|
||||||
<tr>
|
<tr>
|
||||||
|
@ -79,8 +98,16 @@ export default {
|
||||||
...mapState(["session", "modals"])
|
...mapState(["session", "modals"])
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
...mapMutations(["toggleModal"]),
|
clearVoteHistory() {
|
||||||
...mapMutations("session", ["clearVoteHistory"])
|
this.$store.commit("session/clearVoteHistory");
|
||||||
|
},
|
||||||
|
setRecordVoteHistory() {
|
||||||
|
this.$store.commit(
|
||||||
|
"session/setVoteHistoryAllowed",
|
||||||
|
!this.session.isVoteHistoryAllowed
|
||||||
|
);
|
||||||
|
},
|
||||||
|
...mapMutations(["toggleModal"])
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
</script>
|
</script>
|
||||||
|
@ -98,6 +125,24 @@ export default {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.options {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
align-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.option {
|
||||||
|
color: white;
|
||||||
|
text-decoration: none;
|
||||||
|
margin: 0 15px;
|
||||||
|
&:hover {
|
||||||
|
color: red;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
h3 {
|
h3 {
|
||||||
margin: 0 40px 0 10px;
|
margin: 0 40px 0 10px;
|
||||||
svg {
|
svg {
|
||||||
|
|
|
@ -0,0 +1,163 @@
|
||||||
|
[{
|
||||||
|
"id": "Chambermaid",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Mathematician",
|
||||||
|
"reason": "The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Butler",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Cannibal",
|
||||||
|
"reason": "If the Cannibal gains the Butler ability, the Cannibal learns this."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Mutant",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Undertaker",
|
||||||
|
"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Lunatic",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Mathematician",
|
||||||
|
"reason": "The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Pit-Hag",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Politician",
|
||||||
|
"reason": "A Pit-Hag can not create an evil Politician."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Heretic",
|
||||||
|
"reason": "A Pit-Hag can not create a Heretic. "
|
||||||
|
}
|
||||||
|
]
|
||||||
|
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Cerenovus",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Undertaker",
|
||||||
|
"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Goblin",
|
||||||
|
"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Leviathan",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Soldier",
|
||||||
|
"reason": "If Leviathan nominates and executes the Soldier, the Soldier does not die."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Monk",
|
||||||
|
"reason": "If Leviathan nominates and executes the player the Monk chose, that player does not die."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Innkeeper",
|
||||||
|
"reason": "If Leviathan nominates and executes a player the Innkeeper chose, that player does not die."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Ravenkeeper",
|
||||||
|
"reason": "If Leviathan is in play & the Ravenkeeper dies by execution, they wake that night to use their ability."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Sage",
|
||||||
|
"reason": "If Leviathan is in play & the Sage dies by execution, they wake that night to use their ability."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Mayor",
|
||||||
|
"reason": "If Leviathan is in play & no execution occurs on day 5, good wins."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Lil' Monsta",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Scarlet Woman",
|
||||||
|
"reason": "If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Poppy Grower",
|
||||||
|
"reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Lycanthrope",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Gambler",
|
||||||
|
"reason": "If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Legion",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Preacher",
|
||||||
|
"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Fang Gu",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Scarlet Woman",
|
||||||
|
"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Spy",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Poppy Grower",
|
||||||
|
"reason": "If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Heretic",
|
||||||
|
"reason": "Only 1 jinxed character can be in play."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Widow",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Poppy Grower",
|
||||||
|
"reason": "If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Heretic",
|
||||||
|
"reason": "Only 1 jinxed character can be in play."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Godfather",
|
||||||
|
"hatred": [{
|
||||||
|
"id": "Heretic",
|
||||||
|
"reason": "Only 1 jinxed character can be in play."
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Marionette",
|
||||||
|
"hatred": [
|
||||||
|
{
|
||||||
|
"id": "Lil' Monsta",
|
||||||
|
"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Poppy Grower",
|
||||||
|
"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Balloonist",
|
||||||
|
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
|
@ -35,6 +35,7 @@ const faIcons = [
|
||||||
"RedoAlt",
|
"RedoAlt",
|
||||||
"SearchMinus",
|
"SearchMinus",
|
||||||
"SearchPlus",
|
"SearchPlus",
|
||||||
|
"Skull",
|
||||||
"Square",
|
"Square",
|
||||||
"TheaterMasks",
|
"TheaterMasks",
|
||||||
"Times",
|
"Times",
|
||||||
|
|
|
@ -7,16 +7,10 @@ import session from "./modules/session";
|
||||||
import editionJSON from "../editions.json";
|
import editionJSON from "../editions.json";
|
||||||
import rolesJSON from "../roles.json";
|
import rolesJSON from "../roles.json";
|
||||||
import fabledJSON from "../fabled.json";
|
import fabledJSON from "../fabled.json";
|
||||||
|
import jinxesJSON from "../hatred.json";
|
||||||
|
|
||||||
Vue.use(Vuex);
|
Vue.use(Vuex);
|
||||||
|
|
||||||
// global data maps
|
|
||||||
const editionJSONbyId = new Map(
|
|
||||||
editionJSON.map(edition => [edition.id, edition])
|
|
||||||
);
|
|
||||||
const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
|
|
||||||
const fabled = new Map(fabledJSON.map(role => [role.id, role]));
|
|
||||||
|
|
||||||
// helper functions
|
// helper functions
|
||||||
const getRolesByEdition = (edition = editionJSON[0]) => {
|
const getRolesByEdition = (edition = editionJSON[0]) => {
|
||||||
return new Map(
|
return new Map(
|
||||||
|
@ -52,6 +46,33 @@ const toggle = key => ({ grimoire }, val) => {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const clean = id => id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
||||||
|
|
||||||
|
// global data maps
|
||||||
|
const editionJSONbyId = new Map(
|
||||||
|
editionJSON.map(edition => [edition.id, edition])
|
||||||
|
);
|
||||||
|
const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
|
||||||
|
const fabled = new Map(fabledJSON.map(role => [role.id, role]));
|
||||||
|
|
||||||
|
// jinxes
|
||||||
|
let jinxes = {};
|
||||||
|
try {
|
||||||
|
// Note: can't fetch live list due to lack of CORS headers
|
||||||
|
// fetch("https://bloodontheclocktower.com/script/data/hatred.json")
|
||||||
|
// .then(res => res.json())
|
||||||
|
// .then(jinxesJSON => {
|
||||||
|
jinxes = new Map(
|
||||||
|
jinxesJSON.map(({ id, hatred }) => [
|
||||||
|
clean(id),
|
||||||
|
new Map(hatred.map(({ id, reason }) => [clean(id), reason]))
|
||||||
|
])
|
||||||
|
);
|
||||||
|
// });
|
||||||
|
} catch (e) {
|
||||||
|
console.error("couldn't load jinxes", e);
|
||||||
|
}
|
||||||
|
|
||||||
// base definition for custom roles
|
// base definition for custom roles
|
||||||
const customRole = {
|
const customRole = {
|
||||||
id: "",
|
id: "",
|
||||||
|
@ -81,6 +102,7 @@ export default new Vuex.Store({
|
||||||
isNightOrder: true,
|
isNightOrder: true,
|
||||||
isPublic: true,
|
isPublic: true,
|
||||||
isMenuOpen: false,
|
isMenuOpen: false,
|
||||||
|
isStatic: false,
|
||||||
isMuted: false,
|
isMuted: false,
|
||||||
isImageOptIn: false,
|
isImageOptIn: false,
|
||||||
zoom: 0,
|
zoom: 0,
|
||||||
|
@ -100,7 +122,8 @@ export default new Vuex.Store({
|
||||||
edition: editionJSONbyId.get("tb"),
|
edition: editionJSONbyId.get("tb"),
|
||||||
roles: getRolesByEdition(),
|
roles: getRolesByEdition(),
|
||||||
otherTravelers: getTravelersNotInEdition(),
|
otherTravelers: getTravelersNotInEdition(),
|
||||||
fabled
|
fabled,
|
||||||
|
jinxes
|
||||||
},
|
},
|
||||||
getters: {
|
getters: {
|
||||||
/**
|
/**
|
||||||
|
@ -144,6 +167,7 @@ export default new Vuex.Store({
|
||||||
toggleMuted: toggle("isMuted"),
|
toggleMuted: toggle("isMuted"),
|
||||||
toggleMenu: toggle("isMenuOpen"),
|
toggleMenu: toggle("isMenuOpen"),
|
||||||
toggleNightOrder: toggle("isNightOrder"),
|
toggleNightOrder: toggle("isNightOrder"),
|
||||||
|
toggleStatic: toggle("isStatic"),
|
||||||
toggleNight: toggle("isNight"),
|
toggleNight: toggle("isNight"),
|
||||||
toggleGrimoire: toggle("isPublic"),
|
toggleGrimoire: toggle("isPublic"),
|
||||||
toggleImageOptIn: toggle("isImageOptIn"),
|
toggleImageOptIn: toggle("isImageOptIn"),
|
||||||
|
@ -162,54 +186,62 @@ export default new Vuex.Store({
|
||||||
* @param roles Array of role IDs or full role definitions
|
* @param roles Array of role IDs or full role definitions
|
||||||
*/
|
*/
|
||||||
setCustomRoles(state, roles) {
|
setCustomRoles(state, roles) {
|
||||||
state.roles = new Map(
|
const processedRoles = roles
|
||||||
roles
|
// replace numerical role object keys with matching key names
|
||||||
// replace numerical role object keys with matching key names
|
.map(role => {
|
||||||
.map(role => {
|
if (role[0]) {
|
||||||
if (role[0]) {
|
const customKeys = Object.keys(customRole);
|
||||||
const customKeys = Object.keys(customRole);
|
const mappedRole = {};
|
||||||
const mappedRole = {};
|
for (let prop in role) {
|
||||||
for (let prop in role) {
|
if (customKeys[prop]) {
|
||||||
if (customKeys[prop]) {
|
mappedRole[customKeys[prop]] = role[prop];
|
||||||
mappedRole[customKeys[prop]] = role[prop];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return mappedRole;
|
|
||||||
} else {
|
|
||||||
return role;
|
|
||||||
}
|
}
|
||||||
})
|
return mappedRole;
|
||||||
// clean up role.id
|
} else {
|
||||||
.map(role => {
|
|
||||||
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
|
||||||
return role;
|
return role;
|
||||||
})
|
}
|
||||||
// map existing roles to base definition or pre-populate custom roles to ensure all properties
|
})
|
||||||
.map(
|
// clean up role.id
|
||||||
role =>
|
.map(role => {
|
||||||
rolesJSONbyId.get(role.id) ||
|
role.id = clean(role.id);
|
||||||
state.roles.get(role.id) ||
|
return role;
|
||||||
Object.assign({}, customRole, role)
|
})
|
||||||
)
|
// map existing roles to base definition or pre-populate custom roles to ensure all properties
|
||||||
// default empty icons and placeholders
|
.map(
|
||||||
.map(role => {
|
role =>
|
||||||
if (rolesJSONbyId.get(role.id)) return role;
|
rolesJSONbyId.get(role.id) ||
|
||||||
role.imageAlt = // map team to generic icon
|
state.roles.get(role.id) ||
|
||||||
{
|
Object.assign({}, customRole, role)
|
||||||
townsfolk: "good",
|
)
|
||||||
outsider: "outsider",
|
// default empty icons and placeholders
|
||||||
minion: "minion",
|
.map(role => {
|
||||||
demon: "evil"
|
if (rolesJSONbyId.get(role.id)) return role;
|
||||||
}[role.team] || "custom";
|
role.imageAlt = // map team to generic icon
|
||||||
return role;
|
{
|
||||||
})
|
townsfolk: "good",
|
||||||
// filter out roles that don't match an existing role and also don't have name/ability/team
|
outsider: "outsider",
|
||||||
.filter(role => role.name && role.ability && role.team)
|
minion: "minion",
|
||||||
// sort by team
|
demon: "evil",
|
||||||
.sort((a, b) => b.team.localeCompare(a.team))
|
fabled: "fabled"
|
||||||
// convert to Map
|
}[role.team] || "custom";
|
||||||
|
return role;
|
||||||
|
})
|
||||||
|
// filter out roles that don't match an existing role and also don't have name/ability/team
|
||||||
|
.filter(role => role.name && role.ability && role.team)
|
||||||
|
// sort by team
|
||||||
|
.sort((a, b) => b.team.localeCompare(a.team));
|
||||||
|
// convert to Map without Fabled
|
||||||
|
state.roles = new Map(
|
||||||
|
processedRoles
|
||||||
|
.filter(role => role.team !== "fabled")
|
||||||
.map(role => [role.id, role])
|
.map(role => [role.id, role])
|
||||||
);
|
);
|
||||||
|
// update Fabled to include custom Fabled from this script
|
||||||
|
state.fabled = new Map([
|
||||||
|
...processedRoles.filter(r => r.team === "fabled").map(r => [r.id, r]),
|
||||||
|
...fabledJSON.map(role => [role.id, role])
|
||||||
|
]);
|
||||||
// update extraTravelers map to only show travelers not in this script
|
// update extraTravelers map to only show travelers not in this script
|
||||||
state.otherTravelers = new Map(
|
state.otherTravelers = new Map(
|
||||||
rolesJSON
|
rolesJSON
|
||||||
|
|
|
@ -25,6 +25,8 @@ const state = () => ({
|
||||||
votingSpeed: 3000,
|
votingSpeed: 3000,
|
||||||
isVoteInProgress: false,
|
isVoteInProgress: false,
|
||||||
voteHistory: [],
|
voteHistory: [],
|
||||||
|
markedPlayer: -1,
|
||||||
|
isVoteHistoryAllowed: true,
|
||||||
isRolesDistributed: false
|
isRolesDistributed: false
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -45,6 +47,9 @@ const mutations = {
|
||||||
setPing: set("ping"),
|
setPing: set("ping"),
|
||||||
setVotingSpeed: set("votingSpeed"),
|
setVotingSpeed: set("votingSpeed"),
|
||||||
setVoteInProgress: set("isVoteInProgress"),
|
setVoteInProgress: set("isVoteInProgress"),
|
||||||
|
setMarkedPlayer: set("markedPlayer"),
|
||||||
|
setNomination: set("nomination"),
|
||||||
|
setVoteHistoryAllowed: set("isVoteHistoryAllowed"),
|
||||||
claimSeat: set("claimedSeat"),
|
claimSeat: set("claimedSeat"),
|
||||||
distributeRoles: set("isRolesDistributed"),
|
distributeRoles: set("isRolesDistributed"),
|
||||||
setSessionId(state, sessionId) {
|
setSessionId(state, sessionId) {
|
||||||
|
@ -70,15 +75,16 @@ const mutations = {
|
||||||
* @param players
|
* @param players
|
||||||
*/
|
*/
|
||||||
addHistory(state, players) {
|
addHistory(state, players) {
|
||||||
|
if (!state.isVoteHistoryAllowed && state.isSpectator) return;
|
||||||
if (!state.nomination || state.lockedVote <= players.length) return;
|
if (!state.nomination || state.lockedVote <= players.length) return;
|
||||||
const isBanishment = players[state.nomination[1]].role.team === "traveler";
|
const isExile = players[state.nomination[1]].role.team === "traveler";
|
||||||
state.voteHistory.push({
|
state.voteHistory.push({
|
||||||
timestamp: new Date(),
|
timestamp: new Date(),
|
||||||
nominator: players[state.nomination[0]].name,
|
nominator: players[state.nomination[0]].name,
|
||||||
nominee: players[state.nomination[1]].name,
|
nominee: players[state.nomination[1]].name,
|
||||||
type: isBanishment ? "Banishment" : "Execution",
|
type: isExile ? "Exile" : "Execution",
|
||||||
majority: Math.ceil(
|
majority: Math.ceil(
|
||||||
players.filter(player => !player.isDead || isBanishment).length / 2
|
players.filter(player => !player.isDead || isExile).length / 2
|
||||||
),
|
),
|
||||||
votes: players
|
votes: players
|
||||||
.filter((player, index) => state.votes[index])
|
.filter((player, index) => state.votes[index])
|
||||||
|
|
|
@ -11,6 +11,9 @@ module.exports = store => {
|
||||||
if (localStorage.getItem("muted")) {
|
if (localStorage.getItem("muted")) {
|
||||||
store.commit("toggleMuted", true);
|
store.commit("toggleMuted", true);
|
||||||
}
|
}
|
||||||
|
if (localStorage.getItem("static")) {
|
||||||
|
store.commit("toggleStatic", true);
|
||||||
|
}
|
||||||
if (localStorage.getItem("imageOptIn")) {
|
if (localStorage.getItem("imageOptIn")) {
|
||||||
store.commit("toggleImageOptIn", true);
|
store.commit("toggleImageOptIn", true);
|
||||||
}
|
}
|
||||||
|
@ -39,8 +42,8 @@ module.exports = store => {
|
||||||
}
|
}
|
||||||
if (localStorage.fabled !== undefined) {
|
if (localStorage.fabled !== undefined) {
|
||||||
store.commit("players/setFabled", {
|
store.commit("players/setFabled", {
|
||||||
fabled: JSON.parse(localStorage.fabled).map(id =>
|
fabled: JSON.parse(localStorage.fabled).map(
|
||||||
store.state.fabled.get(id)
|
fabled => store.state.fabled.get(fabled.id) || fabled
|
||||||
)
|
)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -91,6 +94,13 @@ module.exports = store => {
|
||||||
localStorage.removeItem("muted");
|
localStorage.removeItem("muted");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case "toggleStatic":
|
||||||
|
if (state.grimoire.isStatic) {
|
||||||
|
localStorage.setItem("static", 1);
|
||||||
|
} else {
|
||||||
|
localStorage.removeItem("static");
|
||||||
|
}
|
||||||
|
break;
|
||||||
case "toggleImageOptIn":
|
case "toggleImageOptIn":
|
||||||
if (state.grimoire.isImageOptIn) {
|
if (state.grimoire.isImageOptIn) {
|
||||||
localStorage.setItem("imageOptIn", 1);
|
localStorage.setItem("imageOptIn", 1);
|
||||||
|
@ -127,7 +137,11 @@ module.exports = store => {
|
||||||
case "players/setFabled":
|
case "players/setFabled":
|
||||||
localStorage.setItem(
|
localStorage.setItem(
|
||||||
"fabled",
|
"fabled",
|
||||||
JSON.stringify(state.players.fabled.map(({ id }) => id))
|
JSON.stringify(
|
||||||
|
state.players.fabled.map(fabled =>
|
||||||
|
fabled.isCustom ? fabled : { id: fabled.id }
|
||||||
|
)
|
||||||
|
)
|
||||||
);
|
);
|
||||||
break;
|
break;
|
||||||
case "players/add":
|
case "players/add":
|
||||||
|
|
|
@ -168,10 +168,19 @@ class LiveSession {
|
||||||
if (!this._isSpectator) return;
|
if (!this._isSpectator) return;
|
||||||
this._store.commit("players/remove", params);
|
this._store.commit("players/remove", params);
|
||||||
break;
|
break;
|
||||||
|
case "marked":
|
||||||
|
if (!this._isSpectator) return;
|
||||||
|
this._store.commit("session/setMarkedPlayer", params);
|
||||||
|
break;
|
||||||
case "isNight":
|
case "isNight":
|
||||||
if (!this._isSpectator) return;
|
if (!this._isSpectator) return;
|
||||||
this._store.commit("toggleNight", params);
|
this._store.commit("toggleNight", params);
|
||||||
break;
|
break;
|
||||||
|
case "isVoteHistoryAllowed":
|
||||||
|
if (!this._isSpectator) return;
|
||||||
|
this._store.commit("session/setVoteHistoryAllowed", params);
|
||||||
|
this._store.commit("session/clearVoteHistory");
|
||||||
|
break;
|
||||||
case "votingSpeed":
|
case "votingSpeed":
|
||||||
if (!this._isSpectator) return;
|
if (!this._isSpectator) return;
|
||||||
this._store.commit("session/setVotingSpeed", params);
|
this._store.commit("session/setVotingSpeed", params);
|
||||||
|
@ -268,11 +277,13 @@ class LiveSession {
|
||||||
this._sendDirect(playerId, "gs", {
|
this._sendDirect(playerId, "gs", {
|
||||||
gamestate: this._gamestate,
|
gamestate: this._gamestate,
|
||||||
isNight: grimoire.isNight,
|
isNight: grimoire.isNight,
|
||||||
|
isVoteHistoryAllowed: session.isVoteHistoryAllowed,
|
||||||
nomination: session.nomination,
|
nomination: session.nomination,
|
||||||
votingSpeed: session.votingSpeed,
|
votingSpeed: session.votingSpeed,
|
||||||
lockedVote: session.lockedVote,
|
lockedVote: session.lockedVote,
|
||||||
isVoteInProgress: session.isVoteInProgress,
|
isVoteInProgress: session.isVoteInProgress,
|
||||||
fabled: fabled.map(({ id }) => id),
|
markedPlayer: session.markedPlayer,
|
||||||
|
fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
|
||||||
...(session.nomination ? { votes: session.votes } : {})
|
...(session.nomination ? { votes: session.votes } : {})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -289,11 +300,13 @@ class LiveSession {
|
||||||
gamestate,
|
gamestate,
|
||||||
isLightweight,
|
isLightweight,
|
||||||
isNight,
|
isNight,
|
||||||
|
isVoteHistoryAllowed,
|
||||||
nomination,
|
nomination,
|
||||||
votingSpeed,
|
votingSpeed,
|
||||||
votes,
|
votes,
|
||||||
lockedVote,
|
lockedVote,
|
||||||
isVoteInProgress,
|
isVoteInProgress,
|
||||||
|
markedPlayer,
|
||||||
fabled
|
fabled
|
||||||
} = data;
|
} = data;
|
||||||
const players = this._store.state.players.players;
|
const players = this._store.state.players.players;
|
||||||
|
@ -340,6 +353,7 @@ class LiveSession {
|
||||||
});
|
});
|
||||||
if (!isLightweight) {
|
if (!isLightweight) {
|
||||||
this._store.commit("toggleNight", !!isNight);
|
this._store.commit("toggleNight", !!isNight);
|
||||||
|
this._store.commit("session/setVoteHistoryAllowed", isVoteHistoryAllowed);
|
||||||
this._store.commit("session/nomination", {
|
this._store.commit("session/nomination", {
|
||||||
nomination,
|
nomination,
|
||||||
votes,
|
votes,
|
||||||
|
@ -347,8 +361,9 @@ class LiveSession {
|
||||||
lockedVote,
|
lockedVote,
|
||||||
isVoteInProgress
|
isVoteInProgress
|
||||||
});
|
});
|
||||||
|
this._store.commit("session/setMarkedPlayer", markedPlayer);
|
||||||
this._store.commit("players/setFabled", {
|
this._store.commit("players/setFabled", {
|
||||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -407,7 +422,7 @@ class LiveSession {
|
||||||
const { fabled } = this._store.state.players;
|
const { fabled } = this._store.state.players;
|
||||||
this._send(
|
this._send(
|
||||||
"fabled",
|
"fabled",
|
||||||
fabled.map(({ id }) => id)
|
fabled.map(f => (f.isCustom ? f : { id: f.id }))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -419,7 +434,7 @@ class LiveSession {
|
||||||
_updateFabled(fabled) {
|
_updateFabled(fabled) {
|
||||||
if (!this._isSpectator) return;
|
if (!this._isSpectator) return;
|
||||||
this._store.commit("players/setFabled", {
|
this._store.commit("players/setFabled", {
|
||||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -656,10 +671,12 @@ class LiveSession {
|
||||||
/**
|
/**
|
||||||
* A player nomination. ST only
|
* A player nomination. ST only
|
||||||
* This also syncs the voting speed to the players.
|
* This also syncs the voting speed to the players.
|
||||||
* @param nomination [nominator, nominee]
|
* Payload can be an object with {nomination} property or just the nomination itself, or undefined.
|
||||||
|
* @param payload [nominator, nominee]|{nomination}
|
||||||
*/
|
*/
|
||||||
nomination({ nomination } = {}) {
|
nomination(payload) {
|
||||||
if (this._isSpectator) return;
|
if (this._isSpectator) return;
|
||||||
|
const nomination = payload ? payload.nomination || payload : payload;
|
||||||
const players = this._store.state.players.players;
|
const players = this._store.state.players.players;
|
||||||
if (
|
if (
|
||||||
!nomination ||
|
!nomination ||
|
||||||
|
@ -686,6 +703,17 @@ class LiveSession {
|
||||||
this._send("isNight", this._store.state.grimoire.isNight);
|
this._send("isNight", this._store.state.grimoire.isNight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Send the isVoteHistoryAllowed state. ST only
|
||||||
|
*/
|
||||||
|
setVoteHistoryAllowed() {
|
||||||
|
if (this._isSpectator) return;
|
||||||
|
this._send(
|
||||||
|
"isVoteHistoryAllowed",
|
||||||
|
this._store.state.session.isVoteHistoryAllowed
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Send the voting speed. ST only
|
* Send the voting speed. ST only
|
||||||
* @param votingSpeed voting speed in seconds, minimum 1
|
* @param votingSpeed voting speed in seconds, minimum 1
|
||||||
|
@ -697,6 +725,15 @@ class LiveSession {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set which player is on the block. ST only
|
||||||
|
* @param playerIndex, player id or -1 for empty
|
||||||
|
*/
|
||||||
|
setMarked(playerIndex) {
|
||||||
|
if (this._isSpectator) return;
|
||||||
|
this._send("marked", playerIndex);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clear the vote history for everyone. ST only
|
* Clear the vote history for everyone. ST only
|
||||||
*/
|
*/
|
||||||
|
@ -823,6 +860,7 @@ export default store => {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "session/nomination":
|
case "session/nomination":
|
||||||
|
case "session/setNomination":
|
||||||
session.nomination(payload);
|
session.nomination(payload);
|
||||||
break;
|
break;
|
||||||
case "session/setVoteInProgress":
|
case "session/setVoteInProgress":
|
||||||
|
@ -840,6 +878,9 @@ export default store => {
|
||||||
case "session/clearVoteHistory":
|
case "session/clearVoteHistory":
|
||||||
session.clearVoteHistory();
|
session.clearVoteHistory();
|
||||||
break;
|
break;
|
||||||
|
case "session/setVoteHistoryAllowed":
|
||||||
|
session.setVoteHistoryAllowed();
|
||||||
|
break;
|
||||||
case "toggleNight":
|
case "toggleNight":
|
||||||
session.setIsNight();
|
session.setIsNight();
|
||||||
break;
|
break;
|
||||||
|
@ -849,6 +890,9 @@ export default store => {
|
||||||
case "players/setFabled":
|
case "players/setFabled":
|
||||||
session.sendFabled();
|
session.sendFabled();
|
||||||
break;
|
break;
|
||||||
|
case "session/setMarkedPlayer":
|
||||||
|
session.setMarked(payload);
|
||||||
|
break;
|
||||||
case "players/swap":
|
case "players/swap":
|
||||||
session.swapPlayer(payload);
|
session.swapPlayer(payload);
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue