updates roles.json night order

This commit is contained in:
Steffen 2021-01-06 20:28:57 +01:00
parent cbbcf01ba7
commit 1a75db214c
1 changed files with 44 additions and 44 deletions

View File

@ -67,7 +67,7 @@
"team": "townsfolk",
"firstNight": 23,
"firstNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath. :eye-slash:",
"otherNight": 38,
"otherNight": 42,
"otherNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil neighbours. :eye-slash:",
"reminders": [],
"setup": false,
@ -80,7 +80,7 @@
"team": "townsfolk",
"firstNight": 24,
"firstNightReminder": ":eye: The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. :eye-slash:",
"otherNight": 39,
"otherNight": 43,
"otherNightReminder": ":eye: The Fortune Teller points to two players. Show the head signal (nod “yes”, shake “no”) for whether one of those players is the Demon. :eye-slash:",
"reminders": [
"Decoy"
@ -95,7 +95,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
"otherNight": 45,
"otherNightReminder": ":question-circle: If a player was executed today: :eye: Show that players character token. :eye-slash:",
"reminders": [
"Executed"
@ -125,7 +125,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 37,
"otherNight": 40,
"otherNightReminder": ":question-circle: If the Ravenkeeper died tonight: :eye: The Ravenkeeper points to a player. Show that players character token. :eye-slash:",
"reminders": [],
"setup": false,
@ -194,7 +194,7 @@
"team": "outsider",
"firstNight": 25,
"firstNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
"otherNight": 50,
"otherNight": 44,
"otherNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:",
"reminders": [
"Master"
@ -264,7 +264,7 @@
"team": "minion",
"firstNight": 9,
"firstNightReminder": ":eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
"otherNight": 6,
"otherNight": 5,
"otherNightReminder": "The previously poisoned player is no longer poisoned. :plus-circle: :eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:",
"reminders": [
"Poisoned"
@ -279,7 +279,7 @@
"team": "minion",
"firstNight": 33,
"firstNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
"otherNight": 51,
"otherNight": 55,
"otherNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:",
"reminders": [],
"setup": false,
@ -320,7 +320,7 @@
"edition": "bmr",
"firstNight": 26,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 31,
"otherNight": 38,
"otherNightReminder": "If the Grandmothers grandchild was killed by the Demon tonight: • The Grandmother dies.",
"reminders": [
"Grandchild"
@ -333,7 +333,7 @@
{
"id": "sailor",
"edition": "bmr",
"firstNight": 4,
"firstNight": 5,
"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"otherNight": 2,
"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
@ -348,9 +348,9 @@
{
"id": "chambermaid",
"edition": "bmr",
"firstNight": 35,
"firstNight": 36,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.",
"otherNight": 53,
"otherNight": 58,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -378,7 +378,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 3,
"otherNight": 6,
"otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
"reminders": [
"Protected",
@ -409,7 +409,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
"otherNight": 35,
"otherNightReminder": "If the Gossips public statement was true: • Choose a player not protected from dying tonight. That player dies.",
"reminders": [
"Die"
@ -442,7 +442,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 35,
"otherNight": 34,
"otherNightReminder": "If the Professor has not used their ability: • The Professor either shows the “no” head signal, or points to a player. • If that player is a Townsfolk, they are now alive.",
"reminders": [
"Alive",
@ -516,7 +516,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
"otherNight": 36,
"otherNightReminder": "The Tinker might die.",
"reminders": [
"Die"
@ -531,7 +531,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNight": 37,
"otherNightReminder": "If the Moonchild used their ability to target a player today: • If that player is good, they die.",
"reminders": [
"Die"
@ -559,7 +559,7 @@
{
"id": "lunatic",
"edition": "bmr",
"firstNight": 2,
"firstNight": 3,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary “Minion“, players equal to the number of Minions in play. Show 3 character tokens of arbitrary Good characters. If the token received by the Lunatic is a Demon that would wake tonight: • Allow the Lunatic to do the Demon actions. Place their “attack” markers. Wake the Demon. Show the Demons real character token. Show them the Lunatic player. • If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic “attack” markers.",
"otherNight": 16,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their “attack” markers. If the Lunatic selected players: Wake the Demon. Show the “attack” marker, then point to each marked player. Remove any Lunatic “attack” markers.",
@ -579,7 +579,7 @@
"edition": "bmr",
"firstNight": 13,
"firstNightReminder": "Show each of the Outsider tokens in play.",
"otherNight": 29,
"otherNight": 30,
"otherNightReminder": "If an Outsider died today: • The Godfather points to a player. That player dies.",
"reminders": [
"Died today",
@ -610,7 +610,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNight": 29,
"otherNightReminder": "If the Assassin has not yet used their ability: • The Assassin either shows the “no” head signal, or points to a player. That player dies.",
"reminders": [
"Die",
@ -639,7 +639,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 22,
"otherNight": 23,
"otherNightReminder": "If the Po chose no-one previously: The Po points to three players. Otherwise: The Po either shows the “no” head signal, or points to a player. The marked players (if any) die.",
"reminders": [
"Die 1",
@ -689,7 +689,7 @@
"edition": "bmr",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 21,
"otherNight": 22,
"otherNightReminder": "One player that the Shabaloth chose the previous night might come alive. The Shabaloth points to two players. Those players die.",
"reminders": [
"Die 1",
@ -719,7 +719,7 @@
"edition": "snv",
"firstNight": 28,
"firstNightReminder": "The Dreamer points to a player. Show two character tokens, one of which is that players character, the other of which is of opposite alignment to that character.",
"otherNight": 41,
"otherNight": 46,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"setup": false,
@ -745,9 +745,9 @@
{
"id": "mathematician",
"edition": "snv",
"firstNight": 36,
"firstNight": 35,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of “Abnormal Effect” markers. Remove markers",
"otherNight": 54,
"otherNight": 57,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of “Abnormal Effect” markers. Remove markers.",
"reminders": [
"Abnormal effect"
@ -762,7 +762,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "Place the “Demon did not vote” marker.",
"otherNight": 42,
"otherNight": 47,
"otherNightReminder": "Show the head signal (nod “yes”, shake “no”) for whether the Demon voted today. Place the “Demon did not vote” marker (remove “Demon voted”, if any).",
"reminders": [
"Demon did vote",
@ -778,7 +778,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "Place the “Minions did not nominate” marker.",
"otherNight": 43,
"otherNight": 48,
"otherNightReminder": "Show the head signal (nod “yes”, shake “no”) for whether any Minion nominated today. Place the “Minions did not nominate” marker (remove “Minion nominated”, if any).",
"reminders": [
"No Minion nominated",
@ -794,7 +794,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 44,
"otherNight": 49,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"setup": false,
@ -820,7 +820,7 @@
"edition": "snv",
"firstNight": 29,
"firstNightReminder": "The Seamstress either shows a “no” head signal, or points to two other players. If the Seamstress chose two players, nod “yes” or shake “no” for whether they are of same alignment.",
"otherNight": 45,
"otherNight": 50,
"otherNightReminder": "If the Seamstress has not yet used their ability: • The Seamstress either shows a “no” head signal, or points to two other players. • If the Seamstress chose players, nod “yes” or shake “no” for whether they are of same alignment.",
"reminders": [
"Used"
@ -866,7 +866,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 46,
"otherNight": 51,
"otherNightReminder": "If today was the Jugglers first day: • Show the hand signal for the number (0, 1, 2, etc.) of “Correct” markers. Remove markers.",
"reminders": [
"Correct"
@ -881,7 +881,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
"otherNight": 33,
"otherNightReminder": "If the Sage was killed by a Demon: • Point to two players, one of which is that Demon.",
"reminders": [],
"setup": false,
@ -907,7 +907,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNight": 32,
"otherNightReminder": "",
"reminders": [
"Drunk"
@ -922,7 +922,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 32,
"otherNight": 31,
"otherNightReminder": "If the Barber died today or tonight: • Wake the Demon. Show the “This character selected you” card, then Barber token. • The Demon either shows a “no” head signal, or points to 2 non-Demon players. If they chose players: ◦ Swap the character tokens. Wake each player. Show “You are”, then their character token.",
"reminders": [
"Swap"
@ -988,7 +988,7 @@
"setup": false,
"name": "Cerenovus",
"team": "minion",
"ability": "Each night, choose a player and a good character: they are \"mad\" they are this character tomorrow, or might be executed."
"ability": "Each night, choose a player and a good character: they are \"mad\", they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
@ -1008,7 +1008,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNight": 24,
"otherNightReminder": "The Fang Gu points to a player. That player dies. If that player was an Outsider: • The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. • Wake the new Fang Gu. Show the “You are” card, then the Fang Gu token. Show the “You are” card, then the thumb-down “evil” hand sign.",
"reminders": [
"Die"
@ -1023,7 +1023,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 26,
"otherNight": 27,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": [
"Die",
@ -1040,7 +1040,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNight": 25,
"otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": [
"Die",
@ -1056,7 +1056,7 @@
"edition": "snv",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNight": 26,
"otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": [
"Die"
@ -1303,7 +1303,7 @@
"edition": "",
"firstNight": 6,
"firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"otherNight": 4,
"otherNight": 3,
"otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"reminders": [],
"setup": false,
@ -1376,7 +1376,7 @@
{
"id": "leviathan",
"edition": "",
"firstNight": 100,
"firstNight": 38,
"firstNightReminder": "Place the Leviathan “Day 1” marker. Announce “The Leviathan is in play; this is Day 1.”.",
"otherNight": 100,
"otherNightReminder": "Place the next Leviathan “Day n” marker, where “n” is the day number. Announce “The Leviathan is in play; this is Day n.”.",
@ -1398,7 +1398,7 @@
"edition": "",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 31,
"otherNight": 21,
"otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.",
"reminders": [
"Die"
@ -1413,7 +1413,7 @@
"edition": "",
"firstNight": 31,
"firstNightReminder": "Point to a player that is evil.",
"otherNight": 48,
"otherNight": 53,
"otherNightReminder": "If the evil player that was known by the Bounty Hunter died since the previous night: Point to another player that is evil.",
"reminders": [
"Known"
@ -1428,7 +1428,7 @@
"edition": "",
"firstNight": 32,
"firstNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
"otherNight": 49,
"otherNight": 54,
"otherNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.",
"reminders": [],
"setup": false,
@ -1441,7 +1441,7 @@
"edition": "",
"firstNight": 7,
"firstNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
"otherNight": 5,
"otherNight": 4,
"otherNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.",
"reminders": [
"No ability"
@ -1486,7 +1486,7 @@
"edition": "",
"firstNight": 34,
"firstNightReminder": "Show the hand signal (thumb-up “good”, thumb-down “evil”, thumb-sideways “neither”) for the alignment that you believe is winning.",
"otherNight": 52,
"otherNight": 56,
"otherNightReminder": "Show the hand signal (thumb-up “good”, thumb-down “evil”, thumb-sideways “neither”) for the alignment that you believe is winning.",
"reminders": [],
"remindersGlobal": [],