From 1a75db214c9894aba759b2c94824614036643321 Mon Sep 17 00:00:00 2001 From: Steffen Date: Wed, 6 Jan 2021 20:28:57 +0100 Subject: [PATCH] updates roles.json night order --- src/roles.json | 88 +++++++++++++++++++++++++------------------------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/src/roles.json b/src/roles.json index b1eafac..7bc7d95 100644 --- a/src/roles.json +++ b/src/roles.json @@ -67,7 +67,7 @@ "team": "townsfolk", "firstNight": 23, "firstNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath. :eye-slash:", - "otherNight": 38, + "otherNight": 42, "otherNightReminder": ":eye: Show the finger signal (0, 1, 2) for the number of evil neighbours. :eye-slash:", "reminders": [], "setup": false, @@ -80,7 +80,7 @@ "team": "townsfolk", "firstNight": 24, "firstNightReminder": ":eye: The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. :eye-slash:", - "otherNight": 39, + "otherNight": 43, "otherNightReminder": ":eye: The Fortune Teller points to two players. Show the head signal (nod “yes”, shake “no”) for whether one of those players is the Demon. :eye-slash:", "reminders": [ "Decoy" @@ -95,7 +95,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 40, + "otherNight": 45, "otherNightReminder": ":question-circle: If a player was executed today: :eye: Show that player’s character token. :eye-slash:", "reminders": [ "Executed" @@ -125,7 +125,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 37, + "otherNight": 40, "otherNightReminder": ":question-circle: If the Ravenkeeper died tonight: :eye: The Ravenkeeper points to a player. Show that player’s character token. :eye-slash:", "reminders": [], "setup": false, @@ -194,7 +194,7 @@ "team": "outsider", "firstNight": 25, "firstNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:", - "otherNight": 50, + "otherNight": 44, "otherNightReminder": ":eye: The Butler points to a player. :eye-slash: Mark that player as “Master”. :plus-circle:", "reminders": [ "Master" @@ -264,7 +264,7 @@ "team": "minion", "firstNight": 9, "firstNightReminder": ":eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:", - "otherNight": 6, + "otherNight": 5, "otherNightReminder": "The previously poisoned player is no longer poisoned. :plus-circle: :eye: The Poisoner points to a player. :eye-slash: That player is poisoned. :plus-circle:", "reminders": [ "Poisoned" @@ -279,7 +279,7 @@ "team": "minion", "firstNight": 33, "firstNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:", - "otherNight": 51, + "otherNight": 55, "otherNightReminder": ":eye: Show the Grimoire to the Spy for as long as they need. :eye-slash:", "reminders": [], "setup": false, @@ -320,7 +320,7 @@ "edition": "bmr", "firstNight": 26, "firstNightReminder": "Show the marked character token. Point to the marked player.", - "otherNight": 31, + "otherNight": 38, "otherNightReminder": "If the Grandmother’s grandchild was killed by the Demon tonight: • The Grandmother dies.", "reminders": [ "Grandchild" @@ -333,7 +333,7 @@ { "id": "sailor", "edition": "bmr", - "firstNight": 4, + "firstNight": 5, "firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", "otherNight": 2, "otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", @@ -348,9 +348,9 @@ { "id": "chambermaid", "edition": "bmr", - "firstNight": 35, + "firstNight": 36, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.", - "otherNight": 53, + "otherNight": 58, "otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2) for how many of those players wake tonight for their ability.", "reminders": [], "setup": false, @@ -378,7 +378,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 3, + "otherNight": 6, "otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.", "reminders": [ "Protected", @@ -409,7 +409,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 30, + "otherNight": 35, "otherNightReminder": "If the Gossip’s public statement was true: • Choose a player not protected from dying tonight. That player dies.", "reminders": [ "Die" @@ -442,7 +442,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 35, + "otherNight": 34, "otherNightReminder": "If the Professor has not used their ability: • The Professor either shows the “no” head signal, or points to a player. • If that player is a Townsfolk, they are now alive.", "reminders": [ "Alive", @@ -516,7 +516,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 29, + "otherNight": 36, "otherNightReminder": "The Tinker might die.", "reminders": [ "Die" @@ -531,7 +531,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 36, + "otherNight": 37, "otherNightReminder": "If the Moonchild used their ability to target a player today: • If that player is good, they die.", "reminders": [ "Die" @@ -559,7 +559,7 @@ { "id": "lunatic", "edition": "bmr", - "firstNight": 2, + "firstNight": 3, "firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary “Minion“, players equal to the number of Minions in play. Show 3 character tokens of arbitrary Good characters. If the token received by the Lunatic is a Demon that would wake tonight: • Allow the Lunatic to do the Demon actions. Place their “attack” markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. • If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic “attack” markers.", "otherNight": 16, "otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their “attack” markers. If the Lunatic selected players: Wake the Demon. Show the “attack” marker, then point to each marked player. Remove any Lunatic “attack” markers.", @@ -579,7 +579,7 @@ "edition": "bmr", "firstNight": 13, "firstNightReminder": "Show each of the Outsider tokens in play.", - "otherNight": 29, + "otherNight": 30, "otherNightReminder": "If an Outsider died today: • The Godfather points to a player. That player dies.", "reminders": [ "Died today", @@ -610,7 +610,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 28, + "otherNight": 29, "otherNightReminder": "If the Assassin has not yet used their ability: • The Assassin either shows the “no” head signal, or points to a player. That player dies.", "reminders": [ "Die", @@ -639,7 +639,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 22, + "otherNight": 23, "otherNightReminder": "If the Po chose no-one previously: The Po points to three players. Otherwise: The Po either shows the “no” head signal, or points to a player. The marked players (if any) die.", "reminders": [ "Die 1", @@ -689,7 +689,7 @@ "edition": "bmr", "firstNight": 0, "firstNightReminder": "", - "otherNight": 21, + "otherNight": 22, "otherNightReminder": "One player that the Shabaloth chose the previous night might come alive. The Shabaloth points to two players. Those players die.", "reminders": [ "Die 1", @@ -719,7 +719,7 @@ "edition": "snv", "firstNight": 28, "firstNightReminder": "The Dreamer points to a player. Show two character tokens, one of which is that player’s character, the other of which is of opposite alignment to that character.", - "otherNight": 41, + "otherNight": 46, "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "reminders": [], "setup": false, @@ -745,9 +745,9 @@ { "id": "mathematician", "edition": "snv", - "firstNight": 36, + "firstNight": 35, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of “Abnormal Effect” markers. Remove markers", - "otherNight": 54, + "otherNight": 57, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of “Abnormal Effect” markers. Remove markers.", "reminders": [ "Abnormal effect" @@ -762,7 +762,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "Place the “Demon did not vote” marker.", - "otherNight": 42, + "otherNight": 47, "otherNightReminder": "Show the head signal (nod “yes”, shake “no”) for whether the Demon voted today. Place the “Demon did not vote” marker (remove “Demon voted”, if any).", "reminders": [ "Demon did vote", @@ -778,7 +778,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "Place the “Minions did not nominate” marker.", - "otherNight": 43, + "otherNight": 48, "otherNightReminder": "Show the head signal (nod “yes”, shake “no”) for whether any Minion nominated today. Place the “Minions did not nominate” marker (remove “Minion nominated”, if any).", "reminders": [ "No Minion nominated", @@ -794,7 +794,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 44, + "otherNight": 49, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.", "reminders": [], "setup": false, @@ -820,7 +820,7 @@ "edition": "snv", "firstNight": 29, "firstNightReminder": "The Seamstress either shows a “no” head signal, or points to two other players. If the Seamstress chose two players, nod “yes” or shake “no” for whether they are of same alignment.", - "otherNight": 45, + "otherNight": 50, "otherNightReminder": "If the Seamstress has not yet used their ability: • The Seamstress either shows a “no” head signal, or points to two other players. • If the Seamstress chose players, nod “yes” or shake “no” for whether they are of same alignment.", "reminders": [ "Used" @@ -866,7 +866,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 46, + "otherNight": 51, "otherNightReminder": "If today was the Juggler’s first day: • Show the hand signal for the number (0, 1, 2, etc.) of “Correct” markers. Remove markers.", "reminders": [ "Correct" @@ -881,7 +881,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 34, + "otherNight": 33, "otherNightReminder": "If the Sage was killed by a Demon: • Point to two players, one of which is that Demon.", "reminders": [], "setup": false, @@ -907,7 +907,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 33, + "otherNight": 32, "otherNightReminder": "", "reminders": [ "Drunk" @@ -922,7 +922,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 32, + "otherNight": 31, "otherNightReminder": "If the Barber died today or tonight: • Wake the Demon. Show the “This character selected you” card, then Barber token. • The Demon either shows a “no” head signal, or points to 2 non-Demon players. If they chose players: ◦ Swap the character tokens. Wake each player. Show “You are”, then their character token.", "reminders": [ "Swap" @@ -988,7 +988,7 @@ "setup": false, "name": "Cerenovus", "team": "minion", - "ability": "Each night, choose a player and a good character: they are \"mad\" they are this character tomorrow, or might be executed." + "ability": "Each night, choose a player and a good character: they are \"mad\", they are this character tomorrow, or might be executed." }, { "id": "pithag", @@ -1008,7 +1008,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 23, + "otherNight": 24, "otherNightReminder": "The Fang Gu points to a player. That player dies. If that player was an Outsider: • The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. • Wake the new Fang Gu. Show the “You are” card, then the Fang Gu token. Show the “You are” card, then the thumb-down “evil” hand sign.", "reminders": [ "Die" @@ -1023,7 +1023,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 26, + "otherNight": 27, "otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.", "reminders": [ "Die", @@ -1040,7 +1040,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 24, + "otherNight": 25, "otherNightReminder": "The No Dashii points to a player. That player dies.", "reminders": [ "Die", @@ -1056,7 +1056,7 @@ "edition": "snv", "firstNight": 0, "firstNightReminder": "", - "otherNight": 25, + "otherNight": 26, "otherNightReminder": "The Vortox points to a player. That player dies.", "reminders": [ "Die" @@ -1303,7 +1303,7 @@ "edition": "", "firstNight": 6, "firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", - "otherNight": 4, + "otherNight": 3, "otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", "reminders": [], "setup": false, @@ -1376,7 +1376,7 @@ { "id": "leviathan", "edition": "", - "firstNight": 100, + "firstNight": 38, "firstNightReminder": "Place the Leviathan “Day 1” marker. Announce “The Leviathan is in play; this is Day 1.”.", "otherNight": 100, "otherNightReminder": "Place the next Leviathan “Day n” marker, where “n” is the day number. Announce “The Leviathan is in play; this is Day n.”.", @@ -1398,7 +1398,7 @@ "edition": "", "firstNight": 0, "firstNightReminder": "", - "otherNight": 31, + "otherNight": 21, "otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.", "reminders": [ "Die" @@ -1413,7 +1413,7 @@ "edition": "", "firstNight": 31, "firstNightReminder": "Point to a player that is evil.", - "otherNight": 48, + "otherNight": 53, "otherNightReminder": "If the evil player that was known by the Bounty Hunter died since the previous night: Point to another player that is evil.", "reminders": [ "Known" @@ -1428,7 +1428,7 @@ "edition": "", "firstNight": 32, "firstNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.", - "otherNight": 49, + "otherNight": 54, "otherNightReminder": "The Cult Leader becomes the alignment of an alive neighbor: Show the “You are” card. Show the hand signal (thumb-up “good”, thumb-down “evil”) for the Cult Leader's current alignment.", "reminders": [], "setup": false, @@ -1441,7 +1441,7 @@ "edition": "", "firstNight": 7, "firstNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.", - "otherNight": 5, + "otherNight": 4, "otherNightReminder": "The Preacher points to a player. If that player is a Minion: Wake the Minion. Show the Preacher token. The Minion now does not have an ability anymore.", "reminders": [ "No ability" @@ -1486,7 +1486,7 @@ "edition": "", "firstNight": 34, "firstNightReminder": "Show the hand signal (thumb-up “good”, thumb-down “evil”, thumb-sideways “neither”) for the alignment that you believe is winning.", - "otherNight": 52, + "otherNight": 56, "otherNightReminder": "Show the hand signal (thumb-up “good”, thumb-down “evil”, thumb-sideways “neither”) for the alignment that you believe is winning.", "reminders": [], "remindersGlobal": [],