townsquare/src/hatred.json

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[
{
"id": "Chambermaid",
"hatred": [
{
"id": "Mathematician",
"reason": "The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first."
}
]
},
{
"id": "Butler",
"hatred": [
{
"id": "Cannibal",
"reason": "If the Cannibal gains the Butler ability, the Cannibal learns this."
}
]
},
{
"id": "Mutant",
"hatred": [
{
"id": "Undertaker",
"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
}
]
},
{
"id": "Lunatic",
"hatred": [
{
"id": "Mathematician",
"reason": "The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked."
}
]
},
{
"id": "Pit-Hag",
"hatred": [
{
"id": "Heretic",
"reason": "A Pit-Hag can not create a Heretic. "
},
{
"id": "Damsel",
"reason": "If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is."
},
{
"id": "Politician",
"reason": "A Pit-hag can not create an evil Politician."
}
]
},
{
"id": "Cerenovus",
"hatred": [
{
"id": "Goblin",
"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
},
{
"id": "Undertaker",
"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
}
]
},
{
"id": "Leviathan",
"hatred": [
{
"id": "Soldier",
"reason": "If Leviathan nominates and executes the Soldier, the Soldier does not die."
},
{
"id": "Monk",
"reason": "If Leviathan nominates and executes the player the Monk chose, that player does not die."
},
{
"id": "Innkeeper",
"reason": "If Leviathan nominates and executes a player the Innkeeper chose, that player does not die."
},
{
"id": "Ravenkeeper",
"reason": "If Leviathan is in play & the Ravenkeeper dies by execution, they wake that night to use their ability."
},
{
"id": "Sage",
"reason": "If Leviathan is in play & the Sage dies by execution, they wake that night to use their ability."
},
{
"id": "Farmer",
"reason": "If Leviathan is in play & a Farmer dies by execution, a good player becomes a Farmer that night."
},
{
"id": "Mayor",
"reason": "If Leviathan is in play & no execution occurs on day 5, good wins."
}
]
},
{
"id": "Al-Hadikhia",
"hatred": [
{
"id": "Scarlet Woman",
"reason": "If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again."
},
{
"id": "Mastermind",
"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
}
]
},
{
"id": "Lil' Monsta",
"hatred": [
{
"id": "Poppy Grower",
"reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token."
},
{
"id": "Magician",
"reason": "Only 1 jinxed character can be in play. "
},
{
"id": "Scarlet Woman",
"reason": "If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight."
}
]
},
{
"id": "Lycanthrope",
"hatred": [
{
"id": "Gambler",
"reason": "If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight."
}
]
},
{
"id": "Legion",
"hatred": [
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{
"id": "Engineer",
"reason": "Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion."
},
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{
"id": "Preacher",
"reason": "Only 1 jinxed character can be in play."
}
]
},
{
"id": "Fang Gu",
"hatred": [
{
"id": "Scarlet Woman",
"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
}
]
},
{
"id": "Spy",
"hatred": [
{
"id": "Magician",
"reason": "When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed."
},
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{
"id": "Alchemist",
"reason": "The Alchemist can not have the Spy ability."
},
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{
"id": "Poppy Grower",
"reason": "If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies."
},
{
"id": "Damsel",
"reason": "Only 1 jinxed character can be in play. "
},
{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
}
]
},
{
"id": "Widow",
"hatred": [
{
"id": "Magician",
"reason": "When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed."
},
{
"id": "Poppy Grower",
"reason": "If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies."
},
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{
"id": "Alchemist",
"reason": "The Alchemist can not have the Widow ability."
},
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{
"id": "Damsel",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
}
]
},
{
"id": "Godfather",
"hatred": [
{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
}
]
},
{
"id": "Marionette",
"hatred": [
{
"id": "Lil' Monsta",
"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
},
{
"id": "Poppy Grower",
"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
},
{
"id": "Snitch",
"reason": "The Marionette learns 3 not in-play characters when the Snitch dies, instead of at the start of the game."
},
{
"id": "Balloonist",
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
},
{
"id": "Huntsman",
"reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added."
}
]
},
{
"id": "Lleech",
"hatred": [
{
"id": "Mastermind",
"reason": "If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability. "
},
{
"id": "Slayer",
"reason": "If the Slayer slays the Lleech's host, the host dies. "
}
]
}
v2.13.0 (#168) * add support for custom fabled (closes #110) * 2.13.0 * show custom fabled first * add recordVoteHistory & clearVoteHistory to session menu * Update CHANGELOG.md * socket part of toggle recordVoteHistory analogous to isNight * remove accidental * Add files via upload * add custom fabled * Add option to reduce night animations to save power. * add fallback icon for fabled * changelog * disable all animations now * linter * add 'on the block' indicator - after vote, ST chooses to put onto block / empty block / no change to block - player menu has add / remove from block - players are automatically removed from the block when (i) they die (ii) another player is put onto block - fixed crash on add/remove/etc player mid vote * hide rounded corners on maximized modals (barely visible anyway) * ST always sees vote history i.e. toggle affects only players * empty block at night * avoid clashing with seat icon * nlc: toggle within session.js * lint * minor * Use proper "Exile" terminology for exile * Add info about "Banishment"->"Exile" to CHANGELOG * requested changes * remove direct ST control of block * player menu order * move block/night logic from socket to menu * minor fix to previous * on block -> marked * requested changes * requested change Co-authored-by: Steffen <steffen@baumgart.biz> * fix players being moved or removed during a nomination (closes #164) add vue linter * let's try adding a lint error * linter adjusted * it's working! * requested change record marked player id in session * feedback implemented npm audit * prepare develop branch * adjust linter config * revert version bump * fixes & visuals * Update CHANGELOG.md * restore old lint command (fixes #170) * minor fix default * show jinxed interactions on character reference modal * 2.13.0 * changelog Co-authored-by: nicfreeman1209 <nicfreeman1209@gmail.com> Co-authored-by: nicfreeman1209 <14160941+nicfreeman1209@users.noreply.github.com> Co-authored-by: Adrian Irving-Beer <wisq@wisq.net> Co-authored-by: Andrew Conant <emptierset@gmail.com>
2021-05-15 18:07:54 +00:00
]