Llooks llike a llovelly new character!

Maybe it's Wellsh?
This commit is contained in:
eddgabriel 2021-06-17 22:10:15 +01:00
parent a1e1b627db
commit b57c81aa13
3 changed files with 146 additions and 106 deletions

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@ -76,6 +76,10 @@
{
"id": "Mayor",
"reason": "If Leviathan is in play & no execution occurs on day 5, good wins."
},
{
"id": "Farmer",
"reason": "If Leviathan is in play & a Farmer dies by execution, a good player becomes a Farmer that night."
}
]
},
@ -88,6 +92,10 @@
{
"id": "Poppy Grower",
"reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token."
},
{
"id": "Magician",
"reason": "Only 1 jinxed character can be in play. "
}
]
},
@ -121,6 +129,10 @@
{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Magician",
"reason": "When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed."
}
]
},
@ -133,31 +145,45 @@
{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
},
{
"id": "Magician",
"reason": "When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed."
}
]
},
{
}, {
"id": "Godfather",
"hatred": [{
"id": "Heretic",
"reason": "Only 1 jinxed character can be in play."
}]
},
{
}, {
"id": "Marionette",
"hatred": [
{
"id": "Lil' Monsta",
"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
},
{
"id": "Poppy Grower",
"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
},
{
"id": "Balloonist",
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
}
"hatred": [{
"id": "Lil' Monsta",
"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
},
{
"id": "Poppy Grower",
"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
},
{
"id": "Balloonist",
"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
}
]
}
},
{
"id": "Lleech",
"hatred": [
{
"id": "Mastermind",
"reason": "If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability. "
},
{
"id": "Slayer",
"reason": "If the Slayer slays the Lleech's host, the host dies. "
}
]
}
]

View File

@ -4,7 +4,7 @@
"name": "Washerwoman",
"edition": "tb",
"team": "townsfolk",
"firstNight": 26,
"firstNight": 27,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -18,7 +18,7 @@
"name": "Librarian",
"edition": "tb",
"team": "townsfolk",
"firstNight": 27,
"firstNight": 28,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -32,7 +32,7 @@
"name": "Investigator",
"edition": "tb",
"team": "townsfolk",
"firstNight": 28,
"firstNight": 29,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -46,7 +46,7 @@
"name": "Chef",
"edition": "tb",
"team": "townsfolk",
"firstNight": 29,
"firstNight": 30,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0,
"otherNightReminder": "",
@ -59,9 +59,9 @@
"name": "Empath",
"edition": "tb",
"team": "townsfolk",
"firstNight": 30,
"firstNight": 31,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 47,
"otherNight": 48,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"setup": false,
@ -72,9 +72,9 @@
"name": "Fortune Teller",
"edition": "tb",
"team": "townsfolk",
"firstNight": 31,
"firstNight": 32,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 48,
"otherNight": 49,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"],
"setup": false,
@ -87,7 +87,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 50,
"otherNight": 51,
"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
"reminders": ["Executed"],
"setup": false,
@ -113,7 +113,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 38,
"otherNight": 39,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"setup": false,
@ -176,9 +176,9 @@
"name": "Butler",
"edition": "tb",
"team": "outsider",
"firstNight": 32,
"firstNight": 33,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 49,
"otherNight": 50,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
@ -222,14 +222,14 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you are executed, your team loses."
"ability": "If you die by execution, your team loses."
},
{
"id": "poisoner",
"name": "Poisoner",
"edition": "tb",
"team": "minion",
"firstNight": 14,
"firstNight": 15,
"firstNightReminder": "The Poisoner points to a player. That player is poisoned.",
"otherNight": 7,
"otherNightReminder": "The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.",
@ -242,9 +242,9 @@
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 40,
"firstNight": 41,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 61,
"otherNight": 62,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
@ -359,13 +359,13 @@
"name": "Grandmother",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 33,
"firstNight": 34,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 46,
"otherNight": 47,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"],
"setup": false,
"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
"ability": "You start knowing a good player & their character. If the Demon kills them, you die too."
},
{
"id": "sailor",
@ -385,9 +385,9 @@
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 43,
"firstNight": 44,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 64,
"otherNight": 65,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -440,7 +440,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNight": 44,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -451,7 +451,7 @@
"name": "Courtier",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 16,
"firstNight": 17,
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"otherNight": 9,
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
@ -469,7 +469,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 41,
"otherNight": 42,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive",
"No ability"],
@ -484,7 +484,7 @@
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "Remove the 'Everyone drunk' marker. If a Minion died today: All players but the Minstrel are drunk. Place the 'Everyone drunk' marker.",
"otherNightReminder": "",
"reminders": ["Everyone drunk"],
"setup": false,
"ability": "When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."
@ -534,8 +534,8 @@
"edition": "bmr",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "The Tinker might die.",
"otherNight": 44,
"firstNightReminder": "",
"otherNight": 45,
"otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"],
"setup": false,
@ -548,7 +548,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 45,
"otherNight": 46,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"],
"setup": false,
@ -560,9 +560,9 @@
"edition": "bmr",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "If a player used their character ability to choose the Goon: The ability does not work. Place the Drunk token on that player. The Goon becomes that player\u2019s alignment. Show 'You are' card. Show thumbs-up good, thumbs-down 'evil' for the Goon\u2019s current alignment.",
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "If a player used their character ability to choose the Goon: The Goon becomes that player\u2019s alignment. Show the 'You are' card. Show the hand signal (thumbs-up 'good', thumbs-down 'evil') for the Goon\u2019s current alignment.",
"otherNightReminder": "",
"reminders": ["Drunk"],
"setup": false,
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
@ -587,9 +587,9 @@
"name": "Godfather",
"edition": "bmr",
"team": "minion",
"firstNight": 18,
"firstNight": 19,
"firstNightReminder": "Show each of the Outsider tokens in play.",
"otherNight": 34,
"otherNight": 35,
"otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.",
"reminders": ["Died today",
"Dead"],
@ -601,7 +601,7 @@
"name": "Devil's Advocate",
"edition": "bmr",
"team": "minion",
"firstNight": 19,
"firstNight": 20,
"firstNightReminder": "The Devil\u2019s Advocate points to a living player. That player survives execution tomorrow.",
"otherNight": 13,
"otherNightReminder": "The Devil\u2019s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.",
@ -616,7 +616,7 @@
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNight": 34,
"otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.",
"reminders": ["Dead",
"No ability"],
@ -634,7 +634,7 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If the Demon dies by execution (ending the game), play for one more day. If a player is then executed, their team loses."
"ability": "If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "zombuul",
@ -655,10 +655,10 @@
"name": "Pukka",
"edition": "bmr",
"team": "demon",
"firstNight": 24,
"firstNight": 25,
"firstNightReminder": "The Pukka points to a player. That player is poisoned.",
"otherNight": 24,
"otherNightReminder": "The poisoned player dies. The Pukka points to a player. That player is poisoned.",
"otherNightReminder": "The Pukka points to a player. That player is poisoned. The previously poisoned player dies. ",
"reminders": ["Poisoned",
"Dead"],
"setup": false,
@ -716,7 +716,7 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
"ability": "Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "judge",
@ -763,7 +763,7 @@
"name": "Clockmaker",
"edition": "snv",
"team": "townsfolk",
"firstNight": 34,
"firstNight": 35,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0,
"otherNightReminder": "",
@ -776,20 +776,20 @@
"name": "Dreamer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 35,
"firstNight": 36,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 51,
"otherNight": 52,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"setup": false,
"ability": "Each night, choose a player (not yourself, not Travellers): you learn 1 good and 1 evil character, 1 of which is correct."
"ability": "Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"name": "Snake Charmer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 17,
"firstNight": 18,
"firstNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
"otherNight": 11,
"otherNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
@ -802,9 +802,9 @@
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 42,
"firstNight": 43,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 63,
"otherNight": 64,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
@ -816,8 +816,8 @@
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Demon not voted' marker.",
"otherNight": 52,
"firstNightReminder": "",
"otherNight": 53,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
"reminders": ["Demon voted",
"Demon not voted"],
@ -830,8 +830,8 @@
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Minions not nominated' marker.",
"otherNight": 53,
"firstNightReminder": "",
"otherNight": 54,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
"reminders": ["Minions not nominated",
"Minion nominated"],
@ -845,7 +845,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 54,
"otherNight": 55,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"setup": false,
@ -869,9 +869,9 @@
"name": "Seamstress",
"edition": "snv",
"team": "townsfolk",
"firstNight": 36,
"firstNight": 37,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 55,
"otherNight": 56,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"reminders": ["No ability"],
"setup": false,
@ -911,7 +911,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 56,
"otherNight": 57,
"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
"reminders": ["Correct"],
"setup": false,
@ -924,7 +924,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 39,
"otherNight": 40,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [],
"setup": false,
@ -950,7 +950,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 37,
"otherNight": 38,
"otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"],
"setup": false,
@ -963,7 +963,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNight": 37,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"],
"setup": false,
@ -980,14 +980,14 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "When you learn that you died, publicly choose an alive good player or you lose."
"ability": "When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"name": "Evil Twin",
"edition": "snv",
"team": "minion",
"firstNight": 20,
"firstNight": 21,
"firstNightReminder": "Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.",
"otherNight": 0,
"otherNightReminder": "",
@ -1000,7 +1000,7 @@
"name": "Witch",
"edition": "snv",
"team": "minion",
"firstNight": 21,
"firstNight": 22,
"firstNightReminder": "The Witch points to a player. If that player nominates tomorrow they die immediately.",
"otherNight": 14,
"otherNightReminder": "If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.",
@ -1013,7 +1013,7 @@
"name": "Cerenovus",
"edition": "snv",
"team": "minion",
"firstNight": 22,
"firstNight": 23,
"firstNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
"otherNight": 15,
"otherNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
@ -1154,16 +1154,16 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you were funny today, you can not be exiled."
"ability": "If you were funny today, you cannot die by exile."
},
{
"id": "bountyhunter",
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 38,
"firstNight": 39,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 59,
"otherNight": 60,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"],
"setup": true,
@ -1174,10 +1174,10 @@
"name": "Pixie",
"edition": "",
"team": "townsfolk",
"firstNight": 25,
"firstNight": 26,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.",
"otherNight": 0,
"otherNightReminder": "If the Pixie has been mad they were the relevant character and that player has died, treat the Pixie as if they have the relevant character ability.",
"otherNightReminder": "",
"reminders": ["Mad",
"Has ability"],
"setup": false,
@ -1188,9 +1188,9 @@
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 41,
"firstNight": 42,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 62,
"otherNight": 63,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
@ -1216,7 +1216,7 @@
"team": "townsfolk",
"firstNight": 8,
"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
"otherNight": 58,
"otherNight": 59,
"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
"reminders": [],
"setup": false,
@ -1227,9 +1227,9 @@
"name": "Balloonist",
"edition": "",
"team": "townsfolk",
"firstNight": 37,
"firstNight": 38,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 57,
"otherNight": 58,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
"reminders": ["Seen Townsfolk",
"Seen Outsider",
@ -1244,9 +1244,9 @@
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 39,
"firstNight": 40,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 60,
"otherNight": 61,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"setup": false,
@ -1298,7 +1298,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 42,
"otherNight": 43,
"otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.",
"reminders": [],
"setup": false,
@ -1324,7 +1324,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
"otherNight": 41,
"otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.",
"reminders": [],
"setup": true,
@ -1351,7 +1351,7 @@
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "Wake the cannibal when the character who was executed today would wake",
"otherNightReminder": "",
"reminders": ["Poisoned",
"Died today"],
"setup": false,
@ -1376,8 +1376,8 @@
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"otherNight": 35,
"firstNightReminder": "",
"otherNight": 36,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1414,7 +1414,7 @@
"name": "Widow",
"edition": "",
"team": "minion",
"firstNight": 15,
"firstNight": 16,
"firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.",
"otherNight": 0,
"otherNightReminder": "",
@ -1437,11 +1437,11 @@
"ability": "If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."
},
{
"id": "mephit",
"name": "Mephit",
"id": "mezepheles",
"name": "Mezepheles",
"edition": "",
"team": "minion",
"firstNight": 23,
"firstNight": 24,
"firstNightReminder": "Show the Mephit their secret word.",
"otherNight": 17,
"otherNightReminder": "Wake the 1st good player that said the Mephit's secret word and show them the 'You are' card and the thumbs down evil signal.",
@ -1462,16 +1462,16 @@
"reminders": [],
"remindersGlobal": ["Is the Marionette"],
"setup": true,
"ability": "You think you are a good character. You are poisoned & the Demon knows who you are. [You neighbour the Demon]"
"ability": "You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]"
},
{
"id": "lilmonsta",
"name": "Lil Monsta",
"edition": "",
"team": "demon",
"firstNight": 13,
"firstNight": 14,
"firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.",
"otherNight": 32,
"otherNight": 33,
"otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.",
"reminders": [],
"remindersGlobal": ["Is the Demon",
@ -1479,6 +1479,20 @@
"setup": true,
"ability": "Each night, Minions choose who babysits Lil Monsta's token & \"is the Demon\". A player dies each night*. [+1 Minion]"
},
{
"id": "lleech",
"name": "Lleech",
"edition": "",
"team": "demon",
"firstNight": 13,
"firstNightReminder": "The Lleech points to a player. Place the Poisoned reminder token.",
"otherNight": 32,
"otherNightReminder": "The Lleech points to a player. That player dies.",
"reminders": ["Dead",
"Poisoned"],
"setup": false,
"ability": "Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die."
},
{
"id": "legion",
"name": "Legion",
@ -1498,10 +1512,10 @@
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 45,
"firstNight": 46,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 0,
"otherNightReminder": "Place the next Leviathan 'Day n' marker, where 'n' is the next day number. Announce 'The Leviathan is in play; this is Day n.'.",
"otherNight": 67,
"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
"reminders": ["Day 1",
"Day 2",
"Day 3",
@ -1522,7 +1536,7 @@
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Once per day, you may choose to kill a living neighbour, if your other living neighbour agrees."
"ability": "Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees."
}
]