60 lines
1.6 KiB
Go
60 lines
1.6 KiB
Go
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package layouts
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import (
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"fyne.io/fyne/v2"
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)
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type FloatingControlsLocationEnum uint32
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const (
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FloatingControlsTopLeft = iota
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FloatingControlsTopRight
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FloatingControlsBottomLeft
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FloatingControlsBottomRight
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FloatingControlsCenter
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)
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type floatingControlsLayout struct {
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FloatingControlsLocation FloatingControlsLocationEnum
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}
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// NewFloatingControlsLayout creates a new floatingControlsLayout instance
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// This layout contains exactly TWO items, one background item (first) and one
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// floating container that floats according to FloatingControlsLocation
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func NewFloatingControlsLayout() floatingControlsLayout {
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return floatingControlsLayout{FloatingControlsTopRight}
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}
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func (d *floatingControlsLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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if len(objects) > 1 {
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return objects[0].MinSize()
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}
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return fyne.NewSize(0, 0)
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}
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func (d *floatingControlsLayout) Layout(objects []fyne.CanvasObject, containerSize fyne.Size) {
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if len(objects) == 2 {
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o := objects[0]
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size := containerSize
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o.Resize(size)
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o.Move(fyne.NewPos(0, 0))
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o = objects[1]
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size = o.MinSize()
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o.Resize(size)
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switch d.FloatingControlsLocation {
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case FloatingControlsTopLeft:
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o.Move(fyne.NewPos(0, 0))
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case FloatingControlsTopRight:
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o.Move(fyne.NewPos(containerSize.Width-size.Width, 0))
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case FloatingControlsBottomLeft:
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o.Move(fyne.NewPos(0, containerSize.Height-size.Height))
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case FloatingControlsBottomRight:
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o.Move(fyne.NewPos(containerSize.Width-size.Width, containerSize.Height-size.Height))
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case FloatingControlsCenter:
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o.Move(fyne.NewPos((containerSize.Width/2)-(size.Width/2), (containerSize.Height/2)-(size.Height/2)))
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}
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}
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}
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