package layouts import ( "fyne.io/fyne/v2" ) type FloatingControlsLocationEnum uint32 const ( FloatingControlsTopLeft = iota FloatingControlsTopRight FloatingControlsBottomLeft FloatingControlsBottomRight FloatingControlsCenter ) type floatingControlsLayout struct { FloatingControlsLocation FloatingControlsLocationEnum } // NewFloatingControlsLayout creates a new floatingControlsLayout instance // This layout contains exactly TWO items, one background item (first) and one // floating container that floats according to FloatingControlsLocation func NewFloatingControlsLayout() floatingControlsLayout { return floatingControlsLayout{FloatingControlsTopRight} } func (d *floatingControlsLayout) MinSize(objects []fyne.CanvasObject) fyne.Size { if len(objects) > 1 { return objects[0].MinSize() } return fyne.NewSize(0, 0) } func (d *floatingControlsLayout) Layout(objects []fyne.CanvasObject, containerSize fyne.Size) { if len(objects) == 2 { o := objects[0] size := containerSize o.Resize(size) o.Move(fyne.NewPos(0, 0)) o = objects[1] size = o.MinSize() o.Resize(size) switch d.FloatingControlsLocation { case FloatingControlsTopLeft: o.Move(fyne.NewPos(0, 0)) case FloatingControlsTopRight: o.Move(fyne.NewPos(containerSize.Width-size.Width, 0)) case FloatingControlsBottomLeft: o.Move(fyne.NewPos(0, containerSize.Height-size.Height)) case FloatingControlsBottomRight: o.Move(fyne.NewPos(containerSize.Width-size.Width, containerSize.Height-size.Height)) case FloatingControlsCenter: o.Move(fyne.NewPos((containerSize.Width/2)-(size.Width/2), (containerSize.Height/2)-(size.Height/2))) } } }