asingcrow/godot/GlobalSettings.gd

107 lines
3.2 KiB
GDScript3

extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var spectrum_play
var spectrum_record
var recorder
var populated_devices
func capture_device_name_to_id(find_device_name):
var capture_devices = AudioServer.capture_get_device_list()
var current_device_id = 0
for device in capture_devices:
if device == find_device_name:
return current_device_id
current_device_id += 1
func capture_id_to_device_name(find_device_id):
var capture_devices = AudioServer.capture_get_device_list()
var current_device_id = 0
for device in capture_devices:
if current_device_id == find_device_id:
return device
current_device_id += 1
func playback_device_name_to_id(find_device_name):
var playback_devices = AudioServer.get_device_list()
var current_device_id = 0
for device in playback_devices:
if device == find_device_name:
return current_device_id
current_device_id += 1
func playback_id_to_device_name(find_device_id):
var playback_devices = AudioServer.get_device_list()
var current_device_id = 0
for device in playback_devices:
if current_device_id == find_device_id:
return device
current_device_id += 1
# Called when the node enters the scene tree for the first time.
func _ready():
Globals.loadConfig() # noop if startup has done it.
populated_devices = false
var capture_device_list = $MarginContainer/VBoxContainer/TabContainer/Audio/GridContainer/HBoxContainer/RecordDeviceDropdown
var playback_device_list = $MarginContainer/VBoxContainer/TabContainer/Audio/GridContainer/HBoxContainer3/PlaybackDeviceDropdown
capture_device_list.clear()
playback_device_list.clear()
var capture_devices = AudioServer.capture_get_device_list()
print(capture_devices)
var current_device_id = 0
for device in capture_devices:
capture_device_list.add_item(device, current_device_id)
current_device_id += 1
if Globals.capture_device != "":
capture_device_list.select(capture_device_name_to_id(Globals.capture_device))
var playback_devices = AudioServer.get_device_list()
print(playback_devices)
current_device_id = 0
for device in playback_devices:
playback_device_list.add_item(device, current_device_id)
current_device_id += 1
if Globals.playback_device != "":
playback_device_list.select(playback_device_name_to_id(Globals.playback_device))
var idx = AudioServer.get_bus_index("Record")
recorder = AudioServer.get_bus_effect(idx, 0)
spectrum_play = AudioServer.get_bus_effect_instance(0,0)
spectrum_record = AudioServer.get_bus_effect_instance(1,1)
populated_devices = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_Quit_pressed():
get_tree().change_scene("res://main_menu.tscn")
func _on_DecordDeviceDropdown_item_selected(index):
if !populated_devices:
return
var deviceString = capture_id_to_device_name(index)
AudioServer.capture_set_device(deviceString)
Globals.capture_device = deviceString
Globals.saveConfig()
func _on_TestPlaybackButton_pressed():
$AudioStreamPlayer.play()
func _on_PlaybackDeviceDropdown_item_selected(index):
if !populated_devices:
return
var deviceString = playback_id_to_device_name(index)
AudioServer.set_device(deviceString)
Globals.playback_device = deviceString
Globals.saveConfig()