48 lines
1.3 KiB
GDScript3
48 lines
1.3 KiB
GDScript3
extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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signal volume_changed(slider,value)
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var count = 0
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var sliders = []
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var values = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func set_count(value):
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for slice in $HBoxContainer.get_children():
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slice.remove_and_skip()
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sliders = []
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for i in range(0,value):
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if len(values) < value+1:
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values.append(50)
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var slice = VBoxContainer.new()
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var slider = VSlider.new()
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slider.hint_tooltip = "Vocal mix "+String(i+1)
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slider.size_flags_vertical = SIZE_EXPAND_FILL
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slider.value = values[i]
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slider.connect("value_changed",self,"on_value_changed")
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slice.add_child(slider)
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sliders.append(slider)
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var label = Label.new()
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label.text = String(i+1)
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label.hint_tooltip = "Vocal mix "+String(i+1)
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label.mouse_filter = Control.MOUSE_FILTER_STOP
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label.align = Label.ALIGN_CENTER
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slice.add_child(label)
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$HBoxContainer.add_child(slice)
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func on_value_changed(value):
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for i in range(0,len(sliders)):
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if values[i] != sliders[i].value:
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values[i] = sliders[i].value
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emit_signal("volume_changed",i,sliders[i].value)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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