70 lines
2.4 KiB
GDScript3
70 lines
2.4 KiB
GDScript3
extends Node2D
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var pid_of_dlserver = 0
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var capture_device = "Default"
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var playback_device = "Default"
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var audio_delay_seconds = 0.0
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var config_loaded = false
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var config = ConfigFile.new()
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var providers = { "mastodon" : []}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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var h = HTTPClient.new()
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var err = h.connect_to_host("127.0.0.1", 10435) # Connect to host/port.
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assert(err == OK)
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while h.get_status() == HTTPClient.STATUS_CONNECTING or h.get_status() == HTTPClient.STATUS_RESOLVING:
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h.poll()
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print("Connecting...")
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OS.delay_msec(500)
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assert(h.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect
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var headers = [
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"User-Agent: Pirulo/1.0 (Godot)",
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"Accept: */*"
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]
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h.request(HTTPClient.METHOD_GET, "/quit/", headers)
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get_tree().quit() # default behavior
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func loadConfig():
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if !config_loaded:
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config.load("user://settings.cfg")
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if not config.has_section_key("audio","playback_device"):
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config.set_value("audio","playback_device","Default")
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playback_device = config.get_value("audio","playback_device","Default")
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AudioServer.set_device(playback_device)
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if not config.has_section_key("audio","capture_device"):
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config.set_value("audio","capture_device","Default")
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capture_device = config.get_value("audio","capture_device","Default")
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AudioServer.capture_set_device(capture_device)
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if not config.has_section_key("audio","audio_delay_seconds"):
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config.set_value("audio","audio_delay_seconds",0.0)
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audio_delay_seconds = config.get_value("audio","audio_delay_seconds",0.0)
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if not config.has_section_key("providers","mastodon"):
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config.set_value("providers","mastodon",[])
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providers.mastodon = config.get_value("providers", "mastodon", [])
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config.save("user://settings.cfg")
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config_loaded = true
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func saveConfig():
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config.load("user://settings.cfg")
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config.set_value("audio","playback_device",playback_device)
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config.set_value("audio","capture_device",capture_device)
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config.set_value("audio","audio_delay_seconds",audio_delay_seconds)
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config.set_value("providers","mastodon",providers.mastodon)
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config.save("user://settings.cfg")
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