asingcrow/godot/audio.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectRecord" id=1]
resource_name = "Record"
[resource]
bus/1/name = "Record"
bus/1/solo = false
bus/1/mute = true
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true