Ask the server to quit itself
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
Details
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@ -22,8 +22,19 @@ func _ready():
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func _notification(what):
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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print("Killing dl-server, pid ",pid_of_dlserver)
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var h = HTTPClient.new()
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OS.kill(pid_of_dlserver)
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var err = h.connect_to_host("127.0.0.1", 10435) # Connect to host/port.
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assert(err == OK)
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while h.get_status() == HTTPClient.STATUS_CONNECTING or h.get_status() == HTTPClient.STATUS_RESOLVING:
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h.poll()
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print("Connecting...")
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OS.delay_msec(500)
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assert(h.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect
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var headers = [
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"User-Agent: Pirulo/1.0 (Godot)",
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"Accept: */*"
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]
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h.request(HTTPClient.METHOD_GET, "/quit/", headers)
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get_tree().quit() # default behavior
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get_tree().quit() # default behavior
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func loadConfig():
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func loadConfig():
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@ -37,7 +37,7 @@ func _on_Timer2_timeout():
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func _on_ValidateServerRunningTimer_timeout():
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func _on_ValidateServerRunningTimer_timeout():
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$HTTPRequest.request("http://127.0.0.1:10435/")
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$HTTPRequest.request("http://127.0.0.1:10435/pid/")
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func _on_HTTPRequest_request_completed(result, response_code, headers, body):
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func _on_HTTPRequest_request_completed(result, response_code, headers, body):
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