asingcrow/godot/Globals.gd

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GDScript3
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extends Node2D
var pid_of_dlserver = 0
var capture_device = "Default"
var playback_device = "Default"
var audio_delay_seconds = 0.0
var config_loaded = false
var config = ConfigFile.new()
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# Declare member variables here. Examples:
# var a = 2
# var b = "text"
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var providers = { "mastodon" : []}
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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var h = HTTPClient.new()
var err = h.connect_to_host("127.0.0.1", 10435) # Connect to host/port.
assert(err == OK)
while h.get_status() == HTTPClient.STATUS_CONNECTING or h.get_status() == HTTPClient.STATUS_RESOLVING:
h.poll()
print("Connecting...")
OS.delay_msec(500)
assert(h.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect
var headers = [
"User-Agent: Pirulo/1.0 (Godot)",
"Accept: */*"
]
h.request(HTTPClient.METHOD_GET, "/quit/", headers)
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get_tree().quit() # default behavior
func loadConfig():
if !config_loaded:
config.load("user://settings.cfg")
if not config.has_section_key("audio","playback_device"):
config.set_value("audio","playback_device","Default")
playback_device = config.get_value("audio","playback_device","Default")
AudioServer.set_device(playback_device)
if not config.has_section_key("audio","capture_device"):
config.set_value("audio","capture_device","Default")
capture_device = config.get_value("audio","capture_device","Default")
AudioServer.capture_set_device(capture_device)
if not config.has_section_key("audio","audio_delay_seconds"):
config.set_value("audio","audio_delay_seconds",0.0)
audio_delay_seconds = config.get_value("audio","audio_delay_seconds",0.0)
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if not config.has_section_key("providers","mastodon"):
config.set_value("providers","mastodon",[])
providers.mastodon = config.get_value("providers", "mastodon", [])
config.save("user://settings.cfg")
config_loaded = true
func saveConfig():
config.load("user://settings.cfg")
config.set_value("audio","playback_device",playback_device)
config.set_value("audio","capture_device",capture_device)
config.set_value("audio","audio_delay_seconds",audio_delay_seconds)
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config.set_value("providers","mastodon",providers.mastodon)
config.save("user://settings.cfg")