2020-09-19 15:21:40 +00:00
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extends Node2D
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var pid_of_dlserver = 0
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2020-09-25 18:55:30 +00:00
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var capture_device = "Default"
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var playback_device = "Default"
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var audio_delay_seconds = 0.0
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var config_loaded = false
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var config = ConfigFile.new()
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2020-09-19 15:21:40 +00:00
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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print("Killing dl-server, pid ",pid_of_dlserver)
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OS.kill(pid_of_dlserver)
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get_tree().quit() # default behavior
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2020-09-25 18:55:30 +00:00
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func loadConfig():
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if !config_loaded:
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config.load("user://settings.cfg")
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if not config.has_section_key("audio","playback_device"):
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config.set_value("audio","playback_device","Default")
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playback_device = config.get_value("audio","playback_device","Default")
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AudioServer.set_device(playback_device)
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if not config.has_section_key("audio","capture_device"):
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config.set_value("audio","capture_device","Default")
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capture_device = config.get_value("audio","capture_device","Default")
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AudioServer.capture_set_device(capture_device)
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if not config.has_section_key("audio","audio_delay_seconds"):
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config.set_value("audio","audio_delay_seconds",0.0)
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audio_delay_seconds = config.get_value("audio","audio_delay_seconds",0.0)
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config.save("user://settings.cfg")
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config_loaded = true
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func saveConfig():
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config.load("user://settings.cfg")
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config.set_value("audio","playback_device",playback_device)
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config.set_value("audio","capture_device",capture_device)
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config.set_value("audio","audio_delay_seconds",audio_delay_seconds)
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config.save("user://settings.cfg")
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