mirror of https://github.com/bra1n/townsquare.git
928 lines
25 KiB
JavaScript
928 lines
25 KiB
JavaScript
class LiveSession {
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constructor(store) {
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this._wss = "wss://live.clocktower.online:8080/";
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//this._wss = "wss://localhost:8081/";
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this._socket = null;
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this._isSpectator = true;
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this._gamestate = [];
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this._store = store;
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this._pingInterval = 30 * 1000; // 30 seconds between pings
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this._pingTimer = null;
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this._reconnectTimer = null;
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this._players = {}; // map of players connected to a session
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this._pings = {}; // map of player IDs to ping
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// reconnect to previous session
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if (this._store.state.session.sessionId) {
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this.connect(this._store.state.session.sessionId);
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}
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}
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/**
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* Open a new session for the passed channel.
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* @param channel
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* @private
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*/
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_open(channel) {
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this.disconnect();
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this._socket = new WebSocket(
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this._wss +
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channel +
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"/" +
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(this._isSpectator ? this._store.state.session.playerId : "host")
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);
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this._socket.addEventListener("message", this._handleMessage.bind(this));
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this._socket.onopen = this._onOpen.bind(this);
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this._socket.onclose = err => {
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this._socket = null;
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clearInterval(this._pingTimer);
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this._pingTimer = null;
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if (err.code !== 1000) {
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// connection interrupted, reconnect after 3 seconds
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this._store.commit("session/setReconnecting", true);
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this._reconnectTimer = setTimeout(
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() => this.connect(channel),
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3 * 1000
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);
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} else {
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this._store.commit("session/setSessionId", "");
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if (err.reason) alert(err.reason);
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}
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};
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}
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/**
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* Send a message through the socket.
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* @param command
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* @param params
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* @private
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*/
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_send(command, params) {
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if (this._socket && this._socket.readyState === 1) {
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this._socket.send(JSON.stringify([command, params]));
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}
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}
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/**
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* Send a message directly to a single playerId, if provided.
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* Otherwise broadcast it.
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* @param playerId player ID or "host", optional
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* @param command
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* @param params
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* @private
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*/
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_sendDirect(playerId, command, params) {
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if (playerId) {
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this._send("direct", { [playerId]: [command, params] });
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} else {
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this._send(command, params);
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}
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}
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/**
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* Open event handler for socket.
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* @private
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*/
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_onOpen() {
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if (this._isSpectator) {
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this._sendDirect(
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"host",
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"getGamestate",
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this._store.state.session.playerId
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);
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} else {
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this.sendGamestate();
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}
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this._ping();
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}
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/**
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* Send a ping message with player ID and ST flag.
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* @private
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*/
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_ping() {
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this._handlePing();
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this._send("ping", [
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this._isSpectator
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? this._store.state.session.playerId
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: Object.keys(this._players).length,
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"latency"
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]);
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clearTimeout(this._pingTimer);
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this._pingTimer = setTimeout(this._ping.bind(this), this._pingInterval);
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}
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/**
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* Handle an incoming socket message.
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* @param data
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* @private
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*/
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_handleMessage({ data }) {
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let command, params;
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try {
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[command, params] = JSON.parse(data);
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} catch (err) {
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console.log("unsupported socket message", data);
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}
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switch (command) {
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case "getGamestate":
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this.sendGamestate(params);
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break;
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case "edition":
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this._updateEdition(params);
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break;
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case "fabled":
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this._updateFabled(params);
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break;
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case "gs":
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this._updateGamestate(params);
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break;
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case "player":
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this._updatePlayer(params);
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break;
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case "claim":
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this._updateSeat(params);
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break;
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case "ping":
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this._handlePing(params);
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break;
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case "nomination":
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if (!this._isSpectator) return;
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if (!params) {
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// create vote history record
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this._store.commit(
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"session/addHistory",
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this._store.state.players.players
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);
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}
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this._store.commit("session/nomination", { nomination: params });
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break;
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case "swap":
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if (!this._isSpectator) return;
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this._store.commit("players/swap", params);
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break;
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case "move":
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if (!this._isSpectator) return;
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this._store.commit("players/move", params);
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break;
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case "remove":
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if (!this._isSpectator) return;
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this._store.commit("players/remove", params);
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break;
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case "marked":
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if (!this._isSpectator) return;
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this._store.commit("session/setMarkedPlayer", params);
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break;
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case "isNight":
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if (!this._isSpectator) return;
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this._store.commit("toggleNight", params);
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break;
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case "isVoteHistoryAllowed":
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if (!this._isSpectator) return;
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this._store.commit("session/setVoteHistoryAllowed", params);
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this._store.commit("session/clearVoteHistory");
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break;
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case "votingSpeed":
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if (!this._isSpectator) return;
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this._store.commit("session/setVotingSpeed", params);
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break;
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case "clearVoteHistory":
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if (!this._isSpectator) return;
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this._store.commit("session/clearVoteHistory");
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break;
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case "isVoteInProgress":
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if (!this._isSpectator) return;
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this._store.commit("session/setVoteInProgress", params);
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break;
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case "vote":
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this._handleVote(params);
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break;
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case "lock":
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this._handleLock(params);
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break;
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case "bye":
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this._handleBye(params);
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break;
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case "pronouns":
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this._updatePlayerPronouns(params);
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break;
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}
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}
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/**
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* Connect to a new live session, either as host or spectator.
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* Set a unique playerId if there isn't one yet.
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* @param channel
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*/
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connect(channel) {
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if (!this._store.state.session.playerId) {
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this._store.commit(
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"session/setPlayerId",
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Math.random()
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.toString(36)
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.substr(2)
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);
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}
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this._pings = {};
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPing", 0);
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this._isSpectator = this._store.state.session.isSpectator;
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this._open(channel);
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}
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/**
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* Close the current session, if any.
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*/
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disconnect() {
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this._pings = {};
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPing", 0);
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this._store.commit("session/setReconnecting", false);
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clearTimeout(this._reconnectTimer);
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if (this._socket) {
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if (this._isSpectator) {
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this._sendDirect("host", "bye", this._store.state.session.playerId);
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}
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this._socket.close(1000);
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this._socket = null;
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}
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}
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/**
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* Publish the current gamestate.
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* Optional param to reduce traffic. (send only player data)
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* @param playerId
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* @param isLightweight
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*/
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sendGamestate(playerId = "", isLightweight = false) {
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if (this._isSpectator) return;
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this._gamestate = this._store.state.players.players.map(player => ({
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name: player.name,
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id: player.id,
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isDead: player.isDead,
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isVoteless: player.isVoteless,
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pronouns: player.pronouns,
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...(player.role && player.role.team === "traveler"
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? { roleId: player.role.id }
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: {})
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}));
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if (isLightweight) {
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this._sendDirect(playerId, "gs", {
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gamestate: this._gamestate,
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isLightweight
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});
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} else {
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const { session, grimoire } = this._store.state;
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const { fabled } = this._store.state.players;
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this.sendEdition(playerId);
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this._sendDirect(playerId, "gs", {
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gamestate: this._gamestate,
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isNight: grimoire.isNight,
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isVoteHistoryAllowed: session.isVoteHistoryAllowed,
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nomination: session.nomination,
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votingSpeed: session.votingSpeed,
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lockedVote: session.lockedVote,
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isVoteInProgress: session.isVoteInProgress,
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markedPlayer: session.markedPlayer,
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fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
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...(session.nomination ? { votes: session.votes } : {})
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});
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}
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}
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/**
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* Update the gamestate based on incoming data.
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* @param data
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* @private
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*/
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_updateGamestate(data) {
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if (!this._isSpectator) return;
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const {
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gamestate,
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isLightweight,
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isNight,
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isVoteHistoryAllowed,
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nomination,
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votingSpeed,
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votes,
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lockedVote,
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isVoteInProgress,
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markedPlayer,
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fabled
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} = data;
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const players = this._store.state.players.players;
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// adjust number of players
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if (players.length < gamestate.length) {
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for (let x = players.length; x < gamestate.length; x++) {
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this._store.commit("players/add", gamestate[x].name);
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}
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} else if (players.length > gamestate.length) {
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for (let x = players.length; x > gamestate.length; x--) {
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this._store.commit("players/remove", x - 1);
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}
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}
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// update status for each player
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gamestate.forEach((state, x) => {
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const player = players[x];
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const { roleId } = state;
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// update relevant properties
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["name", "id", "isDead", "isVoteless", "pronouns"].forEach(property => {
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const value = state[property];
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if (player[property] !== value) {
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this._store.commit("players/update", { player, property, value });
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}
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});
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// roles are special, because of travelers
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if (roleId && player.role.id !== roleId) {
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const role =
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this._store.state.roles.get(roleId) ||
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this._store.getters.rolesJSONbyId.get(roleId);
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if (role) {
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this._store.commit("players/update", {
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player,
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property: "role",
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value: role
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});
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}
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} else if (!roleId && player.role.team === "traveler") {
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this._store.commit("players/update", {
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player,
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property: "role",
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value: {}
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});
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}
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});
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if (!isLightweight) {
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this._store.commit("toggleNight", !!isNight);
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this._store.commit("session/setVoteHistoryAllowed", isVoteHistoryAllowed);
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this._store.commit("session/nomination", {
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nomination,
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votes,
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votingSpeed,
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lockedVote,
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isVoteInProgress
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});
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this._store.commit("session/setMarkedPlayer", markedPlayer);
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this._store.commit("players/setFabled", {
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fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
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});
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}
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}
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/**
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* Publish an edition update. ST only
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* @param playerId
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*/
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sendEdition(playerId = "") {
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if (this._isSpectator) return;
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const { edition } = this._store.state;
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let roles;
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if (!edition.isOfficial) {
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roles = this._store.getters.customRolesStripped;
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}
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this._sendDirect(playerId, "edition", {
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edition: edition.isOfficial ? { id: edition.id } : edition,
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...(roles ? { roles } : {})
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});
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}
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/**
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* Update edition and roles for custom editions.
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* @param edition
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* @param roles
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* @private
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*/
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_updateEdition({ edition, roles }) {
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if (!this._isSpectator) return;
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this._store.commit("setEdition", edition);
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if (roles) {
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this._store.commit("setCustomRoles", roles);
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if (this._store.state.roles.size !== roles.length) {
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const missing = [];
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roles.forEach(({ id }) => {
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if (!this._store.state.roles.get(id)) {
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missing.push(id);
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}
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});
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alert(
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`This session contains custom characters that can't be found. ` +
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`Please load them before joining! ` +
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`Missing roles: ${missing.join(", ")}`
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);
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this.disconnect();
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this._store.commit("toggleModal", "edition");
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}
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}
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}
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/**
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* Publish a fabled update. ST only
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*/
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sendFabled() {
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if (this._isSpectator) return;
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const { fabled } = this._store.state.players;
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this._send(
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"fabled",
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fabled.map(f => (f.isCustom ? f : { id: f.id }))
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);
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}
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/**
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* Update fabled roles.
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* @param fabled
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* @private
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*/
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_updateFabled(fabled) {
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if (!this._isSpectator) return;
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this._store.commit("players/setFabled", {
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fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
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});
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}
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/**
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* Publish a player update.
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* @param player
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* @param property
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* @param value
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*/
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sendPlayer({ player, property, value }) {
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if (this._isSpectator || property === "reminders") return;
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const index = this._store.state.players.players.indexOf(player);
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if (property === "role") {
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if (value.team && value.team === "traveler") {
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// update local gamestate to remember this player as a traveler
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this._gamestate[index].roleId = value.id;
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this._send("player", {
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index,
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property,
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value: value.id
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});
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} else if (this._gamestate[index].roleId) {
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// player was previously a traveler
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delete this._gamestate[index].roleId;
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this._send("player", { index, property, value: "" });
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}
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} else {
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this._send("player", { index, property, value });
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}
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}
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|
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/**
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* Update a player based on incoming data. Player only.
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* @param index
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* @param property
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* @param value
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* @private
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*/
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_updatePlayer({ index, property, value }) {
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if (!this._isSpectator) return;
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const player = this._store.state.players.players[index];
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if (!player) return;
|
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// special case where a player stops being a traveler
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if (property === "role") {
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if (!value && player.role.team === "traveler") {
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// reset to an unknown role
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this._store.commit("players/update", {
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player,
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property: "role",
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value: {}
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});
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} else {
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// load role, first from session, the global, then fail gracefully
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const role =
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this._store.state.roles.get(value) ||
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this._store.getters.rolesJSONbyId.get(value) ||
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{};
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this._store.commit("players/update", {
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player,
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property: "role",
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value: role
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});
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}
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} else {
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// just update the player otherwise
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this._store.commit("players/update", { player, property, value });
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}
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}
|
|
|
|
/**
|
|
* Publish a player pronouns update
|
|
* @param player
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* @param value
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|
* @param isFromSockets
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*/
|
|
sendPlayerPronouns({ player, value, isFromSockets }) {
|
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//send pronoun only for the seated player or storyteller
|
|
//Do not re-send pronoun data for an update that was recieved from the sockets layer
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if (
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isFromSockets ||
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(this._isSpectator && this._store.state.session.playerId !== player.id)
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)
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return;
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const index = this._store.state.players.players.indexOf(player);
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this._send("pronouns", [index, value]);
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}
|
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|
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/**
|
|
* Update a pronouns based on incoming data.
|
|
* @param index
|
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* @param value
|
|
* @private
|
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*/
|
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_updatePlayerPronouns([index, value]) {
|
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const player = this._store.state.players.players[index];
|
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|
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this._store.commit("players/update", {
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player,
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property: "pronouns",
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value,
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isFromSockets: true
|
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});
|
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}
|
|
|
|
/**
|
|
* Handle a ping message by another player / storyteller
|
|
* @param playerIdOrCount
|
|
* @param latency
|
|
* @private
|
|
*/
|
|
_handlePing([playerIdOrCount = 0, latency] = []) {
|
|
const now = new Date().getTime();
|
|
if (!this._isSpectator) {
|
|
// remove players that haven't sent a ping in twice the timespan
|
|
for (let player in this._players) {
|
|
if (now - this._players[player] > this._pingInterval * 2) {
|
|
delete this._players[player];
|
|
delete this._pings[player];
|
|
}
|
|
}
|
|
// remove claimed seats from players that are no longer connected
|
|
this._store.state.players.players.forEach(player => {
|
|
if (player.id && !this._players[player.id]) {
|
|
this._store.commit("players/update", {
|
|
player,
|
|
property: "id",
|
|
value: ""
|
|
});
|
|
}
|
|
});
|
|
// store new player data
|
|
if (playerIdOrCount) {
|
|
this._players[playerIdOrCount] = now;
|
|
const ping = parseInt(latency, 10);
|
|
if (ping && ping > 0 && ping < 30 * 1000) {
|
|
// ping to Players
|
|
this._pings[playerIdOrCount] = ping;
|
|
const pings = Object.values(this._pings);
|
|
this._store.commit(
|
|
"session/setPing",
|
|
Math.round(pings.reduce((a, b) => a + b, 0) / pings.length)
|
|
);
|
|
}
|
|
}
|
|
} else if (latency) {
|
|
// ping to ST
|
|
this._store.commit("session/setPing", parseInt(latency, 10));
|
|
}
|
|
// update player count
|
|
if (!this._isSpectator || playerIdOrCount) {
|
|
this._store.commit(
|
|
"session/setPlayerCount",
|
|
this._isSpectator ? playerIdOrCount : Object.keys(this._players).length
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle a player leaving the sessions. ST only
|
|
* @param playerId
|
|
* @private
|
|
*/
|
|
_handleBye(playerId) {
|
|
if (this._isSpectator) return;
|
|
delete this._players[playerId];
|
|
this._store.commit(
|
|
"session/setPlayerCount",
|
|
Object.keys(this._players).length
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Claim a seat, needs to be confirmed by the Storyteller.
|
|
* Seats already occupied can't be claimed.
|
|
* @param seat either -1 to vacate or the index of the seat claimed
|
|
*/
|
|
claimSeat(seat) {
|
|
if (!this._isSpectator) return;
|
|
const players = this._store.state.players.players;
|
|
if (players.length > seat && (seat < 0 || !players[seat].id)) {
|
|
this._send("claim", [seat, this._store.state.session.playerId]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update a player id associated with that seat.
|
|
* @param index seat index or -1
|
|
* @param value playerId to add / remove
|
|
* @private
|
|
*/
|
|
_updateSeat([index, value]) {
|
|
if (this._isSpectator) return;
|
|
const property = "id";
|
|
const players = this._store.state.players.players;
|
|
// remove previous seat
|
|
const oldIndex = players.findIndex(({ id }) => id === value);
|
|
if (oldIndex >= 0 && oldIndex !== index) {
|
|
this._store.commit("players/update", {
|
|
player: players[oldIndex],
|
|
property,
|
|
value: ""
|
|
});
|
|
}
|
|
// add playerId to new seat
|
|
if (index >= 0) {
|
|
const player = players[index];
|
|
if (!player) return;
|
|
this._store.commit("players/update", { player, property, value });
|
|
}
|
|
// update player session list as if this was a ping
|
|
this._handlePing([true, value, 0]);
|
|
}
|
|
|
|
/**
|
|
* Distribute player roles to all seated players in a direct message.
|
|
* This will be split server side so that each player only receives their own (sub)message.
|
|
*/
|
|
distributeRoles() {
|
|
if (this._isSpectator) return;
|
|
const message = {};
|
|
this._store.state.players.players.forEach((player, index) => {
|
|
if (player.id && player.role) {
|
|
message[player.id] = [
|
|
"player",
|
|
{ index, property: "role", value: player.role.id }
|
|
];
|
|
}
|
|
});
|
|
if (Object.keys(message).length) {
|
|
this._send("direct", message);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A player nomination. ST only
|
|
* This also syncs the voting speed to the players.
|
|
* Payload can be an object with {nomination} property or just the nomination itself, or undefined.
|
|
* @param payload [nominator, nominee]|{nomination}
|
|
*/
|
|
nomination(payload) {
|
|
if (this._isSpectator) return;
|
|
const nomination = payload ? payload.nomination || payload : payload;
|
|
const players = this._store.state.players.players;
|
|
if (
|
|
!nomination ||
|
|
(players.length > nomination[0] && players.length > nomination[1])
|
|
) {
|
|
this.setVotingSpeed(this._store.state.session.votingSpeed);
|
|
this._send("nomination", nomination);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the isVoteInProgress status. ST only
|
|
*/
|
|
setVoteInProgress() {
|
|
if (this._isSpectator) return;
|
|
this._send("isVoteInProgress", this._store.state.session.isVoteInProgress);
|
|
}
|
|
|
|
/**
|
|
* Send the isNight status. ST only
|
|
*/
|
|
setIsNight() {
|
|
if (this._isSpectator) return;
|
|
this._send("isNight", this._store.state.grimoire.isNight);
|
|
}
|
|
|
|
/**
|
|
* Send the isVoteHistoryAllowed state. ST only
|
|
*/
|
|
setVoteHistoryAllowed() {
|
|
if (this._isSpectator) return;
|
|
this._send(
|
|
"isVoteHistoryAllowed",
|
|
this._store.state.session.isVoteHistoryAllowed
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Send the voting speed. ST only
|
|
* @param votingSpeed voting speed in seconds, minimum 1
|
|
*/
|
|
setVotingSpeed(votingSpeed) {
|
|
if (this._isSpectator) return;
|
|
if (votingSpeed) {
|
|
this._send("votingSpeed", votingSpeed);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set which player is on the block. ST only
|
|
* @param playerIndex, player id or -1 for empty
|
|
*/
|
|
setMarked(playerIndex) {
|
|
if (this._isSpectator) return;
|
|
this._send("marked", playerIndex);
|
|
}
|
|
|
|
/**
|
|
* Clear the vote history for everyone. ST only
|
|
*/
|
|
clearVoteHistory() {
|
|
if (this._isSpectator) return;
|
|
this._send("clearVoteHistory");
|
|
}
|
|
|
|
/**
|
|
* Send a vote. Player or ST
|
|
* @param index Seat of the player
|
|
* @param sync Flag whether to sync this vote with others or not
|
|
*/
|
|
vote([index]) {
|
|
const player = this._store.state.players.players[index];
|
|
if (
|
|
this._store.state.session.playerId === player.id ||
|
|
!this._isSpectator
|
|
) {
|
|
// send vote only if it is your own vote or you are the storyteller
|
|
this._send("vote", [
|
|
index,
|
|
this._store.state.session.votes[index],
|
|
!this._isSpectator
|
|
]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle an incoming vote, but only if it is from ST or unlocked.
|
|
* @param index
|
|
* @param vote
|
|
* @param fromST
|
|
*/
|
|
_handleVote([index, vote, fromST]) {
|
|
const { session, players } = this._store.state;
|
|
const playerCount = players.players.length;
|
|
const indexAdjusted =
|
|
(index - 1 + playerCount - session.nomination[1]) % playerCount;
|
|
if (fromST || indexAdjusted >= session.lockedVote - 1) {
|
|
this._store.commit("session/vote", [index, vote]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Lock a vote. ST only
|
|
*/
|
|
lockVote() {
|
|
if (this._isSpectator) return;
|
|
const { lockedVote, votes, nomination } = this._store.state.session;
|
|
const { players } = this._store.state.players;
|
|
const index = (nomination[1] + lockedVote - 1) % players.length;
|
|
this._send("lock", [this._store.state.session.lockedVote, votes[index]]);
|
|
}
|
|
|
|
/**
|
|
* Update vote lock and the locked vote, if it differs. Player only
|
|
* @param lock
|
|
* @param vote
|
|
* @private
|
|
*/
|
|
_handleLock([lock, vote]) {
|
|
if (!this._isSpectator) return;
|
|
this._store.commit("session/lockVote", lock);
|
|
if (lock > 1) {
|
|
const { lockedVote, nomination } = this._store.state.session;
|
|
const { players } = this._store.state.players;
|
|
const index = (nomination[1] + lockedVote - 1) % players.length;
|
|
if (this._store.state.session.votes[index] !== vote) {
|
|
this._store.commit("session/vote", [index, vote]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Swap two player seats. ST only
|
|
* @param payload
|
|
*/
|
|
swapPlayer(payload) {
|
|
if (this._isSpectator) return;
|
|
this._send("swap", payload);
|
|
}
|
|
|
|
/**
|
|
* Move a player to another seat. ST only
|
|
* @param payload
|
|
*/
|
|
movePlayer(payload) {
|
|
if (this._isSpectator) return;
|
|
this._send("move", payload);
|
|
}
|
|
|
|
/**
|
|
* Remove a player. ST only
|
|
* @param payload
|
|
*/
|
|
removePlayer(payload) {
|
|
if (this._isSpectator) return;
|
|
this._send("remove", payload);
|
|
}
|
|
}
|
|
|
|
export default store => {
|
|
// setup
|
|
const session = new LiveSession(store);
|
|
|
|
// listen to mutations
|
|
store.subscribe(({ type, payload }, state) => {
|
|
switch (type) {
|
|
case "session/setSessionId":
|
|
if (state.session.sessionId) {
|
|
session.connect(state.session.sessionId);
|
|
} else {
|
|
window.location.hash = "";
|
|
session.disconnect();
|
|
}
|
|
break;
|
|
case "session/claimSeat":
|
|
session.claimSeat(payload);
|
|
break;
|
|
case "session/distributeRoles":
|
|
if (payload) {
|
|
session.distributeRoles();
|
|
}
|
|
break;
|
|
case "session/nomination":
|
|
case "session/setNomination":
|
|
session.nomination(payload);
|
|
break;
|
|
case "session/setVoteInProgress":
|
|
session.setVoteInProgress(payload);
|
|
break;
|
|
case "session/voteSync":
|
|
session.vote(payload);
|
|
break;
|
|
case "session/lockVote":
|
|
session.lockVote();
|
|
break;
|
|
case "session/setVotingSpeed":
|
|
session.setVotingSpeed(payload);
|
|
break;
|
|
case "session/clearVoteHistory":
|
|
session.clearVoteHistory();
|
|
break;
|
|
case "session/setVoteHistoryAllowed":
|
|
session.setVoteHistoryAllowed();
|
|
break;
|
|
case "toggleNight":
|
|
session.setIsNight();
|
|
break;
|
|
case "setEdition":
|
|
session.sendEdition();
|
|
break;
|
|
case "players/setFabled":
|
|
session.sendFabled();
|
|
break;
|
|
case "session/setMarkedPlayer":
|
|
session.setMarked(payload);
|
|
break;
|
|
case "players/swap":
|
|
session.swapPlayer(payload);
|
|
break;
|
|
case "players/move":
|
|
session.movePlayer(payload);
|
|
break;
|
|
case "players/remove":
|
|
session.removePlayer(payload);
|
|
break;
|
|
case "players/set":
|
|
case "players/clear":
|
|
case "players/add":
|
|
session.sendGamestate("", true);
|
|
break;
|
|
case "players/update":
|
|
if (payload.property === "pronouns") {
|
|
session.sendPlayerPronouns(payload);
|
|
} else {
|
|
session.sendPlayer(payload);
|
|
}
|
|
break;
|
|
}
|
|
});
|
|
|
|
// check for session Id in hash
|
|
const sessionId = window.location.hash.substr(1);
|
|
if (sessionId) {
|
|
store.commit("session/setSpectator", true);
|
|
store.commit("session/setSessionId", sessionId);
|
|
store.commit("toggleGrimoire", false);
|
|
}
|
|
};
|