townsquare/src/components/modals/NightOrderModal.vue

371 lines
9.0 KiB
Vue

<template>
<Modal
class="night-reference"
@close="toggleModal('nightOrder')"
v-if="modals.nightOrder && roles.size"
>
<font-awesome-icon
@click="toggleModal('reference')"
icon="address-card"
class="toggle"
title="Show Character Reference"
/>
<h3>
Night Order
<font-awesome-icon icon="cloud-moon" />
{{ edition.name || "Custom Script" }}
</h3>
<div class="night">
<ul class="first">
<li class="headline">First Night</li>
<li
v-for="role in rolesFirstNight"
:key="role.name"
:class="[role.team]"
>
<span class="name">
{{ role.name }}
<span class="player" v-if="role.players.length">
<br />
<small
v-for="(player, index) in role.players"
:class="{ dead: player.isDead }"
:key="index"
>{{
player.name + (role.players.length > index + 1 ? "," : "")
}}</small
>
</span>
</span>
<span
class="icon"
v-if="role.id"
:style="{
backgroundImage: `url(${
role.image && grimoire.isImageOptIn
? role.image
: require('../../assets/icons/' +
(role.imageAlt || role.id) +
'.png')
})`
}"
></span>
<span class="reminder" v-if="role.firstNightReminder">
{{ role.firstNightReminder }}
</span>
</li>
</ul>
<ul class="other">
<li class="headline">Other Nights</li>
<li
v-for="role in rolesOtherNight"
:key="role.name"
:class="[role.team]"
>
<span
class="icon"
v-if="role.id"
:style="{
backgroundImage: `url(${
role.image && grimoire.isImageOptIn
? role.image
: require('../../assets/icons/' +
(role.imageAlt || role.id) +
'.png')
})`
}"
></span>
<span class="name">
{{ role.name }}
<span class="player" v-if="role.players.length">
<br />
<small
v-for="(player, index) in role.players"
:class="{ dead: player.isDead }"
:key="index"
>{{
player.name + (role.players.length > index + 1 ? "," : "")
}}</small
>
</span>
</span>
<span class="reminder" v-if="role.otherNightReminder">
{{ role.otherNightReminder }}
</span>
</li>
</ul>
</div>
</Modal>
</template>
<script>
import Modal from "./Modal";
import { mapMutations, mapState } from "vuex";
export default {
components: {
Modal
},
computed: {
rolesFirstNight: function() {
const rolesFirstNight = [];
// add minion / demon infos to night order sheet
if (this.players.length > 6) {
rolesFirstNight.push(
{
id: "evil",
name: "Minion info",
firstNight: 5,
team: "minion",
players: this.players.filter(p => p.role.team === "minion"),
firstNightReminder:
"• If more than one Minion, they all make eye contact with each other. " +
"• Show the “This is the Demon” card. Point to the Demon."
},
{
id: "evil",
name: "Demon info & bluffs",
firstNight: 8,
team: "demon",
players: this.players.filter(p => p.role.team === "demon"),
firstNightReminder:
"• Show the “These are your minions” card. Point to each Minion. " +
"• Show the “These characters are not in play” card. Show 3 character tokens of good " +
"characters not in play."
}
);
}
this.roles.forEach(role => {
const players = this.players.filter(p => p.role.id === role.id);
if (role.firstNight && (role.team !== "traveler" || players.length)) {
rolesFirstNight.push(Object.assign({ players }, role));
}
});
this.fabled
.filter(({ firstNight }) => firstNight)
.forEach(fabled => {
rolesFirstNight.push(Object.assign({ players: [] }, fabled));
});
rolesFirstNight.sort((a, b) => a.firstNight - b.firstNight);
return rolesFirstNight;
},
rolesOtherNight: function() {
const rolesOtherNight = [];
this.roles.forEach(role => {
const players = this.players.filter(p => p.role.id === role.id);
if (role.otherNight && (role.team !== "traveler" || players.length)) {
rolesOtherNight.push(Object.assign({ players }, role));
}
});
this.fabled
.filter(({ otherNight }) => otherNight)
.forEach(fabled => {
rolesOtherNight.push(Object.assign({ players: [] }, fabled));
});
rolesOtherNight.sort((a, b) => a.otherNight - b.otherNight);
return rolesOtherNight;
},
...mapState(["roles", "modals", "edition", "grimoire"]),
...mapState("players", ["players", "fabled"])
},
methods: {
...mapMutations(["toggleModal"])
}
};
</script>
<style lang="scss" scoped>
@import "../../vars.scss";
.toggle {
position: absolute;
left: 20px;
top: 15px;
cursor: pointer;
&:hover {
color: red;
}
}
h3 {
margin: 0 40px;
svg {
vertical-align: middle;
}
}
h4 {
text-transform: capitalize;
display: flex;
align-items: center;
height: 20px;
&:before,
&:after {
content: " ";
width: 100%;
height: 1px;
border-radius: 2px;
}
&:before {
margin-right: 15px;
}
&:after {
margin-left: 15px;
}
}
.fabled {
.name {
background: linear-gradient(90deg, $fabled, transparent 35%);
.night .other & {
background: linear-gradient(-90deg, $fabled, transparent 35%);
}
}
}
.townsfolk {
.name {
background: linear-gradient(90deg, $townsfolk, transparent 35%);
.night .other & {
background: linear-gradient(-90deg, $townsfolk, transparent 35%);
}
}
}
.outsider {
.name {
background: linear-gradient(90deg, $outsider, transparent 35%);
.night .other & {
background: linear-gradient(-90deg, $outsider, transparent 35%);
}
}
}
.minion {
.name {
background: linear-gradient(90deg, $minion, transparent 35%);
.night .other & {
background: linear-gradient(-90deg, $minion, transparent 35%);
}
}
}
.demon {
.name {
background: linear-gradient(90deg, $demon, transparent 35%);
.night .other & {
background: linear-gradient(-90deg, $demon, transparent 35%);
}
}
}
ul {
li {
display: flex;
width: 100%;
margin-bottom: 3px;
.icon {
width: 6vh;
background-size: cover;
background-position: 0 0;
flex-grow: 0;
flex-shrink: 0;
text-align: center;
margin: 0 2px;
&:after {
content: " ";
display: block;
padding-top: 66%;
}
}
.name {
flex-grow: 0;
flex-shrink: 0;
width: 15%;
text-align: right;
font-size: 110%;
padding: 5px;
border-left: 1px solid rgba(255, 255, 255, 0.4);
border-right: 1px solid rgba(255, 255, 255, 0.4);
small {
color: #888;
margin-right: 5px;
&.dead {
text-decoration: line-through;
}
}
}
.reminder {
position: fixed;
padding: 5px 10px;
left: 50%;
bottom: 10%;
width: 500px;
z-index: 25;
background: rgba(0, 0, 0, 0.75);
border-radius: 10px;
border: 3px solid black;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.5));
text-align: left;
pointer-events: none;
opacity: 0;
transition: opacity 200ms ease-in-out;
margin-left: -250px;
}
&:hover .reminder {
opacity: 1;
}
}
&.legend {
font-weight: bold;
height: 20px;
margin-top: 10px;
li span {
background: none;
height: auto;
font-family: inherit;
font-size: inherit;
}
.icon:after {
padding-top: 0;
}
}
}
.night {
display: flex;
align-items: flex-start;
justify-content: center;
> *:first-child {
margin-right: 2vh;
}
> * {
flex-grow: 0;
flex-wrap: nowrap;
flex-direction: column;
}
.headline {
display: block;
font-weight: bold;
border-bottom: 1px solid rgba(255, 255, 255, 0.4);
padding: 5px 10px;
border-radius: 0;
text-align: center;
}
.name {
flex-grow: 1;
}
.first {
.name {
border-left: 0;
}
}
.other {
li .name {
text-align: left;
border-right: 0;
}
}
}
/** hide players when town square is set to "public" **/
#townsquare.public ~ .night-reference .modal .player {
display: none;
}
</style>