townsquare/src/roles.json

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[
{
"id": "washerwoman",
"name": "Washerwoman",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Townsfolk", "Decoy"],
"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
},
{
"id": "librarian",
"name": "Librarian",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Outsider", "Decoy"],
"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
},
{
"id": "investigator",
"name": "Investigator",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": ["Minion", "Decoy"],
"setup": false,
"ability": "You start knowing 1 of 2 players is a particular Minion."
},
{
"id": "chef",
"name": "Chef",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": false,
"reminders": [],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
{
"id": "empath",
"name": "Empath",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
{
"id": "fortuneteller",
"name": "Fortune Teller",
"set": "TB",
"team": "townsfolk",
"firstNight": true,
"otherNight": true,
"reminders": ["Decoy"],
"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
},
{
"id": "undertaker",
"name": "Undertaker",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": true,
"reminders": ["Executed"],
"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
{
"id": "monk",
"name": "Monk",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": true,
"reminders": ["Protected"],
"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
{
"id": "ravenkeeper",
"name": "Ravenkeeper",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": true,
"reminders": [],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
{
"id": "mayor",
"name": "Mayor",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
{
"id": "slayer",
"name": "Slayer",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
{
"id": "soldier",
"name": "Soldier",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"ability": "You are safe from the Demon."
},
{
"id": "virgin",
"name": "Virgin",
"set": "TB",
"team": "townsfolk",
"firstNight": false,
"otherNight": false,
"reminders": ["Used"],
"setup": false,
"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
{
"id": "butler",
"name": "Butler",
"set": "TB",
"team": "outsider",
"firstNight": true,
"otherNight": true,
"reminders": ["Master"],
"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
{
"id": "drunk",
"name": "Drunk",
"set": "TB",
"team": "outsider",
"firstNight": false,
"otherNight": false,
"reminders": ["Drunk"],
"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
},
{
"id": "recluse",
"name": "Recluse",
"set": "TB",
"team": "outsider",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"ability": "You might register as evil and as a Minion or Demon, even if dead."
},
{
"id": "saint",
"name": "Saint",
"set": "TB",
"team": "outsider",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": false,
"ability": "If you die by execution, your team loses."
},
{
"id": "baron",
"name": "Baron",
"set": "TB",
"team": "minion",
"firstNight": false,
"otherNight": false,
"reminders": [],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
{
"id": "poisoner",
"name": "Poisoner",
"set": "TB",
"team": "minion",
"firstNight": true,
"otherNight": true,
"reminders": ["Poisoned"],
"setup": false,
"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
},
{
"id": "spy",
"name": "Spy",
"set": "TB",
"team": "minion",
"firstNight": true,
"otherNight": true,
"reminders": [],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead."
},
{
"id": "scarletwoman",
"name": "Scarlet Woman",
"set": "TB",
"team": "minion",
"firstNight": false,
"otherNight": true,
"reminders": ["Demon"],
"setup": false,
"ability": "If there are 5 or more players alive (Travellers don't count) and the Demon dies, you become the Demon."
},
{
"id": "imp",
"name": "Imp",
"set": "TB",
"team": "demon",
"firstNight": false,
"otherNight": true,
"reminders": ["Die"],
"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
}
]