townsquare/src/roles.json
2023-09-09 18:37:54 +01:00

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JSON

[
{
"id": "washerwoman",
"name": "Washerwoman",
"edition": "tb",
"team": "townsfolk",
"firstNight": 33,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Townsfolk", "Wrong"],
"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Townsfolk."
},
{
"id": "librarian",
"name": "Librarian",
"edition": "tb",
"team": "townsfolk",
"firstNight": 34,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Outsider", "Wrong"],
"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
},
{
"id": "investigator",
"name": "Investigator",
"edition": "tb",
"team": "townsfolk",
"firstNight": 35,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Minion", "Wrong"],
"setup": false,
"ability": "You start knowing that 1 of 2 players is a particular Minion."
},
{
"id": "chef",
"name": "Chef",
"edition": "tb",
"team": "townsfolk",
"firstNight": 36,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
{
"id": "empath",
"name": "Empath",
"edition": "tb",
"team": "townsfolk",
"firstNight": 37,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 53,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
{
"id": "fortuneteller",
"name": "Fortune Teller",
"edition": "tb",
"team": "townsfolk",
"firstNight": 38,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 54,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"],
"setup": false,
"ability": "Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
},
{
"id": "undertaker",
"name": "Undertaker",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 55,
"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
"reminders": ["Executed"],
"setup": false,
"ability": "Each night*, you learn which character died by execution today."
},
{
"id": "monk",
"name": "Monk",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 12,
"otherNightReminder": "The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.",
"reminders": ["Protected"],
"setup": false,
"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
},
{
"id": "ravenkeeper",
"name": "Ravenkeeper",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 52,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
{
"id": "virgin",
"name": "Virgin",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
},
{
"id": "slayer",
"name": "Slayer",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
},
{
"id": "soldier",
"name": "Soldier",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You are safe from the Demon."
},
{
"id": "mayor",
"name": "Mayor",
"edition": "tb",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
{
"id": "butler",
"name": "Butler",
"edition": "tb",
"team": "outsider",
"firstNight": 39,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 67,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
},
{
"id": "drunk",
"name": "Drunk",
"edition": "tb",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"remindersGlobal": ["Drunk"],
"setup": true,
"ability": "You do not know you are the Drunk. You think you are a Townsfolk character, but you are not."
},
{
"id": "recluse",
"name": "Recluse",
"edition": "tb",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You might register as evil & as a Minion or Demon, even if dead."
},
{
"id": "saint",
"name": "Saint",
"edition": "tb",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you die by execution, your team loses."
},
{
"id": "poisoner",
"name": "Poisoner",
"edition": "tb",
"team": "minion",
"firstNight": 17,
"firstNightReminder": "The Poisoner points to a player. That player is poisoned.",
"otherNight": 7,
"otherNightReminder": "The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.",
"reminders": ["Poisoned"],
"setup": false,
"ability": "Each night, choose a player: they are poisoned tonight and tomorrow day."
},
{
"id": "spy",
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 49,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 68,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
},
{
"id": "scarletwoman",
"name": "Scarlet Woman",
"edition": "tb",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 19,
"otherNightReminder": "If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.",
"reminders": ["Demon"],
"setup": false,
"ability": "If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don\u2019t count)"
},
{
"id": "baron",
"name": "Baron",
"edition": "tb",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
{
"id": "imp",
"name": "Imp",
"edition": "tb",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
},
{
"id": "bureaucrat",
"name": "Bureaucrat",
"edition": "tb",
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "The Bureaucrat points to a player. Put the Bureaucrat's '3 votes' reminder by the chosen player's character token.",
"otherNight": 1,
"otherNightReminder": "The Bureaucrat points to a player. Put the Bureaucrat's '3 votes' reminder by the chosen player's character token.",
"reminders": ["3 votes"],
"setup": false,
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"name": "Thief",
"edition": "tb",
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"otherNight": 1,
"otherNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"reminders": ["Negative vote"],
"setup": false,
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "gunslinger",
"name": "Gunslinger",
"edition": "tb",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
{
"id": "scapegoat",
"name": "Scapegoat",
"edition": "tb",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If a player of your alignment is executed, you might be executed instead."
},
{
"id": "beggar",
"name": "Beggar",
"edition": "tb",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy."
},
{
"id": "grandmother",
"name": "Grandmother",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 40,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 51,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"],
"setup": false,
"ability": "You start knowing a good player & their character. If the Demon kills them, you die too."
},
{
"id": "sailor",
"name": "Sailor",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 11,
"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"otherNight": 4,
"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"reminders": ["Drunk"],
"setup": false,
"ability": "Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
},
{
"id": "chambermaid",
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 51,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 70,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
{
"id": "exorcist",
"name": "Exorcist",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 21,
"otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.",
"reminders": ["Chosen"],
"setup": false,
"ability": "Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight."
},
{
"id": "innkeeper",
"name": "Innkeeper",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 9,
"otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
"reminders": ["Protected", "Drunk"],
"setup": false,
"ability": "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk."
},
{
"id": "gambler",
"name": "Gambler",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 10,
"otherNightReminder": "The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
},
{
"id": "gossip",
"name": "Gossip",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 38,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
},
{
"id": "courtier",
"name": "Courtier",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 19,
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"otherNight": 8,
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"reminders": ["Drunk 3", "Drunk 2", "Drunk 1", "No ability"],
"setup": false,
"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
},
{
"id": "professor",
"name": "Professor",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 43,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive", "No ability"],
"setup": false,
"ability": "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
},
{
"id": "minstrel",
"name": "Minstrel",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Everyone drunk"],
"setup": false,
"ability": "When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow."
},
{
"id": "tealady",
"name": "Tea Lady",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Can not die"],
"setup": false,
"ability": "If both your alive neighbours are good, they can't die."
},
{
"id": "pacifist",
"name": "Pacifist",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Executed good players might not die."
},
{
"id": "fool",
"name": "Fool",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "The first time you die, you don't."
},
{
"id": "tinker",
"name": "Tinker",
"edition": "bmr",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 49,
"otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"],
"setup": false,
"ability": "You might die at any time."
},
{
"id": "moonchild",
"name": "Moonchild",
"edition": "bmr",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 50,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"],
"setup": false,
"ability": "When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."
},
{
"id": "goon",
"name": "Goon",
"edition": "bmr",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Drunk"],
"setup": false,
"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
},
{
"id": "lunatic",
"name": "Lunatic",
"edition": "bmr",
"team": "outsider",
"firstNight": 8,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.",
"otherNight": 20,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.",
"reminders": ["Attack 1", "Attack 2", "Attack 3"],
"setup": false,
"ability": "You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."
},
{
"id": "godfather",
"name": "Godfather",
"edition": "bmr",
"team": "minion",
"firstNight": 21,
"firstNightReminder": "Show each of the Outsider tokens in play.",
"otherNight": 37,
"otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.",
"reminders": ["Died today", "Dead"],
"setup": true,
"ability": "You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [\u22121 or +1 Outsider]"
},
{
"id": "devilsadvocate",
"name": "Devil's Advocate",
"edition": "bmr",
"team": "minion",
"firstNight": 22,
"firstNightReminder": "The Devil\u2019s Advocate points to a living player. That player survives execution tomorrow.",
"otherNight": 13,
"otherNightReminder": "The Devil\u2019s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.",
"reminders": ["Survives execution"],
"setup": false,
"ability": "Each night, choose a living player (different to last night): if executed tomorrow, they don't die."
},
{
"id": "assassin",
"name": "Assassin",
"edition": "bmr",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.",
"reminders": ["Dead", "No ability"],
"setup": false,
"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
},
{
"id": "mastermind",
"name": "Mastermind",
"edition": "bmr",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
},
{
"id": "zombuul",
"name": "Zombuul",
"edition": "bmr",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.",
"reminders": ["Died today", "Dead"],
"setup": false,
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
},
{
"id": "pukka",
"name": "Pukka",
"edition": "bmr",
"team": "demon",
"firstNight": 28,
"firstNightReminder": "The Pukka points to a player. That player is poisoned.",
"otherNight": 26,
"otherNightReminder": "The Pukka points to a player. That player is poisoned. The previously poisoned player dies. ",
"reminders": ["Poisoned", "Dead"],
"setup": false,
"ability": "Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy."
},
{
"id": "shabaloth",
"name": "Shabaloth",
"edition": "bmr",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.",
"reminders": ["Dead", "Alive"],
"setup": false,
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
},
{
"id": "po",
"name": "Po",
"edition": "bmr",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die",
"reminders": ["Dead", "3 attacks"],
"setup": false,
"ability": "Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
},
{
"id": "apprentice",
"name": "Apprentice",
"edition": "bmr",
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "Show the Apprentice the 'You are' card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's 'Is the Apprentice' reminder by that character token.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Is the Apprentice"],
"setup": false,
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
},
{
"id": "matron",
"name": "Matron",
"edition": "bmr",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private."
},
{
"id": "judge",
"name": "Judge",
"edition": "bmr",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
},
{
"id": "bishop",
"name": "Bishop",
"edition": "bmr",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Nominate good", "Nominate evil"],
"setup": false,
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
},
{
"id": "voudon",
"name": "Voudon",
"edition": "bmr",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
{
"id": "clockmaker",
"name": "Clockmaker",
"edition": "snv",
"team": "townsfolk",
"firstNight": 41,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
{
"id": "dreamer",
"name": "Dreamer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 42,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 56,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"setup": false,
"ability": "Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct."
},
{
"id": "snakecharmer",
"name": "Snake Charmer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 20,
"firstNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
"otherNight": 11,
"otherNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
"reminders": ["Poisoned"],
"setup": false,
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
},
{
"id": "mathematician",
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 52,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 71,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
"ability": "Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability."
},
{
"id": "flowergirl",
"name": "Flowergirl",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 57,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
"reminders": ["Demon voted", "Demon not voted"],
"setup": false,
"ability": "Each night*, you learn if a Demon voted today."
},
{
"id": "towncrier",
"name": "Town Crier",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 58,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
"reminders": ["Minions not nominated", "Minion nominated"],
"setup": false,
"ability": "Each night*, you learn if a Minion nominated today."
},
{
"id": "oracle",
"name": "Oracle",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 59,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"setup": false,
"ability": "Each night*, you learn how many dead players are evil."
},
{
"id": "savant",
"name": "Savant",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
{
"id": "seamstress",
"name": "Seamstress",
"edition": "snv",
"team": "townsfolk",
"firstNight": 43,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 60,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
},
{
"id": "philosopher",
"name": "Philosopher",
"edition": "snv",
"team": "townsfolk",
"firstNight": 2,
"firstNightReminder": "The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.",
"otherNight": 2,
"otherNightReminder": "If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.",
"reminders": ["Drunk", "Is the Philosopher"],
"setup": false,
"ability": "Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk."
},
{
"id": "artist",
"name": "Artist",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
},
{
"id": "juggler",
"name": "Juggler",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 61,
"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
"reminders": ["Correct"],
"setup": false,
"ability": "On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
},
{
"id": "sage",
"name": "Sage",
"edition": "snv",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 42,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [],
"setup": false,
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
{
"id": "mutant",
"name": "Mutant",
"edition": "snv",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you are \u201Cmad\u201D about being an Outsider, you might be executed."
},
{
"id": "sweetheart",
"name": "Sweetheart",
"edition": "snv",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 41,
"otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"],
"setup": false,
"ability": "When you die, 1 player is drunk from now on."
},
{
"id": "barber",
"name": "Barber",
"edition": "snv",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"],
"setup": false,
"ability": "If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
},
{
"id": "klutz",
"name": "Klutz",
"edition": "snv",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
},
{
"id": "eviltwin",
"name": "Evil Twin",
"edition": "snv",
"team": "minion",
"firstNight": 23,
"firstNightReminder": "Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Twin"],
"setup": false,
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
},
{
"id": "witch",
"name": "Witch",
"edition": "snv",
"team": "minion",
"firstNight": 24,
"firstNightReminder": "The Witch points to a player. If that player nominates tomorrow they die immediately.",
"otherNight": 14,
"otherNightReminder": "If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.",
"reminders": ["Cursed"],
"setup": false,
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
},
{
"id": "cerenovus",
"name": "Cerenovus",
"edition": "snv",
"team": "minion",
"firstNight": 25,
"firstNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
"otherNight": 15,
"otherNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
"reminders": ["Mad"],
"setup": false,
"ability": "Each night, choose a player & a good character: they are \u201Cmad\u201D they are this character tomorrow, or might be executed."
},
{
"id": "pithag",
"name": "Pit-Hag",
"edition": "snv",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 16,
"otherNightReminder": "The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.",
"reminders": [],
"setup": false,
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
{
"id": "fanggu",
"name": "Fang Gu",
"edition": "snv",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
"reminders": ["Dead", "Once"],
"setup": true,
"ability": "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
},
{
"id": "vigormortis",
"name": "Vigormortis",
"edition": "snv",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 32,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": ["Dead", "Has ability", "Poisoned"],
"setup": true,
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [\u22121 Outsider]"
},
{
"id": "nodashii",
"name": "No Dashii",
"edition": "snv",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
"otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": ["Dead", "Poisoned"],
"setup": false,
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned."
},
{
"id": "vortox",
"name": "Vortox",
"edition": "snv",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 31,
"otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
},
{
"id": "barista",
"name": "Barista",
"edition": "snv",
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"otherNight": 1,
"otherNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"reminders": ["Sober & Healthy", "Ability twice"],
"setup": false,
"ability": "Each night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which."
},
{
"id": "harlot",
"name": "Harlot",
"edition": "snv",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "The Harlot points at any player. Then, put the Harlot to sleep. Wake the chosen player, show them the 'This character selected you' token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
},
{
"id": "butcher",
"name": "Butcher",
"edition": "snv",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, after the 1st execution, you may nominate again."
},
{
"id": "bonecollector",
"name": "Bone Collector",
"edition": "snv",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 1,
"otherNightReminder": "The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)",
"reminders": ["No ability", "Has ability"],
"setup": false,
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
},
{
"id": "deviant",
"name": "Deviant",
"edition": "snv",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you were funny today, you cannot die by exile."
},
{
"id": "noble",
"name": "Noble",
"edition": "",
"team": "townsfolk",
"firstNight": 44,
"firstNightReminder": "Point to 3 players including one evil player, in no particular order.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Seen"],
"setup": false,
"ability": "You start knowing 3 players, 1 and only 1 of which is evil."
},
{
"id": "bountyhunter",
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 46,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 64,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"],
"setup": true,
"ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
},
{
"id": "pixie",
"name": "Pixie",
"edition": "",
"team": "townsfolk",
"firstNight": 29,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Mad", "Has ability"],
"setup": false,
"ability": "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
},
{
"id": "general",
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 50,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 69,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
},
{
"id": "preacher",
"name": "Preacher",
"edition": "",
"team": "townsfolk",
"firstNight": 14,
"firstNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.",
"otherNight": 6,
"otherNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.",
"reminders": ["At a sermon"],
"setup": false,
"ability": "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
},
{
"id": "king",
"name": "King",
"edition": "",
"team": "townsfolk",
"firstNight": 10,
"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
"otherNight": 63,
"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
"reminders": [],
"setup": false,
"ability": "Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are."
},
{
"id": "balloonist",
"name": "Balloonist",
"edition": "",
"team": "townsfolk",
"firstNight": 45,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 62,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
"reminders": [
"Seen Townsfolk",
"Seen Outsider",
"Seen Minion",
"Seen Demon",
"Seen Traveller"
],
"setup": true,
"ability": "Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]"
},
{
"id": "cultleader",
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 48,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 66,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"setup": false,
"ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins."
},
{
"id": "lycanthrope",
"name": "Lycanthrope",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 22,
"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a living player: if good, they die, but they are the only player that can die tonight."
},
{
"id": "amnesiac",
"name": "Amnesiac",
"edition": "",
"team": "townsfolk",
"firstNight": 32,
"firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"otherNight": 47,
"otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"reminders": ["?"],
"setup": false,
"ability": "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
},
{
"id": "nightwatchman",
"name": "Nightwatchman",
"edition": "",
"team": "townsfolk",
"firstNight": 47,
"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"otherNight": 65,
"otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, at night, choose a player: they learn who you are."
},
{
"id": "engineer",
"name": "Engineer",
"edition": "",
"team": "townsfolk",
"firstNight": 13,
"firstNightReminder": "The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.",
"otherNight": 5,
"otherNightReminder": "The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, at night, choose which Minions or which Demon is in play."
},
{
"id": "fisherman",
"name": "Fisherman",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["No ability"],
"setup": false,
"ability": "Once per game, during the day, visit the Storyteller for some advice to help you win."
},
{
"id": "huntsman",
"name": "Huntsman",
"edition": "",
"team": "townsfolk",
"firstNight": 30,
"firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
"otherNight": 45,
"otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
"reminders": ["No ability"],
"setup": true,
"ability": "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
},
{
"id": "alchemist",
"name": "Alchemist",
"edition": "",
"team": "townsfolk",
"firstNight": 3,
"firstNightReminder": "Show the Alchemist a not-in-play Minion token",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"remindersGlobal": ["Is the Alchemist"],
"setup": false,
"ability": "You have a not-in-play Minion ability."
},
{
"id": "farmer",
"name": "Farmer",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 48,
"otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.",
"reminders": [],
"setup": false,
"ability": "If you die at night, an alive good player becomes a Farmer."
},
{
"id": "magician",
"name": "Magician",
"edition": "",
"team": "townsfolk",
"firstNight": 5,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "The Demon thinks you are a Minion. Minions think you are a Demon."
},
{
"id": "choirboy",
"name": "Choirboy",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 44,
"otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.",
"reminders": [],
"setup": true,
"ability": "If the Demon kills the King, you learn which player is the Demon. [+ the King]"
},
{
"id": "poppygrower",
"name": "Poppy Grower",
"edition": "",
"team": "townsfolk",
"firstNight": 4,
"firstNightReminder": "Do not inform the Demon/Minions who each other are",
"otherNight": 3,
"otherNightReminder": "If the Poppy Grower has died, show the Minions/Demon who each other are.",
"reminders": ["Evil wakes"],
"setup": false,
"ability": "Minions & Demons do not know each other. If you die, they learn who each other are that night."
},
{
"id": "atheist",
"name": "Atheist",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": true,
"ability": "The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]"
},
{
"id": "cannibal",
"name": "Cannibal",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Poisoned", "Died today"],
"setup": false,
"ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
},
{
"id": "steward",
"name": "Steward",
"edition": "",
"team": "townsfolk",
"firstNight": 40,
"firstNightReminder": "Point to the marked player.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Known"],
"setup": false,
"ability": "You start knowing 1 good player."
},
{
"id": "knight",
"name": "Knight",
"edition": "",
"team": "townsfolk",
"firstNight": 40,
"firstNightReminder": "Point to the 2 marked players.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Known"],
"setup": false,
"ability": "You start knowing 2 players that are not the Demon."
},
{
"id": "highpriestess",
"name": "High Priestess",
"edition": "",
"team": "townsfolk",
"firstNight": 50,
"firstNightReminder": "Each night, wake the High Priestess. Point to a player. Put the High Priestess to sleep.",
"otherNightReminder": "Each night, wake the High Priestess. Point to a player. Put the High Priestess to sleep.",
"reminders": ["Friend"],
"setup": false,
"ability": "Each night, learn which player the Storyteller believes you should talk to most."
},
{
"id": "snitch",
"name": "Snitch",
"edition": "",
"team": "outsider",
"firstNight": 7,
"firstNightReminder": "After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Minions start knowing 3 not-in-play characters."
},
{
"id": "acrobat",
"name": "Acrobat",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 39,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, if either good living neighbour is drunk or poisoned, you die."
},
{
"id": "puzzlemaster",
"name": "Puzzlemaster",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Drunk", "Guess used"],
"setup": false,
"ability": "1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info."
},
{
"id": "heretic",
"name": "Heretic",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Whoever wins, loses & whoever loses, wins, even if you are dead."
},
{
"id": "damsel",
"name": "Damsel",
"edition": "",
"team": "outsider",
"firstNight": 31,
"firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.",
"otherNight": 46,
"otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.",
"reminders": ["Guess used"],
"setup": false,
"ability": "All Minions know you are in play. If a Minion publicly guesses you (once), your team loses."
},
{
"id": "golem",
"name": "Golem",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Can not nominate"],
"setup": false,
"ability": "You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
},
{
"id": "politician",
"name": "Politician",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you were the player most responsible for your team losing, you change alignment & win, even if dead."
},
{
"id": "plaguedoctor",
"reminders": ["Storyteller Ability"],
"setup": false,
"name": "Plague Doctor",
"team": "outsider",
"ability": "If you die, the Storyteller gains a not-in-play Minion ability."
},
{
"id": "widow",
"name": "Widow",
"edition": "",
"team": "minion",
"firstNight": 18,
"firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Poisoned"],
"remindersGlobal": ["Knows"],
"setup": false,
"ability": "On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play."
},
{
"id": "fearmonger",
"name": "Fearmonger",
"edition": "",
"team": "minion",
"firstNight": 26,
"firstNightReminder": "The Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.",
"otherNight": 17,
"otherNightReminder": "The Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.",
"reminders": ["Fear"],
"setup": false,
"ability": "Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player."
},
{
"id": "psychopath",
"name": "Psychopath",
"edition": "",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
},
{
"id": "goblin",
"name": "Goblin",
"edition": "",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Claimed"],
"setup": false,
"ability": "If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."
},
{
"id": "mephit",
"name": "Mephit",
"edition": "",
"team": "minion",
"firstNight": 27,
"firstNightReminder": "Show the Mephit their secret word.",
"otherNight": 18,
"otherNightReminder": "Wake the 1st good player that said the Mephit's secret word and show them the 'You are' card and the thumbs down evil signal.",
"reminders": ["Turns evil", "No ability"],
"setup": false,
"ability": "You start knowing a secret word. The 1st good player to say this word becomes evil that night."
},
{
"id": "mezepheles",
"name": "Mezepheles",
"edition": "",
"team": "minion",
"firstNight": 27,
"firstNightReminder": "Show the Mezepheles their secret word.",
"otherNight": 18,
"otherNightReminder": "Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.",
"reminders": ["Turns evil", "No ability"],
"setup": false,
"ability": "You start knowing a secret word. The 1st good player to say this word becomes evil that night."
},
{
"id": "marionette",
"name": "Marionette",
"edition": "",
"team": "minion",
"firstNight": 12,
"firstNightReminder": "Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"remindersGlobal": ["Is the Marionette"],
"setup": true,
"ability": "You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]"
},
{
"id": "boomdandy",
"name": "Boomdandy",
"edition": "",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies."
},
{
"id": "organgrinder",
"name": "Organ Grinder",
"edition": "",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["About to die"],
"setup": false,
"ability": "All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote."
},
{
"id": "vizier",
"name": "Vizier",
"edition": "",
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately."
},
{
"id": "harpy",
"name": "Harpy",
"edition": "",
"team": "minion",
"firstNight": 25,
"firstNightReminder": "Select two players, one at a time.",
"otherNight": 15,
"otherNightReminder": "Select two players, one at a time.",
"reminders": ["Mad", "2nd"],
"setup": false,
"ability": "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die."
},
{
"id": "lilmonsta",
"name": "Lil' Monsta",
"edition": "",
"team": "demon",
"firstNight": 15,
"firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.",
"otherNight": 35,
"otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.",
"reminders": [],
"remindersGlobal": ["Is the Demon", "Dead"],
"setup": true,
"ability": "Each night, Minions choose who babysits Lil' Monsta's token & \"is the Demon\". A player dies each night*. [+1 Minion]"
},
{
"id": "lleech",
"name": "Lleech",
"edition": "",
"team": "demon",
"firstNight": 16,
"firstNightReminder": "The Lleech points to a player. Place the Poisoned reminder token.",
"otherNight": 34,
"otherNightReminder": "The Lleech points to a player. That player dies.",
"reminders": ["Dead", "Poisoned"],
"setup": false,
"ability": "Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die."
},
{
"id": "alhadikhia",
"name": "Al-Hadikhia",
"edition": "",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNightReminder": "The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.",
"reminders": ["1", "2", "3", "Chose death", "Chose life"],
"setup": false,
"ability": "Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die."
},
{
"id": "legion",
"name": "Legion",
"edition": "",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead", "About to die"],
"setup": true,
"ability": "Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]"
},
{
"id": "leviathan",
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 54,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 73,
"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
"reminders": [
"Day 1",
"Day 2",
"Day 3",
"Day 4",
"Day 5",
"Good player executed"
],
"setup": false,
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
},
{
"id": "riot",
"name": "Riot",
"edition": "",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": true,
"ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
},
{
"id": "gangster",
"name": "Gangster",
"edition": "",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees."
},
{
"id": "saintnick",
"edition": "custom",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNightReminder": "Choose two alive players to alive players to recieve a gift.",
"reminders": ["Gift"],
"remindersGlobal": [],
"setup": true,
"name": "Saint Nick",
"team": "townsfolk",
"ability": "Each night* you choose two alive players to recieve a gift."
},
{
"id": "grinch",
"edition": "custom",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
"otherNightReminder": "Find out who recieved Saint Nicks Gifts tonight and switch one for a bomb",
"reminders": ["Bomb", "Is The Grinch"],
"remindersGlobal": [],
"setup": true,
"name": "Grinch",
"team": "fabled",
"ability": "A minion is selected to be the Grinch, Each night* the minion is woken and selects one of Saint Nick's gifts to switch out for a bomb"
},
{
"id": "septemberchild",
"edition": "custom",
"firstNight": 12,
"firstNightReminder": "",
"otherNight": 5,
"otherNightReminder": "Wake September child for the ability they have, do not tell them what their ability is.",
"reminders": ["Has Ability"],
"remindersGlobal": [],
"setup": true,
"name": "September Child",
"team": "townsfolk",
"ability": "Each night* You have an in play ability. One additional September Child is drunk or evil [+0-2 September Child]"
},
{
"id": "badger",
"edition": "custom",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead"],
"remindersGlobal": [],
"setup": true,
"name": "Badger",
"team": "demon",
"ability": "Each night*, a player might die. Dead players become evil Badgers. Good only wins if the Storyteller is executed [No evil characters]"
},
{
"id": "sculptor_fall_of_rome",
"firstNightReminder": "Point to a player. Place the SCULPTURE token next to that player.",
"otherNightReminder": "If the player with the SCULPTURE token nominated today. Show the Sculptor an evil thumbs down sign if the nominated player is evil. Otherwise: show the Sculptor a good thumbs up sign. Remove the NOMINATED token (if any).",
"reminders": ["Sculpture", "Nominated"],
"name": "Sculptor",
"team": "townsfolk",
"ability": "You start knowing a player. Each night*, you learn the alignment of their most recent nomination.",
"flavor": "You'll find I spot the finer details...",
"firstNight": 18,
"otherNight": 19
},
{
"id": "vestalvirgin_fall_of_rome",
"firstNightReminder": "Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
"otherNightReminder": "If the player with the LEARNS token died today, remove the token. Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
"reminders": ["Learns"],
"name": "Vestal Virgin",
"team": "townsfolk",
"ability": "You start knowing 1 good & 1 evil character, 1 of which is in-play. When they die, that night you learn 1 good & 1 evil character, 1 of which is in-play.",
"flavor": "Goddess Vesta, I have received your message in the Vestal flame and for now I am enlightened. I will be back soon... thank you...",
"firstNight": 19,
"otherNight": 20
},
{
"id": "physician_fall_of_rome",
"firstNightReminder": "The Physician points to two players not themselves. Mark both players with the PATIENT token.",
"otherNightReminder": "Remove all PATIENT tokens. The Physician points to two players not themselves. Mark both players with the PATIENT token. If a player with a PATIENT token was killed by the Demon, place the 1ST DEMON token next to the Physician and wake the Physician and show them Demon token.",
"reminders": ["Patient", "1st Demon"],
"name": "Physician",
"team": "townsfolk",
"ability": "Each night, choose two players (not yourself): they are sober, healthy & get true info tonight. The 1st time the Demon kills one, you learn the Demon type.",
"flavor": "Some patients recover, because they believe in doctors.",
"firstNight": 17,
"otherNight": 11
},
{
"id": "legionary_fall_of_rome",
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
"setup": true,
"name": "Legionary",
"team": "townsfolk",
"ability": "Each night, you learn how many living evil players are sat clockwise between yourself and a living Legionary. [+0 to +2 Legionary]",
"flavor": "We find that the Romans owed the conquest of the world to no other cause than continual military training, exact observance of discipline in their camps, and unwearied cultivation of the other arts of war.",
"firstNight": 20,
"otherNight": 21
},
{
"id": "trumpeter_fall_of_rome",
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of evil players who publicly claimed to be Spartacus today.",
"reminders": ["Evil Claim"],
"name": "Trumpeter",
"team": "townsfolk",
"ability": "Each night*, you learn how many evil players publicly claimed to be Spartacus today.",
"flavor": "I have done everything that I should, but the outcome is in the hand of fortune.",
"otherNight": 22
},
{
"id": "mortician_fall_of_rome",
"otherNightReminder": "If a player was executed today: Show the head signal (nod 'yes', shake 'no') for whether one of the neighbours is evil.",
"reminders": ["Recently Executed"],
"name": "Mortician",
"team": "townsfolk",
"ability": "Each night*, if a player died by execution today you learn if either of their living neighbours are evil.",
"flavor": "Let me lay you to rest... my old friend...",
"otherNight": 23
},
{
"id": "standardbearer_fall_of_rome",
"otherNightReminder": "If the Standard Bearer's public statement was true: show the head signal (nod 'true'). Otherwise: show the head signal (shake 'false').",
"reminders": ["True", "False"],
"name": "Standard Bearer",
"team": "townsfolk",
"ability": "When you are nominated, you may make a unique public statement about the nominator (not yourself). Tonight, you learn if the statement was true.",
"flavor": "Say not always what you know. But always know what you say.",
"otherNight": 24
},
{
"id": "centurion1_fall_of_rome",
"reminders": ["Drunk"],
"name": "Centurion",
"team": "townsfolk",
"ability": "If you nominate & execute a living player, their team loses. You are safe from the Demon. If you publicly claimed to be Spartacus today, you are drunk until dawn.",
"flavor": "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
},
{
"id": "merchant_fall_of_rome",
"otherNightReminder": "If the Merchant has not yet used their ability: the Merchant either shows a shake 'no' head signal, or a nod 'yes' head signal. If the Merchant chose 'yes', show the character tokens of players with a NOMINATED token (in any order). Place the NO ABILITY token.",
"reminders": ["Nominated", "No Ability"],
"name": "Merchant",
"team": "townsfolk",
"ability": "Once per game, at night, choose to learn the characters of players that have nominated you.",
"flavor": "Greed is but a word jealous men inflict upon the ambitious.",
"otherNight": 26
},
{
"id": "gladiator_fall_of_rome",
"otherNightReminder": "If the Gladiator used their ability today wake the Gladiator and the player they chose: both players silently play roshambo (rock \"fist\", scissors \"two fingers\" or paper \"flat hand\"). If they both chose the same, play again. Play until someone wins. The loser dies.",
"reminders": ["Duel", "Dead", "No Ability"],
"name": "Gladiator",
"team": "townsfolk",
"ability": "Once per game, during the day, publicly choose a living player. Tonight, you and they wake & silently play roshambo: whoever loses dies (someone must lose).",
"flavor": "Are you not entertained!",
"otherNight": 18
},
{
"id": "actor_fall_of_rome",
"otherNightReminder": "If the Actor used their ability today: Show the hand signal for the number (0, 1, 2, or 3) of CORRECT markers. Place the NO ABILITY marker.",
"reminders": ["Correct", "No Ability"],
"name": "Actor",
"team": "townsfolk",
"ability": "Once per game, during the day, publicly guess 3 players' character types (not yourself, 1 guess per type). That night, you learn how many you got correct. ",
"flavor": "Have I played the part well? Then applaud me as I exit!",
"otherNight": 25
},
{
"id": "blacksmith_fall_of_rome",
"otherNightReminder": "If the Blacksmith was killed by a Demon. Show the Blacksmith a not-in-play Townsfolk character token. Swap the not-in-play character token with the Blacksmith token. Place the IS THE BLACKSMITH token next to the not-in-play character token. Wake the Blacksmith and show 'You are', then their new character ability.",
"reminders": ["Is the Blacksmith"],
"name": "Blacksmith",
"team": "townsfolk",
"ability": "The 1st time the Demon kills you, you live & gain a not-in-play Townsfolk ability.",
"flavor": "Every new beginning comes from some other beginning\u2019s end.",
"otherNight": 17
},
{
"id": "scholar_fall_of_rome",
"otherNightReminder": "If the Scholar nominated an Outsider today, place the NO ABILITY token. Wake the nominated player. Show 'You are', then their new character token.",
"reminders": ["Lectured", "No Ability"],
"setup": true,
"name": "Scholar",
"team": "townsfolk",
"ability": "The 1st time you nominate a living Outsider, they immediately become a not-in-play Townsfolk. [+1 Outsider]",
"flavor": "When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.",
"otherNight": 2
},
{
"id": "thetwins_fall_of_rome",
"firstNightReminder": "Point to a player. Place the REMUS token next to that player.",
"otherNightReminder": "If The Twins has a TOWNSFOLK DRUNK token, all Townsfolk are drunk until dusk.",
"reminders": ["Remus", "Townsfolk Drunk"],
"name": "The Twins",
"team": "outsider",
"ability": "You start knowing a player: if either of you are executed, all Townsfolk are drunk until dusk tomorrow.",
"flavor": "The quarrel that arose between Remus and Romulus demonstrated the division of the earthly city against itself...",
"firstNight": 16,
"otherNight": 10
},
{
"id": "winemaker_fall_of_rome",
"firstNightReminder": "Place either the ODD or EVEN token. If ODD, the Winemaker is drunk on the 1st night and every other night after. Otherwise: the Winemaker is drunk on the 2nd night and every other night after.",
"otherNightReminder": "Check which ODD or EVEN token is placed. If an odd night and the ODD token is placed, the Winemaker is drunk until dusk. If an even night and the EVEN token is placed, the Winemaker is drunk until dusk. Otherwise their Townsfolk neighbours are drunk until dusk.",
"reminders": ["Odd", "Even", "Drunk"],
"name": "Winemaker",
"team": "outsider",
"ability": "Your Townsfolk neighbours are drunk, but every other night, you are drunk until dusk, even if you are dead.",
"flavor": "In wine, there's truth.",
"firstNight": 15,
"otherNight": 9
},
{
"id": "spartacus_fall_of_rome",
"reminders": ["Guess Used"],
"name": "Spartacus",
"team": "outsider",
"ability": "If an evil player guesses you (once), your team loses. You might register as a Townsfolk; each day, if you did not publicly claim to be Spartacus, you don't.",
"flavor": "Death is the only freedom a slave knows..."
},
{
"id": "badomen_fall_of_rome",
"remindersGlobal": ["Is a Bad Omen"],
"setup": true,
"name": "Bad Omen",
"team": "outsider",
"ability": "You do not know you are a Bad Omen. You think you are a Townsfolk, but you receive false information. You might register as evil, even if dead.",
"flavor": "The nightmares, they talk to me, they comfort me... come closer, let me spread their message..."
},
{
"id": "temptress_fall_of_rome",
"firstNightReminder": "The Temptress points to two players. Place the SEDUCED token next to the two players. Wake the two players separately. Show the 'This character selected you' card, then the Temptress token. ",
"otherNightReminder": "If a player with a SEDUCED token is executed and dies, remove their SEDUCED token. The player with the remaining SEDUCED turns evil. Remove their SEDUCED token and replace it with the EVIL token. Wake the evil player and show them the 'You are' card and the thumbs down evil signal.",
"reminders": ["Seduced", "Evil"],
"name": "Temptress",
"team": "minion",
"ability": "On your 1st night choose two players: they learn that they were chosen. The 1st time one of them dies by execution, the other becomes evil that night.",
"flavor": "Nothing could part us in life, but now in death, we are likely to change places...",
"firstNight": 12,
"otherNight": 3
},
{
"id": "haruspex_fall_of_rome",
"firstNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player. ",
"otherNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player: if that player already has a FORETOLD token. That player dies, also place the CAN'T KILL token next to the Haruspex.",
"reminders": ["Foretold", "Dead", "Can't Kill"],
"setup": true,
"name": "Haruspex",
"team": "minion",
"ability": "Each night, choose a player: you learn their character. The 1st player you choose twice in this way, dies. [+ Spartacus]",
"flavor": "I see it clearly now that the gods have spoken... you'll make a great sacrifice!",
"firstNight": 14,
"otherNight": 16
},
{
"id": "glykon1_fall_of_rome",
"reminders": ["Snake Bite", "Poisoned"],
"name": "Glykon",
"team": "minion",
"ability": "You might register as good. Until dawn, players you nominate register as the opposing alignment & if a Townsfolk, are also poisoned.",
"flavor": "It is difficult for one to know when they have been betrayed by the gods, when the only gods they know do not exist. "
},
{
"id": "augur_fall_of_rome",
"name": "Augur",
"team": "minion",
"ability": "If a Townsfolk nominates you, they immediately become a Bad Omen.",
"flavor": "Hoc tibi maledicam!"
},
{
"id": "cleopatra_fall_of_rome",
"firstNightReminder": "Cleopatra points to two players. ",
"otherNightReminder": "If a previously chosen player nominated today they die. Remove all CHOSEN tokens. Cleopatra points to two players. Place the CHOSEN token next to both players.",
"reminders": ["Chosen", "Dead"],
"name": "Cleopatra",
"team": "demon",
"ability": "Each night, choose two players: if they nominate tomorrow, they die that night. Each day, if a good player (Travellers don't count) does not nominate, evil wins. ",
"flavor": "Fool! Don't you see now that I could have poisoned you a hundred times had I been able to live without you!",
"firstNight": 13,
"otherNight": 12
},
{
"id": "crassus_fall_of_rome",
"otherNightReminder": "Crassus points to a player. That player dies. If the 1st Crassus publicly claimed to be Spartacus today and points to themselves (or was executed), with 5 or more players alive, replace the character of 1 evil player with a spare Crassus token. Show the 'You are' card, then the Crassus token. ",
"reminders": ["Dead", "1st Crassus"],
"name": "Crassus",
"team": "demon",
"ability": "Each night*, choose a player: they die. If the 1st Crassus publicly claims to be Spartacus & dies with 5 or more players alive, an evil player becomes Crassus.",
"flavor": "Those who aim at great deeds must also suffer greatly...",
"otherNight": 13
},
{
"id": "hannibal_fall_of_rome",
"firstNightReminder": "Select 2 good players and place the IS HANNIBAL reminder tokens. Wake all Minions together, show them the Hannibals and show them three not-in-play character tokens (these must be the same).",
"otherNightReminder": "Choose a player, that player dies. If a Hannibal died today, wake that player and show them the 'You are' card, the Hannibal token and then the thumbs up good signal.",
"remindersGlobal": ["Is Hannibal", "Dead"],
"setup": true,
"name": "Hannibal",
"team": "demon",
"ability": "You think you are a good character, but you are not. Minions learn 3 bluffs. Each night*, a player might die. The 1st Hannibal to die, becomes good. [+1 Hannibal] ",
"attribution": "Hannibal was awarded the 4th place trophy in the Unofficial's \"Custom Demon Contest\".",
"flavor": "I will either find a way or make one.",
"firstNight": 11,
"otherNight": 14
},
{
"id": "caesar_fall_of_rome",
"otherNightReminder": "If an evil player was executed today, Caesar points to two players. Otherwise: Caesar points to a player. Chosen players die.",
"reminders": ["Betrayal", "Used", "Dead"],
"name": "Caesar",
"team": "demon",
"ability": "Each night*, choose a player: they die. The 1st time an evil player dies by execution, that night, choose an additional player: they die.",
"flavor": "I came, I saw, I conquered.",
"otherNight": 15
},
{
"id": "mercenary_fall_of_rome",
"otherNightReminder": "Show the Mercenary a character that publicly claimed to be Spartacus today, they have that ability tonight and tomorrow until dusk. ",
"reminders": ["Good", "Evil", "Good Ability", "Evil Ability"],
"name": "Mercenary",
"team": "traveler",
"ability": "Each night*, gain the ability of a player who publicly claimed Spartacus today. If a Mercenary is exiled, you are exiled too. [+1 Mercenary of opposing alignment]",
"flavor": "Let the buyer beware... ...and beware me too!",
"otherNight": 4
},
{
"id": "architect_fall_of_rome",
"otherNightReminder": "The Architect points to a player. Choose which ability will effect the chosen player. Treat them accordingly (not-in-play character or character swap). Wake affected players individually. Show 'You are', then their new character token.",
"reminders": ["Redesigned"],
"name": "Architect",
"team": "traveler",
"ability": "Each night*, choose a player: 1) they become a not-in-play character of the same type, or 2) they swap characters with a player of the same type.",
"flavor": "I found Rome a city of bricks and left it the city of marbles.",
"otherNight": 7
},
{
"id": "sibyl_fall_of_rome",
"name": "Sibyl",
"team": "traveler",
"ability": "Each day, after the 1st execution, you may publicly choose a dead player: they may nominate. If the majority of the dead and yourself agree, they are executed.",
"attribution": "Original Character concept by Kohav. Many thanks to them for giving the green light to bringing it to Fall of Rome!",
"flavor": "To such a degree will I be changed that I will be visible to no one; but I will be recognized by my voice. And with my voice, to you, I give a second chance."
},
{
"id": "highpriest1_fall_of_rome",
"otherNightReminder": "If the High Priest successfully blessed a player today, something good happens to that player and/or their team.",
"reminders": ["Blessed", "Failed"],
"name": "High Priest",
"team": "traveler",
"ability": "Each day, publicly choose a unique living player to bless: if a majority of players agree, something good happens to them.",
"flavor": "The first and greatest punishment of the sinner is the conscience of sin.",
"otherNight": 5
},
{
"id": "highpriest2_fall_of_rome",
"otherNightReminder": "If the High Priest successfully blessed a player today, wake the High Priest. The High Priest chooses whether the statement is true tomorrow with a hand signal (true \"thumbs up\", false \"thumbs down\").",
"reminders": ["Blessed", "Failed", "True", "False"],
"name": "High Priest",
"team": "traveler",
"ability": "Each day, publicly choose a unique living player to bless: if a majority of players agree, tomorrow they may learn a statement. Tonight, choose if it\u2019s true.",
"flavor": "The first and greatest punishment of the sinner is the conscience of sin.",
"otherNight": 6
},
{
"id": "emperor_fall_of_rome",
"otherNightReminder": "If a player was executed today and the outcome was not overturned by the Emperor: Show the hand signal (thumbs down 'evil', thumbs up 'good') for the players alignment.",
"reminders": ["Executed"],
"name": "Emperor",
"team": "traveler",
"ability": "Each day, choose the 1st execution's outcome. If you choose to protect today's execution: they survive. Otherwise, tonight you learn their alignment.",
"flavor": "Which death is preferable to every other? The unexpected.",
"otherNight": 8
},
{
"id": "iamspartacus_fall_of_rome",
"reminders": ["I am Spartacus!"],
"name": "\"I Am Spartacus!\"",
"team": "fabled",
"ability": "Each day, up to half the living players (rounded up & Travellers don\u2019t count) may publicly claim to be Spartacus.",
"flavor": "I am Spartacus!"
}
]