townsquare/src/components/TownSquare.vue

226 lines
4.8 KiB
Vue

<template>
<div
id="townsquare"
class="square"
v-bind:class="{
public: grimoire.isPublic,
spectator: session.isSpectator
}"
v-bind:style="{ zoom: grimoire.zoom }"
>
<ul class="circle" v-bind:class="['size-' + players.length]">
<Player
v-for="(player, index) in players"
:key="index"
:player="player"
@add-reminder="openReminderModal(index)"
@set-role="openRoleModal(index)"
@remove-player="removePlayer(index)"
@screenshot="$emit('screenshot', $event)"
></Player>
</ul>
<div class="bluffs" v-if="players.length > 6" ref="bluffs">
<h3>Demon bluffs</h3>
<font-awesome-icon icon="camera" @click.stop="takeScreenshot" />
<ul>
<li
v-for="index in bluffs"
:key="index"
@click="openRoleModal(index * -1)"
>
<Token :role="grimoire.bluffs[index - 1]"></Token>
</li>
</ul>
</div>
<ReminderModal :player-index="selectedPlayer"></ReminderModal>
<RoleModal :player-index="selectedPlayer"></RoleModal>
</div>
</template>
<script>
import { mapState } from "vuex";
import Player from "./Player";
import Token from "./Token";
import ReminderModal from "./modals/ReminderModal";
import RoleModal from "./modals/RoleModal";
export default {
components: {
Player,
Token,
RoleModal,
ReminderModal
},
computed: {
...mapState(["grimoire", "roles", "session"]),
...mapState("players", ["players"])
},
data() {
return {
selectedPlayer: 0,
bluffs: 3
};
},
methods: {
takeScreenshot() {
const { width, height, x, y } = this.$refs.bluffs.getBoundingClientRect();
this.$emit("screenshot", { width, height, x, y });
},
openReminderModal(playerIndex) {
this.selectedPlayer = playerIndex;
this.$store.commit("toggleModal", "reminder");
},
openRoleModal(playerIndex) {
const player = this.players[playerIndex];
if (this.session.isSpectator && player.role.team === "traveler") return;
this.selectedPlayer = playerIndex;
this.$store.commit("toggleModal", "role");
},
removePlayer(playerIndex) {
if (this.session.isSpectator) return;
if (
confirm(
`Do you really want to remove ${this.players[playerIndex].name}?`
)
) {
this.$store.commit("players/remove", playerIndex);
}
}
}
};
</script>
<style lang="scss">
.circle {
padding: 0;
width: 100%;
height: 100%;
list-style: none;
margin: 0;
li {
position: absolute;
top: 0;
left: 50%;
height: 50%;
transform-origin: 0 100%;
text-align: center;
&:hover {
z-index: 25 !important;
}
> * {
margin-left: -78px;
width: 156px;
}
}
}
@mixin on-circle($item-count) {
$angle: (360 / $item-count);
$rot: 0;
@for $i from 1 through $item-count {
&:nth-child(#{$i}) {
transform: rotate($rot * 1deg);
@if $i - 1 <= $item-count / 2 {
z-index: $item-count - $i + 1;
} @else {
z-index: $i - 1;
.ability {
right: 120%;
left: auto;
&:before {
border-right-color: transparent;
border-left-color: black;
right: auto;
left: 100%;
}
}
}
> * {
transform: rotate($rot * -1deg);
}
.life,
.token,
.shroud,
.night {
transition-delay: ($i - 1) * 50ms;
}
// move reminders closer to the sides of the circle
$q: $item-count / 4;
$x: $i - 1;
@if $x < $q or ($x >= $item-count / 2 and $x < $q * 3) {
.player {
margin-bottom: -10px + 20px * (1 - ($x % $q / $q));
}
} @else {
.player {
margin-bottom: -10px + 20px * ($x % $q / $q);
}
}
}
$rot: $rot + $angle;
}
}
@for $i from 1 through 20 {
.circle.size-#{$i} li {
@include on-circle($item-count: $i);
}
}
#townsquare {
width: 100%;
height: 100%;
border-radius: 50%;
padding: 20px;
}
/***** Demon bluffs *******/
.bluffs {
position: absolute;
bottom: 10px;
left: 10px;
background: rgba(0, 0, 0, 0.5);
border-radius: 10px;
border: 3px solid black;
filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.5));
transform-origin: bottom left;
transform: scale(1);
opacity: 1;
transition: all 200ms ease-in-out;
#townsquare.public & {
opacity: 0;
transform: scale(0.1);
}
> svg {
position: absolute;
top: 10px;
right: 10px;
cursor: pointer;
&:hover {
color: red;
}
#app.screenshot & {
display: none;
}
}
h3 {
margin-top: 5px;
}
li {
width: 120px;
height: 120px;
margin: 0 5px;
display: inline-block;
font-size: 18px;
}
}
</style>