townsquare/src/components/modals/RolesModal.vue

313 lines
7.7 KiB
Vue

<template>
<Modal
class="roles"
v-if="modals.roles && nonTravelers >= 5"
@close="toggleModal('roles')"
>
<h3>Select the characters for {{ nonTravelers }} players:</h3>
<ul class="tokens" v-for="(teamRoles, team) in roleSelection" :key="team">
<li class="count" :class="[team]">
{{ teamRoles.reduce((a, { selected }) => a + selected, 0) }} /
{{ game[nonTravelers - 5][team] }}
</li>
<li
v-for="role in teamRoles"
:class="[role.team, role.selected ? 'selected' : '']"
:key="role.id"
@click="role.selected = role.selected ? 0 : 1"
>
<Token :role="role" />
<font-awesome-icon icon="exclamation-triangle" v-if="role.setup" />
<div class="buttons" v-if="allowMultiple">
<font-awesome-icon
icon="minus-circle"
@click.stop="role.selected--"
/>
<span>{{ role.selected > 1 ? "x" + role.selected : "" }}</span>
<font-awesome-icon icon="plus-circle" @click.stop="role.selected++" />
</div>
</li>
</ul>
<div class="warning" v-if="hasSelectedSetupRoles">
<font-awesome-icon icon="exclamation-triangle" />
<span>
Warning: there are characters selected that modify the game setup! The
randomizer does not account for these characters.
</span>
</div>
<label class="multiple" :class="{ checked: allowMultiple }">
<font-awesome-icon :icon="allowMultiple ? 'check-square' : 'square'" />
<input type="checkbox" name="allow-multiple" v-model="allowMultiple" />
Allow duplicate characters
</label>
<div class="button-group">
<div
class="button"
@click="assignRoles"
:class="{
disabled: selectedRoles > nonTravelers || !selectedRoles
}"
>
<font-awesome-icon icon="people-arrows" />
Assign {{ selectedRoles }} characters randomly
</div>
<div class="button" @click="selectRandomRoles">
<font-awesome-icon icon="random" />
Shuffle characters
</div>
</div>
</Modal>
</template>
<script>
import Modal from "./Modal";
import gameJSON from "./../../game";
import Token from "./../Token";
import { mapGetters, mapMutations, mapState } from "vuex";
const randomElement = arr => arr[Math.floor(Math.random() * arr.length)];
export default {
components: {
Token,
Modal
},
data: function() {
return {
roleSelection: {},
game: gameJSON,
allowMultiple: false
};
},
computed: {
selectedRoles: function() {
return Object.values(this.roleSelection)
.map(roles => roles.reduce((a, { selected }) => a + selected, 0))
.reduce((a, b) => a + b, 0);
},
hasSelectedSetupRoles: function() {
return Object.values(this.roleSelection).some(roles =>
roles.some(role => role.selected && role.setup)
);
},
...mapState(["roles", "modals"]),
...mapState("players", ["players"]),
...mapGetters({ nonTravelers: "players/nonTravelers" })
},
methods: {
selectRandomRoles() {
this.roleSelection = {};
this.roles.forEach(role => {
if (!this.roleSelection[role.team]) {
this.$set(this.roleSelection, role.team, []);
}
this.roleSelection[role.team].push(role);
this.$set(role, "selected", 0);
});
delete this.roleSelection["traveler"];
const playerCount = Math.max(5, this.nonTravelers);
const composition = this.game[playerCount - 5];
Object.keys(composition).forEach(team => {
for (let x = 0; x < composition[team]; x++) {
if (this.roleSelection[team]) {
const available = this.roleSelection[team].filter(
role => !role.selected
);
if (available.length) {
randomElement(available).selected = 1;
}
}
}
});
},
assignRoles() {
if (this.selectedRoles <= this.nonTravelers && this.selectedRoles) {
// generate list of selected roles and randomize it
const roles = Object.values(this.roleSelection)
.map(roles =>
roles
// duplicate roles selected more than once and filter unselected
.reduce((a, r) => [...a, ...Array(r.selected).fill(r)], [])
)
// flatten into a single array
.reduce((a, b) => [...a, ...b], [])
.map(a => [Math.random(), a])
.sort((a, b) => a[0] - b[0])
.map(a => a[1]);
this.players.forEach(player => {
if (player.role.team !== "traveler" && roles.length) {
const value = roles.pop();
this.$store.commit("players/update", {
player,
property: "role",
value
});
}
});
this.$store.commit("toggleModal", "roles");
}
},
...mapMutations(["toggleModal"])
},
mounted: function() {
if (!Object.keys(this.roleSelection).length) {
this.selectRandomRoles();
}
},
watch: {
roles() {
this.selectRandomRoles();
}
}
};
</script>
<style lang="scss" scoped>
@import "../../vars.scss";
ul.tokens {
padding-left: 5%;
li {
border-radius: 50%;
width: 5vw;
margin: 5px;
opacity: 0.5;
transition: all 250ms;
&.selected {
opacity: 1;
.buttons {
display: flex;
}
.fa-exclamation-triangle {
display: block;
}
}
&.townsfolk {
box-shadow: 0 0 10px $townsfolk, 0 0 10px #004cff;
}
&.outsider {
box-shadow: 0 0 10px $outsider, 0 0 10px $outsider;
}
&.minion {
box-shadow: 0 0 10px $minion, 0 0 10px $minion;
}
&.demon {
box-shadow: 0 0 10px $demon, 0 0 10px $demon;
}
&.traveler {
box-shadow: 0 0 10px $traveler, 0 0 10px $traveler;
}
&:hover {
transform: scale(1.2);
z-index: 10;
}
.fa-exclamation-triangle {
position: absolute;
color: red;
filter: drop-shadow(0 0 3px black) drop-shadow(0 0 3px black);
top: 5px;
right: -5px;
font-size: 150%;
display: none;
}
.buttons {
display: none;
position: absolute;
top: 95%;
text-align: center;
width: 100%;
z-index: 30;
font-weight: bold;
filter: drop-shadow(0 0 5px rgba(0, 0, 0, 1));
span {
flex-grow: 1;
}
svg {
opacity: 0.25;
cursor: pointer;
&:hover {
opacity: 1;
color: red;
}
}
}
}
.count {
opacity: 1;
position: absolute;
left: 0;
font-weight: bold;
font-size: 75%;
width: 5%;
display: flex;
align-items: center;
justify-content: center;
&:after {
content: " ";
display: block;
padding-top: 100%;
}
&.townsfolk {
color: $townsfolk;
}
&.outsider {
color: $outsider;
}
&.minion {
color: $minion;
}
&.demon {
color: $demon;
}
}
}
.roles .modal {
.multiple {
display: block;
text-align: center;
cursor: pointer;
&.checked,
&:hover {
color: red;
}
&.checked {
margin-top: 10px;
}
svg {
margin-right: 5px;
}
input {
display: none;
}
}
.warning {
color: red;
position: absolute;
bottom: 20px;
right: 20px;
z-index: 10;
svg {
font-size: 150%;
vertical-align: middle;
}
span {
display: none;
text-align: center;
position: absolute;
right: -20px;
bottom: 30px;
width: 420px;
background: rgba(0, 0, 0, 0.75);
padding: 5px;
border-radius: 10px;
border: 2px solid black;
}
&:hover span {
display: block;
}
}
}
</style>