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(Or that zero are in play)"},{"id":"investigator","name":"Investigator","edition":"TB","team":"townsfolk","firstNight":true,"otherNight":false,"reminders":["Minion","Decoy"],"setup":false,"ability":"You start knowing 1 of 2 players is a particular Minion."},{"id":"chef","name":"Chef","edition":"TB","team":"townsfolk","firstNight":true,"otherNight":false,"reminders":[],"setup":false,"ability":"You start knowing how many pairs of evil players there are."},{"id":"empath","name":"Empath","edition":"TB","team":"townsfolk","firstNight":true,"otherNight":true,"reminders":[],"setup":false,"ability":"Each night, you learn how many of your 2 alive neighbours are evil."},{"id":"fortuneteller","name":"Fortune Teller","edition":"TB","team":"townsfolk","firstNight":true,"otherNight":true,"reminders":["Decoy"],"setup":false,"ability":"Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."},{"id":"undertaker","name":"Undertaker","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":true,"reminders":["Executed"],"setup":false,"ability":"Each night*, you learn which character died by execution today."},{"id":"monk","name":"Monk","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":true,"reminders":["Protected"],"setup":false,"ability":"Each night*, choose a player (not yourself): they are safe from the Demon tonight."},{"id":"ravenkeeper","name":"Ravenkeeper","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":true,"reminders":[],"setup":false,"ability":"If you die at night, you are woken to choose a player: you learn their character."},{"id":"mayor","name":"Mayor","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"ability":"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."},{"id":"slayer","name":"Slayer","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":false,"reminders":["Used"],"setup":false,"ability":"Once per game, during the day, publicly choose a player: if they are the Demon, they die."},{"id":"soldier","name":"Soldier","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"ability":"You are safe from the Demon."},{"id":"virgin","name":"Virgin","edition":"TB","team":"townsfolk","firstNight":false,"otherNight":false,"reminders":["Used"],"setup":false,"ability":"The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."},{"id":"butler","name":"Butler","edition":"TB","team":"outsider","firstNight":true,"otherNight":true,"reminders":["Master"],"setup":false,"ability":"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."},{"id":"drunk","name":"Drunk","edition":"TB","team":"outsider","firstNight":false,"otherNight":false,"reminders":["Drunk"],"setup":true,"ability":"You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."},{"id":"recluse","name":"Recluse","edition":"TB","team":"outsider","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"ability":"You might register as evil and as a Minion or Demon, even if dead."},{"id":"saint","name":"Saint","edition":"TB","team":"outsider","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"ability":"If you die by execution, your team loses."},{"id":"baron","name":"Baron","edition":"TB","team":"minion","firstNight":false,"otherNight":false,"reminders":[],"setup":true,"ability":"There are extra Outsiders in play. [+2 Outsiders]"},{"id":"poisoner","name":"Poisoner","edition":"TB","team":"minion","firstNight":true,"otherNight":true,"reminders":["Poisoned"],"setup":false,"ability":"Each night, choose a player: their ability malfunctions tonight and tomorrow day."},{"id":"spy","name":"Spy","edition":"TB","team":"minion","firstNight":true,"otherNight":true,"reminders":[],"setup":false,"ability":"Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead."},{"id":"scarletwoman","name":"Scarlet Woman","edition":"TB","team":"minion","firstNight":false,"otherNight":true,"reminders":["Demon"],"setup":false,"ability":"If there are 5 or more players alive (Travellers don\'t count) and the Demon dies, you become the Demon."},{"id":"imp","name":"Imp","edition":"TB","team":"demon","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"ability":"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."},{"id":"grandmother","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Grandchild"],"setup":false,"name":"Grandmother","team":"townsfolk","ability":"You start knowing a good player & character. If the Demon kills them, you die too."},{"id":"sailor","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Drunk"],"setup":false,"name":"Sailor","team":"townsfolk","ability":"Each night, choose a player: either you or they are drunk until dusk. You can not die."},{"id":"chambermaid","edition":"BMR","firstNight":true,"otherNight":true,"reminders":[],"setup":false,"name":"Chambermaid","team":"townsfolk","ability":"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."},{"id":"exorcist","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Chosen"],"setup":false,"name":"Exorcist","team":"townsfolk","ability":"Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."},{"id":"innkeeper","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Protected","Drunk"],"setup":false,"name":"Innkeeper","team":"townsfolk","ability":"Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."},{"id":"gambler","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Gambler","team":"townsfolk","ability":"Each night*, choose a player & guess their character: if you guess wrong, you die."},{"id":"gossip","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Gossip","team":"townsfolk","ability":"Each day, you may make a public statement. Tonight, if it was true, a player dies."},{"id":"courtier","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Drunk 1","Drunk 2","Drunk 3","Used"],"setup":false,"name":"Courtier","team":"townsfolk","ability":"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."},{"id":"professor","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Alive","Used"],"setup":false,"name":"Professor","team":"townsfolk","ability":"Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."},{"id":"minstrel","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Everyone drunk"],"setup":false,"name":"Minstrel","team":"townsfolk","ability":"If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."},{"id":"tealady","edition":"BMR","firstNight":false,"otherNight":false,"reminders":["Protected"],"setup":false,"name":"Tea Lady","team":"townsfolk","ability":"If both your alive neighbors are good, they can not die."},{"id":"pacifist","edition":"BMR","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Pacifist","team":"townsfolk","ability":"Executed good players might not die."},{"id":"fool","edition":"BMR","firstNight":false,"otherNight":false,"reminders":["Used"],"setup":false,"name":"Fool","team":"townsfolk","ability":"The first time you die, you don\'t."},{"id":"tinker","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Tinker","team":"outsider","ability":"You might die at any time."},{"id":"moonchild","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Moonchild","team":"outsider","ability":"When you learn that you died, choose 1 alive player: if good, they die tonight."},{"id":"goon","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Drunk"],"setup":false,"name":"Goon","team":"outsider","ability":"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."},{"id":"lunatic","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Attack 1","Attack 2","Attack 3","Decoy"],"setup":false,"name":"Lunatic","team":"outsider","ability":"You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."},{"id":"godfather","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Died today","Die"],"setup":true,"name":"Godfather","team":"minion","ability":"You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"},{"id":"devilsadvocate","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Survives execution"],"setup":false,"name":"Devils Advocate","team":"minion","ability":"Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."},{"id":"assassin","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die","Used"],"setup":false,"name":"Assassin","team":"minion","ability":"Once per game, at night*, choose a player: they die, even if for some reason they could not."},{"id":"mastermind","edition":"BMR","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Mastermind","team":"minion","ability":"If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."},{"id":"po","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die 1","Die 2","Die 3","Attack x3"],"setup":false,"name":"Po","team":"demon","ability":"Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."},{"id":"zombuul","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["No death today","Die"],"setup":false,"name":"Zombuul","team":"demon","ability":"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."},{"id":"pukka","edition":"BMR","firstNight":true,"otherNight":true,"reminders":["Poisoned","Die"],"setup":false,"name":"Pukka","team":"demon","ability":"Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."},{"id":"shabaloth","edition":"BMR","firstNight":false,"otherNight":true,"reminders":["Die 1","Die 2","Alive"],"setup":false,"name":"Shabaloth","team":"demon","ability":"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."},{"id":"clockmaker","edition":"SNV","firstNight":true,"otherNight":false,"reminders":[],"setup":false,"name":"Clockmaker","team":"townsfolk","ability":"You start knowing how many steps from the Demon to its nearest Minion."},{"id":"dreamer","edition":"SNV","firstNight":true,"otherNight":true,"reminders":[],"setup":false,"name":"Dreamer","team":"townsfolk","ability":"Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."},{"id":"snakecharmer","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Poisoned"],"setup":false,"name":"Snake Charmer","team":"townsfolk","ability":"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."},{"id":"mathematician","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Abnormal effect"],"setup":false,"name":"Mathematician","team":"townsfolk","ability":"Each night, you learn how many players\' abilities worked abnormally (since dawn) due to another character\'s ability."},{"id":"flowergirl","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Demon did vote","Demon did not vote"],"setup":false,"name":"Flowergirl","team":"townsfolk","ability":"Each night*, you learn if the Demon voted today."},{"id":"towncrier","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["No Minion nominated","Minion nominated"],"setup":false,"name":"Town Crier","team":"townsfolk","ability":"Each night*, you learn if a Minion nominated today."},{"id":"oracle","edition":"SNV","firstNight":false,"otherNight":true,"reminders":[],"setup":false,"name":"Oracle","team":"townsfolk","ability":"Each night*, you learn how many dead players are evil."},{"id":"savant","edition":"SNV","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Savant","team":"townsfolk","ability":"Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."},{"id":"seamstress","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Used"],"setup":false,"name":"Seamstress","team":"townsfolk","ability":"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."},{"id":"philosopher","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Used","Drunk"],"setup":false,"name":"Philosopher","team":"townsfolk","ability":"Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."},{"id":"artist","edition":"SNV","firstNight":false,"otherNight":false,"reminders":["Used"],"setup":false,"name":"Artist","team":"townsfolk","ability":"Once per game, during the day, privately ask the Storyteller any yes/no question."},{"id":"juggler","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Correct"],"setup":false,"name":"Juggler","team":"townsfolk","ability":"On your 1st day, publicly guess up to 5 player\'s characters. That night, you learn how many you got correct."},{"id":"sage","edition":"SNV","firstNight":false,"otherNight":true,"reminders":[],"setup":false,"name":"Sage","team":"townsfolk","ability":"If the Demon kills you, you learn that it is 1 of 2 players."},{"id":"mutant","edition":"SNV","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Mutant","team":"outsider","ability":"If you are \\"mad\\" about being an Outsider, you might be executed."},{"id":"sweetheart","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Drunk"],"setup":false,"name":"Sweetheart","team":"outsider","ability":"If you die, 1 player is drunk from now on."},{"id":"barber","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Swap"],"setup":false,"name":"Barber","team":"outsider","ability":"If you die, tonight the Demon may choose 2 players to swap characters."},{"id":"klutz","edition":"SNV","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Klutz","team":"outsider","ability":"When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."},{"id":"eviltwin","edition":"SNV","firstNight":true,"otherNight":false,"reminders":["Twin"],"setup":false,"name":"Evil Twin","team":"minion","ability":"You & an opposing player know each other. If the good player is executed, evil wins. Good can\'t win if you both live."},{"id":"witch","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Cursed"],"setup":false,"name":"Witch","team":"minion","ability":"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."},{"id":"cerenovus","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Mad"],"setup":false,"name":"Cerenovus","team":"minion","ability":"Each night, choose a player & a good character: they are \\"mad\\" they are this character tomorrow, or might be executed."},{"id":"pithag","edition":"SNV","firstNight":false,"otherNight":true,"reminders":[],"setup":false,"name":"Pit Hag","team":"minion","ability":"Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."},{"id":"fanggu","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":true,"name":"Fang Gu","team":"demon","ability":"Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"},{"id":"vigormortis","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Die","Poisoned","Ability active"],"setup":true,"name":"Vigormortis","team":"demon","ability":"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."},{"id":"nodashii","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Die","Poisoned"],"setup":false,"name":"No Dashii","team":"demon","ability":"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."},{"id":"vortox","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Vortox","team":"demon","ability":"Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."},{"id":"scapegoat","edition":"TB","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Scapegoat","team":"traveler","ability":"If a player of your alignment is executed, you might be executed instead."},{"id":"gunslinger","edition":"TB","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Gunslinger","team":"traveler","ability":"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."},{"id":"beggar","edition":"TB","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Beggar","team":"traveler","ability":"You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."},{"id":"bureaucrat","edition":"TB","firstNight":true,"otherNight":true,"reminders":["Vote x3"],"setup":false,"name":"Bureaucrat","team":"traveler","ability":"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."},{"id":"thief","edition":"TB","firstNight":true,"otherNight":true,"reminders":["Negative vote"],"setup":false,"name":"Thief","team":"traveler","ability":"Each night, choose a player (not yourself): their vote counts negatively tomorrow."},{"id":"apprentice","edition":"BMR","firstNight":true,"otherNight":false,"reminders":["Apprentice ability"],"setup":false,"name":"Apprentice","team":"traveler","ability":"On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."},{"id":"matron","edition":"BMR","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Matron","team":"traveler","ability":"Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."},{"id":"voudon","edition":"BMR","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Voudon","team":"traveler","ability":"Only you & the dead can vote. They don\'t need a vote token to do so. A 50% majority is not required."},{"id":"judge","edition":"BMR","firstNight":false,"otherNight":false,"reminders":["Used"],"setup":false,"name":"Judge","team":"traveler","ability":"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."},{"id":"bishop","edition":"BMR","firstNight":false,"otherNight":false,"reminders":["Nominate Good","Nominate Evil"],"setup":false,"name":"Bishop","team":"traveler","ability":"Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."},{"id":"butcher","edition":"SNV","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Butcher","team":"traveler","ability":"Each day, after the 1st execution, you nominate again."},{"id":"bonecollector","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Used","Ability active"],"setup":false,"name":"Bone Collector","team":"traveler","ability":"Once per game, at night, choose a dead player: they regain their ability until dusk."},{"id":"harlot","edition":"SNV","firstNight":false,"otherNight":true,"reminders":["Die"],"setup":false,"name":"Harlot","team":"traveler","ability":"Each night*, choose a living player: if they agree, you learn their character, but you both might die."},{"id":"barista","edition":"SNV","firstNight":true,"otherNight":true,"reminders":["Ability x2","Healthy & Sober"],"setup":false,"name":"Barista","team":"traveler","ability":"Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."},{"id":"deviant","edition":"SNV","firstNight":false,"otherNight":false,"reminders":[],"setup":false,"name":"Deviant","team":"traveler","ability":"If you were funny today, you can not be exiled."}]')},d4b2:function(e,t,i){}}); //# sourceMappingURL=app.1403d45d.js.map