[ { "id": "Chambermaid", "hatred": [ { "id": "Mathematician", "reason": "The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first." } ] }, { "id": "Butler", "hatred": [ { "id": "Cannibal", "reason": "If the Cannibal gains the Butler ability, the Cannibal learns this." } ] }, { "id": "Lunatic", "hatred": [ { "id": "Mathematician", "reason": "The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked." } ] }, { "id": "Pit-Hag", "hatred": [ { "id": "Heretic", "reason": "A Pit-Hag can not create a Heretic. " }, { "id": "Damsel", "reason": "If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is." }, { "id": "Politician", "reason": "A Pit-hag can not create an evil Politician." } ] }, { "id": "Cerenovus", "hatred": [ { "id": "Goblin", "reason": "The Cerenovus may choose to make a player mad that they are the Goblin." } ] }, { "id": "Leviathan", "hatred": [ { "id": "Soldier", "reason": "If Leviathan nominates and executes the Soldier, the Soldier does not die." }, { "id": "Monk", "reason": "If Leviathan nominates and executes the player the Monk chose, that player does not die." }, { "id": "Innkeeper", "reason": "If Leviathan nominates and executes a player the Innkeeper chose, that player does not die." }, { "id": "Ravenkeeper", "reason": "If Leviathan is in play & the Ravenkeeper dies by execution, they wake that night to use their ability." }, { "id": "Sage", "reason": "If Leviathan is in play & the Sage dies by execution, they wake that night to use their ability." }, { "id": "Farmer", "reason": "If Leviathan is in play & a Farmer dies by execution, a good player becomes a Farmer that night." }, { "id": "Mayor", "reason": "If Leviathan is in play & no execution occurs on day 5, good wins." } ] }, { "id": "Al-Hadikhia", "hatred": [ { "id": "Scarlet Woman", "reason": "If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again." }, { "id": "Mastermind", "reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is." } ] }, { "id": "Lil' Monsta", "hatred": [ { "id": "Poppy Grower", "reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token." }, { "id": "Magician", "reason": "Only 1 jinxed character can be in play. " }, { "id": "Scarlet Woman", "reason": "If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight." } ] }, { "id": "Lycanthrope", "hatred": [ { "id": "Gambler", "reason": "If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight." } ] }, { "id": "Legion", "hatred": [ { "id": "Engineer", "reason": "Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion." }, { "id": "Preacher", "reason": "Only 1 jinxed character can be in play." } ] }, { "id": "Fang Gu", "hatred": [ { "id": "Scarlet Woman", "reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu." } ] }, { "id": "Spy", "hatred": [ { "id": "Magician", "reason": "When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed." }, { "id": "Alchemist", "reason": "The Alchemist can not have the Spy ability." }, { "id": "Poppy Grower", "reason": "If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies." }, { "id": "Damsel", "reason": "Only 1 jinxed character can be in play. " }, { "id": "Heretic", "reason": "Only 1 jinxed character can be in play." } ] }, { "id": "Widow", "hatred": [ { "id": "Magician", "reason": "When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed." }, { "id": "Poppy Grower", "reason": "If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies." }, { "id": "Alchemist", "reason": "The Alchemist can not have the Widow ability." }, { "id": "Damsel", "reason": "Only 1 jinxed character can be in play." }, { "id": "Heretic", "reason": "Only 1 jinxed character can be in play." } ] }, { "id": "Godfather", "hatred": [ { "id": "Heretic", "reason": "Only 1 jinxed character can be in play." } ] }, { "id": "Baron", "hatred": [ { "id": "Heretic", "reason": "The Baron might only add 1 Outsider, not 2." } ] }, { "id": "Marionette", "hatred": [ { "id": "Lil' Monsta", "reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token." }, { "id": "Poppy Grower", "reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing." }, { "id": "Snitch", "reason": "The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead." }, { "id": "Balloonist", "reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added." }, { "id": "Damsel", "reason": "The Marionette does not learn that a Damsel is in play." }, { "id": "Huntsman", "reason": "If the Marionette thinks that they are the Huntsman, the Damsel was added." } ] }, { "id": "Riot", "hatred": [ { "id": "Engineer", "reason": "Riot and the Engineer can not both be in play at the start of the game. \nIf the Engineer creates Riot, the evil players become Riot." }, { "id": "Golem", "reason": "If The Golem nominates Riot, the Riot player does not die." }, { "id": "Snitch", "reason": "If the Snitch is in play, each Riot player gets an extra 3 bluffs." }, { "id": "Saint", "reason": "If a good player nominates and kills the Saint, the Saint's team loses." }, { "id": "Butler", "reason": "The Butler can not nominate their master." }, { "id": "Pit-Hag", "reason": "If the Pit-Hag creates Riot, all evil players become Riot. \nIf the Pit-Hag creates Riot after day 3, the game continues for one more day." }, { "id": "Mayor", "reason": "If the 3rd day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so (and a Mayor is alive) then the Mayor's team wins." }, { "id": "Monk", "reason": "If a Riot player nominates and kills the Monk-protected-player, the Monk-protected-player does not die." }, { "id": "Farmer", "reason": "If a Riot player nominates and kills a Farmer, the Farmer uses their ability tonight." }, { "id": "Innkeeper", "reason": "If a Riot player nominates an Innkeeper-protected-player, the Innkeeper-protected-player does not die." }, { "id": "Sage", "reason": "If a Riot player nominates and kills a Sage, the Sage uses their ability tonight." }, { "id": "Ravenkeeper", "reason": "If a Riot player nominates and kills the Ravenkeeper, the Ravenkeeper uses their ability tonight." }, { "id": "Soldier", "reason": "If a Riot player nominates the Soldier, the Soldier does not die." }, { "id": "Grandmother", "reason": "If a Riot player nominates and kills the Grandchild, the Grandmother dies too." }, { "id": "King", "reason": "If a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight." }, { "id": "Exorcist", "reason": "Only 1 jinxed character can be in play." }, { "id": "Minstrel", "reason": "Only 1 jinxed character can be in play." }, { "id": "Flowergirl", "reason": "Only 1 jinxed character can be in play." }, { "id": "Undertaker", "reason": "Players that die by nomination register as being executed to the Undertaker." }, { "id": "Cannibal", "reason": "Players that die by nomination register as being executed to the Cannibal." }, { "id": "Pacifist", "reason": "Players that die by nomination register as being executed to the Pacifist." }, { "id": "Devil's Advocate", "reason": "Players that die by nomination register as being executed to the Devil's Advocate." }, { "id": "Investigator", "reason": "Riot registers as a Minion to the Investigator." }, { "id": "Clockmaker", "reason": "Riot registers as a Minion to the Clockmaker." }, { "id": "Town Crier", "reason": "Riot registers as a Minion to the Town Crier." }, { "id": "Damsel", "reason": "Riot registers as a Minion to the Damsel." }, { "id": "Preacher", "reason": "Riot registers as a Minion to the Preacher." } ] }, { "id": "Lleech", "hatred": [ { "id": "Mastermind", "reason": "If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability. " }, { "id": "Slayer", "reason": "If the Slayer slays the Lleech's host, the host dies. " }, { "id": "Heretic", "reason": "If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned." } ] } ]