* Update CHANGELOG.md
* Update CHANGELOG.md
* Adding all new role icons (1/2)
Impossible to update all files at once, these are the 100 first.
* Adding all new role icons (2/2)
All missing roles icons.
NB: The Summoner was already added with the new-style icon. So it don't need to be updated.
* Adding a default icon for custom Travellers
* Delete the default icon for Fabled
* Updating code for new default icons
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Co-authored-by: Pingumask <68610022+Pingumask@users.noreply.github.com>
* Adding Organ Grinder's icon
* Adding Organ Grinder's English description
* Adding Organ Grinder's French Description
* Adding Organ Grinder's English Jinxes
* Adding Organ Grinder's French Jinxes
* Correcting a typo
* Correcting a typo
* Adding a new icon
* Temporary change to test presence of new icon
* Adding some texts
They will be useful later
* Adding some texts, useful later
* Adding print in History for hidden vote
* Correcting history's print
* Adding new token for Organ Grinder
* New token for Organ Grinder
* Adding new (boolean) parameter for hidden vote
* Adding a new option in the menue
Without effect for now
* Cancelling previous update
* Adding new option in the menue
For now, without the bad effect
* Test: is the variable "isOrganGrinder" detected?
* The option in the menue can now change a variable
* Updating the saving of vote history
Taking account the possibility of Organ Grinder
* Correcting the previous commit
Deleting an unexpected "locale"
* Testing new way
Because of its folder, this file doesn't have access to the grimoire. I test now to give the boolean "organVote" as a parameter.
* Testing giving "organGrinder" as a parameter
* Testing to find the "grimoire" variable
* Adding a print for debbug
* Deleting the console.log, but adding a new test
* Test to know if the bool variable is seen
* End of test, get back to the normal type
* Test
* Cancelling all changes in Vote.vue
* Trying to access to the grimoire with an import
* Testing again to import grimoire
* Testing to print organGrinder
* Gone back to the first changes
Now, we just have to know where is the grimoire, for the import
* Test for access to the grimoire
* New test to find the grimoire
* Trying to import 'state' instead of 'grimoire'
* maybe the import is useless
* Trying what happens if organGrinder=true
* Trying access to index.js/state without conflict
* Update session.js
* Update session.js
* Update session.js
* Correcting typo
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Update session.js
* Final version of this file
* Updating a sentence in singular
* Correcting Organ Grinder's ability
The Organ Grinder's ability is not active for exiles.
* Hiding the number of votes if Organ Grinder
* Trying new bool, maybe better that "isStoryTeller"
* Update Vote.vue
* Update Vote.vue
* Just for a test
* Update Vote.vue
* It's just for a test
* Cancelling all changes, I'll see it later
* Updating to take account isOrganGrinderVoteMode
* Allowing Story Teller to see history
(even if there is an Organ Grinder)
* Correcting ?:
An "else" condition is necessary.
* Trying to correct the error with new parenthesis
* Hidding the number of hands up during vote
Only for players, and only if there is an Organ Grinder
* Test for hide vote
* Update Player.vue
* Cancelling changes
* Test for icons
* New test to confirm the "v-if" is detected
* New test
* Trying to add the "?"
* Testing adding some new elements to print the "?"
* Finishing the print of "?"
The print wasn't printed for other players before the vote lock.
* Corecting a careless mistake
* Finalising the hidden votes
- Correcting the conditions (the previous ones was for tests
- Changing the colour of "?"
* Adding a new colour
* Removing the previous (and without effect) change
* Adding a new colour